using UnityEngine; [CreateAssetMenu(fileName = "PlayerMentality", menuName = "Hockey/Player Mentality")] public class PlayerMentality : ScriptableObject { [Header("Playing Style")] [Range(0, 100)] public float aggression = 50f; [Range(0, 100)] public float creativity = 50f; [Range(0, 100)] public float riskTaking = 50f; [Range(0, 100)] public float teamwork = 50f; [Header("Tendencies")] [Range(0, 100)] public float shootingTendency = 50f; [Range(0, 100)] public float passingTendency = 50f; [Range(0, 100)] public float checkingTendency = 50f; [Header("Defensive Behavior")] [Range(0, 100)] public float defensiveResponsibility = 50f; [Range(0, 100)] public float backchecking = 50f; }