AssetImportWorker1-prev.log 36 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
  4. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:34:14.496534Z"
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. Date: 2025-11-30T09:34:14Z
  7. COMMAND LINE ARGUMENTS:
  8. C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
  9. -adb2
  10. -batchMode
  11. -noUpm
  12. -name
  13. AssetImportWorker1
  14. -projectPath
  15. C:/Users/Axel-PC/GathererOfSouls
  16. -logFile
  17. Logs/AssetImportWorker1.log
  18. -srvPort
  19. 56539
  20. -licensingIpc
  21. LicenseClient-Axel-PC
  22. -job-worker-count
  23. 15
  24. -background-job-worker-count
  25. 8
  26. -gc-helper-count
  27. 1
  28. -name
  29. AssetImport
  30. Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
  31. C:/Users/Axel-PC/GathererOfSouls
  32. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  33. "memorysetup-allocator-temp-initial-block-size-main=262144"
  34. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  35. "memorysetup-bucket-allocator-granularity=16"
  36. "memorysetup-bucket-allocator-bucket-count=8"
  37. "memorysetup-bucket-allocator-block-size=33554432"
  38. "memorysetup-bucket-allocator-block-count=8"
  39. "memorysetup-main-allocator-block-size=16777216"
  40. "memorysetup-thread-allocator-block-size=16777216"
  41. "memorysetup-gfx-main-allocator-block-size=16777216"
  42. "memorysetup-gfx-thread-allocator-block-size=16777216"
  43. "memorysetup-cache-allocator-block-size=4194304"
  44. "memorysetup-typetree-allocator-block-size=2097152"
  45. "memorysetup-profiler-bucket-allocator-granularity=16"
  46. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  47. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  48. "memorysetup-profiler-bucket-allocator-block-count=8"
  49. "memorysetup-profiler-allocator-block-size=16777216"
  50. "memorysetup-profiler-editor-allocator-block-size=1048576"
  51. "memorysetup-temp-allocator-size-main=16777216"
  52. "memorysetup-job-temp-allocator-block-size=2097152"
  53. "memorysetup-job-temp-allocator-block-size-background=1048576"
  54. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  55. "memorysetup-temp-allocator-size-background-worker=32768"
  56. "memorysetup-temp-allocator-size-job-worker=262144"
  57. "memorysetup-temp-allocator-size-preload-manager=33554432"
  58. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  59. "memorysetup-temp-allocator-size-audio-worker=65536"
  60. "memorysetup-temp-allocator-size-cloud-worker=32768"
  61. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  62. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [36580] Target information:
  68. Player connection [36580] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 418740828 [EditorId] 418740828 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  69. Player connection [36580] Host joined multi-casting on [225.0.0.222:54997]...
  70. Player connection [36580] Host joined alternative multi-casting on [225.0.0.222:34997]...
  71. JobSystem: Creating JobQueue using job-worker-count value 15
  72. Input System module state changed to: Initialized.
  73. [Physics::Module] Initialized fallback backend.
  74. [Physics::Module] Id: 0xdecafbad
  75. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
  76. [Licensing::Module] LicensingClient has failed validation; ignoring
  77. [Licensing::Client] Handshaking with LicensingClient:
  78. Version: 1.17.3+a4e98f1
  79. Session Id: 1d81b5688e0e49d0a5f93da653eff069
  80. Correlation Id: eded8ae05977976abd6b833cc5b1b019
  81. External correlation Id: 7234131733186056202
  82. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  83. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.02s)
  84. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:34:14.5166395Z"
  85. [Licensing::Module] Licensing Background thread has ended after 0.02s
  86. Library Redirect Path: Library/
  87. [Physics::Module] Selected backend.
  88. [Physics::Module] Name: PhysX
  89. [Physics::Module] Id: 0xf2b8ea05
  90. [Physics::Module] SDK Version: 4.1.2
  91. [Physics::Module] Integration Version: 1.0.0
  92. [Physics::Module] Threading Mode: Multi-Threaded
  93. Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
  94. Preloading 0 native plugins for Editor in 0.00 ms.
  95. Initialize engine version: 6000.2.10f1 (d3d30d158480)
  96. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
  97. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
  98. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  99. Direct3D:
  100. Version: Direct3D 11.0 [level 11.1]
  101. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  102. Vendor: NVIDIA
  103. VRAM: 7989 MB
  104. Driver: 32.0.15.8157
  105. Initialize mono
  106. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
  107. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  108. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
  109. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56756
  110. Begin MonoManager ReloadAssembly
  111. Registering precompiled unity dll's ...
  112. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  113. Registered in 0.001510 seconds.
