[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-14T13:57:27.1397628Z" OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-05-14T13:57:27Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/Axel-PC/MazeWalkerTv -logFile Logs/AssetImportWorker0.log -srvPort 52398 -licensingIpc LicenseClient-Axel-PC -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv C:/Users/Axel-PC/MazeWalkerTv [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [14764] Target information: Player connection [14764] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2725537721 [EditorId] 2725537721 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [14764] Host joined multi-casting on [225.0.0.222:54997]... Player connection [14764] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.14 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.7f1 (696ec25a53d1) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56760 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 05bbddb9af0a4938921f3e5a98fcb6b8 Correlation Id: 06c69fa4f7b69d759c2e2312c970074b External correlation Id: 3956230917703606372 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.59s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-14T13:57:27.7331011Z" [Licensing::Module] Licensing Background thread has ended after 0.59s [Licensing::Module] Licensing is initialized (took 0.11s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.118522 seconds. - Loaded All Assemblies, in 0.373 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1662 ms Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.952 seconds Domain Reload Profiling: 2323ms BeginReloadAssembly (80ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (146ms) LoadAllAssembliesAndSetupDomain (114ms) LoadAssemblies (79ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (112ms) TypeCache.Refresh (111ms) TypeCache.ScanAssembly (102ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (1952ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1922ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1728ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (93ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.538 seconds Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.538 seconds Domain Reload Profiling: 1073ms BeginReloadAssembly (118ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (21ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (360ms) LoadAssemblies (241ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (183ms) TypeCache.Refresh (128ms) TypeCache.ScanAssembly (117ms) BuildScriptInfoCaches (45ms) ResolveRequiredComponents (7ms) FinalizeReload (539ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (437ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (237ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6925 unused Assets / (4.1 MB). Loaded Objects now: 7746. Memory consumption went from 155.9 MB to 151.9 MB. Total: 5.962300 ms (FindLiveObjects: 0.777200 ms CreateObjectMapping: 0.193300 ms MarkObjects: 3.692600 ms DeleteObjects: 1.298200 ms) ======================================================================== Received Import Request. Time since last request: 6783.205762 seconds. path: Assets/Material/FloorMaterial.mat artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '188a339a1dfa499194c5f7b7ee248243') in 0.0634999 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/_Recovery/0 (5).unity artifactKey: Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/_Recovery/0 (5).unity using Guid(9bfcabf409120ea4dbe1eea41cfc5916) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '63f797a8520ca6adcf4b3ffd73c3136f') in 0.0091746 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Assets/Settings/Scenes/URP2DSceneTemplate.unity artifactKey: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'bb32dc22eb9ac82b43eafbb9df34ed06') in 0.0086082 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Assets/Scripts/MeshMazeRenderer.cs artifactKey: Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MeshMazeRenderer.cs using Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '941288a63ad3231064f27072a468c09c') in 0.0136561 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/Scripts/MazeController.cs artifactKey: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4d95c7f1a829576596846a6ca8e21bd7') in 0.0080267 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Material/WallMaterial.mat artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '737b0a79c43ca0c9eef0eab2c8a0c43a') in 0.008674 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.907 seconds Refreshing native plugins compatible for Editor in 2.18 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.827 seconds Domain Reload Profiling: 1729ms BeginReloadAssembly (251ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (39ms) LoadAllAssembliesAndSetupDomain (559ms) LoadAssemblies (444ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (224ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (194ms) ResolveRequiredComponents (12ms) FinalizeReload (827ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (639ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (178ms) ProcessInitializeOnLoadAttributes (354ms) ProcessInitializeOnLoadMethodAttributes (82ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7752. Memory consumption went from 157.5 MB to 153.9 MB. Total: 8.444500 ms (FindLiveObjects: 0.871800 ms CreateObjectMapping: 0.330500 ms MarkObjects: 5.203800 ms DeleteObjects: 2.037500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 435.889364 seconds. path: