AssetImportWorker1-prev.log 95 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  5. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-14T13:57:27.1744794Z"
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-14T13:57:27Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker1
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker1.log
  20. -srvPort
  21. 52398
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -job-worker-count
  25. 15
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  33. C:/Users/Axel-PC/MazeWalkerTv
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [3652] Target information:
  70. Player connection [3652] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2846056445 [EditorId] 2846056445 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [3652] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [3652] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 15
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 1.81 ms, found 4 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.7f1 (696ec25a53d1)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  93. Vendor: NVIDIA
  94. VRAM: 7989 MB
  95. Driver: 32.0.15.8157
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56400
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Handshaking with LicensingClient:
  106. Version: 1.17.4+4293ba1
  107. Session Id: cd2a55b232b344118e78d372a60b373e
  108. Correlation Id: 06c69fa4f7b69d759c2e2312c970074b
  109. External correlation Id: 2222078677477948237
  110. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  111. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.59s)
  112. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-14T13:57:27.76409Z"
  113. [Licensing::Module] Licensing Background thread has ended after 0.59s
  114. [Licensing::Module] Licensing is initialized (took 0.12s).
  115. [Licensing::Client] Successfully resolved entitlement details
  116. [Licensing::Module] License group:
  117. Id: 5772457397320-UnityPersXXXX
  118. Product: Unity Personal
  119. Type: Assigned
  120. Expiration: Unlimited
  121. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  122. Registered in 0.124745 seconds.
  123. - Loaded All Assemblies, in 0.381 seconds
  124. Native extension for Android target not found
  125. Android Extension - Scanning For ADB Devices 1639 ms
  126. Native extension for WindowsStandalone target not found
  127. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  128. Mono: successfully reloaded assembly
  129. - Finished resetting the current domain, in 1.922 seconds
  130. Domain Reload Profiling: 2302ms
  131. BeginReloadAssembly (78ms)
  132. ExecutionOrderSort (0ms)
  133. DisableScriptedObjects (0ms)
  134. BackupInstance (0ms)
  135. ReleaseScriptingObjects (0ms)
  136. CreateAndSetChildDomain (0ms)
  137. RebuildCommonClasses (23ms)
  138. RebuildNativeTypeToScriptingClass (9ms)
  139. initialDomainReloadingComplete (152ms)
  140. LoadAllAssembliesAndSetupDomain (117ms)
  141. LoadAssemblies (77ms)
  142. RebuildTransferFunctionScriptingTraits (0ms)
  143. AnalyzeDomain (115ms)
  144. TypeCache.Refresh (114ms)
  145. TypeCache.ScanAssembly (104ms)
  146. BuildScriptInfoCaches (0ms)
  147. ResolveRequiredComponents (0ms)
  148. FinalizeReload (1922ms)
  149. ReleaseScriptCaches (0ms)
  150. RebuildScriptCaches (0ms)
  151. SetupLoadedEditorAssemblies (1894ms)
  152. LogAssemblyErrors (0ms)
  153. InitializePlatformSupportModulesInManaged (1705ms)
  154. SetLoadedEditorAssemblies (3ms)
  155. BeforeProcessingInitializeOnLoad (52ms)
  156. ProcessInitializeOnLoadAttributes (91ms)
  157. ProcessInitializeOnLoadMethodAttributes (44ms)
  158. AfterProcessingInitializeOnLoad (0ms)
  159. EditorAssembliesLoaded (0ms)
  160. ExecutionOrderSort2 (0ms)
  161. AwakeInstancesAfterBackupRestoration (0ms)
  162. ========================================================================
  163. Worker process is ready to serve import requests
  164. Import Worker Mode flag is 0x00
  165. Begin MonoManager ReloadAssembly
  166. [Licensing::Client] Successfully resolved entitlement details
  167. - Loaded All Assemblies, in 0.559 seconds
  168. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  169. Native extension for Android target not found
  170. Native extension for WindowsStandalone target not found
  171. Package Manager log level set to [2]
  172. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  173. [Package Manager] Unable to send message (not connected to server process).
