using UnityEngine;
///
/// SETUP GUIDE FOR FACEOFF SYSTEM
///
/// 1. CREATE THE PUCK:
/// - Create a GameObject named "Puck"
/// - Add the PuckController script to it
/// - Position it at your center ice faceoff spot
/// - It will automatically create its own physics and visuals
///
/// 2. TAG YOUR PLAYERS:
/// - Select all home team players and set their tag to "HomeTeam"
/// - Select all away team players and set their tag to "AwayTeam"
/// - (Create these tags in Tags & Layers if they don't exist)
///
/// 3. CREATE THE FACEOFF MANAGER:
/// - Create an empty GameObject named "FaceoffManager"
/// - Add the FaceoffManager script to it
/// - Drag the Puck GameObject into the "Puck" field
/// - The script will auto-find players by their tags
///
/// 4. TESTING:
/// - Press F key during play mode to trigger a faceoff
/// - Watch the console for outcome messages
///
/// 5. INTEGRATION WITH YOUR GAME:
/// - Call faceoffManager.InitiateFaceoff(position) from your game logic
/// - Or call faceoffManager.StartFaceoff() if puck is already positioned
///
/// HOW THE SYSTEM WORKS:
///
/// PUCK PHYSICS:
/// - The puck has a Rigidbody with realistic hockey puck properties
/// - Low friction simulates ice sliding
/// - When a player is close enough, they automatically pick it up
/// - Yellow ring indicator shows who has possession
///
/// FACEOFF MECHANICS:
/// - Compares center players' stats (strength, stick handling, awareness, agility)
/// - Three possible outcomes:
/// 1. HOME WIN: Home center wins cleanly, passes to defender
/// 2. AWAY WIN: Away center wins cleanly, passes to defender
/// 3. STRUGGLE: Puck bounces loose, both teams scramble for it
///
/// POSSESSION INDICATOR:
/// - Rotating yellow ring appears around player with puck
/// - Makes it instantly clear who controls the puck
///
/// PLAYER ACTIONS WITH PUCK:
/// - Shoot(direction, power): Fire the puck with physics
/// - Pass(targetPlayer): Pass to a teammate
/// - Check(targetPlayer): Hit opponent to knock puck loose
///
///
public class FaceoffSetupGuide : MonoBehaviour
{
[Header("Quick Setup")]
[Tooltip("Drag your puck GameObject here")]
public GameObject puckObject;
[Tooltip("Drag all home team players here")]
public GameObject[] homeTeamPlayers;
[Tooltip("Drag all away team players here")]
public GameObject[] awayTeamPlayers;
[Header("Auto-Setup Options")]
[SerializeField] private bool autoCreatePuck = true;
[SerializeField] private Vector3 puckStartPosition = new Vector3(0, 0.5f, 0);
[ContextMenu("Auto-Setup Faceoff System")]
public void AutoSetup()
{
Debug.Log("=== Starting Auto-Setup ===");
// Step 1: Create or find puck
if (puckObject == null && autoCreatePuck)
{
puckObject = new GameObject("Puck");
puckObject.transform.position = puckStartPosition;
puckObject.AddComponent();
Debug.Log("✓ Created Puck GameObject");
}
else if (puckObject != null)
{
if (puckObject.GetComponent() == null)
{
puckObject.AddComponent();
}
Debug.Log("✓ Puck found and configured");
}
// Step 2: Tag home team players
foreach (GameObject player in homeTeamPlayers)
{
if (player != null)
{
player.tag = "HomeTeam";
}
}
Debug.Log($"✓ Tagged {homeTeamPlayers.Length} home team players");
// Step 3: Tag away team players
foreach (GameObject player in awayTeamPlayers)
{
if (player != null)
{
player.tag = "AwayTeam";
}
}
Debug.Log($"✓ Tagged {awayTeamPlayers.Length} away team players");
// Step 4: Create or configure FaceoffManager
FaceoffManager manager = FindObjectOfType();
if (manager == null)
{
GameObject managerObj = new GameObject("FaceoffManager");
manager = managerObj.AddComponent();
Debug.Log("✓ Created FaceoffManager");
}
// Use reflection to set the puck reference
var puckField = typeof(FaceoffManager).GetField("puck",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (puckField != null && puckObject != null)
{
PuckController puck = puckObject.GetComponent();
puckField.SetValue(manager, puck);
Debug.Log("✓ Linked puck to FaceoffManager");
}
Debug.Log("=== Auto-Setup Complete! ===");
Debug.Log("Press F during play mode to test the faceoff");
}
[ContextMenu("Validate Setup")]
public void ValidateSetup()
{
Debug.Log("=== Validating Setup ===");
int issues = 0;
// Check for puck
PuckController puck = FindObjectOfType();
if (puck == null)
{
Debug.LogError("✗ No PuckController found in scene!");
issues++;
}
else
{
Debug.Log("✓ Puck found");
}
// Check for FaceoffManager
FaceoffManager manager = FindObjectOfType();
if (manager == null)
{
Debug.LogError("✗ No FaceoffManager found in scene!");
issues++;
}
else
{
Debug.Log("✓ FaceoffManager found");
}
// Check for tagged players
GameObject[] homePlayers = GameObject.FindGameObjectsWithTag("HomeTeam");
GameObject[] awayPlayers = GameObject.FindGameObjectsWithTag("AwayTeam");
if (homePlayers.Length == 0)
{
Debug.LogWarning("⚠ No players tagged as 'HomeTeam'");
issues++;
}
else
{
Debug.Log($"✓ Found {homePlayers.Length} home team players");
}
if (awayPlayers.Length == 0)
{
Debug.LogWarning("⚠ No players tagged as 'AwayTeam'");
issues++;
}
else
{
Debug.Log($"✓ Found {awayPlayers.Length} away team players");
}
// Check for centers
bool homeCenter = false;
bool awayCenter = false;
foreach (var player in homePlayers)
{
PlayerController pc = player.GetComponent();
if (pc != null && pc.stats != null && pc.stats.position == PlayerPosition.C)
{
homeCenter = true;
break;
}
}
foreach (var player in awayPlayers)
{
PlayerController pc = player.GetComponent();
if (pc != null && pc.stats != null && pc.stats.position == PlayerPosition.C)
{
awayCenter = true;
break;
}
}
if (!homeCenter)
{
Debug.LogError("✗ No home team Center found!");
issues++;
}
else
{
Debug.Log("✓ Home team Center found");
}
if (!awayCenter)
{
Debug.LogError("✗ No away team Center found!");
issues++;
}
else
{
Debug.Log("✓ Away team Center found");
}
Debug.Log("=== Validation Complete ===");
if (issues == 0)
{
Debug.Log("✓ Everything looks good! Ready for faceoff!");
}
else
{
Debug.Log($"Found {issues} issue(s) that need attention");
}
}
}