AssetImportWorker8-prev.log 26 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
  4. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T13:37:55.4445695Z"
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. Date: 2025-11-30T13:37:55Z
  7. COMMAND LINE ARGUMENTS:
  8. C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
  9. -adb2
  10. -batchMode
  11. -noUpm
  12. -name
  13. AssetImportWorker8
  14. -projectPath
  15. C:/Users/Axel-PC/GathererOfSouls
  16. -logFile
  17. Logs/AssetImportWorker8.log
  18. -srvPort
  19. 56539
  20. -licensingIpc
  21. LicenseClient-Axel-PC
  22. -job-worker-count
  23. 15
  24. -background-job-worker-count
  25. 8
  26. -gc-helper-count
  27. 1
  28. -name
  29. AssetImport
  30. Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
  31. C:/Users/Axel-PC/GathererOfSouls
  32. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  33. "memorysetup-allocator-temp-initial-block-size-main=262144"
  34. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  35. "memorysetup-bucket-allocator-granularity=16"
  36. "memorysetup-bucket-allocator-bucket-count=8"
  37. "memorysetup-bucket-allocator-block-size=33554432"
  38. "memorysetup-bucket-allocator-block-count=8"
  39. "memorysetup-main-allocator-block-size=16777216"
  40. "memorysetup-thread-allocator-block-size=16777216"
  41. "memorysetup-gfx-main-allocator-block-size=16777216"
  42. "memorysetup-gfx-thread-allocator-block-size=16777216"
  43. "memorysetup-cache-allocator-block-size=4194304"
  44. "memorysetup-typetree-allocator-block-size=2097152"
  45. "memorysetup-profiler-bucket-allocator-granularity=16"
  46. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  47. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  48. "memorysetup-profiler-bucket-allocator-block-count=8"
  49. "memorysetup-profiler-allocator-block-size=16777216"
  50. "memorysetup-profiler-editor-allocator-block-size=1048576"
  51. "memorysetup-temp-allocator-size-main=16777216"
  52. "memorysetup-job-temp-allocator-block-size=2097152"
  53. "memorysetup-job-temp-allocator-block-size-background=1048576"
  54. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  55. "memorysetup-temp-allocator-size-background-worker=32768"
  56. "memorysetup-temp-allocator-size-job-worker=262144"
  57. "memorysetup-temp-allocator-size-preload-manager=33554432"
  58. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  59. "memorysetup-temp-allocator-size-audio-worker=65536"
  60. "memorysetup-temp-allocator-size-cloud-worker=32768"
  61. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  62. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gfx=262144"
  67. Player connection [2184] Target information:
  68. Player connection [2184] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 3393006234 [EditorId] 3393006234 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  69. Player connection [2184] Host joined multi-casting on [225.0.0.222:54997]...
  70. Player connection [2184] Host joined alternative multi-casting on [225.0.0.222:34997]...
  71. JobSystem: Creating JobQueue using job-worker-count value 15
  72. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
  73. [Licensing::Module] LicensingClient has failed validation; ignoring
  74. Input System module state changed to: Initialized.
  75. [Licensing::Client] Handshaking with LicensingClient:
  76. Version: 1.17.3+a4e98f1
  77. Session Id: 272e664d229c451cbe84468c3d9727fc
  78. Correlation Id: eded8ae05977976abd6b833cc5b1b019
  79. External correlation Id: 5658988703239815478
  80. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  81. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.02s)
  82. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T13:37:55.4710183Z"
  83. [Licensing::Module] Licensing Background thread has ended after 0.03s
  84. [Physics::Module] Initialized fallback backend.
  85. [Physics::Module] Id: 0xdecafbad
  86. Library Redirect Path: Library/
  87. [Physics::Module] Selected backend.
