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- [Licensing::Module] Trying to connect to existing licensing client channel...
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T09:34:14.4861533Z"
- Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- Date: 2025-11-30T09:34:14Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- C:/Users/Axel-PC/GathererOfSouls
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 56539
- -licensingIpc
- LicenseClient-Axel-PC
- -job-worker-count
- 15
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
- C:/Users/Axel-PC/GathererOfSouls
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [37244] Target information:
- Player connection [37244] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2995595296 [EditorId] 2995595296 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [37244] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [37244] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
- [Licensing::Module] LicensingClient has failed validation; ignoring
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.3+a4e98f1
- Session Id: 08c215aeb62945bb9e88d538ded904b1
- Correlation Id: eded8ae05977976abd6b833cc5b1b019
- External correlation Id: 2367982949469851296
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.03s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T09:34:14.5131496Z"
- [Licensing::Module] Licensing Background thread has ended after 0.03s
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.2.10f1 (d3d30d158480)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- Driver: 32.0.15.8157
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.001450 seconds.
- - Loaded All Assemblies, in 0.235 seconds
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.210 seconds
- Domain Reload Profiling: 443ms
- BeginReloadAssembly (80ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (0ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (29ms)
- LoadAllAssembliesAndSetupDomain (94ms)
- LoadAssemblies (78ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (93ms)
- TypeCache.Refresh (91ms)
- TypeCache.ScanAssembly (83ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (210ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (183ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (32ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (40ms)
- ProcessInitializeOnLoadAttributes (78ms)
- ProcessInitializeOnLoadMethodAttributes (30ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- - Loaded All Assemblies, in 0.473 seconds
- Refreshing native plugins compatible for Editor in 0.57 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.439 seconds
- Domain Reload Profiling: 908ms
- BeginReloadAssembly (112ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (18ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (25ms)
- LoadAllAssembliesAndSetupDomain (304ms)
- LoadAssemblies (224ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (141ms)
- TypeCache.Refresh (104ms)
- TypeCache.ScanAssembly (96ms)
- BuildScriptInfoCaches (27ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (439ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (324ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (214ms)
- ProcessInitializeOnLoadMethodAttributes (28ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (4ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6137 unused Assets / (4.0 MB). Loaded Objects now: 6832.
- Memory consumption went from 146.7 MB to 142.7 MB.
- Total: 4.702900 ms (FindLiveObjects: 0.382100 ms CreateObjectMapping: 0.215800 ms MarkObjects: 2.819400 ms DeleteObjects: 1.284700 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 6510.470093 seconds.
- path: ProjectSettings/TagManager.asset
- artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3a7edb23da3ecee511b0136481fac718') in 0.0112743 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6128 unused Assets / (3.6 MB). Loaded Objects now: 6835.
- Memory consumption went from 145.6 MB to 141.9 MB.
- Total: 5.289500 ms (FindLiveObjects: 0.438200 ms CreateObjectMapping: 0.194200 ms MarkObjects: 3.407700 ms DeleteObjects: 1.248300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.454 seconds
- Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.481 seconds
- Domain Reload Profiling: 934ms
- BeginReloadAssembly (135ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (21ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (269ms)
- LoadAssemblies (225ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (105ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (87ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (481ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (388ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (80ms)
- ProcessInitializeOnLoadAttributes (274ms)
- ProcessInitializeOnLoadMethodAttributes (26ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6851.
- Memory consumption went from 151.5 MB to 147.4 MB.
- Total: 4.785400 ms (FindLiveObjects: 0.370800 ms CreateObjectMapping: 0.240900 ms MarkObjects: 2.899000 ms DeleteObjects: 1.274100 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.441 seconds
- Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.531 seconds
- Domain Reload Profiling: 972ms
- BeginReloadAssembly (130ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (27ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (263ms)
- LoadAssemblies (220ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (104ms)
- TypeCache.Refresh (4ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (89ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (532ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (428ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (74ms)
- ProcessInitializeOnLoadAttributes (292ms)
- ProcessInitializeOnLoadMethodAttributes (48ms)
- AfterProcessingInitializeOnLoad (9ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (5.2 MB). Loaded Objects now: 6854.
