[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-16T07:54:18.9936404Z" System architecture: x64 Process architecture: x64 Date: 2026-05-16T07:54:18Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath C:/Users/Axel-PC/MazeWalkerTv -logFile Logs/AssetImportWorker5.log -srvPort 50284 -licensingIpc LicenseClient-Axel-PC -force-d3d12 -job-worker-count 15 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv C:/Users/Axel-PC/MazeWalkerTv [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [28324] Target information: Player connection [28324] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 768358674 [EditorId] 768358674 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [28324] Host joined multi-casting on [225.0.0.222:54997]... Player connection [28324] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 15 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 4.26 ms, found 6 plugins. Initialize engine version: 6000.4.7f1 (f3c3c4248748) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets Forcing GfxDevice: Direct3D 12 GfxDevice: creating device client; kGfxThreadingModeNonThreaded d3d12: failed to query info queue interface (0x80004002). Direct3D: Version: Direct3D 12 [level 12.2] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 7989 MB App VRAM Budget: 7221 MB Driver: 32.0.15.8157 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56944 CodeReloadManager initialized [Licensing::Client] Error: HandshakeResponse reported an error: ResponseCode: 505 ResponseStatus: Unsupported protocol version '1.18.1'. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC" [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-16T07:54:19.7087616Z" [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 2900, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.1+9fbee8e Session Id: 429fceb4dab34b4d9ce968d92c2570ea Correlation Id: 5dcf4bc71cc853fe7cc3ce77760d2032 External correlation Id: 2882288018559304197 Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.00s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-16T07:54:19.7140621Z" [Licensing::Module] Licensing Background thread has ended after 0.72s Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 5772457397320-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.003703 seconds. Native extension for Android target not found Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.243 seconds Domain Reload Profiling: 558ms BeginReloadAssembly (93ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (138ms) LoadAssemblies (91ms) AnalyzeDomain (132ms) TypeCache.Refresh (132ms) TypeCache.ScanAssembly (123ms) FinalizeReload (244ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (34ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (64ms) ProcessInitializeOnLoadMethodAttributes (49ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped. Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped. Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped. Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped. Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped. Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped. Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped. Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped. Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped. Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped. Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped. Symbol file LoadedFromMemory is not a mono symbol file Symbol file LoadedFromMemory is not a mono symbol file Refreshing native plugins compatible for Editor in 2.34 ms, found 6 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Refreshing native plugins compatible for Editor in 2.36 ms, found 6 plugins. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.19 ms, found 6 plugins. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids) ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.093 seconds Domain Reload Profiling: 1881ms BeginReloadAssembly (112ms) DisableScriptedObjects (3ms) CreateAndSetChildDomain (16ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (575ms) LoadAssemblies (315ms) AnalyzeDomain (320ms) TypeCache.Refresh (249ms) TypeCache.ScanAssembly (232ms) BuildScriptInfoCaches (62ms) ResolveRequiredComponents (7ms) FinalizeReload (1093ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (130ms) ProcessInitializeOnLoadAttributes (617ms) ProcessInitializeOnLoadMethodAttributes (221ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 2.14 ms, found 6 plugins. Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Unloading 11082 unused Assets / (21.7 MB). Loaded Objects now: 11939. Memory consumption went from 242.0 MB to 220.3 MB. Total: 14.129600 ms (FindLiveObjects: 0.710300 ms CreateObjectMapping: 0.464700 ms MarkObjects: 9.457600 ms DeleteObjects: 3.494800 ms) ======================================================================== Received Import Request. Time since last request: 2718.989388 seconds. path: Assets/Scripts/AIAgentManager.cs importAddress: Guid(9a8b93b03e6d9d6459155323011fe978) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/Scripts/AIAgentManager.cs using Guid(9a8b93b03e6d9d6459155323011fe978) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '1f0e71f6b4f7d09961925f37f00c2bb0') in 0.0455744 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6364e3542ec37d9ed2ec4aa74a962a1f DependenciesID=968383288e6cbfd0266e144e96ddaeef StaticDependenciesID=fe61c6c9c594df3d7e0c43ca33ef35b4 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000017 seconds. path: Assets/UI Toolkit/UnityThemes importAddress: Guid(798da6bd6d00353499046c52d46d14b2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) Start importing Assets/UI Toolkit/UnityThemes using Guid(798da6bd6d00353499046c52d46d14b2) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '09ce9cfee16b006bb7bbdb84893926a5') in 0.0082373 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=517619bd4e2654ebcae3095067530d74 DependenciesID=905c076244108974b8ce062f1db6df58 StaticDependenciesID=5778e60a9c1116624b03fa220bfa9a33 Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0