using UnityEngine; /// /// Main game script - currently not used as game logic is distributed across managers. /// /// SETUP INSTRUCTIONS FOR UI AND GAME CONTROL: /// /// 1. Add GameManager to your scene: /// - Create empty GameObject named "GameManager" /// - Add GameManager component /// /// 2. Setup UI: /// - Create empty GameObject named "GameUI" /// - Add UIDocument component /// - In UIDocument: /// * Source Asset: Drag GameUI.uxml from Assets/UI folder /// - Add UIController component /// - Set team names in UIController (optional) /// /// 3. Setup PanelSettings (if not already): /// - Right-click in Project: Create > UI Toolkit > Panel Settings Asset /// - Name it "GameUIPanelSettings" /// - In UIDocument component, assign this to "Panel Settings" /// - Set Scale Mode to "Scale With Screen Size" /// - Reference Resolution: 1920x1080 /// /// 4. Verify FaceoffManager: /// - Your existing FaceoffManager should now automatically: /// * Stop timer during faceoffs /// * Freeze players until faceoff resolves /// * Start timer when puck is in play /// /// 5. Test: /// - Press F to start a faceoff /// - Timer should be frozen until faceoff completes /// - Once resolved, timer counts down and players can move /// - Score updates when goals are scored /// public class MainGameScript : MonoBehaviour { void Start() { Debug.Log("Hockey Game Ready! Press F to start a faceoff."); } }