AssetImportWorker5-prev.log 12 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:43:29.7456449Z"
  3. Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
  4. OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. Date: 2025-11-30T09:43:29Z
  7. COMMAND LINE ARGUMENTS:
  8. C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
  9. -adb2
  10. -batchMode
  11. -noUpm
  12. -name
  13. AssetImportWorker5
  14. -projectPath
  15. C:/Users/Axel-PC/GathererOfSouls
  16. -logFile
  17. Logs/AssetImportWorker5.log
  18. -srvPort
  19. 56539
  20. -licensingIpc
  21. LicenseClient-Axel-PC
  22. -job-worker-count
  23. 15
  24. -background-job-worker-count
  25. 8
  26. -gc-helper-count
  27. 1
  28. -name
  29. AssetImport
  30. Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
  31. C:/Users/Axel-PC/GathererOfSouls
  32. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  33. "memorysetup-allocator-temp-initial-block-size-main=262144"
  34. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  35. "memorysetup-bucket-allocator-granularity=16"
  36. "memorysetup-bucket-allocator-bucket-count=8"
  37. "memorysetup-bucket-allocator-block-size=33554432"
  38. "memorysetup-bucket-allocator-block-count=8"
  39. "memorysetup-main-allocator-block-size=16777216"
  40. "memorysetup-thread-allocator-block-size=16777216"
  41. "memorysetup-gfx-main-allocator-block-size=16777216"
  42. "memorysetup-gfx-thread-allocator-block-size=16777216"
  43. "memorysetup-cache-allocator-block-size=4194304"
  44. "memorysetup-typetree-allocator-block-size=2097152"
  45. "memorysetup-profiler-bucket-allocator-granularity=16"
  46. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  47. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  48. "memorysetup-profiler-bucket-allocator-block-count=8"
  49. "memorysetup-profiler-allocator-block-size=16777216"
  50. "memorysetup-profiler-editor-allocator-block-size=1048576"
  51. "memorysetup-temp-allocator-size-main=16777216"
  52. "memorysetup-job-temp-allocator-block-size=2097152"
  53. "memorysetup-job-temp-allocator-block-size-background=1048576"
  54. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  55. "memorysetup-temp-allocator-size-background-worker=32768"
  56. "memorysetup-temp-allocator-size-job-worker=262144"
  57. "memorysetup-temp-allocator-size-preload-manager=33554432"
  58. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  59. "memorysetup-temp-allocator-size-audio-worker=65536"
  60. "memorysetup-temp-allocator-size-cloud-worker=32768"
  61. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  62. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [35264] Target information:
  68. Player connection [35264] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2585157399 [EditorId] 2585157399 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  69. Player connection [35264] Host joined multi-casting on [225.0.0.222:54997]...
  70. Player connection [35264] Host joined alternative multi-casting on [225.0.0.222:34997]...
  71. JobSystem: Creating JobQueue using job-worker-count value 15
  72. Input System module state changed to: Initialized.
  73. [Physics::Module] Initialized fallback backend.
  74. [Physics::Module] Id: 0xdecafbad
  75. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
  76. [Licensing::Module] LicensingClient has failed validation; ignoring
  77. [Licensing::Client] Handshaking with LicensingClient:
  78. Version: 1.17.3+a4e98f1
  79. Session Id: 67d7763a211641c687db8e9b22a18e64
  80. Correlation Id: eded8ae05977976abd6b833cc5b1b019
  81. External correlation Id: 808301488965936275
  82. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  83. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
  84. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:43:29.7749733Z"
  85. [Licensing::Module] Licensing Background thread has ended after 0.03s
  86. Library Redirect Path: Library/
  87. [Physics::Module] Selected backend.