  174. [Package Manager] Cannot connect to Unity Package Manager local server
  175. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  176. Mono: successfully reloaded assembly
  177. - Finished resetting the current domain, in 0.535 seconds
  178. Domain Reload Profiling: 1090ms
  179. BeginReloadAssembly (129ms)
  180. ExecutionOrderSort (0ms)
  181. DisableScriptedObjects (4ms)
  182. BackupInstance (0ms)
  183. ReleaseScriptingObjects (0ms)
  184. CreateAndSetChildDomain (23ms)
  185. RebuildCommonClasses (26ms)
  186. RebuildNativeTypeToScriptingClass (8ms)
  187. initialDomainReloadingComplete (26ms)
  188. LoadAllAssembliesAndSetupDomain (365ms)
  189. LoadAssemblies (242ms)
  190. RebuildTransferFunctionScriptingTraits (0ms)
  191. AnalyzeDomain (191ms)
  192. TypeCache.Refresh (137ms)
  193. TypeCache.ScanAssembly (125ms)
  194. BuildScriptInfoCaches (44ms)
  195. ResolveRequiredComponents (7ms)
  196. FinalizeReload (535ms)
  197. ReleaseScriptCaches (0ms)
  198. RebuildScriptCaches (0ms)
  199. SetupLoadedEditorAssemblies (430ms)
  200. LogAssemblyErrors (0ms)
  201. InitializePlatformSupportModulesInManaged (6ms)
  202. SetLoadedEditorAssemblies (4ms)
  203. BeforeProcessingInitializeOnLoad (93ms)
  204. ProcessInitializeOnLoadAttributes (233ms)
  205. ProcessInitializeOnLoadMethodAttributes (88ms)
  206. AfterProcessingInitializeOnLoad (5ms)
  207. EditorAssembliesLoaded (0ms)
  208. ExecutionOrderSort2 (0ms)
  209. AwakeInstancesAfterBackupRestoration (6ms)
  210. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  211. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  212. Preloading 0 native plugins for Editor in 0.00 ms.
  213. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  214. Unloading 6925 unused Assets / (3.6 MB). Loaded Objects now: 7746.
  215. Memory consumption went from 161.6 MB to 158.0 MB.
  216. Total: 5.548000 ms (FindLiveObjects: 0.398200 ms CreateObjectMapping: 0.246600 ms MarkObjects: 3.659600 ms DeleteObjects: 1.242700 ms)
  217. ========================================================================
  218. Received Import Request.
  219. Time since last request: 6783.208880 seconds.
  220. path: Packages/com.unity.2d.tilemap/Editor/UI/External/RenameableLabel.uss
  221. artifactKey: Guid(7a5950bc69d34eaa8b69e23a0219af0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  222. Start importing Packages/com.unity.2d.tilemap/Editor/UI/External/RenameableLabel.uss using Guid(7a5950bc69d34eaa8b69e23a0219af0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd1c8a8081494755593a376ce15ef7b54') in 0.0224266 seconds
  223. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  224. ========================================================================
  225. Received Import Request.
  226. Time since last request: 0.000012 seconds.
  227. path: Assets/Settings/Lit2DSceneTemplate.scenetemplate
  228. artifactKey: Guid(d03ed43fc9d8a4f2e9fa70c1c7916eb9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  229. Start importing Assets/Settings/Lit2DSceneTemplate.scenetemplate using Guid(d03ed43fc9d8a4f2e9fa70c1c7916eb9) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '0b78d01e090501911deaaed38c79267e') in 0.0936782 seconds
  230. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
  231. ========================================================================
  232. Received Import Request.
  233. Time since last request: 0.000015 seconds.
  234. path: Packages/com.unity.2d.tilemap/Editor/UI/External/GridView.uss
  235. artifactKey: Guid(2d273e946d0b400a8bc9d2cb4c1946c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  236. Start importing Packages/com.unity.2d.tilemap/Editor/UI/External/GridView.uss using Guid(2d273e946d0b400a8bc9d2cb4c1946c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7cca560d47caca3449bd8fc46cf687a1') in 0.000927 seconds
  237. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  238. ========================================================================
  239. Received Prepare
  240. Begin MonoManager ReloadAssembly
  241. [Licensing::Client] Successfully resolved entitlement details
  242. - Loaded All Assemblies, in 0.907 seconds
  243. Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
  244. Native extension for Android target not found
  245. Native extension for WindowsStandalone target not found
  246. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  247. [Package Manager] Unable to send message (not connected to server process).
