using UnityEngine; public class NameGenerator : MonoBehaviour { private static readonly string[] FirstNames = new string[] { "Alex", "Jordan", "Taylor", "Morgan", "Casey", "Riley", "Jamie", "Cameron", "Drew", "Quinn", "Avery", "Parker", "Reese", "Skyler", "Rowan", "Emerson" }; private static readonly string[] LastNames = new string[] { "Smith", "Johnson", "Williams", "Brown", "Jones", "Miller", "Davis", "Garcia", "Rodriguez", "Wilson", "Martinez", "Anderson" }; public static string GenerateRandomName() { string firstName = FirstNames[Random.Range(0, FirstNames.Length)]; string lastName = LastNames[Random.Range(0, LastNames.Length)]; return $"{firstName} {lastName}"; } }