Farm.cs 396 B

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  1. using UnityEngine;
  2. public class Farm : MonoBehaviour
  3. {
  4. [SerializeField] private int maxWorkers = 2;
  5. [SerializeField] private float foodProductionRate = 1f;
  6. private int currentWorkers = 0;
  7. void Start()
  8. {
  9. Debug.Log("Farm created (legacy system)");
  10. }
  11. public string GetBuildingInfo()
  12. {
  13. return $"Farm\nWorkers: {currentWorkers}/{maxWorkers}";
  14. }
  15. }