  114. - Loaded All Assemblies, in 0.234 seconds
  115. Native extension for WindowsStandalone target not found
  116. Mono: successfully reloaded assembly
  117. - Finished resetting the current domain, in 0.209 seconds
  118. Domain Reload Profiling: 441ms
  119. BeginReloadAssembly (79ms)
  120. ExecutionOrderSort (0ms)
  121. DisableScriptedObjects (0ms)
  122. BackupInstance (0ms)
  123. ReleaseScriptingObjects (0ms)
  124. CreateAndSetChildDomain (0ms)
  125. RebuildCommonClasses (22ms)
  126. RebuildNativeTypeToScriptingClass (7ms)
  127. initialDomainReloadingComplete (31ms)
  128. LoadAllAssembliesAndSetupDomain (93ms)
  129. LoadAssemblies (77ms)
  130. RebuildTransferFunctionScriptingTraits (0ms)
  131. AnalyzeDomain (91ms)
  132. TypeCache.Refresh (90ms)
  133. TypeCache.ScanAssembly (82ms)
  134. BuildScriptInfoCaches (0ms)
  135. ResolveRequiredComponents (0ms)
  136. FinalizeReload (209ms)
  137. ReleaseScriptCaches (0ms)
  138. RebuildScriptCaches (0ms)
  139. SetupLoadedEditorAssemblies (183ms)
  140. LogAssemblyErrors (0ms)
  141. InitializePlatformSupportModulesInManaged (32ms)
  142. SetLoadedEditorAssemblies (2ms)
  143. BeforeProcessingInitializeOnLoad (41ms)
  144. ProcessInitializeOnLoadAttributes (79ms)
  145. ProcessInitializeOnLoadMethodAttributes (30ms)
  146. AfterProcessingInitializeOnLoad (0ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (0ms)
  150. ========================================================================
  151. Worker process is ready to serve import requests
  152. Import Worker Mode flag is 0x00
  153. Begin MonoManager ReloadAssembly
  154. [Licensing::Client] Successfully resolved entitlement details
  155. [Licensing::Module] License group:
  156. Id: 5772457397320-UnityPersXXXX
  157. Product: Unity Personal
  158. Type: Assigned
  159. Expiration: Unlimited
  160. - Loaded All Assemblies, in 0.479 seconds
  161. Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
  162. Native extension for WindowsStandalone target not found
  163. Package Manager log level set to [2]
  164. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  165. [Package Manager] Unable to send message (not connected to server process).
  166. [Package Manager] Cannot connect to Unity Package Manager local server
  167. Mono: successfully reloaded assembly
  168. - Finished resetting the current domain, in 0.436 seconds
  169. Domain Reload Profiling: 911ms
  170. BeginReloadAssembly (109ms)
  171. ExecutionOrderSort (0ms)
  172. DisableScriptedObjects (4ms)
  173. BackupInstance (0ms)
  174. ReleaseScriptingObjects (0ms)
  175. CreateAndSetChildDomain (17ms)
  176. RebuildCommonClasses (21ms)
  177. RebuildNativeTypeToScriptingClass (7ms)
  178. initialDomainReloadingComplete (26ms)
  179. LoadAllAssembliesAndSetupDomain (312ms)
  180. LoadAssemblies (231ms)
  181. RebuildTransferFunctionScriptingTraits (0ms)
  182. AnalyzeDomain (143ms)
  183. TypeCache.Refresh (108ms)
  184. TypeCache.ScanAssembly (98ms)
  185. BuildScriptInfoCaches (26ms)
  186. ResolveRequiredComponents (6ms)
  187. FinalizeReload (436ms)
  188. ReleaseScriptCaches (0ms)
  189. RebuildScriptCaches (0ms)
  190. SetupLoadedEditorAssemblies (324ms)
  191. LogAssemblyErrors (0ms)
  192. InitializePlatformSupportModulesInManaged (1ms)
  193. SetLoadedEditorAssemblies (3ms)
  194. BeforeProcessingInitializeOnLoad (74ms)
  195. ProcessInitializeOnLoadAttributes (213ms)
  196. ProcessInitializeOnLoadMethodAttributes (28ms)
  197. AfterProcessingInitializeOnLoad (5ms)
  198. EditorAssembliesLoaded (0ms)
  199. ExecutionOrderSort2 (0ms)
  200. AwakeInstancesAfterBackupRestoration (4ms)
  201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  202. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  205. Unloading 6137 unused Assets / (4.2 MB). Loaded Objects now: 6832.
  206. Memory consumption went from 137.2 MB to 133.0 MB.
  207. Total: 4.741900 ms (FindLiveObjects: 0.391700 ms CreateObjectMapping: 0.218000 ms MarkObjects: 2.797000 ms DeleteObjects: 1.334300 ms)
  208. ========================================================================
  209. Received Prepare
  210. Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
  211. Preloading 0 native plugins for Editor in 0.00 ms.
  212. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  213. Unloading 6127 unused Assets / (3.3 MB). Loaded Objects now: 6832.