  248. [Package Manager] Cannot connect to Unity Package Manager local server
  249. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  250. Mono: successfully reloaded assembly
  251. - Finished resetting the current domain, in 0.831 seconds
  252. Domain Reload Profiling: 1730ms
  253. BeginReloadAssembly (252ms)
  254. ExecutionOrderSort (0ms)
  255. DisableScriptedObjects (16ms)
  256. BackupInstance (0ms)
  257. ReleaseScriptingObjects (0ms)
  258. CreateAndSetChildDomain (63ms)
  259. RebuildCommonClasses (39ms)
  260. RebuildNativeTypeToScriptingClass (15ms)
  261. initialDomainReloadingComplete (37ms)
  262. LoadAllAssembliesAndSetupDomain (554ms)
  263. LoadAssemblies (440ms)
  264. RebuildTransferFunctionScriptingTraits (0ms)
  265. AnalyzeDomain (223ms)
  266. TypeCache.Refresh (12ms)
  267. TypeCache.ScanAssembly (1ms)
  268. BuildScriptInfoCaches (195ms)
  269. ResolveRequiredComponents (11ms)
  270. FinalizeReload (832ms)
  271. ReleaseScriptCaches (0ms)
  272. RebuildScriptCaches (0ms)
  273. SetupLoadedEditorAssemblies (640ms)
  274. LogAssemblyErrors (0ms)
  275. InitializePlatformSupportModulesInManaged (11ms)
  276. SetLoadedEditorAssemblies (6ms)
  277. BeforeProcessingInitializeOnLoad (180ms)
  278. ProcessInitializeOnLoadAttributes (351ms)
  279. ProcessInitializeOnLoadMethodAttributes (82ms)
  280. AfterProcessingInitializeOnLoad (9ms)
  281. EditorAssembliesLoaded (0ms)
  282. ExecutionOrderSort2 (0ms)
  283. AwakeInstancesAfterBackupRestoration (16ms)
  284. Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
  285. Preloading 0 native plugins for Editor in 0.00 ms.
  286. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  287. Unloading 6923 unused Assets / (3.5 MB). Loaded Objects now: 7753.
  288. Memory consumption went from 163.2 MB to 159.7 MB.
  289. Total: 8.826900 ms (FindLiveObjects: 0.864400 ms CreateObjectMapping: 0.330200 ms MarkObjects: 5.547300 ms DeleteObjects: 2.083800 ms)
  290. Prepare: number of updated asset objects reloaded= 0
  291. ========================================================================
  292. Received Prepare
  293. Begin MonoManager ReloadAssembly
  294. [Licensing::Client] Successfully resolved entitlement details
  295. - Loaded All Assemblies, in 0.494 seconds
  296. Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
  297. Native extension for Android target not found
  298. Native extension for WindowsStandalone target not found
  299. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  300. [Package Manager] Unable to send message (not connected to server process).
