# Player Implementation for Hockey Game ## Overview This project is a hockey game that includes player behavior and on-ice representation. The player implementation consists of various scripts that manage the player's actions, input, movement, statistics, and animations. ## Project Structure - **Scripts/**: Contains all the scripts related to the game logic. - **MainGameScript.cs**: The main script for the game, handling the core game loop. - **Player/**: A folder dedicated to player-related scripts. - **PlayerController.cs**: Manages the player's overall behavior and interactions. - **PlayerMovement.cs**: Handles movement logic, including acceleration and direction changes. - **PlayerInput.cs**: Captures and processes player input from devices. - **PlayerStats.cs**: Holds player statistics like health and speed. - **PlayerAnimationController.cs**: Manages player animations based on state and actions. - **Prefabs/**: Contains prefabs for game objects. - **Player/**: Prefab representing the player character. - **Material/**: Contains materials and physics materials for game objects. - **Player/**: Materials specific to the player, including jersey and physics settings. - **Scenes/**: Contains Unity scenes for the game. - **SampleScene.unity**: A sample environment for testing. ## Setup Instructions 1. Open the project in Unity. 2. Navigate to the **Scenes** folder and open **SampleScene.unity** to view the sample environment. 3. The player prefab can be found in the **Prefabs/Player** folder. Drag and drop it into the scene to add a player character. 4. Adjust the player settings in the Inspector as needed. ## Components Description - **PlayerController**: Central script for managing player states and interactions. - **PlayerMovement**: Controls how the player moves within the game environment. - **PlayerInput**: Handles input from the player, translating it into actions. - **PlayerStats**: Manages player attributes and provides methods for modification. - **PlayerAnimationController**: Controls animations based on player actions and states. ## Notes Ensure that all scripts are properly linked to the player prefab for full functionality. Adjust materials and physics settings as necessary to achieve the desired gameplay experience.