using UnityEngine;

[CreateAssetMenu(fileName = "PlayerMentality", menuName = "Hockey/Player Mentality")]
public class PlayerMentality : ScriptableObject
{
    [Header("Playing Style")]
    [Range(0, 100)] public float aggression = 50f;
    [Range(0, 100)] public float creativity = 50f;
    [Range(0, 100)] public float riskTaking = 50f;
    [Range(0, 100)] public float teamwork = 50f;

    [Header("Tendencies")]
    [Range(0, 100)] public float shootingTendency = 50f;
    [Range(0, 100)] public float passingTendency = 50f;
    [Range(0, 100)] public float checkingTendency = 50f;

    [Header("Defensive Behavior")]
    [Range(0, 100)] public float defensiveResponsibility = 50f;
    [Range(0, 100)] public float backchecking = 50f;
}