Assets/Scripts/MazeGenerator.cs artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '59a55cfb9e6240c17bda78a0dce9ee79') in 0.0073463 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.495 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.434 seconds Domain Reload Profiling: 928ms BeginReloadAssembly (144ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (300ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (130ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (112ms) ResolveRequiredComponents (7ms) FinalizeReload (434ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (188ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7755. Memory consumption went from 159.5 MB to 155.8 MB. Total: 5.251000 ms (FindLiveObjects: 0.375600 ms CreateObjectMapping: 0.238900 ms MarkObjects: 3.518400 ms DeleteObjects: 1.117300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 103.529001 seconds. path: Assets/Scripts/MazeGenerator.cs artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b27f485c60dfd5e67ce7a5ff2f45a6f3') in 0.0054795 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.495 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.449 seconds Domain Reload Profiling: 944ms BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (296ms) LoadAssemblies (225ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (133ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (118ms) ResolveRequiredComponents (7ms) FinalizeReload (449ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (342ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (194ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 1.50 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.6 MB). Loaded Objects now: 7758. Memory consumption went from 161.5 MB to 157.8 MB. Total: 5.903800 ms (FindLiveObjects: 0.645600 ms CreateObjectMapping: 0.294900 ms MarkObjects: 3.746700 ms DeleteObjects: 1.215600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.474 seconds Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.439 seconds Domain Reload Profiling: 913ms BeginReloadAssembly (138ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (287ms) LoadAssemblies (217ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (129ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (113ms) ResolveRequiredComponents (6ms) FinalizeReload (439ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7761. Memory consumption went from 161.5 MB to 157.7 MB. Total: 5.308300 ms (FindLiveObjects: 0.410700 ms CreateObjectMapping: 0.229700 ms MarkObjects: 3.423000 ms DeleteObjects: 1.244400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.476 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.433 seconds Domain Reload Profiling: 909ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (285ms) LoadAssemblies (220ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (126ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (111ms) ResolveRequiredComponents (6ms) FinalizeReload (434ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (191ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7764. Memory consumption went from 161.6 MB to 157.9 MB. Total: 5.203600 ms (FindLiveObjects: 0.392900 ms CreateObjectMapping: 0.241400 ms MarkObjects: 3.434700 ms DeleteObjects: 1.134100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.481 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.433 seconds Domain Reload Profiling: 914ms BeginReloadAssembly (146ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (286ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (129ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (115ms) ResolveRequiredComponents (6ms) FinalizeReload (433ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (193ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7767. Memory consumption went from 161.6 MB to 157.9 MB. Total: 5.267600 ms (FindLiveObjects: 0.426900 ms CreateObjectMapping: 0.241000 ms MarkObjects: 3.424200 ms DeleteObjects: 1.174900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.502 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.489 seconds Domain Reload Profiling: 991ms BeginReloadAssembly (147ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (305ms) LoadAssemblies (235ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (132ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (114ms) ResolveRequiredComponents (7ms) FinalizeReload (489ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (384ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (216ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 1.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.4 MB). Loaded Objects now: 7770. Memory consumption went from 161.7 MB to 158.2 MB. Total: 5.751300 ms (FindLiveObjects: 0.436200 ms CreateObjectMapping: 0.269600 ms MarkObjects: 3.781600 ms DeleteObjects: 1.262700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.480 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.433 seconds Domain Reload Profiling: 913ms BeginReloadAssembly (141ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (290ms) LoadAssemblies (222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (130ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (116ms) ResolveRequiredComponents (6ms) FinalizeReload (433ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (190ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (4.1 MB). Loaded Objects now: 7773. Memory consumption went from 163.6 MB to 159.6 MB. Total: 5.965500 ms (FindLiveObjects: 0.526400 ms CreateObjectMapping: 0.386500 ms MarkObjects: 3.589200 ms DeleteObjects: 