  301. [Package Manager] Cannot connect to Unity Package Manager local server
  302. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  303. Mono: successfully reloaded assembly
  304. - Finished resetting the current domain, in 0.446 seconds
  305. Domain Reload Profiling: 940ms
  306. BeginReloadAssembly (143ms)
  307. ExecutionOrderSort (0ms)
  308. DisableScriptedObjects (8ms)
  309. BackupInstance (0ms)
  310. ReleaseScriptingObjects (0ms)
  311. CreateAndSetChildDomain (31ms)
  312. RebuildCommonClasses (24ms)
  313. RebuildNativeTypeToScriptingClass (9ms)
  314. initialDomainReloadingComplete (18ms)
  315. LoadAllAssembliesAndSetupDomain (300ms)
  316. LoadAssemblies (231ms)
  317. RebuildTransferFunctionScriptingTraits (0ms)
  318. AnalyzeDomain (128ms)
  319. TypeCache.Refresh (7ms)
  320. TypeCache.ScanAssembly (0ms)
  321. BuildScriptInfoCaches (111ms)
  322. ResolveRequiredComponents (6ms)
  323. FinalizeReload (447ms)
  324. ReleaseScriptCaches (0ms)
  325. RebuildScriptCaches (0ms)
  326. SetupLoadedEditorAssemblies (337ms)
  327. LogAssemblyErrors (0ms)
  328. InitializePlatformSupportModulesInManaged (6ms)
  329. SetLoadedEditorAssemblies (3ms)
  330. BeforeProcessingInitializeOnLoad (91ms)
  331. ProcessInitializeOnLoadAttributes (192ms)
  332. ProcessInitializeOnLoadMethodAttributes (41ms)
  333. AfterProcessingInitializeOnLoad (3ms)
  334. EditorAssembliesLoaded (0ms)
  335. ExecutionOrderSort2 (0ms)
  336. AwakeInstancesAfterBackupRestoration (8ms)
  337. Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins.
  338. Preloading 0 native plugins for Editor in 0.00 ms.
  339. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  340. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7756.
  341. Memory consumption went from 163.2 MB to 159.4 MB.
  342. Total: 5.094200 ms (FindLiveObjects: 0.394600 ms CreateObjectMapping: 0.227400 ms MarkObjects: 3.318600 ms DeleteObjects: 1.153300 ms)
  343. Prepare: number of updated asset objects reloaded= 0
  344. ========================================================================
  345. Received Prepare
  346. Begin MonoManager ReloadAssembly
  347. [Licensing::Client] Successfully resolved entitlement details
  348. - Loaded All Assemblies, in 0.493 seconds
  349. Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
  350. Native extension for Android target not found
  351. Native extension for WindowsStandalone target not found
  352. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  353. [Package Manager] Unable to send message (not connected to server process).
  354. [Package Manager] Cannot connect to Unity Package Manager local server
  355. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  356. Mono: successfully reloaded assembly
  357. - Finished resetting the current domain, in 0.446 seconds
  358. Domain Reload Profiling: 939ms
  359. BeginReloadAssembly (150ms)
  360. ExecutionOrderSort (0ms)
  361. DisableScriptedObjects (9ms)
  362. BackupInstance (0ms)
  363. ReleaseScriptingObjects (0ms)
  364. CreateAndSetChildDomain (31ms)
  365. RebuildCommonClasses (22ms)
  366. RebuildNativeTypeToScriptingClass (8ms)
  367. initialDomainReloadingComplete (18ms)
  368. LoadAllAssembliesAndSetupDomain (294ms)
  369. LoadAssemblies (227ms)
  370. RebuildTransferFunctionScriptingTraits (0ms)
  371. AnalyzeDomain (131ms)
  372. TypeCache.Refresh (5ms)
  373. TypeCache.ScanAssembly (0ms)
  374. BuildScriptInfoCaches (116ms)
  375. ResolveRequiredComponents (6ms)
  376. FinalizeReload (446ms)
  377. ReleaseScriptCaches (0ms)
  378. RebuildScriptCaches (0ms)
  379. SetupLoadedEditorAssemblies (341ms)
  380. LogAssemblyErrors (0ms)
  381. InitializePlatformSupportModulesInManaged (7ms)
  382. SetLoadedEditorAssemblies (3ms)
  383. BeforeProcessingInitializeOnLoad (90ms)
  384. ProcessInitializeOnLoadAttributes (195ms)
  385. ProcessInitializeOnLoadMethodAttributes (43ms)
  386. AfterProcessingInitializeOnLoad (4ms)
  387. EditorAssembliesLoaded (0ms)
  388. ExecutionOrderSort2 (0ms)
  389. AwakeInstancesAfterBackupRestoration (10ms)
  390. Refreshing native plugins compatible for Editor in 1.37 ms, found 4 plugins.
  391. Preloading 0 native plugins for Editor in 0.00 ms.
  392. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  393. Unloading 6923 unused Assets / (3.6 MB). Loaded Objects now: 7759.
