Block.prefab 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &7481309880327207087
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4714781576640667903}
  12. - component: {fileID: 6739084377447649814}
  13. - component: {fileID: 1035038206888236591}
  14. - component: {fileID: 7721825486691363514}
  15. - component: {fileID: 2040941161674920597}
  16. m_Layer: 0
  17. m_Name: Block
  18. m_TagString: Untagged
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &4714781576640667903
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 7481309880327207087}
  30. serializedVersion: 2
  31. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  32. m_LocalPosition: {x: 0, y: 0, z: 0}
  33. m_LocalScale: {x: 0.75, y: 0.25, z: 1}
  34. m_ConstrainProportionsScale: 0
  35. m_Children: []
  36. m_Father: {fileID: 0}
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!33 &6739084377447649814
  39. MeshFilter:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 7481309880327207087}
  45. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  46. --- !u!23 &1035038206888236591
  47. MeshRenderer:
  48. m_ObjectHideFlags: 0
  49. m_CorrespondingSourceObject: {fileID: 0}
  50. m_PrefabInstance: {fileID: 0}
  51. m_PrefabAsset: {fileID: 0}
  52. m_GameObject: {fileID: 7481309880327207087}
  53. m_Enabled: 1
  54. m_CastShadows: 1
  55. m_ReceiveShadows: 1
  56. m_DynamicOccludee: 1
  57. m_StaticShadowCaster: 0
  58. m_MotionVectors: 1
  59. m_LightProbeUsage: 1
  60. m_ReflectionProbeUsage: 1
  61. m_RayTracingMode: 2
  62. m_RayTraceProcedural: 0
  63. m_RayTracingAccelStructBuildFlagsOverride: 0
  64. m_RayTracingAccelStructBuildFlags: 1
  65. m_SmallMeshCulling: 1
  66. m_ForceMeshLod: -1
  67. m_MeshLodSelectionBias: 0
  68. m_RenderingLayerMask: 1
  69. m_RendererPriority: 0
  70. m_Materials:
  71. - {fileID: 2100000, guid: 6e50b5fce3c31ea4d8147dde79cc8774, type: 2}
  72. m_StaticBatchInfo:
  73. firstSubMesh: 0
  74. subMeshCount: 0
  75. m_StaticBatchRoot: {fileID: 0}
  76. m_ProbeAnchor: {fileID: 0}
  77. m_LightProbeVolumeOverride: {fileID: 0}
  78. m_ScaleInLightmap: 1
  79. m_ReceiveGI: 1
  80. m_PreserveUVs: 0
  81. m_IgnoreNormalsForChartDetection: 0
  82. m_ImportantGI: 0
  83. m_StitchLightmapSeams: 1
  84. m_SelectedEditorRenderState: 3
  85. m_MinimumChartSize: 4
  86. m_AutoUVMaxDistance: 0.5
  87. m_AutoUVMaxAngle: 89
  88. m_LightmapParameters: {fileID: 0}
  89. m_GlobalIlluminationMeshLod: 0
  90. m_SortingLayerID: 0
  91. m_SortingLayer: 0
  92. m_SortingOrder: 0
  93. m_MaskInteraction: 0
  94. m_AdditionalVertexStreams: {fileID: 0}
  95. --- !u!114 &7721825486691363514
  96. MonoBehaviour:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. m_GameObject: {fileID: 7481309880327207087}
  102. m_Enabled: 1
  103. m_EditorHideFlags: 0
  104. m_Script: {fileID: 11500000, guid: 31f850f961448e241ab5beea7c97c634, type: 3}
  105. m_Name:
  106. m_EditorClassIdentifier: '::'
  107. --- !u!61 &2040941161674920597
  108. BoxCollider2D:
  109. m_ObjectHideFlags: 0
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 7481309880327207087}
  114. m_Enabled: 1
  115. serializedVersion: 3
  116. m_Density: 1
  117. m_Material: {fileID: 0}
  118. m_IncludeLayers:
  119. serializedVersion: 2
  120. m_Bits: 0
  121. m_ExcludeLayers:
  122. serializedVersion: 2
  123. m_Bits: 0
  124. m_LayerOverridePriority: 0
  125. m_ForceSendLayers:
  126. serializedVersion: 2
  127. m_Bits: 4294967295
  128. m_ForceReceiveLayers:
  129. serializedVersion: 2
  130. m_Bits: 4294967295
  131. m_ContactCaptureLayers:
  132. serializedVersion: 2
  133. m_Bits: 4294967295
  134. m_CallbackLayers:
  135. serializedVersion: 2
  136. m_Bits: 4294967295
  137. m_IsTrigger: 0
  138. m_UsedByEffector: 0
  139. m_CompositeOperation: 0
  140. m_CompositeOrder: 0
  141. m_Offset: {x: 0, y: 0}
  142. m_SpriteTilingProperty:
  143. border: {x: 0, y: 0, z: 0, w: 0}
  144. pivot: {x: 0, y: 0}
  145. oldSize: {x: 0, y: 0}
  146. newSize: {x: 0, y: 0}
  147. adaptiveTilingThreshold: 0
  148. drawMode: 0
  149. adaptiveTiling: 0
  150. m_AutoTiling: 0
  151. m_Size: {x: 1, y: 1}
  152. m_EdgeRadius: 0