  214. Memory consumption went from 135.3 MB to 131.9 MB.
  215. Total: 5.075000 ms (FindLiveObjects: 0.413700 ms CreateObjectMapping: 0.212700 ms MarkObjects: 3.146200 ms DeleteObjects: 1.301600 ms)
  216. Prepare: number of updated asset objects reloaded= 0
  217. ========================================================================
  218. Received Prepare
  219. Begin MonoManager ReloadAssembly
  220. [Licensing::Client] Successfully resolved entitlement details
  221. - Loaded All Assemblies, in 0.456 seconds
  222. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  223. Native extension for WindowsStandalone target not found
  224. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  225. [Package Manager] Unable to send message (not connected to server process).
  226. [Package Manager] Cannot connect to Unity Package Manager local server
  227. Mono: successfully reloaded assembly
  228. - Finished resetting the current domain, in 0.480 seconds
  229. Domain Reload Profiling: 936ms
  230. BeginReloadAssembly (137ms)
  231. ExecutionOrderSort (0ms)
  232. DisableScriptedObjects (3ms)
  233. BackupInstance (0ms)
  234. ReleaseScriptingObjects (0ms)
  235. CreateAndSetChildDomain (28ms)
  236. RebuildCommonClasses (22ms)
  237. RebuildNativeTypeToScriptingClass (8ms)
  238. initialDomainReloadingComplete (20ms)
  239. LoadAllAssembliesAndSetupDomain (269ms)
  240. LoadAssemblies (225ms)
  241. RebuildTransferFunctionScriptingTraits (0ms)
  242. AnalyzeDomain (105ms)
  243. TypeCache.Refresh (6ms)
  244. TypeCache.ScanAssembly (0ms)
  245. BuildScriptInfoCaches (88ms)
  246. ResolveRequiredComponents (7ms)
  247. FinalizeReload (481ms)
  248. ReleaseScriptCaches (0ms)
  249. RebuildScriptCaches (0ms)
  250. SetupLoadedEditorAssemblies (386ms)
  251. LogAssemblyErrors (0ms)
  252. InitializePlatformSupportModulesInManaged (1ms)
  253. SetLoadedEditorAssemblies (2ms)
  254. BeforeProcessingInitializeOnLoad (73ms)
  255. ProcessInitializeOnLoadAttributes (278ms)
  256. ProcessInitializeOnLoadMethodAttributes (28ms)
  257. AfterProcessingInitializeOnLoad (4ms)
  258. EditorAssembliesLoaded (0ms)
  259. ExecutionOrderSort2 (0ms)
  260. AwakeInstancesAfterBackupRestoration (9ms)
  261. Refreshing native plugins compatible for Editor in 0.82 ms, found 3 plugins.
  262. Preloading 0 native plugins for Editor in 0.00 ms.
  263. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  264. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6848.
  265. Memory consumption went from 141.3 MB to 137.5 MB.
  266. Total: 4.874600 ms (FindLiveObjects: 0.389700 ms CreateObjectMapping: 0.225000 ms MarkObjects: 3.111900 ms DeleteObjects: 1.147000 ms)
  267. Prepare: number of updated asset objects reloaded= 0
  268. ========================================================================
  269. Received Prepare
  270. Begin MonoManager ReloadAssembly
  271. - Loaded All Assemblies, in 0.441 seconds
  272. Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
  273. Native extension for WindowsStandalone target not found
  274. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  275. [Package Manager] Unable to send message (not connected to server process).
  276. [Package Manager] Cannot connect to Unity Package Manager local server
  277. Mono: successfully reloaded assembly
  278. - Finished resetting the current domain, in 0.526 seconds
  279. Domain Reload Profiling: 967ms
  280. BeginReloadAssembly (129ms)
  281. ExecutionOrderSort (0ms)
  282. DisableScriptedObjects (3ms)
  283. BackupInstance (0ms)
  284. ReleaseScriptingObjects (0ms)
  285. CreateAndSetChildDomain (27ms)
  286. RebuildCommonClasses (22ms)
  287. RebuildNativeTypeToScriptingClass (7ms)
  288. initialDomainReloadingComplete (19ms)