  88. [Physics::Module] Name: PhysX
  89. [Physics::Module] Id: 0xf2b8ea05
  90. [Physics::Module] SDK Version: 4.1.2
  91. [Physics::Module] Integration Version: 1.0.0
  92. [Physics::Module] Threading Mode: Multi-Threaded
  93. Refreshing native plugins compatible for Editor in 1.69 ms, found 3 plugins.
  94. Preloading 0 native plugins for Editor in 0.00 ms.
  95. Initialize engine version: 6000.2.10f1 (d3d30d158480)
  96. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
  97. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
  98. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  99. Direct3D:
  100. Version: Direct3D 11.0 [level 11.1]
  101. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  102. Vendor: NVIDIA
  103. VRAM: 7989 MB
  104. Driver: 32.0.15.8157
  105. Initialize mono
  106. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
  107. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  108. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
  109. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56780
  110. Begin MonoManager ReloadAssembly
  111. Registering precompiled unity dll's ...
  112. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  113. Registered in 0.001188 seconds.
  114. - Loaded All Assemblies, in 0.249 seconds
  115. Native extension for WindowsStandalone target not found
  116. Mono: successfully reloaded assembly
  117. - Finished resetting the current domain, in 0.238 seconds
  118. Domain Reload Profiling: 486ms
  119. BeginReloadAssembly (85ms)
  120. ExecutionOrderSort (0ms)
  121. DisableScriptedObjects (0ms)
  122. BackupInstance (0ms)
  123. ReleaseScriptingObjects (0ms)
  124. CreateAndSetChildDomain (0ms)
  125. RebuildCommonClasses (22ms)
  126. RebuildNativeTypeToScriptingClass (7ms)
  127. initialDomainReloadingComplete (30ms)
  128. LoadAllAssembliesAndSetupDomain (103ms)
  129. LoadAssemblies (82ms)
  130. RebuildTransferFunctionScriptingTraits (0ms)
  131. AnalyzeDomain (102ms)
  132. TypeCache.Refresh (101ms)
  133. TypeCache.ScanAssembly (92ms)
  134. BuildScriptInfoCaches (0ms)
  135. ResolveRequiredComponents (0ms)
  136. FinalizeReload (239ms)
  137. ReleaseScriptCaches (0ms)
  138. RebuildScriptCaches (0ms)
  139. SetupLoadedEditorAssemblies (210ms)
  140. LogAssemblyErrors (0ms)
  141. InitializePlatformSupportModulesInManaged (33ms)
  142. SetLoadedEditorAssemblies (4ms)
  143. BeforeProcessingInitializeOnLoad (47ms)
  144. ProcessInitializeOnLoadAttributes (93ms)
  145. ProcessInitializeOnLoadMethodAttributes (34ms)
  146. AfterProcessingInitializeOnLoad (0ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (0ms)
  150. ========================================================================
  151. Worker process is ready to serve import requests
  152. Import Worker Mode flag is 0x00
  153. Begin MonoManager ReloadAssembly
  154. [Licensing::Client] Successfully resolved entitlement details
  155. [Licensing::Module] License group:
  156. Id: 5772457397320-UnityPersXXXX
  157. Product: Unity Personal
  158. Type: Assigned
  159. Expiration: Unlimited
  160. - Loaded All Assemblies, in 0.508 seconds
  161. Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
  162. Native extension for WindowsStandalone target not found
  163. Package Manager log level set to [2]
  164. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  165. [Package Manager] Unable to send message (not connected to server process).
  166. [Package Manager] Cannot connect to Unity Package Manager local server
  167. Mono: successfully reloaded assembly
  168. - Finished resetting the current domain, in 0.462 seconds
  169. Domain Reload Profiling: 966ms
  170. BeginReloadAssembly (131ms)
  171. ExecutionOrderSort (0ms)
  172. DisableScriptedObjects (4ms)
  173. BackupInstance (0ms)
  174. ReleaseScriptingObjects (0ms)
  175. CreateAndSetChildDomain (22ms)
  176. RebuildCommonClasses (24ms)
  177. RebuildNativeTypeToScriptingClass (9ms)
  178. initialDomainReloadingComplete (26ms)
  179. LoadAllAssembliesAndSetupDomain (315ms)
  180. LoadAssemblies (239ms)
  181. RebuildTransferFunctionScriptingTraits (0ms)
  182. AnalyzeDomain (145ms)
  183. TypeCache.Refresh (109ms)
  184. TypeCache.ScanAssembly (100ms)
  185. BuildScriptInfoCaches (27ms)
  186. ResolveRequiredComponents (7ms)
  187. FinalizeReload (462ms)
  188. ReleaseScriptCaches (0ms)
  189. RebuildScriptCaches (0ms)
  190. SetupLoadedEditorAssemblies (342ms)
  191. LogAssemblyErrors (0ms)
  192. InitializePlatformSupportModulesInManaged (2ms)
  193. SetLoadedEditorAssemblies (4ms)
  194. BeforeProcessingInitializeOnLoad (79ms)
  195. ProcessInitializeOnLoadAttributes (224ms)
  196. ProcessInitializeOnLoadMethodAttributes (29ms)
  197. AfterProcessingInitializeOnLoad (5ms)
  198. EditorAssembliesLoaded (0ms)
  199. ExecutionOrderSort2 (0ms)
  200. AwakeInstancesAfterBackupRestoration (4ms)
  201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  202. Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  205. Unloading 6137 unused Assets / (3.7 MB). Loaded Objects now: 6832.
