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- using UnityEngine;
- public class PlayerAnimationController : MonoBehaviour
- {
- private Animator animator;
- private void Awake()
- {
- animator = GetComponent<Animator>();
- }
- public void SetAnimationState(string state)
- {
- animator.Play(state);
- }
- public void UpdateAnimation(float speed)
- {
- animator.SetFloat("Speed", speed);
- }
- public void TriggerJump()
- {
- animator.SetTrigger("Jump");
- }
- public void TriggerAttack()
- {
- animator.SetTrigger("Attack");
- }
- }
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