  289. LoadAllAssembliesAndSetupDomain (264ms)
  290. LoadAssemblies (220ms)
  291. RebuildTransferFunctionScriptingTraits (0ms)
  292. AnalyzeDomain (104ms)
  293. TypeCache.Refresh (5ms)
  294. TypeCache.ScanAssembly (0ms)
  295. BuildScriptInfoCaches (89ms)
  296. ResolveRequiredComponents (6ms)
  297. FinalizeReload (526ms)
  298. ReleaseScriptCaches (0ms)
  299. RebuildScriptCaches (0ms)
  300. SetupLoadedEditorAssemblies (423ms)
  301. LogAssemblyErrors (0ms)
  302. InitializePlatformSupportModulesInManaged (1ms)
  303. SetLoadedEditorAssemblies (3ms)
  304. BeforeProcessingInitializeOnLoad (73ms)
  305. ProcessInitializeOnLoadAttributes (288ms)
  306. ProcessInitializeOnLoadMethodAttributes (49ms)
  307. AfterProcessingInitializeOnLoad (8ms)
  308. EditorAssembliesLoaded (0ms)
  309. ExecutionOrderSort2 (0ms)
  310. AwakeInstancesAfterBackupRestoration (15ms)
  311. Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
  312. Preloading 0 native plugins for Editor in 0.00 ms.
  313. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  314. Unloading 6133 unused Assets / (4.6 MB). Loaded Objects now: 6851.
  315. Memory consumption went from 141.1 MB to 136.5 MB.
  316. Total: 6.245900 ms (FindLiveObjects: 0.791800 ms CreateObjectMapping: 0.210500 ms MarkObjects: 3.019300 ms DeleteObjects: 2.223000 ms)
  317. Prepare: number of updated asset objects reloaded= 0
  318. ========================================================================
  319. Received Prepare
  320. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  321. Preloading 0 native plugins for Editor in 0.00 ms.
  322. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  323. Unloading 6127 unused Assets / (3.8 MB). Loaded Objects now: 6851.
  324. Memory consumption went from 141.3 MB to 137.5 MB.
  325. Total: 4.995800 ms (FindLiveObjects: 0.394700 ms CreateObjectMapping: 0.197000 ms MarkObjects: 3.230100 ms DeleteObjects: 1.173200 ms)
  326. Prepare: number of updated asset objects reloaded= 0
  327. ========================================================================
  328. Received Prepare
  329. Begin MonoManager ReloadAssembly
  330. [Licensing::Client] Successfully resolved entitlement details
  331. - Loaded All Assemblies, in 0.440 seconds
  332. Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
  333. Native extension for WindowsStandalone target not found
  334. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  335. [Package Manager] Unable to send message (not connected to server process).
  336. [Package Manager] Cannot connect to Unity Package Manager local server
  337. Mono: successfully reloaded assembly
  338. - Finished resetting the current domain, in 0.505 seconds
  339. Domain Reload Profiling: 945ms
  340. BeginReloadAssembly (129ms)
  341. ExecutionOrderSort (0ms)
  342. DisableScriptedObjects (3ms)
  343. BackupInstance (0ms)
  344. ReleaseScriptingObjects (0ms)
  345. CreateAndSetChildDomain (26ms)
  346. RebuildCommonClasses (22ms)
  347. RebuildNativeTypeToScriptingClass (7ms)
  348. initialDomainReloadingComplete (19ms)
  349. LoadAllAssembliesAndSetupDomain (262ms)
  350. LoadAssemblies (218ms)
  351. RebuildTransferFunctionScriptingTraits (0ms)
  352. AnalyzeDomain (104ms)
  353. TypeCache.Refresh (6ms)
  354. TypeCache.ScanAssembly (0ms)
  355. BuildScriptInfoCaches (88ms)
  356. ResolveRequiredComponents (7ms)
  357. FinalizeReload (505ms)
  358. ReleaseScriptCaches (0ms)
  359. RebuildScriptCaches (0ms)
  360. SetupLoadedEditorAssemblies (405ms)
  361. LogAssemblyErrors (0ms)
  362. InitializePlatformSupportModulesInManaged (1ms)
  363. SetLoadedEditorAssemblies (2ms)
  364. BeforeProcessingInitializeOnLoad (66ms)
  365. ProcessInitializeOnLoadAttributes (282ms)
  366. ProcessInitializeOnLoadMethodAttributes (49ms)
  367. AfterProcessingInitializeOnLoad (5ms)
  368. EditorAssembliesLoaded (0ms)
  369. ExecutionOrderSort2 (0ms)
  370. AwakeInstancesAfterBackupRestoration (14ms)
  371. Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
  372. Preloading 0 native plugins for Editor in 0.00 ms.
  373. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  374. Unloading 6133 unused Assets / (4.3 MB). Loaded Objects now: 6854.
  375. Memory consumption went from 141.1 MB to 136.8 MB.
  376. Total: 5.883600 ms (FindLiveObjects: 0.497200 ms CreateObjectMapping: 0.236100 ms MarkObjects: 3.389200 ms DeleteObjects: 1.759900 ms)
  377. Prepare: number of updated asset objects reloaded= 0
  378. ========================================================================
  379. Received Prepare
  380. Begin MonoManager ReloadAssembly
  381. - Loaded All Assemblies, in 0.448 seconds
  382. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  383. Native extension for WindowsStandalone target not found
  384. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  385. [Package Manager] Unable to send message (not connected to server process).
