[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:43:29.7475705Z" Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-11-30T09:43:29Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath C:/Users/Axel-PC/GathererOfSouls -logFile Logs/AssetImportWorker7.log -srvPort 56539 -licensingIpc LicenseClient-Axel-PC -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls C:/Users/Axel-PC/GathererOfSouls [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [5408] Target information: Player connection [5408] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 452903341 [EditorId] 452903341 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [5408] Host joined multi-casting on [225.0.0.222:54997]... Player connection [5408] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: 16793f58753040d0a9ebbc66a2d7065e Correlation Id: eded8ae05977976abd6b833cc5b1b019 External correlation Id: 935489674495100247 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:43:29.7763465Z" [Licensing::Module] Licensing Background thread has ended after 0.03s Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.40 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.10f1 (d3d30d158480) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001225 seconds. - Loaded All Assemblies, in 0.265 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.239 seconds Domain Reload Profiling: 503ms BeginReloadAssembly (89ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (112ms) LoadAssemblies (86ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (108ms) TypeCache.ScanAssembly (100ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (239ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (210ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (42ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (86ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.498 seconds Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.472 seconds Domain Reload Profiling: 967ms BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (18ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (314ms) LoadAssemblies (234ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (108ms) TypeCache.ScanAssembly (99ms) BuildScriptInfoCaches (30ms) ResolveRequiredComponents (6ms) FinalizeReload (472ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (341ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (221ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6137 unused Assets / (5.1 MB). Loaded Objects now: 6832. Memory consumption went from 139.1 MB to 134.0 MB. Total: 8.531200 ms (FindLiveObjects: 0.910500 ms CreateObjectMapping: 0.359000 ms MarkObjects: 4.866000 ms DeleteObjects: 2.394700 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.552 seconds Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.583 seconds Domain Reload Profiling: 1134ms BeginReloadAssembly (157ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (41ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (331ms) LoadAssemblies (276ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (123ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (105ms) ResolveRequiredComponents (7ms) FinalizeReload (584ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (456ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (294ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.5 MB). Loaded Objects now: 6848. Memory consumption went from 143.2 MB to 139.7 MB. Total: 5.765100 ms (FindLiveObjects: 0.444500 ms CreateObjectMapping: 0.368600 ms MarkObjects: 3.484900 ms DeleteObjects: 1.466100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.6 MB). Loaded Objects now: 6848. Memory consumption went from 143.3 MB to 139.7 MB. Total: 8.946900 ms (FindLiveObjects: 0.645500 ms CreateObjectMapping: 0.900900 ms MarkObjects: 5.669900 ms DeleteObjects: 1.728900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.455 seconds Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.472 seconds Domain Reload Profiling: 928ms BeginReloadAssembly (138ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (269ms) LoadAssemblies (229ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (473ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (385ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (268ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6851. Memory consumption went from 143.0 MB to 139.1 MB. Total: 5.051900 ms (FindLiveObjects: 0.391600 ms CreateObjectMapping: 0.303700 ms MarkObjects: 3.167200 ms DeleteObjects: 1.188400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.437 seconds Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.429 seconds Domain Reload Profiling: 866ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (261ms) LoadAssemblies (213ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (6ms) FinalizeReload (430ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (211ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6854. Memory consumption went from 143.0 MB to 139.1 MB. Total: 6.836500 ms (FindLiveObjects: 0.453900 ms CreateObjectMapping: 0.789400 ms MarkObjects: 3.911000 ms DeleteObjects: 1.681000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6854. Memory consumption went from 143.2 MB to 139.3 MB. Total: 5.786300 ms (FindLiveObjects: 0.400700 ms CreateObjectMapping: 0.211800 ms MarkObjects: 3.969400 ms DeleteObjects: 1.203400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.454 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.479 seconds Domain Reload Profiling: 933ms BeginReloadAssembly (136ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (271ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (107ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (479ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (392ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (271ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6857. Memory consumption went from 143.1 MB to 139.3 MB. Total: 4.511800 ms (FindLiveObjects: 0.370700 ms CreateObjectMapping: 0.218300 ms MarkObjects: 2.788300 ms DeleteObjects: 1.134000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.439 seconds Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.431 seconds Domain Reload Profiling: 869ms BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (264ms) LoadAssemblies (215ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) FinalizeReload (431ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (334ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (73ms) ProcessInitializeOnLoadAttributes (207ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6860. Memory consumption went from 143.1 MB to 139.4 MB. Total: 6.756700 ms (FindLiveObjects: 0.545800 ms CreateObjectMapping: 0.562600 ms MarkObjects: 3.745100 ms DeleteObjects: 1.902100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (4.2 MB). Loaded Objects now: 6860. Memory consumption went from 143.3 MB to 139.1 MB. Total: 5.991700 ms (FindLiveObjects: 