using UnityEngine; using UnityEngine.Tilemaps; /// /// Helper script to generate placeholder tile sprites and tiles /// Use this if you don't have tile graphics yet /// public class TileGenerator { /// /// Creates a simple colored sprite at runtime /// public static Sprite CreateColoredSprite(Color color, string name = "Tile") { Texture2D texture = new Texture2D(16, 16, TextureFormat.RGBA32, false); texture.name = name; Color[] pixels = new Color[16 * 16]; for (int i = 0; i < pixels.Length; i++) { pixels[i] = color; } texture.SetPixels(pixels); texture.Apply(); return Sprite.Create(texture, new Rect(0, 0, 16, 16), new Vector2(0.5f, 0.5f), 16); } /// /// Creates a simple checkered pattern texture for visual variety /// public static Sprite CreateCheckerSprite(Color color1, Color color2, string name = "Checker") { Texture2D texture = new Texture2D(16, 16, TextureFormat.RGBA32, false); texture.name = name; Color[] pixels = new Color[16 * 16]; for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { bool isEven = (x / 8 + y / 8) % 2 == 0; pixels[y * 16 + x] = isEven ? color1 : color2; } } texture.SetPixels(pixels); texture.Apply(); return Sprite.Create(texture, new Rect(0, 0, 16, 16), new Vector2(0.5f, 0.5f), 16); } /// /// Creates a Tile asset from a sprite /// public static Tile CreateTile(Sprite sprite) { Tile tile = ScriptableObject.CreateInstance(); tile.sprite = sprite; return tile; } }