[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T08:40:09.4859888Z" System architecture: x64 Process architecture: x64 Date: 2026-05-15T08:40:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/Axel-PC/MazeWalkerTv -logFile Logs/AssetImportWorker0.log -srvPort 64658 -licensingIpc LicenseClient-Axel-PC -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv C:/Users/Axel-PC/MazeWalkerTv [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [8784] Target information: Player connection [8784] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 3843516029 [EditorId] 3843516029 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [8784] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8784] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.7f1 (696ec25a53d1) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56436 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: f123487da53e4dd99f31d4d40962823d Correlation Id: 8870e101dba35bca6633fa3d66988d03 External correlation Id: 2276983182078276220 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.59s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-15T08:40:10.0792268Z" [Licensing::Module] Licensing Background thread has ended after 0.59s [Licensing::Module] Licensing is initialized (took 0.12s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.120019 seconds. - Loaded All Assemblies, in 0.368 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1642 ms Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.927 seconds Domain Reload Profiling: 2294ms BeginReloadAssembly (78ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (148ms) LoadAllAssembliesAndSetupDomain (109ms) LoadAssemblies (77ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (105ms) TypeCache.ScanAssembly (96ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (1928ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1905ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1710ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (95ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.597 seconds Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.547 seconds Domain Reload Profiling: 1139ms BeginReloadAssembly (132ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (396ms) LoadAssemblies (261ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (205ms) TypeCache.Refresh (145ms) TypeCache.ScanAssembly (133ms) BuildScriptInfoCaches (49ms) ResolveRequiredComponents (8ms) FinalizeReload (547ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (444ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (239ms) ProcessInitializeOnLoadMethodAttributes (96ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6926 unused Assets / (4.0 MB). Loaded Objects now: 7747. Memory consumption went from 161.7 MB to 157.7 MB. Total: 5.814600 ms (FindLiveObjects: 0.432400 ms CreateObjectMapping: 0.278800 ms MarkObjects: 3.778300 ms DeleteObjects: 1.324100 ms) ======================================================================== Received Import Request. Time since last request: 386.603596 seconds. path: Assets/Scripts/AsyncMazeGenerator.cs artifactKey: Guid(c0021f285ff56e74590362a6d94d6fab) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/AsyncMazeGenerator.cs using Guid(c0021f285ff56e74590362a6d94d6fab) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '4ab142c24e1b6d175dad919c781cc403') in 0.0605574 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions artifactKey: Guid(ca9f5fa95ffab41fb9a615ab714db018) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions using Guid(ca9f5fa95ffab41fb9a615ab714db018) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0f9b31be1808faa7725ca8431ce46c4f') in 0.0133508 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14 ======================================================================== Received Import Request. Time since last request: 0.000015 seconds. path: Assets/Scripts/MeshMazeRenderer.cs artifactKey: Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MeshMazeRenderer.cs using Guid(00ee71720bee8f648808a08eefcd826d) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '44c32f8bcd3a02b66dce5291d4d79537') in 0.0071051 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000026 seconds. path: Assets/Material/WallMaterial.mat artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'e151015db368b6e35d542c4651c0f21d') in 0.0264516 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/Scripts/MazeFogOfWar.cs artifactKey: Guid(91bc0f8efa8d3204ea744041c65b00fe) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MazeFogOfWar.cs using Guid(91bc0f8efa8d3204ea744041c65b00fe) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '7d0b94f8984d15fd699cd579752af324') in 0.0075148 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 146.249678 seconds. path: Packages/com.unity.inputsystem/package.json artifactKey: Guid(f0e14ea80f96b445f97b1c83650d5733) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.inputsystem/package.json using Guid(f0e14ea80f96b445f97b1c83650d5733) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0b340ef6b7c23f4cf496ad044cb7b016') in 0.0015691 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.486 seconds Refreshing native plugins compatible for Editor in 0.86 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.440 seconds Domain Reload Profiling: 926ms BeginReloadAssembly (154ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (22ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (284ms) LoadAssemblies (221ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (124ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (109ms) ResolveRequiredComponents (6ms) FinalizeReload (441ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (338ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (193ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Refreshing native plugins compatible for Editor in 1.19 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.2 MB). Loaded Objects now: 7754. Memory consumption went from 163.3 MB to 159.1 MB. Total: 5.911100 ms (FindLiveObjects: 0.469400 ms CreateObjectMapping: 0.270400 ms MarkObjects: 3.810300 ms DeleteObjects: 1.360100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 47.241538 seconds. path: Assets/Scripts/MazeController.cs artifactKey: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5bef1e49110aeff1e28eb8d37cb33f92') in 0.0060396 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0