using UnityEngine; public class FaceoffDebugVisualizer : MonoBehaviour { [SerializeField] private FaceoffManager faceoffManager; [SerializeField] private bool showDebug = true; private Vector3 lastPassStart; private Vector3 lastPassEnd; private float debugTimer = 0f; void Update() { if (debugTimer > 0) { debugTimer -= Time.deltaTime; } } void OnDrawGizmos() { if (!showDebug || debugTimer <= 0) return; // Draw pass line Gizmos.color = Color.cyan; Gizmos.DrawLine(lastPassStart, lastPassEnd); Gizmos.DrawSphere(lastPassStart, 0.2f); Gizmos.DrawSphere(lastPassEnd, 0.2f); // Draw arrow Vector3 direction = (lastPassEnd - lastPassStart).normalized; Vector3 arrowPoint = lastPassStart + direction * Vector3.Distance(lastPassStart, lastPassEnd) * 0.5f; Gizmos.DrawLine(arrowPoint, arrowPoint + Quaternion.Euler(0, -30, 0) * -direction * 0.5f); Gizmos.DrawLine(arrowPoint, arrowPoint + Quaternion.Euler(0, 30, 0) * -direction * 0.5f); } public void DrawPass(Vector3 start, Vector3 end, float duration = 3f) { lastPassStart = start; lastPassEnd = end; debugTimer = duration; } }