| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564 |
- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.2/staging' branch; Version is '6000.2.10f1 (d3d30d158480) revision 13882125'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'en' Physical Memory: 65321 MB
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2025-11-30T13:37:55.4445695Z"
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- Date: 2025-11-30T13:37:55Z
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\6000.2.10f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker8
- -projectPath
- C:/Users/Axel-PC/GathererOfSouls
- -logFile
- Logs/AssetImportWorker8.log
- -srvPort
- 56539
- -licensingIpc
- LicenseClient-Axel-PC
- -job-worker-count
- 15
- -background-job-worker-count
- 8
- -gc-helper-count
- 1
- -name
- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/GathererOfSouls
- C:/Users/Axel-PC/GathererOfSouls
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [2184] Target information:
- Player connection [2184] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 3393006234 [EditorId] 3393006234 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
- Player connection [2184] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [2184] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 17284, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
- [Licensing::Module] LicensingClient has failed validation; ignoring
- Input System module state changed to: Initialized.
- [Licensing::Client] Handshaking with LicensingClient:
- Version: 1.17.3+a4e98f1
- Session Id: 272e664d229c451cbe84468c3d9727fc
- Correlation Id: eded8ae05977976abd6b833cc5b1b019
- External correlation Id: 5658988703239815478
- Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
- [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.02s)
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2025-11-30T13:37:55.4710183Z"
- [Licensing::Module] Licensing Background thread has ended after 0.03s
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.2.10f1 (d3d30d158480)
- [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/GathererOfSouls/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
- Vendor: NVIDIA
- VRAM: 7989 MB
- Driver: 32.0.15.8157
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56564
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.001152 seconds.
- - Loaded All Assemblies, in 0.220 seconds
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.189 seconds
- Domain Reload Profiling: 407ms
- BeginReloadAssembly (74ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (0ms)
- RebuildCommonClasses (20ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (28ms)
- LoadAllAssembliesAndSetupDomain (89ms)
- LoadAssemblies (72ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (87ms)
- TypeCache.Refresh (86ms)
- TypeCache.ScanAssembly (79ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (0ms)
- FinalizeReload (189ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (164ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (34ms)
- ProcessInitializeOnLoadAttributes (71ms)
- ProcessInitializeOnLoadMethodAttributes (27ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
- - Loaded All Assemblies, in 0.453 seconds
- Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.406 seconds
- Domain Reload Profiling: 856ms
- BeginReloadAssembly (108ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (17ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (23ms)
- LoadAllAssembliesAndSetupDomain (290ms)
- LoadAssemblies (214ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (100ms)
- TypeCache.ScanAssembly (92ms)
- BuildScriptInfoCaches (26ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (406ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (302ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (26ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (3ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 0.55 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6137 unused Assets / (4.1 MB). Loaded Objects now: 6832.
- Memory consumption went from 135.4 MB to 131.2 MB.
- Total: 4.524600 ms (FindLiveObjects: 0.388100 ms CreateObjectMapping: 0.216600 ms MarkObjects: 2.729900 ms DeleteObjects: 1.189400 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 21146.644566 seconds.
- path: Assets/Resource/GameUI.uss
- artifactKey: Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Resource/GameUI.uss using Guid(6c7a7ed6d798f6e47848d569781db1ac) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '78ba2e29eb8623aeec64b7e1d6addca0') in 0.1193186 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
- Time since last request: 8.823420 seconds.
- path: Assets/Resource/UI/PanelSetting.asset
- artifactKey: Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Resource/UI/PanelSetting.asset using Guid(7155209768b92784285c6fc52dd25893) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'bfb6aea44c2a54b62cd2d4c4794196c8') in 0.0408705 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.434 seconds
- Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.397 seconds
- Domain Reload Profiling: 830ms
- BeginReloadAssembly (139ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (33ms)
- RebuildCommonClasses (20ms)
- RebuildNativeTypeToScriptingClass (7ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (248ms)
- LoadAssemblies (210ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (99ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (85ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (398ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (307ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (72ms)
- ProcessInitializeOnLoadAttributes (200ms)
- ProcessInitializeOnLoadMethodAttributes (27ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6134 unused Assets / (4.0 MB). Loaded Objects now: 6852.
- Memory consumption went from 140.3 MB to 136.2 MB.