  88. [Physics::Module] Name: PhysX
  89. [Physics::Module] Id: 0xf2b8ea05
  90. [Physics::Module] SDK Version: 4.1.2
  91. [Physics::Module] Integration Version: 1.0.0
  92. [Physics::Module] Threading Mode: Multi-Threaded
  93. Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
  94. Preloading 0 native plugins for Editor in 0.00 ms.
  95. Initialize engine version: 6000.2.10f1 (d3d30d158480)
  96. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
  97. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
  98. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  99. Direct3D:
  100. Version: Direct3D 11.0 [level 11.1]
  101. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  102. Vendor: NVIDIA
  103. VRAM: 7989 MB
  104. Driver: 32.0.15.8157
  105. Initialize mono
  106. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
  107. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  108. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
  109. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56564
  110. Begin MonoManager ReloadAssembly
  111. Registering precompiled unity dll's ...
  112. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  113. Registered in 0.001152 seconds.
  114. - Loaded All Assemblies, in 0.220 seconds
  115. Native extension for WindowsStandalone target not found
  116. Mono: successfully reloaded assembly
  117. - Finished resetting the current domain, in 0.189 seconds
  118. Domain Reload Profiling: 407ms
  119. BeginReloadAssembly (74ms)
  120. ExecutionOrderSort (0ms)
  121. DisableScriptedObjects (0ms)
  122. BackupInstance (0ms)
  123. ReleaseScriptingObjects (0ms)
  124. CreateAndSetChildDomain (0ms)
  125. RebuildCommonClasses (20ms)
  126. RebuildNativeTypeToScriptingClass (7ms)
  127. initialDomainReloadingComplete (28ms)
  128. LoadAllAssembliesAndSetupDomain (89ms)
  129. LoadAssemblies (72ms)
  130. RebuildTransferFunctionScriptingTraits (0ms)
  131. AnalyzeDomain (87ms)
  132. TypeCache.Refresh (86ms)
  133. TypeCache.ScanAssembly (79ms)
  134. BuildScriptInfoCaches (0ms)
  135. ResolveRequiredComponents (0ms)
  136. FinalizeReload (189ms)
  137. ReleaseScriptCaches (0ms)
  138. RebuildScriptCaches (0ms)
  139. SetupLoadedEditorAssemblies (164ms)
  140. LogAssemblyErrors (0ms)
  141. InitializePlatformSupportModulesInManaged (29ms)
  142. SetLoadedEditorAssemblies (2ms)
  143. BeforeProcessingInitializeOnLoad (34ms)
  144. ProcessInitializeOnLoadAttributes (71ms)
  145. ProcessInitializeOnLoadMethodAttributes (27ms)
  146. AfterProcessingInitializeOnLoad (0ms)
  147. EditorAssembliesLoaded (0ms)
  148. ExecutionOrderSort2 (0ms)
  149. AwakeInstancesAfterBackupRestoration (0ms)
  150. ========================================================================
  151. Worker process is ready to serve import requests
  152. Import Worker Mode flag is 0x00
  153. Begin MonoManager ReloadAssembly
  154. [Licensing::Client] Successfully resolved entitlement details
  155. [Licensing::Module] License group:
  156. Id: 5772457397320-UnityPersXXXX
  157. Product: Unity Personal
  158. Type: Assigned
  159. Expiration: Unlimited
  160. - Loaded All Assemblies, in 0.453 seconds
  161. Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins.
  162. Native extension for WindowsStandalone target not found
  163. Package Manager log level set to [2]
  164. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  165. [Package Manager] Unable to send message (not connected to server process).
