using UnityEngine; public class FaceoffSpotHelper : MonoBehaviour { [Header("Visual Settings")] [SerializeField] private Color gizmoColor = Color.red; [SerializeField] private float circleRadius = 1.0f; void OnDrawGizmos() { Gizmos.color = gizmoColor; // Draw circle on ice DrawCircle(transform.position, circleRadius, 32); // Draw cross in center Gizmos.DrawLine( transform.position + Vector3.left * circleRadius * 0.3f, transform.position + Vector3.right * circleRadius * 0.3f ); Gizmos.DrawLine( transform.position + Vector3.forward * circleRadius * 0.3f, transform.position + Vector3.back * circleRadius * 0.3f ); } void DrawCircle(Vector3 center, float radius, int segments) { float angle = 0f; Vector3 lastPoint = center + new Vector3(radius, 0, 0); for (int i = 0; i <= segments; i++) { angle = (i / (float)segments) * 360f * Mathf.Deg2Rad; Vector3 newPoint = center + new Vector3( Mathf.Cos(angle) * radius, 0, Mathf.Sin(angle) * radius ); Gizmos.DrawLine(lastPoint, newPoint); lastPoint = newPoint; } } }