| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 |
- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:43:29.7126855Z"
- OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- Date: 2025-11-30T09:43:29Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker2
- -projectPath
- C:/Users/Axel-PC/GathererOfSouls
- -logFile
- Logs/AssetImportWorker2.log
- -srvPort
- 56539
- -licensingIpc
- LicenseClient-Axel-PC
- -job-worker-count
- 15
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
- C:/Users/Axel-PC/GathererOfSouls
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [31112] Target information:
- Player connection [31112] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 3832245345 [EditorId] 3832245345 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [31112] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [31112] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
- [Licensing::Module] LicensingClient has failed validation; ignoring
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.3+a4e98f1
- Session Id: 96165ddf895e4fd9b6a7304468817a9a
- Correlation Id: eded8ae05977976abd6b833cc5b1b019
- External correlation Id: 5466442407279102553
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:43:29.7441568Z"
- [Licensing::Module] Licensing Background thread has ended after 0.03s
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.2.10f1 (d3d30d158480)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- Driver: 32.0.15.8157
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56848
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.001338 seconds.
- - Loaded All Assemblies, in 0.249 seconds
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.232 seconds
- Domain Reload Profiling: 479ms
- BeginReloadAssembly (90ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (0ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (30ms)
- LoadAllAssembliesAndSetupDomain (97ms)
- LoadAssemblies (87ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (95ms)
- TypeCache.Refresh (94ms)
- TypeCache.ScanAssembly (86ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (232ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (203ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (40ms)
- ProcessInitializeOnLoadAttributes (93ms)
- ProcessInitializeOnLoadMethodAttributes (36ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- - Loaded All Assemblies, in 0.508 seconds
- Refreshing native plugins compatible for Editor in 0.61 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.486 seconds
- Domain Reload Profiling: 989ms
- BeginReloadAssembly (129ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (19ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (314ms)
- LoadAssemblies (239ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (148ms)
- TypeCache.Refresh (112ms)
- TypeCache.ScanAssembly (103ms)
- BuildScriptInfoCaches (28ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (486ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (368ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (82ms)
- ProcessInitializeOnLoadAttributes (242ms)
- ProcessInitializeOnLoadMethodAttributes (35ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (4ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6137 unused Assets / (3.6 MB). Loaded Objects now: 6832.
- Memory consumption went from 133.4 MB to 129.8 MB.
- Total: 6.350300 ms (FindLiveObjects: 0.386500 ms CreateObjectMapping: 0.304600 ms MarkObjects: 4.331000 ms DeleteObjects: 1.326900 ms)
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.528 seconds
- Refreshing native plugins compatible for Editor in 0.80 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.571 seconds
- Domain Reload Profiling: 1098ms
- BeginReloadAssembly (160ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (40ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (315ms)
- LoadAssemblies (250ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (134ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (571ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (450ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (95ms)
- ProcessInitializeOnLoadAttributes (294ms)
- ProcessInitializeOnLoadMethodAttributes (50ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.6 MB). Loaded Objects now: 6848.
- Memory consumption went from 137.4 MB to 133.8 MB.
- Total: 6.446400 ms (FindLiveObjects: 0.512200 ms CreateObjectMapping: 0.444600 ms MarkObjects: 3.926300 ms DeleteObjects: 1.562000 ms)
- Prepare: number of updated asset objects reloaded= 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorkerClient::OnTransportError - code=2 error=End of file
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
|