0.407600 ms CreateObjectMapping: 0.250300 ms MarkObjects: 3.875300 ms DeleteObjects: 1.457500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.452 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.440 seconds Domain Reload Profiling: 892ms BeginReloadAssembly (136ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (20ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (269ms) LoadAssemblies (229ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (440ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (352ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (233ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863. Memory consumption went from 143.1 MB to 139.4 MB. Total: 4.345100 ms (FindLiveObjects: 0.393700 ms CreateObjectMapping: 0.218700 ms MarkObjects: 2.614900 ms DeleteObjects: 1.117000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.442 seconds Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.440 seconds Domain Reload Profiling: 883ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (266ms) LoadAssemblies (217ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (94ms) ResolveRequiredComponents (6ms) FinalizeReload (441ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (338ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (209ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6866. Memory consumption went from 143.2 MB to 139.5 MB. Total: 5.459300 ms (FindLiveObjects: 0.411600 ms CreateObjectMapping: 0.212600 ms MarkObjects: 3.509100 ms DeleteObjects: 1.325300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.8 MB). Loaded Objects now: 6866. Memory consumption went from 143.4 MB to 139.6 MB. Total: 7.141100 ms (FindLiveObjects: 0.799600 ms CreateObjectMapping: 0.344600 ms MarkObjects: 4.792800 ms DeleteObjects: 1.202700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.460 seconds Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.467 seconds Domain Reload Profiling: 926ms BeginReloadAssembly (141ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (272ms) LoadAssemblies (230ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (467ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (367ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (254ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.66 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6869. Memory consumption went from 143.2 MB to 139.3 MB. Total: 4.532400 ms (FindLiveObjects: 0.386900 ms CreateObjectMapping: 0.210900 ms MarkObjects: 2.706200 ms DeleteObjects: 1.227200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.440 seconds Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.480 seconds Domain Reload Profiling: 920ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (223ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (89ms) ResolveRequiredComponents (6ms) FinalizeReload (480ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (378ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (249ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6872. Memory consumption went from 143.3 MB to 139.4 MB. Total: 5.021900 ms (FindLiveObjects: 0.431100 ms CreateObjectMapping: 0.221600 ms MarkObjects: 3.143900 ms DeleteObjects: 1.224400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.4 MB). Loaded Objects now: 6872. Memory consumption went from 143.4 MB to 140.0 MB. Total: 5.977600 ms (FindLiveObjects: 0.433600 ms CreateObjectMapping: 0.257000 ms MarkObjects: 4.023200 ms DeleteObjects: 1.262800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.467 seconds Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.577 seconds Domain Reload Profiling: 1045ms BeginReloadAssembly (141ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (275ms) LoadAssemblies (231ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (6ms) FinalizeReload (578ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (470ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (133ms) ProcessInitializeOnLoadAttributes (301ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6875. Memory consumption went from 143.3 MB to 139.5 MB. Total: 6.189700 ms (FindLiveObjects: 0.807300 ms CreateObjectMapping: 0.312200 ms MarkObjects: 3.299600 ms DeleteObjects: 1.770000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.428 seconds Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.444 seconds Domain Reload Profiling: 872ms BeginReloadAssembly (124ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (258ms) LoadAssemblies (214ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (102ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (444ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (351ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (71ms) ProcessInitializeOnLoadAttributes (231ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6878. Memory consumption went from 143.3 MB to 139.7 MB. Total: 5.182100 ms (FindLiveObjects: 0.435900 ms CreateObjectMapping: 0.216700 ms MarkObjects: 3.244000 ms DeleteObjects: 1.284900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.5 MB). Loaded Objects now: 6878. Memory consumption went from 143.5 MB to 140.0 MB. Total: 5.200700 ms (FindLiveObjects: 0.469900 ms CreateObjectMapping: 0.211900 ms MarkObjects: 3.365400 ms DeleteObjects: 1.152400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.873 seconds Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.405 seconds Domain Reload Profiling: 1274ms BeginReloadAssembly (229ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (549ms) LoadAssemblies (418ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (237ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (211ms) ResolveRequiredComponents (11ms) FinalizeReload (405ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (315ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (204ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.78 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6881. Memory consumption went from 143.4 MB to 139.6 MB. Total: 4.624000 ms (FindLiveObjects: 0.389100 ms CreateObjectMapping: 0.206000 ms MarkObjects: 2.887200 ms DeleteObjects: 1.140800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.429 seconds Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.392 seconds Domain Reload Profiling: 821ms BeginReloadAssembly (122ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (23ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (260ms) LoadAssemblies (209ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (90ms) ResolveRequiredComponents (6ms) FinalizeReload (393ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (306ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (200ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.64 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.9 MB). Loaded Objects now: 6884. Memory consumption went from 143.4 MB to 139.5 MB. Total: 5.044500 ms (FindLiveObjects: 0.414500 ms CreateObjectMapping: 0.204600 ms MarkObjects: 