  206. Memory consumption went from 141.2 MB to 137.4 MB.
  207. Total: 5.950500 ms (FindLiveObjects: 0.396400 ms CreateObjectMapping: 0.888900 ms MarkObjects: 3.342400 ms DeleteObjects: 1.321900 ms)
  208. ========================================================================
  209. Received Prepare
  210. Begin MonoManager ReloadAssembly
  211. - Loaded All Assemblies, in 0.539 seconds
  212. Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
  213. Native extension for WindowsStandalone target not found
  214. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  215. [Package Manager] Unable to send message (not connected to server process).
  216. [Package Manager] Cannot connect to Unity Package Manager local server
  217. Mono: successfully reloaded assembly
  218. - Finished resetting the current domain, in 0.608 seconds
  219. Domain Reload Profiling: 1147ms
  220. BeginReloadAssembly (161ms)
  221. ExecutionOrderSort (0ms)
  222. DisableScriptedObjects (3ms)
  223. BackupInstance (0ms)
  224. ReleaseScriptingObjects (0ms)
  225. CreateAndSetChildDomain (38ms)
  226. RebuildCommonClasses (23ms)
  227. RebuildNativeTypeToScriptingClass (8ms)
  228. initialDomainReloadingComplete (22ms)
  229. LoadAllAssembliesAndSetupDomain (325ms)
  230. LoadAssemblies (274ms)
  231. RebuildTransferFunctionScriptingTraits (0ms)
  232. AnalyzeDomain (126ms)
  233. TypeCache.Refresh (6ms)
  234. TypeCache.ScanAssembly (0ms)
  235. BuildScriptInfoCaches (111ms)
  236. ResolveRequiredComponents (6ms)
  237. FinalizeReload (609ms)
  238. ReleaseScriptCaches (0ms)
  239. RebuildScriptCaches (0ms)
  240. SetupLoadedEditorAssemblies (477ms)
  241. LogAssemblyErrors (0ms)
  242. InitializePlatformSupportModulesInManaged (2ms)
  243. SetLoadedEditorAssemblies (5ms)
  244. BeforeProcessingInitializeOnLoad (112ms)
  245. ProcessInitializeOnLoadAttributes (308ms)
  246. ProcessInitializeOnLoadMethodAttributes (44ms)
  247. AfterProcessingInitializeOnLoad (7ms)
  248. EditorAssembliesLoaded (0ms)
  249. ExecutionOrderSort2 (0ms)
  250. AwakeInstancesAfterBackupRestoration (16ms)
  251. Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
  252. Preloading 0 native plugins for Editor in 0.00 ms.
  253. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  254. Unloading 6133 unused Assets / (3.5 MB). Loaded Objects now: 6848.
  255. Memory consumption went from 145.2 MB to 141.7 MB.
  256. Total: 5.121800 ms (FindLiveObjects: 0.493300 ms CreateObjectMapping: 0.251300 ms MarkObjects: 3.048600 ms DeleteObjects: 1.327900 ms)
  257. Prepare: number of updated asset objects reloaded= 0
  258. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  259. AssetImportWorkerClient::OnTransportError - code=2 error=End of file
  260. AssetImportWorker is now disconnected from the server
  261. Process exiting
  262. Exiting without the bug reporter. Application will terminate with return code 0