  394. Memory consumption went from 163.3 MB to 159.7 MB.
  395. Total: 5.641400 ms (FindLiveObjects: 0.428700 ms CreateObjectMapping: 0.250000 ms MarkObjects: 3.695500 ms DeleteObjects: 1.266200 ms)
  396. Prepare: number of updated asset objects reloaded= 0
  397. ========================================================================
  398. Received Prepare
  399. Begin MonoManager ReloadAssembly
  400. - Loaded All Assemblies, in 0.475 seconds
  401. Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
  402. Native extension for Android target not found
  403. Native extension for WindowsStandalone target not found
  404. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  405. [Package Manager] Unable to send message (not connected to server process).
  406. [Package Manager] Cannot connect to Unity Package Manager local server
  407. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  408. Mono: successfully reloaded assembly
  409. - Finished resetting the current domain, in 0.443 seconds
  410. Domain Reload Profiling: 918ms
  411. BeginReloadAssembly (140ms)
  412. ExecutionOrderSort (0ms)
  413. DisableScriptedObjects (8ms)
  414. BackupInstance (0ms)
  415. ReleaseScriptingObjects (0ms)
  416. CreateAndSetChildDomain (29ms)
  417. RebuildCommonClasses (22ms)
  418. RebuildNativeTypeToScriptingClass (8ms)
  419. initialDomainReloadingComplete (18ms)
  420. LoadAllAssembliesAndSetupDomain (286ms)
  421. LoadAssemblies (220ms)
  422. RebuildTransferFunctionScriptingTraits (0ms)
  423. AnalyzeDomain (127ms)
  424. TypeCache.Refresh (5ms)
  425. TypeCache.ScanAssembly (0ms)
  426. BuildScriptInfoCaches (112ms)
  427. ResolveRequiredComponents (6ms)
  428. FinalizeReload (444ms)
  429. ReleaseScriptCaches (0ms)
  430. RebuildScriptCaches (0ms)
  431. SetupLoadedEditorAssemblies (337ms)
  432. LogAssemblyErrors (0ms)
  433. InitializePlatformSupportModulesInManaged (6ms)
  434. SetLoadedEditorAssemblies (3ms)
  435. BeforeProcessingInitializeOnLoad (89ms)
  436. ProcessInitializeOnLoadAttributes (191ms)
  437. ProcessInitializeOnLoadMethodAttributes (44ms)
  438. AfterProcessingInitializeOnLoad (3ms)
  439. EditorAssembliesLoaded (0ms)
  440. ExecutionOrderSort2 (0ms)
  441. AwakeInstancesAfterBackupRestoration (9ms)
  442. Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
  443. Preloading 0 native plugins for Editor in 0.00 ms.
  444. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  445. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7762.
  446. Memory consumption went from 163.3 MB to 159.5 MB.
  447. Total: 5.389600 ms (FindLiveObjects: 0.412500 ms CreateObjectMapping: 0.236900 ms MarkObjects: 3.564700 ms DeleteObjects: 1.175000 ms)
  448. Prepare: number of updated asset objects reloaded= 0
  449. ========================================================================
  450. Received Prepare
  451. Begin MonoManager ReloadAssembly
  452. [Licensing::Client] Successfully resolved entitlement details
  453. - Loaded All Assemblies, in 0.477 seconds
  454. Refreshing native plugins compatible for Editor in 0.83 ms, found 4 plugins.
  455. Native extension for Android target not found
  456. Native extension for WindowsStandalone target not found
  457. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  458. [Package Manager] Unable to send message (not connected to server process).