  386. [Package Manager] Cannot connect to Unity Package Manager local server
  387. Mono: successfully reloaded assembly
  388. - Finished resetting the current domain, in 0.518 seconds
  389. Domain Reload Profiling: 965ms
  390. BeginReloadAssembly (131ms)
  391. ExecutionOrderSort (0ms)
  392. DisableScriptedObjects (3ms)
  393. BackupInstance (0ms)
  394. ReleaseScriptingObjects (0ms)
  395. CreateAndSetChildDomain (25ms)
  396. RebuildCommonClasses (21ms)
  397. RebuildNativeTypeToScriptingClass (8ms)
  398. initialDomainReloadingComplete (18ms)
  399. LoadAllAssembliesAndSetupDomain (269ms)
  400. LoadAssemblies (223ms)
  401. RebuildTransferFunctionScriptingTraits (0ms)
  402. AnalyzeDomain (109ms)
  403. TypeCache.Refresh (5ms)
  404. TypeCache.ScanAssembly (0ms)
  405. BuildScriptInfoCaches (94ms)
  406. ResolveRequiredComponents (6ms)
  407. FinalizeReload (518ms)
  408. ReleaseScriptCaches (0ms)
  409. RebuildScriptCaches (0ms)
  410. SetupLoadedEditorAssemblies (412ms)
  411. LogAssemblyErrors (0ms)
  412. InitializePlatformSupportModulesInManaged (1ms)
  413. SetLoadedEditorAssemblies (2ms)
  414. BeforeProcessingInitializeOnLoad (68ms)
  415. ProcessInitializeOnLoadAttributes (291ms)
  416. ProcessInitializeOnLoadMethodAttributes (43ms)
  417. AfterProcessingInitializeOnLoad (6ms)
  418. EditorAssembliesLoaded (0ms)
  419. ExecutionOrderSort2 (0ms)
  420. AwakeInstancesAfterBackupRestoration (16ms)
  421. Refreshing native plugins compatible for Editor in 0.53 ms, found 3 plugins.
  422. Preloading 0 native plugins for Editor in 0.00 ms.
  423. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  424. Unloading 6133 unused Assets / (5.3 MB). Loaded Objects now: 6857.
  425. Memory consumption went from 141.2 MB to 135.9 MB.
  426. Total: 6.557300 ms (FindLiveObjects: 0.400300 ms CreateObjectMapping: 0.206800 ms MarkObjects: 3.491700 ms DeleteObjects: 2.457600 ms)
  427. Prepare: number of updated asset objects reloaded= 0
  428. ========================================================================
  429. Received Prepare
  430. Refreshing native plugins compatible for Editor in 0.73 ms, found 3 plugins.
  431. Preloading 0 native plugins for Editor in 0.00 ms.
  432. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  433. Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6857.
  434. Memory consumption went from 141.4 MB to 137.5 MB.
  435. Total: 4.648100 ms (FindLiveObjects: 0.462000 ms CreateObjectMapping: 0.216200 ms MarkObjects: 2.731800 ms DeleteObjects: 1.237400 ms)
  436. Prepare: number of updated asset objects reloaded= 0
  437. ========================================================================
  438. Received Prepare
  439. Begin MonoManager ReloadAssembly
  440. - Loaded All Assemblies, in 0.552 seconds
  441. Refreshing native plugins compatible for Editor in 1.30 ms, found 3 plugins.
  442. Native extension for WindowsStandalone target not found
  443. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  444. [Package Manager] Unable to send message (not connected to server process).
  445. [Package Manager] Cannot connect to Unity Package Manager local server
  446. Mono: successfully reloaded assembly
  447. - Finished resetting the current domain, in 0.472 seconds
  448. Domain Reload Profiling: 1025ms
  449. BeginReloadAssembly (236ms)
  450. ExecutionOrderSort (0ms)
  451. DisableScriptedObjects (3ms)
  452. BackupInstance (0ms)
  453. ReleaseScriptingObjects (0ms)
  454. CreateAndSetChildDomain (24ms)
  455. RebuildCommonClasses (22ms)
  456. RebuildNativeTypeToScriptingClass (7ms)
  457. initialDomainReloadingComplete (18ms)
  458. LoadAllAssembliesAndSetupDomain (268ms)
  459. LoadAssemblies (326ms)
  460. RebuildTransferFunctionScriptingTraits (0ms)
  461. AnalyzeDomain (111ms)
  462. TypeCache.Refresh (6ms)
  463. TypeCache.ScanAssembly (0ms)
  464. BuildScriptInfoCaches (94ms)
  465. ResolveRequiredComponents (6ms)
  466. FinalizeReload (472ms)
  467. ReleaseScriptCaches (0ms)
  468. RebuildScriptCaches (0ms)
  469. SetupLoadedEditorAssemblies (339ms)
  470. LogAssemblyErrors (0ms)
  471. InitializePlatformSupportModulesInManaged (2ms)
  472. SetLoadedEditorAssemblies (3ms)
  473. BeforeProcessingInitializeOnLoad (98ms)
  474. ProcessInitializeOnLoadAttributes (203ms)
  475. ProcessInitializeOnLoadMethodAttributes (29ms)
  476. AfterProcessingInitializeOnLoad (4ms)
  477. EditorAssembliesLoaded (0ms)
  478. ExecutionOrderSort2 (0ms)
  479. AwakeInstancesAfterBackupRestoration (9ms)
  480. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  481. Preloading 0 native plugins for Editor in 0.00 ms.