1.462700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.486 seconds Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.480 seconds Domain Reload Profiling: 966ms BeginReloadAssembly (140ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (296ms) LoadAssemblies (220ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (135ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (118ms) ResolveRequiredComponents (6ms) FinalizeReload (481ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (373ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (223ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7776. Memory consumption went from 163.7 MB to 159.9 MB. Total: 5.241000 ms (FindLiveObjects: 0.426300 ms CreateObjectMapping: 0.263800 ms MarkObjects: 3.373100 ms DeleteObjects: 1.177300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.469 seconds Refreshing native plugins compatible for Editor in 1.26 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.433 seconds Domain Reload Profiling: 901ms BeginReloadAssembly (137ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (125ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (111ms) ResolveRequiredComponents (6ms) FinalizeReload (433ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (330ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (188ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7779. Memory consumption went from 163.7 MB to 160.0 MB. Total: 5.166400 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.265600 ms MarkObjects: 3.376500 ms DeleteObjects: 1.127300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.500 seconds Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.466 seconds Domain Reload Profiling: 966ms BeginReloadAssembly (145ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (306ms) LoadAssemblies (230ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (136ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (119ms) ResolveRequiredComponents (6ms) FinalizeReload (466ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (356ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (201ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (4.5 MB). Loaded Objects now: 7782. Memory consumption went from 163.8 MB to 159.2 MB. Total: 5.917000 ms (FindLiveObjects: 0.477100 ms CreateObjectMapping: 0.279600 ms MarkObjects: 3.560300 ms DeleteObjects: 1.599300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.486 seconds Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.438 seconds Domain Reload Profiling: 924ms BeginReloadAssembly (138ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (295ms) LoadAssemblies (227ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (129ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (114ms) ResolveRequiredComponents (6ms) FinalizeReload (438ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6923 unused Assets / (4.0 MB). Loaded Objects now: 7785. Memory consumption went from 163.8 MB to 159.8 MB. Total: 5.597100 ms (FindLiveObjects: 0.433100 ms CreateObjectMapping: 0.236200 ms MarkObjects: 3.448100 ms DeleteObjects: 1.477800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6913 unused Assets / (3.8 MB). Loaded Objects now: 7785. Memory consumption went from 164.0 MB to 160.1 MB. Total: 6.883300 ms (FindLiveObjects: 0.461400 ms CreateObjectMapping: 0.237000 ms MarkObjects: 4.886600 ms DeleteObjects: 1.297600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7786. Memory consumption went from 164.0 MB to 160.2 MB. Total: 5.528600 ms (FindLiveObjects: 0.475500 ms CreateObjectMapping: 0.249500 ms MarkObjects: 3.578500 ms DeleteObjects: 1.222900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.30 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7786. Memory consumption went from 164.0 MB to 160.3 MB. Total: 9.042300 ms (FindLiveObjects: 0.450700 ms CreateObjectMapping: 0.275900 ms MarkObjects: 6.136700 ms DeleteObjects: 2.178000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.495 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.492 seconds Domain Reload Profiling: 987ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (303ms) LoadAssemblies (232ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (131ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (112ms) ResolveRequiredComponents (6ms) FinalizeReload (492ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (388ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (224ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7789. Memory consumption went from 163.8 MB to 160.1 MB. Total: 5.263400 ms (FindLiveObjects: 0.419200 ms CreateObjectMapping: 0.240400 ms MarkObjects: 3.445500 ms DeleteObjects: 1.157700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.465 seconds Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.432 seconds Domain Reload Profiling: 898ms BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (214ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (127ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (112ms) ResolveRequiredComponents (6ms) FinalizeReload (433ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (332ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (192ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7792. Memory consumption went from 163.8 MB to 160.0 MB. Total: 5.290600 ms (FindLiveObjects: 0.416200 ms CreateObjectMapping: 0.250200 ms MarkObjects: 3.434700 ms DeleteObjects: 1.188900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.500 seconds Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.456 seconds Domain