  459. [Package Manager] Cannot connect to Unity Package Manager local server
  460. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  461. Mono: successfully reloaded assembly
  462. - Finished resetting the current domain, in 0.435 seconds
  463. Domain Reload Profiling: 912ms
  464. BeginReloadAssembly (143ms)
  465. ExecutionOrderSort (0ms)
  466. DisableScriptedObjects (9ms)
  467. BackupInstance (0ms)
  468. ReleaseScriptingObjects (0ms)
  469. CreateAndSetChildDomain (31ms)
  470. RebuildCommonClasses (23ms)
  471. RebuildNativeTypeToScriptingClass (8ms)
  472. initialDomainReloadingComplete (17ms)
  473. LoadAllAssembliesAndSetupDomain (285ms)
  474. LoadAssemblies (218ms)
  475. RebuildTransferFunctionScriptingTraits (0ms)
  476. AnalyzeDomain (127ms)
  477. TypeCache.Refresh (5ms)
  478. TypeCache.ScanAssembly (0ms)
  479. BuildScriptInfoCaches (112ms)
  480. ResolveRequiredComponents (7ms)
  481. FinalizeReload (436ms)
  482. ReleaseScriptCaches (0ms)
  483. RebuildScriptCaches (0ms)
  484. SetupLoadedEditorAssemblies (335ms)
  485. LogAssemblyErrors (0ms)
  486. InitializePlatformSupportModulesInManaged (6ms)
  487. SetLoadedEditorAssemblies (3ms)
  488. BeforeProcessingInitializeOnLoad (87ms)
  489. ProcessInitializeOnLoadAttributes (194ms)
  490. ProcessInitializeOnLoadMethodAttributes (41ms)
  491. AfterProcessingInitializeOnLoad (4ms)
  492. EditorAssembliesLoaded (0ms)
  493. ExecutionOrderSort2 (0ms)
  494. AwakeInstancesAfterBackupRestoration (8ms)
  495. Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
  496. Preloading 0 native plugins for Editor in 0.00 ms.
  497. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  498. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7765.
  499. Memory consumption went from 163.4 MB to 159.6 MB.
  500. Total: 5.253400 ms (FindLiveObjects: 0.391100 ms CreateObjectMapping: 0.228600 ms MarkObjects: 3.418700 ms DeleteObjects: 1.213500 ms)
  501. Prepare: number of updated asset objects reloaded= 0
  502. ========================================================================
  503. Received Prepare
  504. Begin MonoManager ReloadAssembly
  505. [Licensing::Client] Successfully resolved entitlement details
  506. - Loaded All Assemblies, in 0.475 seconds
  507. Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
  508. Native extension for Android target not found
  509. Native extension for WindowsStandalone target not found
  510. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  511. [Package Manager] Unable to send message (not connected to server process).
  512. [Package Manager] Cannot connect to Unity Package Manager local server
  513. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  514. Mono: successfully reloaded assembly
  515. - Finished resetting the current domain, in 0.437 seconds
  516. Domain Reload Profiling: 912ms
  517. BeginReloadAssembly (139ms)
  518. ExecutionOrderSort (0ms)
  519. DisableScriptedObjects (9ms)
  520. BackupInstance (0ms)
  521. ReleaseScriptingObjects (0ms)
  522. CreateAndSetChildDomain (28ms)
  523. RebuildCommonClasses (23ms)
  524. RebuildNativeTypeToScriptingClass (9ms)
  525. initialDomainReloadingComplete (18ms)
  526. LoadAllAssembliesAndSetupDomain (286ms)
  527. LoadAssemblies (216ms)
  528. RebuildTransferFunctionScriptingTraits (0ms)
  529. AnalyzeDomain (130ms)
  530. TypeCache.Refresh (5ms)
  531. TypeCache.ScanAssembly (0ms)
  532. BuildScriptInfoCaches (114ms)
  533. ResolveRequiredComponents (7ms)
  534. FinalizeReload (438ms)
  535. ReleaseScriptCaches (0ms)
  536. RebuildScriptCaches (0ms)
  537. SetupLoadedEditorAssemblies (338ms)
  538. LogAssemblyErrors (0ms)
  539. InitializePlatformSupportModulesInManaged (6ms)
  540. SetLoadedEditorAssemblies (4ms)
  541. BeforeProcessingInitializeOnLoad (88ms)
  542. ProcessInitializeOnLoadAttributes (193ms)
  543. ProcessInitializeOnLoadMethodAttributes (42ms)
  544. AfterProcessingInitializeOnLoad (4ms)
  545. EditorAssembliesLoaded (0ms)
  546. ExecutionOrderSort2 (0ms)
  547. AwakeInstancesAfterBackupRestoration (8ms)
  548. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  549. Preloading 0 native plugins for Editor in 0.00 ms.