- Memory consumption went from 151.3 MB to 146.1 MB.
- Total: 7.175300 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.214200 ms MarkObjects: 4.126300 ms DeleteObjects: 2.441200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6854.
- Memory consumption went from 151.5 MB to 147.6 MB.
- Total: 5.712500 ms (FindLiveObjects: 0.421200 ms CreateObjectMapping: 0.221800 ms MarkObjects: 3.777600 ms DeleteObjects: 1.290700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.443 seconds
- Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.515 seconds
- Domain Reload Profiling: 958ms
- BeginReloadAssembly (129ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (26ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (265ms)
- LoadAssemblies (218ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (106ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (90ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (515ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (416ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (288ms)
- ProcessInitializeOnLoadMethodAttributes (46ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6857.
- Memory consumption went from 151.4 MB to 147.1 MB.
- Total: 5.695400 ms (FindLiveObjects: 0.431400 ms CreateObjectMapping: 0.218700 ms MarkObjects: 3.100800 ms DeleteObjects: 1.943700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.450 seconds
- Refreshing native plugins compatible for Editor in 0.50 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.518 seconds
- Domain Reload Profiling: 967ms
- BeginReloadAssembly (132ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (27ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (269ms)
- LoadAssemblies (222ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (109ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (93ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (518ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (418ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (289ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
- AfterProcessingInitializeOnLoad (7ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (13ms)
- Refreshing native plugins compatible for Editor in 1.32 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6860.
- Memory consumption went from 151.4 MB to 147.3 MB.
- Total: 6.289900 ms (FindLiveObjects: 0.425800 ms CreateObjectMapping: 0.207800 ms MarkObjects: 4.075900 ms DeleteObjects: 1.579600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6127 unused Assets / (3.9 MB). Loaded Objects now: 6860.
- Memory consumption went from 151.6 MB to 147.7 MB.
- Total: 4.645400 ms (FindLiveObjects: 0.416900 ms CreateObjectMapping: 0.250900 ms MarkObjects: 2.740400 ms DeleteObjects: 1.236600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.551 seconds
- Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.479 seconds
- Domain Reload Profiling: 1030ms
- BeginReloadAssembly (236ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (24ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (266ms)
- LoadAssemblies (326ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (111ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (94ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (479ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (343ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (2ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (102ms)
- ProcessInitializeOnLoadAttributes (202ms)
- ProcessInitializeOnLoadMethodAttributes (28ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6863.
- Memory consumption went from 151.5 MB to 147.7 MB.
- Total: 4.418500 ms (FindLiveObjects: 0.400100 ms CreateObjectMapping: 0.203900 ms MarkObjects: 2.682500 ms DeleteObjects: 1.131500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.447 seconds
- Refreshing native plugins compatible for Editor in 0.48 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.486 seconds
- Domain Reload Profiling: 933ms
- BeginReloadAssembly (128ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (25ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (270ms)
- LoadAssemblies (221ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (107ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (91ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (487ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (399ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (91ms)
- ProcessInitializeOnLoadAttributes (270ms)
- ProcessInitializeOnLoadMethodAttributes (30ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.56 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6866.
- Memory consumption went from 151.5 MB to 147.7 MB.
- Total: 4.464500 ms (FindLiveObjects: 0.359300 ms CreateObjectMapping: 0.280500 ms MarkObjects: 2.694700 ms DeleteObjects: 1.129400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.450 seconds
- Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.542 seconds
- Domain Reload Profiling: 993ms
- BeginReloadAssembly (128ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (24ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (274ms)
- LoadAssemblies (227ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (107ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (93ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (543ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (432ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (298ms)
- ProcessInitializeOnLoadMethodAttributes (49ms)
- AfterProcessingInitializeOnLoad (8ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (15ms)
- Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6869.
