[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:34:14.4861533Z" Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-30T09:34:14Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/Axel-PC/GathererOfSouls -logFile Logs/AssetImportWorker0.log -srvPort 56539 -licensingIpc LicenseClient-Axel-PC -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls C:/Users/Axel-PC/GathererOfSouls [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [37244] Target information: Player connection [37244] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2995595296 [EditorId] 2995595296 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [37244] Host joined multi-casting on [225.0.0.222:54997]... Player connection [37244] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: 08c215aeb62945bb9e88d538ded904b1 Correlation Id: eded8ae05977976abd6b833cc5b1b019 External correlation Id: 2367982949469851296 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:34:14.5131496Z" [Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.10f1 (d3d30d158480) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001450 seconds. - Loaded All Assemblies, in 0.235 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.210 seconds Domain Reload Profiling: 443ms BeginReloadAssembly (80ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (94ms) LoadAssemblies (78ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (93ms) TypeCache.Refresh (91ms) TypeCache.ScanAssembly (83ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (210ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (183ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (40ms) ProcessInitializeOnLoadAttributes (78ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.473 seconds Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.439 seconds Domain Reload Profiling: 908ms BeginReloadAssembly (112ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (304ms) LoadAssemblies (224ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (104ms) TypeCache.ScanAssembly (96ms) BuildScriptInfoCaches (27ms) ResolveRequiredComponents (7ms) FinalizeReload (439ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (324ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (214ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6137 unused Assets / (4.0 MB). Loaded Objects now: 6832. Memory consumption went from 146.7 MB to 142.7 MB. Total: 4.702900 ms (FindLiveObjects: 0.382100 ms CreateObjectMapping: 0.215800 ms MarkObjects: 2.819400 ms DeleteObjects: 1.284700 ms) ======================================================================== Received Import Request. Time since last request: 6510.470093 seconds. path: ProjectSettings/TagManager.asset artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3a7edb23da3ecee511b0136481fac718') in 0.0112743 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6128 unused Assets / (3.6 MB). Loaded Objects now: 6835. Memory consumption went from 145.6 MB to 141.9 MB. Total: 5.289500 ms (FindLiveObjects: 0.438200 ms CreateObjectMapping: 0.194200 ms MarkObjects: 3.407700 ms DeleteObjects: 1.248300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.454 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.481 seconds Domain Reload Profiling: 934ms BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (269ms) LoadAssemblies (225ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (87ms) ResolveRequiredComponents (7ms) FinalizeReload (481ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (388ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (274ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6851. Memory consumption went from 151.5 MB to 147.4 MB. Total: 4.785400 ms (FindLiveObjects: 0.370800 ms CreateObjectMapping: 0.240900 ms MarkObjects: 2.899000 ms DeleteObjects: 1.274100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.441 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.531 seconds Domain Reload Profiling: 972ms BeginReloadAssembly (130ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (263ms) LoadAssemblies (220ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (532ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (428ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (292ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (5.2 MB). Loaded Objects now: 6854. Memory consumption went from 151.3 MB to 146.1 MB. Total: 7.175300 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.214200 ms MarkObjects: 4.126300 ms DeleteObjects: 2.441200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6854. Memory consumption went from 151.5 MB to 147.6 MB. Total: 5.712500 ms (FindLiveObjects: 0.421200 ms CreateObjectMapping: 0.221800 ms MarkObjects: 3.777600 ms DeleteObjects: 1.290700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.443 seconds Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.515 seconds Domain Reload Profiling: 958ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (515ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (416ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (288ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6857. Memory consumption went from 151.4 MB to 147.1 MB. Total: 5.695400 ms (FindLiveObjects: 0.431400 ms CreateObjectMapping: 0.218700 ms MarkObjects: 3.100800 ms DeleteObjects: 1.943700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.450 seconds Refreshing native plugins compatible for Editor in 0.50 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.518 seconds Domain Reload Profiling: 967ms BeginReloadAssembly (132ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (269ms) LoadAssemblies (222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (518ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (418ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (289ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6860. Memory consumption went from 151.4 MB to 147.3 MB. Total: 6.289900 ms (FindLiveObjects: 0.425800 ms CreateObjectMapping: 0.207800 ms MarkObjects: 4.075900 ms DeleteObjects: 1.579600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6860. Memory