3.097400 ms DeleteObjects: 1.327100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 21130.274448 seconds. path: Assets/Scripts/VillagerManager.cs artifactKey: Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/VillagerManager.cs using Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '1bdac6fd579aec9bf92d2c6349b82b9e') in 0.2052675 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000011 seconds. path: Assets/Scripts/GameUI.cs artifactKey: Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/GameUI.cs using Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '74457530ff70954b7002ac77eb89e647') in 0.0127879 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Scripts/SceneSetup.cs artifactKey: Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Scripts/SceneSetup.cs using Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3c803d7373697fe0750e8a791c2cc36e') in 0.0081362 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 16.066901 seconds. path: Assets/Resource/PanelSetting.asset artifactKey: Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Resource/PanelSetting.asset using Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ceecfe4aaf3bac62cc1bb4ab00d8b3a7') in 0.0510284 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29 ======================================================================== Received Import Request. Time since last request: 8.889100 seconds. path: Assets/Resource/UI/GameUI.uxml artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Resource/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3bde0517156960f165117e4b1d0b98f1') in 0.0399385 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.442 seconds Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.393 seconds Domain Reload Profiling: 835ms BeginReloadAssembly (141ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (253ms) LoadAssemblies (210ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (88ms) ResolveRequiredComponents (6ms) FinalizeReload (393ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (307ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (202ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6134 unused Assets / (3.9 MB). Loaded Objects now: 6891. Memory consumption went from 144.3 MB to 140.4 MB. Total: 4.468800 ms (FindLiveObjects: 0.390100 ms CreateObjectMapping: 0.211800 ms MarkObjects: 2.651800 ms DeleteObjects: 1.214300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.442 seconds Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.403 seconds Domain Reload Profiling: 845ms BeginReloadAssembly (131ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (264ms) LoadAssemblies (214ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) FinalizeReload (403ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (309ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (203ms) ProcessInitializeOnLoadMethodAttributes (28ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6894. Memory consumption went from 144.3 MB to 140.6 MB. Total: 4.898600 ms (FindLiveObjects: 0.502500 ms CreateObjectMapping: 0.234800 ms MarkObjects: 2.822900 ms DeleteObjects: 1.337600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.7 MB). Loaded Objects now: 6894. Memory consumption went from 144.5 MB to 140.8 MB. Total: 5.807200 ms (FindLiveObjects: 0.390000 ms CreateObjectMapping: 0.213100 ms MarkObjects: 4.007000 ms DeleteObjects: 1.196000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.465 seconds Refreshing native plugins compatible for Editor in 0.77 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.421 seconds Domain Reload Profiling: 886ms BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (280ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (113ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (96ms) ResolveRequiredComponents (6ms) FinalizeReload (421ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (327ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (213ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6897. Memory consumption went from 144.4 MB to 140.6 MB. Total: 4.328400 ms (FindLiveObjects: 0.389700 ms CreateObjectMapping: 0.204700 ms MarkObjects: 2.653000 ms DeleteObjects: 1.080300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.454 seconds Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.457 seconds Domain Reload Profiling: 910ms BeginReloadAssembly (128ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (277ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (118ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (102ms) ResolveRequiredComponents (7ms) FinalizeReload (457ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (355ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (230ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6900. Memory consumption went from 144.4 MB to 140.6 MB. Total: 5.373400 ms (FindLiveObjects: 0.467200 ms CreateObjectMapping: 0.234100 ms MarkObjects: 3.452600 ms DeleteObjects: 1.218700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6900. Memory consumption went from 144.6 MB to 140.7 MB. Total: 5.527500 ms (FindLiveObjects: 0.458100 ms CreateObjectMapping: 0.241500 ms MarkObjects: 3.462300 ms DeleteObjects: 1.364300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.463 seconds Refreshing native plugins compatible for Editor in 0.49 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.410 seconds Domain Reload Profiling: 873ms BeginReloadAssembly (137ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (277ms) LoadAssemblies (226ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (95ms) ResolveRequiredComponents (6ms) FinalizeReload (410ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (321ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (70ms) ProcessInitializeOnLoadAttributes (212ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6903. Memory consumption went from 144.4 MB to 140.6 MB. Total: 4.678300 ms (FindLiveObjects: 0.423200 ms CreateObjectMapping: 0.231300 ms MarkObjects: 2.844500 ms DeleteObjects: 1.178600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.440 seconds Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.406 seconds Domain Reload Profiling: 846ms BeginReloadAssembly (127ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (21ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (266ms) LoadAssemblies (217ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (109ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (8ms) FinalizeReload (406ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (314ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (204ms) ProcessInitializeOnLoadMethodAttributes (27ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6906. Memory consumption went from 150.2 MB to 146.4 MB. Total: 5.848200 ms (FindLiveObjects: 0.390700 ms CreateObjectMapping: 0.224100 ms MarkObjects: 3.560000 ms DeleteObjects: 1.672700 ms) Prepare: number of updated asset objects reloaded= 0