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README.md

Player Implementation for Hockey Game

Overview

This project is a hockey game that includes player behavior and on-ice representation. The player implementation consists of various scripts that manage the player's actions, input, movement, statistics, and animations.

Project Structure

  • Scripts/: Contains all the scripts related to the game logic.

    • MainGameScript.cs: The main script for the game, handling the core game loop.
    • Player/: A folder dedicated to player-related scripts.
    • PlayerController.cs: Manages the player's overall behavior and interactions.
    • PlayerMovement.cs: Handles movement logic, including acceleration and direction changes.
    • PlayerInput.cs: Captures and processes player input from devices.
    • PlayerStats.cs: Holds player statistics like health and speed.
    • PlayerAnimationController.cs: Manages player animations based on state and actions.
  • Prefabs/: Contains prefabs for game objects.

    • Player/: Prefab representing the player character.
  • Material/: Contains materials and physics materials for game objects.

    • Player/: Materials specific to the player, including jersey and physics settings.
  • Scenes/: Contains Unity scenes for the game.

    • SampleScene.unity: A sample environment for testing.

Setup Instructions

  1. Open the project in Unity.
  2. Navigate to the Scenes folder and open SampleScene.unity to view the sample environment.
  3. The player prefab can be found in the Prefabs/Player folder. Drag and drop it into the scene to add a player character.
  4. Adjust the player settings in the Inspector as needed.

Components Description

  • PlayerController: Central script for managing player states and interactions.
  • PlayerMovement: Controls how the player moves within the game environment.
  • PlayerInput: Handles input from the player, translating it into actions.
  • PlayerStats: Manages player attributes and provides methods for modification.
  • PlayerAnimationController: Controls animations based on player actions and states.

Notes

Ensure that all scripts are properly linked to the player prefab for full functionality. Adjust materials and physics settings as necessary to achieve the desired gameplay experience.