- Memory consumption went from 151.5 MB to 147.3 MB.
- Total: 5.623800 ms (FindLiveObjects: 0.840200 ms CreateObjectMapping: 0.334900 ms MarkObjects: 2.999600 ms DeleteObjects: 1.448000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 515.687583 seconds.
- path: Assets/UI/GameUI.uss
- artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c06260d3678573677503e0b13c601c2') in 0.0759617 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 24.340533 seconds.
- path: Assets/UI
- artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f415db408fd782fae08f7713703cd41e') in 0.0004729 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 12.642629 seconds.
- path: Assets/Scripts/GameManager.cs
- artifactKey: Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/GameManager.cs using Guid(4815c3273c602364e8fd8a72d280c2b1) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '50118748985139db3f211e187f00c396') in 0.1391284 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000013 seconds.
- path: Assets/UI
- artifactKey: Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/UI using Guid(4ba1f218e4487614b99b85e9156de488) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6bc6472dffa2f759fed4436a9fa6ba12') in 0.0110407 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000020 seconds.
- path: Assets/UI Toolkit
- artifactKey: Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/UI Toolkit using Guid(0c4ba6fff2128c646b28cabc8fdd5ae0) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '5db4f30ae17ea74d3126aa305750adea') in 0.0112379 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/Scripts/Building.cs
- artifactKey: Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/Building.cs using Guid(dcce192efc4a50b49af1db53e598e6f9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ff5dfb5a882e5b6a9321a5e45a4b267f') in 0.0127509 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000012 seconds.
- path: Assets/Scripts/GameUI.cs
- artifactKey: Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/GameUI.cs using Guid(d94deae477c920746945cb0f826507e8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4671aafc0f642a45583eff03e655dfd2') in 0.0149658 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000012 seconds.
- path: Assets/UI/GameUI.uss
- artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/UI/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ac8db3b8082131d3653b95a6ad0e38dc') in 0.0233096 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 0.000014 seconds.
- path: Assets/Scripts/TimeManager.cs
- artifactKey: Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/TimeManager.cs using Guid(1488257ce4b382a49bb1afd0a3bbdab3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fb67060c795640bd9e7f3eda3b960dcf') in 0.0121375 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000022 seconds.
- path: Assets/Scripts/Villager.cs
- artifactKey: Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/Villager.cs using Guid(6d25e6ab5c556b04e8ef89b57e07060b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'c323f29e89b8a463d743297c07455e8e') in 0.0127496 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000034 seconds.
- path: Assets/Scripts/SelectionManager.cs
- artifactKey: Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/SelectionManager.cs using Guid(067b08366af018f41ac131fdad84a0fa) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '233f7de30f13d2c409493b3ded91615d') in 0.0134109 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Import Request.
- Time since last request: 0.000019 seconds.
- path: Assets/Scripts/SceneSetup.cs
- artifactKey: Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Scripts/SceneSetup.cs using Guid(2db14543ce185fc499e1828a360c2a05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '88578a4879f4651d7e1137e5e254279d') in 0.0126466 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.571 seconds
- Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.591 seconds
- Domain Reload Profiling: 1162ms
- BeginReloadAssembly (174ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (46ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (22ms)
- LoadAllAssembliesAndSetupDomain (344ms)
- LoadAssemblies (287ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (10ms)
- FinalizeReload (591ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (472ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (2ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (115ms)
- ProcessInitializeOnLoadAttributes (294ms)
- ProcessInitializeOnLoadMethodAttributes (49ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (13ms)
- Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.1 MB). Loaded Objects now: 6872.
- Memory consumption went from 151.6 MB to 147.5 MB.
- Total: 5.401100 ms (FindLiveObjects: 0.405000 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.296500 ms DeleteObjects: 1.459800 ms)
- Prepare: number of updated asset objects reloaded= 0
- Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
- AssetImportWorker is now disconnected from the server
- Process exiting
- Exiting without the bug reporter. Application will terminate with return code 0
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