  482. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  483. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6860.
  484. Memory consumption went from 141.2 MB to 137.4 MB.
  485. Total: 5.006800 ms (FindLiveObjects: 0.441900 ms CreateObjectMapping: 0.490600 ms MarkObjects: 2.886900 ms DeleteObjects: 1.186500 ms)
  486. Prepare: number of updated asset objects reloaded= 0
  487. ========================================================================
  488. Received Prepare
  489. Begin MonoManager ReloadAssembly
  490. [Licensing::Client] Successfully resolved entitlement details
  491. - Loaded All Assemblies, in 0.447 seconds
  492. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  493. Native extension for WindowsStandalone target not found
  494. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  495. [Package Manager] Unable to send message (not connected to server process).
  496. [Package Manager] Cannot connect to Unity Package Manager local server
  497. Mono: successfully reloaded assembly
  498. - Finished resetting the current domain, in 0.486 seconds
  499. Domain Reload Profiling: 933ms
  500. BeginReloadAssembly (128ms)
  501. ExecutionOrderSort (0ms)
  502. DisableScriptedObjects (3ms)
  503. BackupInstance (0ms)
  504. ReleaseScriptingObjects (0ms)
  505. CreateAndSetChildDomain (24ms)
  506. RebuildCommonClasses (22ms)
  507. RebuildNativeTypeToScriptingClass (8ms)
  508. initialDomainReloadingComplete (18ms)
  509. LoadAllAssembliesAndSetupDomain (270ms)
  510. LoadAssemblies (222ms)
  511. RebuildTransferFunctionScriptingTraits (0ms)
  512. AnalyzeDomain (108ms)
  513. TypeCache.Refresh (6ms)
  514. TypeCache.ScanAssembly (0ms)
  515. BuildScriptInfoCaches (92ms)
  516. ResolveRequiredComponents (6ms)
  517. FinalizeReload (486ms)
  518. ReleaseScriptCaches (0ms)
  519. RebuildScriptCaches (0ms)
  520. SetupLoadedEditorAssemblies (397ms)
  521. LogAssemblyErrors (0ms)
  522. InitializePlatformSupportModulesInManaged (1ms)
  523. SetLoadedEditorAssemblies (2ms)
  524. BeforeProcessingInitializeOnLoad (83ms)
  525. ProcessInitializeOnLoadAttributes (272ms)
  526. ProcessInitializeOnLoadMethodAttributes (36ms)
  527. AfterProcessingInitializeOnLoad (4ms)
  528. EditorAssembliesLoaded (0ms)
  529. ExecutionOrderSort2 (0ms)
  530. AwakeInstancesAfterBackupRestoration (9ms)
  531. Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
  532. Preloading 0 native plugins for Editor in 0.00 ms.
  533. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  534. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863.
  535. Memory consumption went from 141.3 MB to 137.5 MB.
  536. Total: 4.496800 ms (FindLiveObjects: 0.478400 ms CreateObjectMapping: 0.207600 ms MarkObjects: 2.663500 ms DeleteObjects: 1.146500 ms)
  537. Prepare: number of updated asset objects reloaded= 0
  538. ========================================================================
  539. Received Prepare
  540. Begin MonoManager ReloadAssembly
  541. - Loaded All Assemblies, in 0.447 seconds
  542. Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins.
  543. Native extension for WindowsStandalone target not found
  544. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  545. [Package Manager] Unable to send message (not connected to server process).
