using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.InputSystem; public class GameUI : MonoBehaviour { [Header("UI Documents")] public UIDocument mainUIDocument; private VisualElement root; private Label woodLabel; private Label stoneLabel; private Label foodLabel; private Label timeSpeedLabel; private Button pauseButton; private Button speed1xButton; private Button speed2xButton; private Button speed10xButton; // Villager Panel private VisualElement villagerPanel; private Label villagerInfoLabel; private VisualElement jobButtonsContainer; private List