- Total: 4.495100 ms (FindLiveObjects: 0.356400 ms CreateObjectMapping: 0.226700 ms MarkObjects: 2.662200 ms DeleteObjects: 1.248800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 151.836366 seconds.
- path: Assets/Resource/UI/GameUI.uxml
- artifactKey: Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Resource/UI/GameUI.uxml using Guid(1640920d2d342e14eb9d7c3b393d0869) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3a089a2d8872066f73684692225bcd70') in 0.0483707 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.439 seconds
- Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.390 seconds
- Domain Reload Profiling: 829ms
- BeginReloadAssembly (135ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (257ms)
- LoadAssemblies (214ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (106ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (91ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (390ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (304ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (199ms)
- ProcessInitializeOnLoadMethodAttributes (28ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (11ms)
- Refreshing native plugins compatible for Editor in 0.74 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.6 MB). Loaded Objects now: 6856.
- Memory consumption went from 140.1 MB to 136.4 MB.
- Total: 5.103500 ms (FindLiveObjects: 0.377100 ms CreateObjectMapping: 0.457600 ms MarkObjects: 2.802600 ms DeleteObjects: 1.465300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6127 unused Assets / (4.0 MB). Loaded Objects now: 6856.
- Memory consumption went from 140.3 MB to 136.3 MB.
- Total: 5.760400 ms (FindLiveObjects: 0.378600 ms CreateObjectMapping: 0.213100 ms MarkObjects: 3.782400 ms DeleteObjects: 1.384700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.461 seconds
- Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.417 seconds
- Domain Reload Profiling: 877ms
- BeginReloadAssembly (135ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (275ms)
- LoadAssemblies (228ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (109ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (93ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (417ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (323ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (74ms)
- ProcessInitializeOnLoadAttributes (208ms)
- ProcessInitializeOnLoadMethodAttributes (33ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.68 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6859.
- Memory consumption went from 145.9 MB to 142.2 MB.
- Total: 4.608500 ms (FindLiveObjects: 0.383100 ms CreateObjectMapping: 0.203800 ms MarkObjects: 2.772000 ms DeleteObjects: 1.248900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.452 seconds
- Refreshing native plugins compatible for Editor in 0.72 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.445 seconds
- Domain Reload Profiling: 897ms
- BeginReloadAssembly (130ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (21ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (274ms)
- LoadAssemblies (217ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (113ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (98ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (445ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (347ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (84ms)
- ProcessInitializeOnLoadAttributes (223ms)
- ProcessInitializeOnLoadMethodAttributes (31ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (4.2 MB). Loaded Objects now: 6862.
- Memory consumption went from 145.9 MB to 141.7 MB.
- Total: 6.469700 ms (FindLiveObjects: 0.393500 ms CreateObjectMapping: 0.298100 ms MarkObjects: 3.799300 ms DeleteObjects: 1.977700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6127 unused Assets / (3.8 MB). Loaded Objects now: 6862.
- Memory consumption went from 146.1 MB to 142.3 MB.
- Total: 6.131000 ms (FindLiveObjects: 0.595300 ms CreateObjectMapping: 0.284600 ms MarkObjects: 3.951300 ms DeleteObjects: 1.298700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.461 seconds
- Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.407 seconds
- Domain Reload Profiling: 867ms
- BeginReloadAssembly (134ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (4ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (276ms)
- LoadAssemblies (226ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (109ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (93ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (407ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (318ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (73ms)
- ProcessInitializeOnLoadAttributes (207ms)
- ProcessInitializeOnLoadMethodAttributes (29ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.75 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.8 MB). Loaded Objects now: 6865.
- Memory consumption went from 146.0 MB to 142.2 MB.
- Total: 4.445400 ms (FindLiveObjects: 0.391800 ms CreateObjectMapping: 0.215400 ms MarkObjects: 2.698900 ms DeleteObjects: 1.138700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.445 seconds
- Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.402 seconds
- Domain Reload Profiling: 847ms
- BeginReloadAssembly (128ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (3ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (25ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (270ms)
- LoadAssemblies (220ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (110ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (95ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (402ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (313ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (1ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (74ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (29ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6133 unused Assets / (3.7 MB). Loaded Objects now: 6868.
- Memory consumption went from 146.0 MB to 142.3 MB.
- Total: 6.245000 ms (FindLiveObjects: 0.577400 ms CreateObjectMapping: 0.812100 ms MarkObjects: 3.452000 ms DeleteObjects: 1.402700 ms)
- Prepare: number of updated asset objects reloaded= 0
|