Ball.prefab 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &4991217814184015504
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5403644224533445074}
  12. - component: {fileID: 4051701557968672312}
  13. - component: {fileID: 327487786426034050}
  14. - component: {fileID: 2617341343604911293}
  15. - component: {fileID: 1508402020580130709}
  16. - component: {fileID: -31560839148444988}
  17. m_Layer: 0
  18. m_Name: Ball
  19. m_TagString: Ball
  20. m_Icon: {fileID: 0}
  21. m_NavMeshLayer: 0
  22. m_StaticEditorFlags: 0
  23. m_IsActive: 1
  24. --- !u!4 &5403644224533445074
  25. Transform:
  26. m_ObjectHideFlags: 0
  27. m_CorrespondingSourceObject: {fileID: 0}
  28. m_PrefabInstance: {fileID: 0}
  29. m_PrefabAsset: {fileID: 0}
  30. m_GameObject: {fileID: 4991217814184015504}
  31. serializedVersion: 2
  32. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  33. m_LocalPosition: {x: 0, y: 0, z: 0}
  34. m_LocalScale: {x: 0.25, y: 0.25, z: 0.25}
  35. m_ConstrainProportionsScale: 0
  36. m_Children: []
  37. m_Father: {fileID: 0}
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!33 &4051701557968672312
  40. MeshFilter:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 4991217814184015504}
  46. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  47. --- !u!23 &327487786426034050
  48. MeshRenderer:
  49. m_ObjectHideFlags: 0
  50. m_CorrespondingSourceObject: {fileID: 0}
  51. m_PrefabInstance: {fileID: 0}
  52. m_PrefabAsset: {fileID: 0}
  53. m_GameObject: {fileID: 4991217814184015504}
  54. m_Enabled: 1
  55. m_CastShadows: 1
  56. m_ReceiveShadows: 1
  57. m_DynamicOccludee: 1
  58. m_StaticShadowCaster: 0
  59. m_MotionVectors: 1
  60. m_LightProbeUsage: 1
  61. m_ReflectionProbeUsage: 1
  62. m_RayTracingMode: 2
  63. m_RayTraceProcedural: 0
  64. m_RayTracingAccelStructBuildFlagsOverride: 0
  65. m_RayTracingAccelStructBuildFlags: 1
  66. m_SmallMeshCulling: 1
  67. m_ForceMeshLod: -1
  68. m_MeshLodSelectionBias: 0
  69. m_RenderingLayerMask: 1
  70. m_RendererPriority: 0
  71. m_Materials:
  72. - {fileID: 2100000, guid: 74c1c5429dca48b409f8383be462ee4b, type: 2}
  73. m_StaticBatchInfo:
  74. firstSubMesh: 0
  75. subMeshCount: 0
  76. m_StaticBatchRoot: {fileID: 0}
  77. m_ProbeAnchor: {fileID: 0}
  78. m_LightProbeVolumeOverride: {fileID: 0}
  79. m_ScaleInLightmap: 1
  80. m_ReceiveGI: 1
  81. m_PreserveUVs: 0
  82. m_IgnoreNormalsForChartDetection: 0
  83. m_ImportantGI: 0
  84. m_StitchLightmapSeams: 1
  85. m_SelectedEditorRenderState: 3
  86. m_MinimumChartSize: 4
  87. m_AutoUVMaxDistance: 0.5
  88. m_AutoUVMaxAngle: 89
  89. m_LightmapParameters: {fileID: 0}
  90. m_GlobalIlluminationMeshLod: 0
  91. m_SortingLayerID: 0
  92. m_SortingLayer: 0
  93. m_SortingOrder: 0
  94. m_MaskInteraction: 0
  95. m_AdditionalVertexStreams: {fileID: 0}
  96. --- !u!50 &2617341343604911293
  97. Rigidbody2D:
  98. serializedVersion: 5
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 4991217814184015504}
  104. m_BodyType: 0
  105. m_Simulated: 1
  106. m_UseFullKinematicContacts: 0
  107. m_UseAutoMass: 0
  108. m_Mass: 1
  109. m_LinearDamping: 0
  110. m_AngularDamping: 0.05
  111. m_GravityScale: 1
  112. m_Material: {fileID: 0}
  113. m_IncludeLayers:
  114. serializedVersion: 2
  115. m_Bits: 0
  116. m_ExcludeLayers:
  117. serializedVersion: 2
  118. m_Bits: 0
  119. m_Interpolate: 0
  120. m_SleepingMode: 1
  121. m_CollisionDetection: 0
  122. m_Constraints: 0
  123. --- !u!58 &1508402020580130709
  124. CircleCollider2D:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 4991217814184015504}
  130. m_Enabled: 1
  131. serializedVersion: 3
  132. m_Density: 1
  133. m_Material: {fileID: 0}
  134. m_IncludeLayers:
  135. serializedVersion: 2
  136. m_Bits: 0
  137. m_ExcludeLayers:
  138. serializedVersion: 2
  139. m_Bits: 0
  140. m_LayerOverridePriority: 0
  141. m_ForceSendLayers:
  142. serializedVersion: 2
  143. m_Bits: 4294967295
  144. m_ForceReceiveLayers:
  145. serializedVersion: 2
  146. m_Bits: 4294967295
  147. m_ContactCaptureLayers:
  148. serializedVersion: 2
  149. m_Bits: 4294967295
  150. m_CallbackLayers:
  151. serializedVersion: 2
  152. m_Bits: 4294967295
  153. m_IsTrigger: 0
  154. m_UsedByEffector: 0
  155. m_CompositeOperation: 0
  156. m_CompositeOrder: 0
  157. m_Offset: {x: 0, y: 0}
  158. m_Radius: 0.5
  159. --- !u!114 &-31560839148444988
  160. MonoBehaviour:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. m_GameObject: {fileID: 4991217814184015504}
  166. m_Enabled: 1
  167. m_EditorHideFlags: 0
  168. m_Script: {fileID: 11500000, guid: 0c4e267eca814a64e86345c4f19f0a92, type: 3}
  169. m_Name:
  170. m_EditorClassIdentifier: '::'
  171. launchSpeed: 10
  172. maxLaunchAngle: 30
  173. paddle: {fileID: 0}
  174. spawnOffset: {x: 0, y: 0.7, z: 0}