Reload Profiling: 956ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (305ms) LoadAssemblies (233ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (135ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (117ms) ResolveRequiredComponents (6ms) FinalizeReload (456ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (355ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (211ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7795. Memory consumption went from 163.9 MB to 160.3 MB. Total: 5.313100 ms (FindLiveObjects: 0.453200 ms CreateObjectMapping: 0.255500 ms MarkObjects: 3.420400 ms DeleteObjects: 1.183400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.471 seconds Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.437 seconds Domain Reload Profiling: 908ms BeginReloadAssembly (134ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (287ms) LoadAssemblies (217ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (128ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (113ms) ResolveRequiredComponents (6ms) FinalizeReload (438ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (336ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (191ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7798. Memory consumption went from 164.0 MB to 160.3 MB. Total: 5.357400 ms (FindLiveObjects: 0.448100 ms CreateObjectMapping: 0.252000 ms MarkObjects: 3.468400 ms DeleteObjects: 1.188300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.194 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.434 seconds Domain Reload Profiling: 2628ms BeginReloadAssembly (403ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (117ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (1646ms) LoadAssemblies (1760ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (189ms) ResolveRequiredComponents (7ms) FinalizeReload (434ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (187ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7801. Memory consumption went from 165.9 MB to 162.2 MB. Total: 5.700300 ms (FindLiveObjects: 0.515500 ms CreateObjectMapping: 0.397300 ms MarkObjects: 3.616200 ms DeleteObjects: 1.170800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7801. Memory consumption went from 166.1 MB to 162.4 MB. Total: 6.919900 ms (FindLiveObjects: 0.463600 ms CreateObjectMapping: 0.255500 ms MarkObjects: 4.939200 ms DeleteObjects: 1.261000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.487 seconds Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.446 seconds Domain Reload Profiling: 933ms BeginReloadAssembly (138ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (296ms) LoadAssemblies (224ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (131ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (113ms) ResolveRequiredComponents (6ms) FinalizeReload (446ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (339ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (198ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.4 MB). Loaded Objects now: 7804. Memory consumption went from 166.0 MB to 162.6 MB. Total: 5.176400 ms (FindLiveObjects: 0.390700 ms CreateObjectMapping: 0.238800 ms MarkObjects: 3.426700 ms DeleteObjects: 1.119700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.476 seconds Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.431 seconds Domain Reload Profiling: 907ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (283ms) LoadAssemblies (211ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (130ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (114ms) ResolveRequiredComponents (7ms) FinalizeReload (431ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (327ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (189ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7807. Memory consumption went from 166.0 MB to 162.0 MB. Total: 6.008200 ms (FindLiveObjects: 0.523300 ms CreateObjectMapping: 0.394500 ms MarkObjects: 3.636900 ms DeleteObjects: 1.452200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 17919.778240 seconds. path: Assets/Material/FloorMaterial.mat artifactKey: Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Material/FloorMaterial.mat using Guid(1513aa2e33d15a547a61f5f993ad2f83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7b9b4de5947da0e578a558f5d3f54f74') in 0.4052187 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.964 seconds Refreshing native plugins compatible for Editor in 1.96 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.849 seconds Domain Reload Profiling: 1807ms BeginReloadAssembly (287ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (80ms) RebuildCommonClasses (40ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (578ms) LoadAssemblies (461ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (232ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (202ms) ResolveRequiredComponents (12ms) FinalizeReload (850ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (658ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (184ms) ProcessInitializeOnLoadAttributes (360ms) ProcessInitializeOnLoadMethodAttributes (88ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7872. Memory consumption went from 167.7 MB to 164.1 MB. Total: 8.450300 ms (FindLiveObjects: 0.885200 ms CreateObjectMapping: 0.338400 ms MarkObjects: 5.292900 ms DeleteObjects: 1.933200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.511 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.464 seconds Domain Reload Profiling: 975ms BeginReloadAssembly (151ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (310ms) LoadAssemblies (238ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (134ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (119ms) ResolveRequiredComponents (7ms) FinalizeReload (464ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (352ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (207ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.1 MB). Loaded Objects now: 7875. Memory consumption went from 167.6 MB to 164.5 MB. Total: 5.233700 ms (FindLiveObjects: 0.489300 ms CreateObjectMapping: 0.228600 ms MarkObjects: 3.411700 ms DeleteObjects: 1.103300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.877 seconds Refreshing native plugins compatible for Editor in 1.95 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.718 seconds Domain Reload Profiling: 1592ms BeginReloadAssembly (249ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (535ms) LoadAssemblies (412ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (231ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (200ms) ResolveRequiredComponents (11ms) FinalizeReload (719ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (536ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (301ms) ProcessInitializeOnLoadMethodAttributes (64ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 2.00 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7878. Memory consumption went from 169.6 MB to 165.6 MB. Total: 8.715700 ms (FindLiveObjects: 0.468200 ms CreateObjectMapping: 0.264400 ms MarkObjects: 5.543600 ms DeleteObjects: 2.437600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.527 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.518 seconds Domain Reload Profiling: 1046ms BeginReloadAssembly (152ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (324ms) LoadAssemblies (251ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (137ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (6ms) FinalizeReload (519ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (410ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (244ms) ProcessInitializeOnLoadMethodAttributes (63ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.9 MB). Loaded Objects now: 7881. Memory consumption went from 169.6 MB to 164.7 MB. Total: 7.440000 ms (FindLiveObjects: 0.455900 ms CreateObjectMapping: 0.270500 ms MarkObjects: 4.692600 ms DeleteObjects: 2.019800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.495 seconds Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.465 seconds Domain Reload Profiling: 960ms BeginReloadAssembly (142ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (18ms) LoadAllAssembliesAndSetupDomain (303ms) LoadAssemblies (229ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (134ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (119ms) ResolveRequiredComponents (7ms) FinalizeReload (465ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (353ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (198ms) ProcessInitializeOnLoadMethodAttributes (56ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7884. Memory consumption went from 169.7 MB to 166.0 MB. Total: 6.365600 ms (FindLiveObjects: 0.459700 ms CreateObjectMapping: 0.299800 ms MarkObjects: 4.228100 ms DeleteObjects: 1.377200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7884. Memory consumption went from 169.8 MB to 166.1 MB. Total: 7.081000 ms (FindLiveObjects: 0.459900 ms CreateObjectMapping: 0.281300 ms MarkObjects: 5.089700 ms DeleteObjects: 1.249600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.517 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.452 seconds Domain Reload Profiling: 967ms BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (314ms) LoadAssemblies (240ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (136ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (118ms) ResolveRequiredComponents (6ms) FinalizeReload (452ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (341ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (197ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7887. Memory consumption went from 169.7 MB to 166.0 MB. Total: 5.682300 ms (FindLiveObjects: 0.520700 ms CreateObjectMapping: 0.396900 ms MarkObjects: 3.545300 ms DeleteObjects: 1.218500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.513 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.504 seconds Domain Reload Profiling: 1017ms BeginReloadAssembly (146ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (315ms) LoadAssemblies (238ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (138ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (8ms) FinalizeReload (504ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (385ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (222ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.16 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7890. Memory consumption went from 169.8 MB to 166.1 MB. Total: 5.941600 ms (FindLiveObjects: 0.502300 ms CreateObjectMapping: 0.259100 ms MarkObjects: 3.892500 ms DeleteObjects: 1.286900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.25 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7890. Memory consumption went from 169.9 MB to 166.1 MB. Total: 6.766200 ms (FindLiveObjects: 0.516300 ms CreateObjectMapping: 0.411900 ms MarkObjects: 4.335100 ms DeleteObjects: 1.502000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.506 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.461 seconds Domain Reload Profiling: 967ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (311ms) LoadAssemblies (232ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (137ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (119ms) ResolveRequiredComponents (7ms) FinalizeReload (461ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (349ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (201ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7893. Memory consumption went from 169.8 MB to 166.1 MB. Total: 5.496700 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.248000 ms MarkObjects: 3.599200 ms DeleteObjects: 1.208000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.506 seconds Refreshing native plugins compatible for Editor in 1.04 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.523 seconds Domain Reload Profiling: 1030ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (312ms) LoadAssemblies (235ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (137ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (122ms) ResolveRequiredComponents (7ms) FinalizeReload (523ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (396ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (229ms) ProcessInitializeOnLoadMethodAttributes (60ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7896. Memory consumption went from 169.9 MB to 166.2 MB. Total: 6.297800 ms (FindLiveObjects: 0.499200 ms CreateObjectMapping: 0.317700 ms MarkObjects: 4.137500 ms DeleteObjects: 1.342200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7896. Memory consumption went from 170.0 MB to 166.2 MB. Total: 5.911400 ms (FindLiveObjects: 0.450000 ms CreateObjectMapping: 0.246000 ms MarkObjects: 3.940900 ms DeleteObjects: 1.273800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.501 seconds Refreshing native plugins compatible for Editor in 1.11 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.467 seconds Domain Reload Profiling: 966ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (304ms) LoadAssemblies (229ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (135ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (117ms) ResolveRequiredComponents (6ms) FinalizeReload (467ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (361ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (210ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7899. Memory consumption went from 169.9 MB to 166.2 MB. Total: 5.347100 ms (FindLiveObjects: 0.432700 ms CreateObjectMapping: 0.257000 ms MarkObjects: 3.478200 ms DeleteObjects: 1.178900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.509 seconds Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.499 seconds Domain Reload Profiling: 1008ms BeginReloadAssembly (142ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (315ms) LoadAssemblies (237ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (124ms) ResolveRequiredComponents (6ms) FinalizeReload (499ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (383ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (223ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 1.51 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7902. Memory consumption went from 169.9 MB to 166.2 MB. Total: 6.380400 ms (FindLiveObjects: 0.507300 ms CreateObjectMapping: 0.277200 ms MarkObjects: 4.198100 ms DeleteObjects: 1.396700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.505 seconds Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.461 seconds Domain Reload Profiling: 966ms BeginReloadAssembly (146ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (309ms) LoadAssemblies (231ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (7ms) FinalizeReload (461ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (350ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (202ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7905. Memory consumption went from 170.0 MB to 166.2 MB. Total: 5.423900 ms (FindLiveObjects: 0.434200 ms CreateObjectMapping: 0.257200 ms MarkObjects: 3.521100 ms DeleteObjects: 1.210600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.494 seconds Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.492 seconds Domain Reload Profiling: 986ms BeginReloadAssembly (139ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (304ms) LoadAssemblies (226ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (138ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (122ms) ResolveRequiredComponents (6ms) FinalizeReload (493ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (376ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (215ms) ProcessInitializeOnLoadMethodAttributes (58ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.2 MB). Loaded Objects now: 7908. Memory consumption went from 170.0 MB to 165.8 MB. Total: 6.612900 ms (FindLiveObjects: 0.426700 ms CreateObjectMapping: 0.304300 ms MarkObjects: 4.148500 ms DeleteObjects: 1.731800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.503 seconds Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.486 seconds Domain Reload Profiling: 989ms BeginReloadAssembly (142ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (309ms) LoadAssemblies (231ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (123ms) ResolveRequiredComponents (6ms) FinalizeReload (487ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (372ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (209ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7911. Memory consumption went from 170.1 MB to 166.4 MB. Total: 6.756700 ms (FindLiveObjects: 0.879400 ms CreateObjectMapping: 0.201900 ms MarkObjects: 4.328500 ms DeleteObjects: 1.346000 ms) Prepare: number of updated asset objects reloaded= 0