using UnityEngine;

/// <summary>
/// Main game script - currently not used as game logic is distributed across managers.
/// 
/// SETUP INSTRUCTIONS FOR UI AND GAME CONTROL:
/// 
/// 1. Add GameManager to your scene:
///    - Create empty GameObject named "GameManager"
///    - Add GameManager component
///    
/// 2. Setup UI:
///    - Create empty GameObject named "GameUI"
///    - Add UIDocument component
///    - In UIDocument:
///      * Source Asset: Drag GameUI.uxml from Assets/UI folder
///    - Add UIController component
///    - Set team names in UIController (optional)
///    
/// 3. Setup PanelSettings (if not already):
///    - Right-click in Project: Create > UI Toolkit > Panel Settings Asset
///    - Name it "GameUIPanelSettings"
///    - In UIDocument component, assign this to "Panel Settings"
///    - Set Scale Mode to "Scale With Screen Size"
///    - Reference Resolution: 1920x1080
///    
/// 4. Verify FaceoffManager:
///    - Your existing FaceoffManager should now automatically:
///      * Stop timer during faceoffs
///      * Freeze players until faceoff resolves
///      * Start timer when puck is in play
///      
/// 5. Test:
///    - Press F to start a faceoff
///    - Timer should be frozen until faceoff completes
///    - Once resolved, timer counts down and players can move
///    - Score updates when goals are scored
/// </summary>
public class MainGameScript : MonoBehaviour
{
    void Start()
    {
        Debug.Log("Hockey Game Ready! Press F to start a faceoff.");
    }
}