  166. [Package Manager] Cannot connect to Unity Package Manager local server
  167. Mono: successfully reloaded assembly
  168. - Finished resetting the current domain, in 0.406 seconds
  169. Domain Reload Profiling: 856ms
  170. BeginReloadAssembly (108ms)
  171. ExecutionOrderSort (0ms)
  172. DisableScriptedObjects (3ms)
  173. BackupInstance (0ms)
  174. ReleaseScriptingObjects (0ms)
  175. CreateAndSetChildDomain (17ms)
  176. RebuildCommonClasses (22ms)
  177. RebuildNativeTypeToScriptingClass (7ms)
  178. initialDomainReloadingComplete (23ms)
  179. LoadAllAssembliesAndSetupDomain (290ms)
  180. LoadAssemblies (214ms)
  181. RebuildTransferFunctionScriptingTraits (0ms)
  182. AnalyzeDomain (135ms)
  183. TypeCache.Refresh (100ms)
  184. TypeCache.ScanAssembly (92ms)
  185. BuildScriptInfoCaches (26ms)
  186. ResolveRequiredComponents (6ms)
  187. FinalizeReload (406ms)
  188. ReleaseScriptCaches (0ms)
  189. RebuildScriptCaches (0ms)
  190. SetupLoadedEditorAssemblies (302ms)
  191. LogAssemblyErrors (0ms)
  192. InitializePlatformSupportModulesInManaged (1ms)
  193. SetLoadedEditorAssemblies (3ms)
  194. BeforeProcessingInitializeOnLoad (66ms)
  195. ProcessInitializeOnLoadAttributes (201ms)
  196. ProcessInitializeOnLoadMethodAttributes (26ms)
  197. AfterProcessingInitializeOnLoad (5ms)
  198. EditorAssembliesLoaded (0ms)
  199. ExecutionOrderSort2 (0ms)
  200. AwakeInstancesAfterBackupRestoration (3ms)
  201. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  202. Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
  203. Preloading 0 native plugins for Editor in 0.00 ms.
  204. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  205. Unloading 6137 unused Assets / (4.1 MB). Loaded Objects now: 6832.
  206. Memory consumption went from 135.4 MB to 131.2 MB.
  207. Total: 4.524600 ms (FindLiveObjects: 0.388100 ms CreateObjectMapping: 0.216600 ms MarkObjects: 2.729900 ms DeleteObjects: 1.189400 ms)
  208. ========================================================================
  209. Received Import Request.
  210. Time since last request: 21146.644566 seconds.
  211. path: Assets/Resource/GameUI.uss
  212. artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702)
  213. Start importing Assets/Resource/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '78ba2e29eb8623aeec64b7e1d6addca0') in 0.1193186 seconds
  214. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  215. ========================================================================
  216. Received Import Request.
  217. Time since last request: 8.823420 seconds.
  218. path: Assets/Resource/UI/PanelSetting.asset
  219. artifactKey: Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702)
  220. Start importing Assets/Resource/UI/PanelSetting.asset using Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'bfb6aea44c2a54b62cd2d4c4794196c8') in 0.0408705 seconds
  221. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29
  222. ========================================================================
  223. Received Prepare
  224. Begin MonoManager ReloadAssembly
  225. [Licensing::Client] Successfully resolved entitlement details
  226. - Loaded All Assemblies, in 0.434 seconds
  227. Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
  228. Native extension for WindowsStandalone target not found
  229. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  230. [Package Manager] Unable to send message (not connected to server process).
  231. [Package Manager] Cannot connect to Unity Package Manager local server
  232. Mono: successfully reloaded assembly
  233. - Finished resetting the current domain, in 0.397 seconds
  234. Domain Reload Profiling: 830ms
  235. BeginReloadAssembly (139ms)
  236. ExecutionOrderSort (0ms)
  237. DisableScriptedObjects (3ms)
  238. BackupInstance (0ms)
  239. ReleaseScriptingObjects (0ms)
  240. CreateAndSetChildDomain (33ms)
  241. RebuildCommonClasses (20ms)
  242. RebuildNativeTypeToScriptingClass (7ms)
  243. initialDomainReloadingComplete (18ms)
