.gitignore 2.3 KB

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  1. # This .gitignore file should be placed at the root of your Unity project directory
  2. #
  3. # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
  4. #
  5. .utmp/
  6. /[Ll]ibrary/
  7. /[Tt]emp/
  8. /[Oo]bj/
  9. /[Bb]uild/
  10. /[Bb]uilds/
  11. /[Ll]ogs/
  12. /[Uu]ser[Ss]ettings/
  13. *.log
  14. *.meta
  15. # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
  16. *.blend1
  17. *.blend1.meta
  18. # MemoryCaptures can get excessive in size.
  19. # They also could contain extremely sensitive data
  20. /[Mm]emoryCaptures/
  21. # Recordings can get excessive in size
  22. /[Rr]ecordings/
  23. # Uncomment this line if you wish to ignore the asset store tools plugin
  24. # /[Aa]ssets/AssetStoreTools*
  25. # Autogenerated Jetbrains Rider plugin
  26. /[Aa]ssets/Plugins/Editor/JetBrains*
  27. # Jetbrains Rider personal-layer settings
  28. *.DotSettings.user
  29. # Visual Studio cache directory
  30. .vs/
  31. .vscode/
  32. # Gradle cache directory
  33. .gradle/
  34. # Autogenerated VS/MD/Consulo solution and project files
  35. ExportedObj/
  36. .consulo/
  37. *.csproj
  38. *.unityproj
  39. *.sln
  40. *.suo
  41. *.tmp
  42. *.user
  43. *.userprefs
  44. *.pidb
  45. *.booproj
  46. *.svd
  47. *.pdb
  48. *.mdb
  49. *.opendb
  50. *.VC.db
  51. # Unity3D generated meta files
  52. *.pidb.meta
  53. *.pdb.meta
  54. *.mdb.meta
  55. # Unity3D generated file on crash reports
  56. sysinfo.txt
  57. # Mono auto generated files
  58. mono_crash.*
  59. # Builds
  60. *.apk
  61. *.aab
  62. *.unitypackage
  63. *.unitypackage.meta
  64. *.app
  65. # Crashlytics generated file
  66. crashlytics-build.properties
  67. # TestRunner generated files
  68. InitTestScene*.unity*
  69. # Addressables default ignores, before user customizations
  70. /ServerData
  71. /[Aa]ssets/StreamingAssets/aa*
  72. /[Aa]ssets/AddressableAssetsData/link.xml*
  73. /[Aa]ssets/Addressables_Temp*
  74. # By default, Addressables content builds will generate addressables_content_state.bin
  75. # files in platform-specific subfolders, for example:
  76. # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
  77. /[Aa]ssets/AddressableAssetsData/*/*.bin*
  78. # Visual Scripting auto-generated files
  79. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
  80. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
  81. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
  82. /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
  83. # Auto-generated scenes by play mode tests
  84. /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*