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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T15:00:12.7564843Z"
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- Date: 2025-11-30T15:00:12Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker1
- -projectPath
- C:/Users/Axel-PC/GathererOfSouls
- -logFile
- Logs/AssetImportWorker1.log
- -srvPort
- 52892
- -licensingIpc
- LicenseClient-Axel-PC
- -job-worker-count
- 15
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
- C:/Users/Axel-PC/GathererOfSouls
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [26164] Target information:
- Player connection [26164] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 1208899168 [EditorId] 1208899168 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [26164] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [26164] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
- [Licensing::Module] LicensingClient has failed validation; ignoring
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.3+a4e98f1
- Session Id: cc47ab6fdc114ed98118d3f42b4dc2d3
- Correlation Id: eded8ae05977976abd6b833cc5b1b019
- External correlation Id: 4420896615717082522
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.02s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T15:00:12.777255Z"
- [Licensing::Module] Licensing Background thread has ended after 0.02s
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 1.74 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.2.10f1 (d3d30d158480)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- Driver: 32.0.15.8157
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56156
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.001336 seconds.
- - Loaded All Assemblies, in 0.338 seconds
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.376 seconds
- Domain Reload Profiling: 713ms
- BeginReloadAssembly (106ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (33ms)
- RebuildNativeTypeToScriptingClass (10ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (152ms)
- LoadAssemblies (104ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (150ms)
- TypeCache.Refresh (148ms)
- TypeCache.ScanAssembly (134ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (377ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (340ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (60ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (74ms)
- ProcessInitializeOnLoadAttributes (139ms)
- ProcessInitializeOnLoadMethodAttributes (62ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- - Loaded All Assemblies, in 0.917 seconds
- Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.875 seconds
- Domain Reload Profiling: 1784ms
- BeginReloadAssembly (219ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (7ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (13ms)
- initialDomainReloadingComplete (48ms)
- LoadAllAssembliesAndSetupDomain (588ms)
- LoadAssemblies (439ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (276ms)
- TypeCache.Refresh (208ms)
- TypeCache.ScanAssembly (191ms)
- BuildScriptInfoCaches (53ms)
- ResolveRequiredComponents (11ms)
- FinalizeReload (875ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (640ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (2ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (145ms)
- ProcessInitializeOnLoadAttributes (424ms)
- ProcessInitializeOnLoadMethodAttributes (55ms)
- AfterProcessingInitializeOnLoad (8ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
- Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6137 unused Assets / (4.0 MB). Loaded Objects now: 6832.
- Memory consumption went from 133.4 MB to 129.4 MB.
- Total: 7.645500 ms (FindLiveObjects: 0.831100 ms CreateObjectMapping: 0.401900 ms MarkObjects: 4.300300 ms DeleteObjects: 2.110800 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 26071.622316 seconds.
- path: Assets/Scripts/GameManager.cs
- artifactKey: Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Scripts/GameManager.cs using Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d697499759de00545f52c0d4152b0f8') in 0.0040206 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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