  244. LoadAllAssembliesAndSetupDomain (248ms)
  245. LoadAssemblies (210ms)
  246. RebuildTransferFunctionScriptingTraits (0ms)
  247. AnalyzeDomain (99ms)
  248. TypeCache.Refresh (6ms)
  249. TypeCache.ScanAssembly (0ms)
  250. BuildScriptInfoCaches (85ms)
  251. ResolveRequiredComponents (6ms)
  252. FinalizeReload (398ms)
  253. ReleaseScriptCaches (0ms)
  254. RebuildScriptCaches (0ms)
  255. SetupLoadedEditorAssemblies (307ms)
  256. LogAssemblyErrors (0ms)
  257. InitializePlatformSupportModulesInManaged (1ms)
  258. SetLoadedEditorAssemblies (3ms)
  259. BeforeProcessingInitializeOnLoad (72ms)
  260. ProcessInitializeOnLoadAttributes (200ms)
  261. ProcessInitializeOnLoadMethodAttributes (27ms)
  262. AfterProcessingInitializeOnLoad (4ms)
  263. EditorAssembliesLoaded (0ms)
  264. ExecutionOrderSort2 (0ms)
  265. AwakeInstancesAfterBackupRestoration (8ms)
  266. Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
  267. Preloading 0 native plugins for Editor in 0.00 ms.
  268. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  269. Unloading 6134 unused Assets / (4.0 MB). Loaded Objects now: 6852.
  270. Memory consumption went from 140.3 MB to 136.2 MB.
  271. Total: 4.495100 ms (FindLiveObjects: 0.356400 ms CreateObjectMapping: 0.226700 ms MarkObjects: 2.662200 ms DeleteObjects: 1.248800 ms)
  272. Prepare: number of updated asset objects reloaded= 0
  273. ========================================================================
  274. Received Import Request.
  275. Time since last request: 151.836366 seconds.
  276. path: Assets/Resource/UI/GameUI.uxml
  277. artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  278. Start importing Assets/Resource/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3a089a2d8872066f73684692225bcd70') in 0.0483707 seconds
  279. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
  280. ========================================================================
  281. Received Prepare
  282. Begin MonoManager ReloadAssembly
  283. - Loaded All Assemblies, in 0.439 seconds
  284. Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
  285. Native extension for WindowsStandalone target not found
  286. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  287. [Package Manager] Unable to send message (not connected to server process).
  288. [Package Manager] Cannot connect to Unity Package Manager local server
  289. Mono: successfully reloaded assembly
  290. - Finished resetting the current domain, in 0.390 seconds
  291. Domain Reload Profiling: 829ms
  292. BeginReloadAssembly (135ms)
  293. ExecutionOrderSort (0ms)
  294. DisableScriptedObjects (3ms)
  295. BackupInstance (0ms)
  296. ReleaseScriptingObjects (0ms)
  297. CreateAndSetChildDomain (31ms)
  298. RebuildCommonClasses (22ms)
  299. RebuildNativeTypeToScriptingClass (8ms)
  300. initialDomainReloadingComplete (18ms)
  301. LoadAllAssembliesAndSetupDomain (257ms)
  302. LoadAssemblies (214ms)
  303. RebuildTransferFunctionScriptingTraits (0ms)
  304. AnalyzeDomain (106ms)
  305. TypeCache.Refresh (5ms)
  306. TypeCache.ScanAssembly (0ms)
  307. BuildScriptInfoCaches (91ms)
  308. ResolveRequiredComponents (7ms)
  309. FinalizeReload (390ms)
  310. ReleaseScriptCaches (0ms)
  311. RebuildScriptCaches (0ms)
  312. SetupLoadedEditorAssemblies (304ms)
  313. LogAssemblyErrors (0ms)
  314. InitializePlatformSupportModulesInManaged (1ms)
  315. SetLoadedEditorAssemblies (4ms)
  316. BeforeProcessingInitializeOnLoad (68ms)
  317. ProcessInitializeOnLoadAttributes (199ms)
  318. ProcessInitializeOnLoadMethodAttributes (28ms)
  319. AfterProcessingInitializeOnLoad (4ms)
  320. EditorAssembliesLoaded (0ms)
  321. ExecutionOrderSort2 (0ms)
  322. AwakeInstancesAfterBackupRestoration (11ms)
  323. Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
  324. Preloading 0 native plugins for Editor in 0.00 ms.
  325. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  326. Unloading 6133 unused Assets / (3.6 MB). Loaded Objects now: 6856.