  546. [Package Manager] Cannot connect to Unity Package Manager local server
  547. Mono: successfully reloaded assembly
  548. - Finished resetting the current domain, in 0.533 seconds
  549. Domain Reload Profiling: 980ms
  550. BeginReloadAssembly (129ms)
  551. ExecutionOrderSort (0ms)
  552. DisableScriptedObjects (3ms)
  553. BackupInstance (0ms)
  554. ReleaseScriptingObjects (0ms)
  555. CreateAndSetChildDomain (25ms)
  556. RebuildCommonClasses (22ms)
  557. RebuildNativeTypeToScriptingClass (8ms)
  558. initialDomainReloadingComplete (19ms)
  559. LoadAllAssembliesAndSetupDomain (269ms)
  560. LoadAssemblies (226ms)
  561. RebuildTransferFunctionScriptingTraits (0ms)
  562. AnalyzeDomain (104ms)
  563. TypeCache.Refresh (5ms)
  564. TypeCache.ScanAssembly (0ms)
  565. BuildScriptInfoCaches (91ms)
  566. ResolveRequiredComponents (6ms)
  567. FinalizeReload (534ms)
  568. ReleaseScriptCaches (0ms)
  569. RebuildScriptCaches (0ms)
  570. SetupLoadedEditorAssemblies (421ms)
  571. LogAssemblyErrors (0ms)
  572. InitializePlatformSupportModulesInManaged (1ms)
  573. SetLoadedEditorAssemblies (2ms)
  574. BeforeProcessingInitializeOnLoad (70ms)
  575. ProcessInitializeOnLoadAttributes (287ms)
  576. ProcessInitializeOnLoadMethodAttributes (53ms)
  577. AfterProcessingInitializeOnLoad (7ms)
  578. EditorAssembliesLoaded (0ms)
  579. ExecutionOrderSort2 (0ms)
  580. AwakeInstancesAfterBackupRestoration (16ms)
  581. Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
  582. Preloading 0 native plugins for Editor in 0.00 ms.
  583. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  584. Unloading 6133 unused Assets / (4.0 MB). Loaded Objects now: 6866.
  585. Memory consumption went from 141.3 MB to 137.3 MB.
  586. Total: 7.133500 ms (FindLiveObjects: 0.801300 ms CreateObjectMapping: 0.367100 ms MarkObjects: 4.504800 ms DeleteObjects: 1.459100 ms)
  587. Prepare: number of updated asset objects reloaded= 0
  588. ========================================================================
  589. Received Import Request.
  590. Time since last request: 7026.193336 seconds.
  591. path: Assets/UI/GameUI.uxml
  592. artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  593. Start importing Assets/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2cbf609ff25800b790dc72d2fca2c6dc') in 0.1129228 seconds
  594. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
  595. ========================================================================
  596. Received Import Request.
  597. Time since last request: 36.967523 seconds.
  598. path: Assets/Scripts/ResourceManager.cs
  599. artifactKey: Guid(41d6529befb8f8447abd42ab06221422) Importer(2089858483,192608db42251d675da83286b1cce702)
  600. Start importing Assets/Scripts/ResourceManager.cs using Guid(41d6529befb8f8447abd42ab06221422) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '62c66a5cc7169c19d50481a47faabce7') in 0.1315322 seconds
  601. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  602. ========================================================================
  603. Received Import Request.
  604. Time since last request: 0.000013 seconds.
  605. path: Assets/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss
  606. artifactKey: Guid(4f597fb2a4b08c74da713f01fb057b29) Importer(2089858483,192608db42251d675da83286b1cce702)
  607. Start importing Assets/UI Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss using Guid(4f597fb2a4b08c74da713f01fb057b29) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fe5811f1c06c51fe6c206c8b0e04f7c2') in 0.0752602 seconds
  608. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 28
  609. ========================================================================
  610. Received Import Request.
  611. Time since last request: 0.000016 seconds.
  612. path: Assets/Scripts/ResourceNode.cs
  613. artifactKey: Guid(2fb1027eff0899d488001e835a1bf78c) Importer(2089858483,192608db42251d675da83286b1cce702)
  614. Start importing Assets/Scripts/ResourceNode.cs using Guid(2fb1027eff0899d488001e835a1bf78c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'f187d9a7a71aef08226ac9087430a578') in 0.0112085 seconds
  615. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  616. ========================================================================
  617. Received Import Request.
  618. Time since last request: 0.000026 seconds.
  619. path: Assets/UI/GameUI.uxml
  620. artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702)
  621. Start importing Assets/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '482048dc7e123ba61d6dbfbbf7d3404d') in 0.0160314 seconds
  622. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
  623. ========================================================================
  624. Received Import Request.
  625. Time since last request: 0.000015 seconds.
  626. path: Assets/Scripts/VillagerManager.cs
  627. artifactKey: Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702)
  628. Start importing Assets/Scripts/VillagerManager.cs using Guid(62c710cc09143594380b7b0d982857df) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'feecbf08d1f9f704f2c7bd202844d7c3') in 0.0109568 seconds
  629. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  630. ========================================================================
