[ ] MazeSceneBuilder updates
[ ] MazeGenerator updates
[ ] MazeAgentController updates
[ ] Monster AI — Decision making during combat
[ ] Ability system — Special attacks/spells
[ ] Status effects — Temporary debuffs/buffs
[ ] Item drops — Loot system
[ ] UI
[ ] Audio/VFX
[ ] Difficulty scaling
[ ] Combat variants
[ ] Item types beyond weapon/armor
[ ] AI decision trees — Complex monster behavior
[ ] Procedural monster generation — Randomize stats/loot
[ ] Difficulty ramp — Get harder as agents progress
[ ] Unique monsters — Boss encounters with special abilities
Create test assets (5 min)
Wire up MazeSceneBuilder (10 min)
Add encounter spawning (10 min)
Implement basic combat (5 min)
Assets/Scripts/Maze/
├── Combat/
│ ├── CharacterStats.cs [✅ Done]
│ ├── CharacterSheet.cs [✅ Done]
│ ├── CombatResolver.cs [🔨 TODO: Full impl]
│ ├── RoomEncounterConfig.cs [✅ Done]
│ ├── Items/
│ │ ├── Item.cs [✅ Done]
│ │ ├── Weapon.cs [✅ Done]
│ │ └── Armor.cs [✅ Done]
│ ├── Monsters/
│ │ ├── Monster.cs [✅ Done]
│ │ └── MonsterEncounter.cs [✅ Done]
│ ├── README.md [✅ Done]
│ ├── QUICK_START.md [✅ Done]
│ ├── ARCHITECTURE.md [✅ Done]
│ ├── INTEGRATION_EXAMPLE.md [✅ Done]
│ └── IMPLEMENTATION_CHECKLIST.md[✅ You're reading this]
├── Agent/
│ ├── MazeAgent.cs [✅ Updated]
│ ├── AutonomousAgentBrain.cs [✅ Updated]
│ └── MazeAgentController.cs [🔨 TODO: Combat trigger]
├── Core/
│ └── Room.cs [✅ Updated]
└── ... (other existing files)
Resources/
├── Items/
│ ├── Weapons/
│ │ └── IronSword.asset [🔨 TODO: Create]
│ └── Armor/
│ └── LeatherArmor.asset [🔨 TODO: Create]
└── Monsters/
└── Goblin.asset [🔨 TODO: Create]
After implementing each piece, verify:
retreatThreshold, encounter chance, monster statsGood luck! 🎮