  327. Memory consumption went from 140.1 MB to 136.4 MB.
  328. Total: 5.103500 ms (FindLiveObjects: 0.377100 ms CreateObjectMapping: 0.457600 ms MarkObjects: 2.802600 ms DeleteObjects: 1.465300 ms)
  329. Prepare: number of updated asset objects reloaded= 0
  330. ========================================================================
  331. Received Prepare
  332. Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
  333. Preloading 0 native plugins for Editor in 0.00 ms.
  334. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  335. Unloading 6127 unused Assets / (4.0 MB). Loaded Objects now: 6856.
  336. Memory consumption went from 140.3 MB to 136.3 MB.
  337. Total: 5.760400 ms (FindLiveObjects: 0.378600 ms CreateObjectMapping: 0.213100 ms MarkObjects: 3.782400 ms DeleteObjects: 1.384700 ms)
  338. Prepare: number of updated asset objects reloaded= 0
  339. ========================================================================
  340. Received Prepare
  341. Begin MonoManager ReloadAssembly
  342. [Licensing::Client] Successfully resolved entitlement details
  343. - Loaded All Assemblies, in 0.461 seconds
  344. Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
  345. Native extension for WindowsStandalone target not found
  346. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  347. [Package Manager] Unable to send message (not connected to server process).
  348. [Package Manager] Cannot connect to Unity Package Manager local server
  349. Mono: successfully reloaded assembly
  350. - Finished resetting the current domain, in 0.417 seconds
  351. Domain Reload Profiling: 877ms
  352. BeginReloadAssembly (135ms)
  353. ExecutionOrderSort (0ms)
  354. DisableScriptedObjects (4ms)
  355. BackupInstance (0ms)
  356. ReleaseScriptingObjects (0ms)
  357. CreateAndSetChildDomain (28ms)
  358. RebuildCommonClasses (22ms)
  359. RebuildNativeTypeToScriptingClass (9ms)
  360. initialDomainReloadingComplete (19ms)
  361. LoadAllAssembliesAndSetupDomain (275ms)
  362. LoadAssemblies (228ms)
  363. RebuildTransferFunctionScriptingTraits (0ms)
  364. AnalyzeDomain (109ms)
  365. TypeCache.Refresh (6ms)
  366. TypeCache.ScanAssembly (0ms)
  367. BuildScriptInfoCaches (93ms)
  368. ResolveRequiredComponents (6ms)
  369. FinalizeReload (417ms)
  370. ReleaseScriptCaches (0ms)
  371. RebuildScriptCaches (0ms)
  372. SetupLoadedEditorAssemblies (323ms)
  373. LogAssemblyErrors (0ms)
  374. InitializePlatformSupportModulesInManaged (1ms)
  375. SetLoadedEditorAssemblies (3ms)
  376. BeforeProcessingInitializeOnLoad (74ms)
  377. ProcessInitializeOnLoadAttributes (208ms)
  378. ProcessInitializeOnLoadMethodAttributes (33ms)
  379. AfterProcessingInitializeOnLoad (4ms)
  380. EditorAssembliesLoaded (0ms)
  381. ExecutionOrderSort2 (0ms)
  382. AwakeInstancesAfterBackupRestoration (10ms)
  383. Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins.
  384. Preloading 0 native plugins for Editor in 0.00 ms.
  385. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  386. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6859.
  387. Memory consumption went from 145.9 MB to 142.2 MB.
  388. Total: 4.608500 ms (FindLiveObjects: 0.383100 ms CreateObjectMapping: 0.203800 ms MarkObjects: 2.772000 ms DeleteObjects: 1.248900 ms)
  389. Prepare: number of updated asset objects reloaded= 0
  390. ========================================================================
  391. Received Prepare
  392. Begin MonoManager ReloadAssembly
  393. - Loaded All Assemblies, in 0.452 seconds
  394. Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
  395. Native extension for WindowsStandalone target not found
  396. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  397. [Package Manager] Unable to send message (not connected to server process).