consumption went from 151.6 MB to 147.7 MB. Total: 4.645400 ms (FindLiveObjects: 0.416900 ms CreateObjectMapping: 0.250900 ms MarkObjects: 2.740400 ms DeleteObjects: 1.236600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.551 seconds Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.479 seconds Domain Reload Profiling: 1030ms BeginReloadAssembly (236ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (266ms) LoadAssemblies (326ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) FinalizeReload (479ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (343ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (202ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863. Memory consumption went from 151.5 MB to 147.7 MB. Total: 4.418500 ms (FindLiveObjects: 0.400100 ms CreateObjectMapping: 0.203900 ms MarkObjects: 2.682500 ms DeleteObjects: 1.131500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.447 seconds Refreshing native plugins compatible for Editor in 0.48 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.486 seconds Domain Reload Profiling: 933ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (270ms) LoadAssemblies (221ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (487ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (399ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (270ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6866. Memory consumption went from 151.5 MB to 147.7 MB. Total: 4.464500 ms (FindLiveObjects: 0.359300 ms CreateObjectMapping: 0.280500 ms MarkObjects: 2.694700 ms DeleteObjects: 1.129400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.450 seconds Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.542 seconds Domain Reload Profiling: 993ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (274ms) LoadAssemblies (227ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (543ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (432ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (298ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6869. Memory consumption went from 151.5 MB to 147.3 MB. Total: 5.623800 ms (FindLiveObjects: 0.840200 ms CreateObjectMapping: 0.334900 ms MarkObjects: 2.999600 ms DeleteObjects: 1.448000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 515.687583 seconds. path: Assets/UI/GameUI.uss artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c06260d3678573677503e0b13c601c2') in 0.0759617 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 24.340533 seconds. path: Assets/UI artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f415db408fd782fae08f7713703cd41e') in 0.0004729 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 12.642629 seconds. path: Assets/Scripts/GameManager.cs artifactKey: Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/GameManager.cs using Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '50118748985139db3f211e187f00c396') in 0.1391284 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000013 seconds. path: Assets/UI artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6bc6472dffa2f759fed4436a9fa6ba12') in 0.0110407 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000020 seconds. path: Assets/UI Toolkit artifactKey: Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/UI Toolkit using Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '5db4f30ae17ea74d3126aa305750adea') in 0.0112379 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/Scripts/Building.cs artifactKey: Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/Building.cs using Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ff5dfb5a882e5b6a9321a5e45a4b267f') in 0.0127509 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Assets/Scripts/GameUI.cs artifactKey: Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/GameUI.cs using Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4671aafc0f642a45583eff03e655dfd2') in 0.0149658 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Assets/UI/GameUI.uss artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ac8db3b8082131d3653b95a6ad0e38dc') in 0.0233096 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/Scripts/TimeManager.cs artifactKey: Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/TimeManager.cs using Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fb67060c795640bd9e7f3eda3b960dcf') in 0.0121375 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000022 seconds. path: Assets/Scripts/Villager.cs artifactKey: Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/Villager.cs using Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'c323f29e89b8a463d743297c07455e8e') in 0.0127496 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000034 seconds. path: Assets/Scripts/SelectionManager.cs artifactKey: Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/SelectionManager.cs using Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '233f7de30f13d2c409493b3ded91615d') in 0.0134109 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Scripts/SceneSetup.cs artifactKey: Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/SceneSetup.cs using Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '88578a4879f4651d7e1137e5e254279d') in 0.0126466 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.571 seconds Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.591 seconds Domain Reload Profiling: 1162ms BeginReloadAssembly (174ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (344ms) LoadAssemblies (287ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (135ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (114ms) ResolveRequiredComponents (10ms) FinalizeReload (591ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (472ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (294ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6872. Memory consumption went from 151.6 MB to 147.5 MB. Total: 5.401100 ms (FindLiveObjects: 0.405000 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.296500 ms DeleteObjects: 1.459800 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0