[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T13:03:50.3472634Z" OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-05-15T13:03:50Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker9 -projectPath C:/Users/Axel-PC/MazeWalkerTv -logFile Logs/AssetImportWorker9.log -srvPort 49593 -licensingIpc LicenseClient-Axel-PC -force-d3d12 -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv C:/Users/Axel-PC/MazeWalkerTv [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [37812] Target information: Player connection [37812] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 1171992491 [EditorId] 1171992491 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [37812] Host joined multi-casting on [225.0.0.222:54997]... Player connection [37812] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 6.26 ms, found 6 plugins. Initialize engine version: 6000.4.7f1 (f3c3c4248748) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets Forcing GfxDevice: Direct3D 12 GfxDevice: creating device client; kGfxThreadingModeNonThreaded d3d12: failed to query info queue interface (0x80004002). Direct3D: Version: Direct3D 12 [level 12.2] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB App VRAM Budget: 7221 MB Driver: 32.0.15.8157 [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.1'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC" [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-15T13:03:51.278316Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 30440, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.1+9fbee8e Session Id: 8c1f0f18fd414beb976b645fc19e93b1 Correlation Id: 9fbbec42152296c11e94df60904b74cf External correlation Id: 7220178414443893907 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-15T13:03:51.2829833Z" [Licensing::Module] Licensing Background thread has ended after 0.94s Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56440 CodeReloadManager initialized Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.005266 seconds. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.358 seconds Domain Reload Profiling: 782ms BeginReloadAssembly (116ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (195ms) LoadAssemblies (111ms) AnalyzeDomain (187ms) TypeCache.Refresh (186ms) TypeCache.ScanAssembly (173ms) FinalizeReload (360ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (47ms) BeforeProcessingInitializeOnLoad (72ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (68ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped. Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Symbol file LoadedFromMemory is not a mono symbol file Symbol file LoadedFromMemory is not a mono symbol file Refreshing native plugins compatible for Editor in 4.11 ms, found 6 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Refreshing native plugins compatible for Editor in 2.39 ms, found 6 plugins. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.99 ms, found 6 plugins. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids) ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.768 seconds Domain Reload Profiling: 3014ms BeginReloadAssembly (162ms) DisableScriptedObjects (3ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (102ms) LoadAllAssembliesAndSetupDomain (932ms) LoadAssemblies (488ms) AnalyzeDomain (530ms) TypeCache.Refresh (418ms) TypeCache.ScanAssembly (389ms) BuildScriptInfoCaches (99ms) ResolveRequiredComponents (11ms) FinalizeReload (1769ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (8ms) BeforeProcessingInitializeOnLoad (200ms) ProcessInitializeOnLoadAttributes (979ms) ProcessInitializeOnLoadMethodAttributes (383ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 4.40 ms, found 6 plugins. Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Unloading 11082 unused Assets / (22.0 MB). Loaded Objects now: 11939. Memory consumption went from 245.8 MB to 223.8 MB. Total: 20.730200 ms (FindLiveObjects: 1.498100 ms CreateObjectMapping: 0.449700 ms MarkObjects: 12.166300 ms DeleteObjects: 6.612200 ms) ======================================================================== Received Import Request. Time since last request: 16209.046868 seconds. path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/SpriteMask-Default.mat importAddress: Guid(15d0c3709176029428a0da2f8cecf0b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/SpriteMask-Default.mat using Guid(15d0c3709176029428a0da2f8cecf0b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '5edf1bb5329dd6bad0df78a5f2202515') in 0.3776247 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=108035e92aa92438b8762cbecc9a6b8d DependenciesID=3a5441a1fb18e799f84319144f347a39 StaticDependenciesID=ccdcea236cb2f0f60fe52ce4850b3039 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000152 seconds. path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/Mesh2D-Lit-Default.mat importAddress: Guid(9452ae1262a74094f8a68013fbcd1834) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/Mesh2D-Lit-Default.mat using Guid(9452ae1262a74094f8a68013fbcd1834) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'a74544881c6beac32d89935becc6fd26') in 0.0182433 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ba7fc51168193705fab4a90bc2d0d9c2 DependenciesID=f043e11f1300b2b3d20f90b5c3574c7c StaticDependenciesID=7e1065973ff1799403be70009b5ec903 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000038 seconds. path: Packages/com.unity.dt.app-ui/PackageResources/Styles/Themes/App UI.tss importAddress: Guid(3c3937ea58c441ab93fc1e0f7ec5fa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.dt.app-ui/PackageResources/Styles/Themes/App UI.tss using Guid(3c3937ea58c441ab93fc1e0f7ec5fa46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'a07822ac051d35db87990f71ffafc540') in 0.1675591 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ba3a2663bde52645c3aafd806b91f96a DependenciesID=3be37b80f6bf0addf9bbad929153cc3e StaticDependenciesID=e41876f48c359ae45f4562a817664718 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 184 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0