# AI Agent System - Implementation Checklist ## Pre-Setup Verification - [ ] All scripts compile without errors - [ ] No missing dependencies - [ ] MazeController exists in scene - [ ] Maze generates successfully on play ## Setup Checklist (30 seconds) - [ ] Select MazeController GameObject - [ ] In Inspector, find "AI Agents" section - [ ] Check "Spawn AI Agents" checkbox - [ ] (Optional) Adjust "Initial Agent Count" (default: 10) - [ ] Save scene ## First Run Verification - [ ] Press Play - [ ] Console shows: "Generating maze..." - [ ] Console shows: "AIAgent 0 (Default) spawned at [position]" - [ ] 10 agent spawn messages appear in console - [ ] Agents appear as cyan circles in scene - [ ] Agents have yellow lines showing their paths - [ ] Agents move toward goal room ## Feature Testing Checklist ### Basic Movement - [ ] Agents spawn at start room - [ ] Agents move smoothly - [ ] Yellow path lines update as agents move - [ ] Agents pathfind within current room ### Room Navigation - [ ] Agents reach room exits - [ ] Agents enter adjacent rooms - [ ] Agents explore different rooms - [ ] Different agent paths confirm independent pathfinding ### Goal Achievement - [ ] At least one agent reaches goal room - [ ] Agents path to exit point when in goal room - [ ] No errors when agent reaches goal ### Memory System - [ ] Multiple agents explore in same direction - [ ] Agents explore different rooms (shared memory effect) - [ ] Check console: agent count consistent - [ ] Different agent types would have separate memories ## Runtime Controls Verification If you added AIAgentExampleSetup component: - [ ] Press A: One new agent spawns - [ ] Press S: Five new agents spawn - [ ] Press C: All agents disappear - [ ] Press L: Statistics logged to console - [ ] Press R: Maze regenerates, agents reset ## Inspector Configuration Verification **MazeController:** - [ ] generateOnStart: ✓ (checked) - [ ] visualizeDebug: ✓ (checked) - [ ] spawnAIAgents: ✓ (checked) - [ ] Renderers are assigned (if using visual rendering) **AIAgentManager (if visible):** - [ ] initialAgentCount: 10 - [ ] agentCharacterType: "Default" - [ ] showAgentPaths: ✓ (checked) - [ ] agentPathColor: Yellow **Each AIAgent (in spawned agents):** - [ ] movementSpeed: 2 - [ ] pathUpdateInterval: 0.5 - [ ] showPath: ✓ (checked) ## Console Output Verification Expected console messages on startup: ``` Generating maze... Generated X rooms Placed X start points and X exit points Placed [X/X tiles] Maze Statistics: [Room info] [Room info] AIAgent 0 (Default) spawned at (X, Y) AIAgent 1 (Default) spawned at (X, Y) ... (more agent spawns) ``` ## Performance Verification - [ ] Game runs at 60 FPS with 10 agents - [ ] No memory leaks over 5 minutes of play - [ ] Console has no error messages - [ ] Agents don't get stuck in infinite loops ## Optional Features ### UI Display (Optional) - [ ] Create empty GameObject - [ ] Add AIAgentUIDisplay component - [ ] Play scene - [ ] Agent stats appear in upper-left corner - [ ] Stats update every second - [ ] Shows agent count and exploration progress ### Example Setup (Optional) - [ ] Create empty GameObject - [ ] Add AIAgentExampleSetup component - [ ] Play scene - [ ] Console shows setup messages - [ ] Keyboard controls work (A, S, C, L, R) ## Debugging Checklist ### If agents don't spawn: - [ ] spawnAIAgents is checked in MazeController - [ ] initialAgentCount > 0 - [ ] Check console for errors - [ ] MazeController.GenerateMaze() is being called - [ ] No compilation errors ### If agents don't move: - [ ] Check agent position in scene (should be at start room) - [ ] Verify maze has rooms (check console output) - [ ] Check movementSpeed > 0 - [ ] Verify maze has exit points ### If agents move too fast/slow: - [ ] Adjust movementSpeed (2 is default) - [ ] Check Time.timeScale isn't altered - [ ] Verify pathUpdateInterval > 0 ### If paths aren't visible: - [ ] Check showPath is ✓ on agents - [ ] Check pathColor is not transparent - [ ] Verify agents are spawned (check scene view) - [ ] LineRenderer should be on agent GameObject ## File Verification Checklist ### Scripts exist in Assets/Scripts/: - [ ] AIAgent.cs (280 lines) - [ ] AIAgentManager.cs (320 lines) - [ ] AIRoomMemory.cs (100 lines) - [ ] AIAgentUIDisplay.cs (180 lines) - [ ] AIAgentExampleSetup.cs (150 lines) ### Documentation exists in project root: - [ ] QUICK_AI_SETUP.md - [ ] AI_AGENT_SETUP_GUIDE.md - [ ] AI_AGENT_ARCHITECTURE.md - [ ] (This file): AI_AGENT_CHECKLIST.md ### Integration verification: - [ ] MazeController.cs has AIAgentManager reference - [ ] MazeController.cs has spawnAIAgents checkbox - [ ] MazeController has GetAgentManager() method ## Advanced Verification ### Memory System ```csharp // In console or script, verify memory tracking: var manager = FindFirstObjectByType(); var agents = manager.GetActiveAgents(); foreach (var agent in agents) { Debug.Log($"Agent {agent.AgentId}: visited {agent.RoomMemory.VisitedCount} rooms"); } ``` ### Statistics ```csharp // Get detailed agent stats: string stats = manager.GetAgentStats(); Debug.Log(stats); // Should show: Total Agents: 10, Default: 10 agents, X rooms explored ``` ### Runtime Spawning ```csharp // Test spawning new agent: var newAgent = manager.SpawnAgent(); Debug.Log($"Spawned agent ID: {newAgent.AgentId}"); // Should increase agent count ``` ## Success Criteria Your implementation is successful when: 1. ✅ 10 agents spawn automatically on play 2. ✅ Agents appear as cyan circles in scene 3. ✅ Yellow path lines show agent movement 4. ✅ Agents move smoothly through rooms 5. ✅ Agents explore the maze without player control 6. ✅ At least one agent reaches the goal 7. ✅ Console shows agent spawn messages 8. ✅ No compilation or runtime errors 9. ✅ Performance is smooth (60 FPS) 10. ✅ System is ready for next phase (combat/stats) ## Next Steps (After Verification) Once everything is working: 1. **Customize Agent Appearance** - Change colors, sizes, sprites - Add animations 2. **Add Agent Stats** - Health, damage, experience - Displayed in UI 3. **Implement Combat** - Agents fight monsters - Calculate damage - Track kills 4. **Create Multiple Agent Types** - Warriors (slow, strong) - Scouts (fast, weak) - Mages (medium speed, magic) 5. **Add Persistence** - Save agent progress - Continue sessions - Track best agents --- **Congratulations on implementing the AI Agent System!** 🎉 Once you've verified all items on this checklist, your maze now has intelligent agents that explore and navigate independently! Next: Add combat mechanics so agents can fight monsters and each other.