  398. [Package Manager] Cannot connect to Unity Package Manager local server
  399. Mono: successfully reloaded assembly
  400. - Finished resetting the current domain, in 0.445 seconds
  401. Domain Reload Profiling: 897ms
  402. BeginReloadAssembly (130ms)
  403. ExecutionOrderSort (0ms)
  404. DisableScriptedObjects (3ms)
  405. BackupInstance (0ms)
  406. ReleaseScriptingObjects (0ms)
  407. CreateAndSetChildDomain (31ms)
  408. RebuildCommonClasses (21ms)
  409. RebuildNativeTypeToScriptingClass (8ms)
  410. initialDomainReloadingComplete (20ms)
  411. LoadAllAssembliesAndSetupDomain (274ms)
  412. LoadAssemblies (217ms)
  413. RebuildTransferFunctionScriptingTraits (0ms)
  414. AnalyzeDomain (113ms)
  415. TypeCache.Refresh (6ms)
  416. TypeCache.ScanAssembly (0ms)
  417. BuildScriptInfoCaches (98ms)
  418. ResolveRequiredComponents (6ms)
  419. FinalizeReload (445ms)
  420. ReleaseScriptCaches (0ms)
  421. RebuildScriptCaches (0ms)
  422. SetupLoadedEditorAssemblies (347ms)
  423. LogAssemblyErrors (0ms)
  424. InitializePlatformSupportModulesInManaged (1ms)
  425. SetLoadedEditorAssemblies (4ms)
  426. BeforeProcessingInitializeOnLoad (84ms)
  427. ProcessInitializeOnLoadAttributes (223ms)
  428. ProcessInitializeOnLoadMethodAttributes (31ms)
  429. AfterProcessingInitializeOnLoad (4ms)
  430. EditorAssembliesLoaded (0ms)
  431. ExecutionOrderSort2 (0ms)
  432. AwakeInstancesAfterBackupRestoration (9ms)
  433. Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
  434. Preloading 0 native plugins for Editor in 0.00 ms.
  435. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  436. Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6862.
  437. Memory consumption went from 145.9 MB to 141.7 MB.
  438. Total: 6.469700 ms (FindLiveObjects: 0.393500 ms CreateObjectMapping: 0.298100 ms MarkObjects: 3.799300 ms DeleteObjects: 1.977700 ms)
  439. Prepare: number of updated asset objects reloaded= 0
  440. ========================================================================
  441. Received Prepare
  442. Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
  443. Preloading 0 native plugins for Editor in 0.00 ms.
  444. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  445. Unloading 6127 unused Assets / (3.8 MB). Loaded Objects now: 6862.
  446. Memory consumption went from 146.1 MB to 142.3 MB.
  447. Total: 6.131000 ms (FindLiveObjects: 0.595300 ms CreateObjectMapping: 0.284600 ms MarkObjects: 3.951300 ms DeleteObjects: 1.298700 ms)
  448. Prepare: number of updated asset objects reloaded= 0
  449. ========================================================================
  450. Received Prepare
  451. Begin MonoManager ReloadAssembly
  452. [Licensing::Client] Successfully resolved entitlement details
  453. - Loaded All Assemblies, in 0.461 seconds
  454. Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
  455. Native extension for WindowsStandalone target not found
  456. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  457. [Package Manager] Unable to send message (not connected to server process).
  458. [Package Manager] Cannot connect to Unity Package Manager local server
  459. Mono: successfully reloaded assembly
  460. - Finished resetting the current domain, in 0.407 seconds
  461. Domain Reload Profiling: 867ms
  462. BeginReloadAssembly (134ms)
  463. ExecutionOrderSort (0ms)
  464. DisableScriptedObjects (4ms)
  465. BackupInstance (0ms)
  466. ReleaseScriptingObjects (0ms)
  467. CreateAndSetChildDomain (28ms)
  468. RebuildCommonClasses (24ms)
  469. RebuildNativeTypeToScriptingClass (8ms)
  470. initialDomainReloadingComplete (18ms)
