using UnityEngine; [CreateAssetMenu(menuName = "BlockBreaker/Ball Effects/Piercing", fileName = "PiercingEffect")] public class PiercingEffectDefinition : BallEffectDefinition { [SerializeField] private int pierceHits = 3; public int PierceHits => pierceHits; public void SetPierceHits(int value) => pierceHits = value; }