[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T08:40:09.5180955Z" System architecture: x64 Process architecture: x64 Date: 2026-05-15T08:40:09Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/Axel-PC/MazeWalkerTv -logFile Logs/AssetImportWorker1.log -srvPort 64658 -licensingIpc LicenseClient-Axel-PC -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv C:/Users/Axel-PC/MazeWalkerTv [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [9176] Target information: Player connection [9176] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 1583170655 [EditorId] 1583170655 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [9176] Host joined multi-casting on [225.0.0.222:54997]... Player connection [9176] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.90 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.7f1 (696ec25a53d1) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56632 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: ad4977d58eeb4f5ead05c8e5ecde6aad Correlation Id: 8870e101dba35bca6633fa3d66988d03 External correlation Id: 1938401986565749538 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.58s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-15T08:40:10.0972327Z" [Licensing::Module] Licensing Background thread has ended after 0.58s [Licensing::Module] Licensing is initialized (took 0.13s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.129468 seconds. - Loaded All Assemblies, in 0.374 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1641 ms Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.928 seconds Domain Reload Profiling: 2300ms BeginReloadAssembly (76ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (156ms) LoadAllAssembliesAndSetupDomain (108ms) LoadAssemblies (75ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (105ms) TypeCache.ScanAssembly (96ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (1928ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1906ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1711ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.606 seconds Refreshing native plugins compatible for Editor in 0.87 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.556 seconds Domain Reload Profiling: 1158ms BeginReloadAssembly (132ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (405ms) LoadAssemblies (257ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (221ms) TypeCache.Refresh (159ms) TypeCache.ScanAssembly (145ms) BuildScriptInfoCaches (52ms) ResolveRequiredComponents (8ms) FinalizeReload (557ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (452ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (247ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6926 unused Assets / (4.0 MB). Loaded Objects now: 7747. Memory consumption went from 159.8 MB to 155.7 MB. Total: 6.502400 ms (FindLiveObjects: 0.418200 ms CreateObjectMapping: 0.262100 ms MarkObjects: 4.475400 ms DeleteObjects: 1.345800 ms) ======================================================================== Received Import Request. Time since last request: 386.640637 seconds. path: Assets/Scripts/MazeCameraController.cs artifactKey: Guid(1d06b8890413c89448a31d99ef49723c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MazeCameraController.cs using Guid(1d06b8890413c89448a31d99ef49723c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'aa36c7f9b6cafde0127358558545b1c2') in 0.0507979 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000013 seconds. path: Assets/Settings/Scenes/URP2DSceneTemplate.unity artifactKey: Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Settings/Scenes/URP2DSceneTemplate.unity using Guid(2cda990e2423bbf4892e6590ba056729) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '72eec6500128ef366311b6f0863083f4') in 0.009459 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000012 seconds. path: Assets/Scripts/MazeGenerator.cs artifactKey: Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MazeGenerator.cs using Guid(6de7626543dcbca4eb1fdbfc05d1364e) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '0b1044d75c36791693e6051ee965daf8') in 0.0085183 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000013 seconds. path: Assets/Scripts/MazeData.cs artifactKey: Guid(70aa3b3c8b8c55e419c6a89dcda34050) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/MazeData.cs using Guid(70aa3b3c8b8c55e419c6a89dcda34050) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'b2c68f8d51b571c92e710c7208f4a938') in 0.0083873 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000013 seconds. path: Assets/Scripts/ChunkedMazeRenderer.cs artifactKey: Guid(21d7801215bd6c243a7c2336a3bcf465) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/ChunkedMazeRenderer.cs using Guid(21d7801215bd6c243a7c2336a3bcf465) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'afb5c7f0e1f3892e7cf0f7381d124eeb') in 0.0088159 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 0.489 seconds Refreshing native plugins compatible for Editor in 0.78 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.438 seconds Domain Reload Profiling: 927ms BeginReloadAssembly (160ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (17ms) LoadAllAssembliesAndSetupDomain (281ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (123ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (108ms) ResolveRequiredComponents (6ms) FinalizeReload (438ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (190ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 6924 unused Assets / (4.1 MB). Loaded Objects now: 7753. Memory consumption went from 161.3 MB to 157.2 MB. Total: 6.601300 ms (FindLiveObjects: 0.433200 ms CreateObjectMapping: 0.254300 ms MarkObjects: 4.579500 ms DeleteObjects: 1.333100 ms) Prepare: number of updated asset objects reloaded= 0