  471. LoadAllAssembliesAndSetupDomain (276ms)
  472. LoadAssemblies (226ms)
  473. RebuildTransferFunctionScriptingTraits (0ms)
  474. AnalyzeDomain (109ms)
  475. TypeCache.Refresh (7ms)
  476. TypeCache.ScanAssembly (0ms)
  477. BuildScriptInfoCaches (93ms)
  478. ResolveRequiredComponents (6ms)
  479. FinalizeReload (407ms)
  480. ReleaseScriptCaches (0ms)
  481. RebuildScriptCaches (0ms)
  482. SetupLoadedEditorAssemblies (318ms)
  483. LogAssemblyErrors (0ms)
  484. InitializePlatformSupportModulesInManaged (1ms)
  485. SetLoadedEditorAssemblies (3ms)
  486. BeforeProcessingInitializeOnLoad (73ms)
  487. ProcessInitializeOnLoadAttributes (207ms)
  488. ProcessInitializeOnLoadMethodAttributes (29ms)
  489. AfterProcessingInitializeOnLoad (4ms)
  490. EditorAssembliesLoaded (0ms)
  491. ExecutionOrderSort2 (0ms)
  492. AwakeInstancesAfterBackupRestoration (9ms)
  493. Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
  494. Preloading 0 native plugins for Editor in 0.00 ms.
  495. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  496. Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6865.
  497. Memory consumption went from 146.0 MB to 142.2 MB.
  498. Total: 4.445400 ms (FindLiveObjects: 0.391800 ms CreateObjectMapping: 0.215400 ms MarkObjects: 2.698900 ms DeleteObjects: 1.138700 ms)
  499. Prepare: number of updated asset objects reloaded= 0
  500. ========================================================================
  501. Received Prepare
  502. Begin MonoManager ReloadAssembly
  503. - Loaded All Assemblies, in 0.445 seconds
  504. Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
  505. Native extension for WindowsStandalone target not found
  506. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  507. [Package Manager] Unable to send message (not connected to server process).
  508. [Package Manager] Cannot connect to Unity Package Manager local server
  509. Mono: successfully reloaded assembly
  510. - Finished resetting the current domain, in 0.402 seconds
  511. Domain Reload Profiling: 847ms
  512. BeginReloadAssembly (128ms)
  513. ExecutionOrderSort (0ms)
  514. DisableScriptedObjects (3ms)
  515. BackupInstance (0ms)
  516. ReleaseScriptingObjects (0ms)
  517. CreateAndSetChildDomain (25ms)
  518. RebuildCommonClasses (22ms)
  519. RebuildNativeTypeToScriptingClass (8ms)
  520. initialDomainReloadingComplete (18ms)
  521. LoadAllAssembliesAndSetupDomain (270ms)
  522. LoadAssemblies (220ms)
  523. RebuildTransferFunctionScriptingTraits (0ms)
  524. AnalyzeDomain (110ms)
  525. TypeCache.Refresh (5ms)
  526. TypeCache.ScanAssembly (0ms)
  527. BuildScriptInfoCaches (95ms)
  528. ResolveRequiredComponents (6ms)
  529. FinalizeReload (402ms)
  530. ReleaseScriptCaches (0ms)
  531. RebuildScriptCaches (0ms)
  532. SetupLoadedEditorAssemblies (313ms)
  533. LogAssemblyErrors (0ms)
  534. InitializePlatformSupportModulesInManaged (1ms)
  535. SetLoadedEditorAssemblies (3ms)
  536. BeforeProcessingInitializeOnLoad (74ms)
  537. ProcessInitializeOnLoadAttributes (201ms)
  538. ProcessInitializeOnLoadMethodAttributes (29ms)
  539. AfterProcessingInitializeOnLoad (5ms)
  540. EditorAssembliesLoaded (0ms)
  541. ExecutionOrderSort2 (0ms)
  542. AwakeInstancesAfterBackupRestoration (10ms)
  543. Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
  544. Preloading 0 native plugins for Editor in 0.00 ms.
  545. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
  546. Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6868.
  547. Memory consumption went from 146.0 MB to 142.3 MB.
  548. Total: 6.245000 ms (FindLiveObjects: 0.577400 ms CreateObjectMapping: 0.812100 ms MarkObjects: 3.452000 ms DeleteObjects: 1.402700 ms)
  549. Prepare: number of updated asset objects reloaded= 0