  631. Received Import Request.
  632. Time since last request: 0.000012 seconds.
  633. path: Assets/Scripts/CameraController.cs
  634. artifactKey: Guid(30447df52f706884788f8d357c1d4b10) Importer(2089858483,192608db42251d675da83286b1cce702)
  635. Start importing Assets/Scripts/CameraController.cs using Guid(30447df52f706884788f8d357c1d4b10) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '54933191f562812c4e805a33e306100b') in 0.0129054 seconds
  636. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  637. ========================================================================
  638. Received Import Request.
  639. Time since last request: 0.000016 seconds.
  640. path: Assets/Scripts/TownHall.cs
  641. artifactKey: Guid(e26b1170008b025409e3378e4a005a84) Importer(2089858483,192608db42251d675da83286b1cce702)
  642. Start importing Assets/Scripts/TownHall.cs using Guid(e26b1170008b025409e3378e4a005a84) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '488460295072836720769395aacca8d1') in 0.0137316 seconds
  643. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  644. ========================================================================
  645. Received Import Request.
  646. Time since last request: 0.000015 seconds.
  647. path: Assets/UI Toolkit/UnityThemes
  648. artifactKey: Guid(bf9ef2b9d85c65240a1a195080c5d14e) Importer(2089858483,192608db42251d675da83286b1cce702)
  649. Start importing Assets/UI Toolkit/UnityThemes using Guid(bf9ef2b9d85c65240a1a195080c5d14e) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '0f3520323ec186df0a58d1077c8df804') in 0.0115022 seconds
  650. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  651. ========================================================================
  652. Received Import Request.
  653. Time since last request: 0.000018 seconds.
  654. path: Assets/Scripts/PrefabManager.cs
  655. artifactKey: Guid(6b6a3c4365c44d34390f31de7f90b22f) Importer(2089858483,192608db42251d675da83286b1cce702)
  656. Start importing Assets/Scripts/PrefabManager.cs using Guid(6b6a3c4365c44d34390f31de7f90b22f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3530838a362fe992e0023011d40d520d') in 0.0147183 seconds
  657. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  658. ========================================================================
  659. Received Prepare
  660. Begin MonoManager ReloadAssembly
  661. [Licensing::Client] Successfully resolved entitlement details
  662. - Loaded All Assemblies, in 0.555 seconds
  663. Refreshing native plugins compatible for Editor in 0.62 ms, found 3 plugins.
  664. Native extension for WindowsStandalone target not found
  665. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  666. [Package Manager] Unable to send message (not connected to server process).
  667. [Package Manager] Cannot connect to Unity Package Manager local server
  668. Mono: successfully reloaded assembly
  669. - Finished resetting the current domain, in 0.591 seconds
  670. Domain Reload Profiling: 1146ms
  671. BeginReloadAssembly (180ms)
  672. ExecutionOrderSort (0ms)
  673. DisableScriptedObjects (4ms)
  674. BackupInstance (0ms)
  675. ReleaseScriptingObjects (0ms)
  676. CreateAndSetChildDomain (55ms)
  677. RebuildCommonClasses (26ms)
  678. RebuildNativeTypeToScriptingClass (9ms)
  679. initialDomainReloadingComplete (21ms)
  680. LoadAllAssembliesAndSetupDomain (319ms)
  681. LoadAssemblies (263ms)
  682. RebuildTransferFunctionScriptingTraits (0ms)
  683. AnalyzeDomain (121ms)
  684. TypeCache.Refresh (6ms)
  685. TypeCache.ScanAssembly (0ms)
  686. BuildScriptInfoCaches (101ms)
  687. ResolveRequiredComponents (9ms)
  688. FinalizeReload (592ms)
  689. ReleaseScriptCaches (0ms)
  690. RebuildScriptCaches (0ms)
  691. SetupLoadedEditorAssemblies (462ms)
  692. LogAssemblyErrors (0ms)
  693. InitializePlatformSupportModulesInManaged (2ms)
  694. SetLoadedEditorAssemblies (3ms)
  695. BeforeProcessingInitializeOnLoad (104ms)
  696. ProcessInitializeOnLoadAttributes (301ms)
  697. ProcessInitializeOnLoadMethodAttributes (47ms)
  698. AfterProcessingInitializeOnLoad (6ms)
  699. EditorAssembliesLoaded (0ms)
  700. ExecutionOrderSort2 (0ms)
  701. AwakeInstancesAfterBackupRestoration (16ms)
  702. Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins.
  703. Preloading 0 native plugins for Editor in 0.00 ms.
  704. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  705. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6873.
  706. Memory consumption went from 142.2 MB to 138.5 MB.
  707. Total: 5.302000 ms (FindLiveObjects: 0.841600 ms CreateObjectMapping: 0.248400 ms MarkObjects: 2.945300 ms DeleteObjects: 1.265500 ms)
  708. Prepare: number of updated asset objects reloaded= 0
  709. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  710. AssetImportWorker is now disconnected from the server
  711. Process exiting
  712. Exiting without the bug reporter. Application will terminate with return code 0