  550. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  551. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7768.
  552. Memory consumption went from 163.4 MB to 159.7 MB.
  553. Total: 5.275000 ms (FindLiveObjects: 0.410800 ms CreateObjectMapping: 0.233000 ms MarkObjects: 3.416000 ms DeleteObjects: 1.214300 ms)
  554. Prepare: number of updated asset objects reloaded= 0
  555. ========================================================================
  556. Received Prepare
  557. Begin MonoManager ReloadAssembly
  558. [Licensing::Client] Successfully resolved entitlement details
  559. - Loaded All Assemblies, in 0.504 seconds
  560. Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
  561. Native extension for Android target not found
  562. Native extension for WindowsStandalone target not found
  563. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  564. [Package Manager] Unable to send message (not connected to server process).
  565. [Package Manager] Cannot connect to Unity Package Manager local server
  566. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  567. Mono: successfully reloaded assembly
  568. - Finished resetting the current domain, in 0.487 seconds
  569. Domain Reload Profiling: 991ms
  570. BeginReloadAssembly (148ms)
  571. ExecutionOrderSort (0ms)
  572. DisableScriptedObjects (9ms)
  573. BackupInstance (0ms)
  574. ReleaseScriptingObjects (0ms)
  575. CreateAndSetChildDomain (31ms)
  576. RebuildCommonClasses (23ms)
  577. RebuildNativeTypeToScriptingClass (8ms)
  578. initialDomainReloadingComplete (18ms)
  579. LoadAllAssembliesAndSetupDomain (306ms)
  580. LoadAssemblies (235ms)
  581. RebuildTransferFunctionScriptingTraits (0ms)
  582. AnalyzeDomain (132ms)
  583. TypeCache.Refresh (7ms)
  584. TypeCache.ScanAssembly (0ms)
  585. BuildScriptInfoCaches (114ms)
  586. ResolveRequiredComponents (6ms)
  587. FinalizeReload (487ms)
  588. ReleaseScriptCaches (0ms)
  589. RebuildScriptCaches (0ms)
  590. SetupLoadedEditorAssemblies (384ms)
  591. LogAssemblyErrors (0ms)
  592. InitializePlatformSupportModulesInManaged (7ms)
  593. SetLoadedEditorAssemblies (3ms)
  594. BeforeProcessingInitializeOnLoad (115ms)
  595. ProcessInitializeOnLoadAttributes (211ms)
  596. ProcessInitializeOnLoadMethodAttributes (43ms)
  597. AfterProcessingInitializeOnLoad (4ms)
  598. EditorAssembliesLoaded (0ms)
  599. ExecutionOrderSort2 (0ms)
  600. AwakeInstancesAfterBackupRestoration (8ms)
  601. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  602. Preloading 0 native plugins for Editor in 0.00 ms.
  603. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  604. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7771.
  605. Memory consumption went from 163.5 MB to 159.7 MB.
  606. Total: 5.971100 ms (FindLiveObjects: 0.501500 ms CreateObjectMapping: 0.496100 ms MarkObjects: 3.708700 ms DeleteObjects: 1.263700 ms)
  607. Prepare: number of updated asset objects reloaded= 0
  608. ========================================================================
  609. Received Prepare
  610. Begin MonoManager ReloadAssembly
  611. - Loaded All Assemblies, in 0.479 seconds
  612. Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins.
  613. Native extension for Android target not found
  614. Native extension for WindowsStandalone target not found
  615. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  616. [Package Manager] Unable to send message (not connected to server process).
  617. [Package Manager] Cannot connect to Unity Package Manager local server
  618. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  619. Mono: successfully reloaded assembly
  620. - Finished resetting the current domain, in 0.432 seconds
  621. Domain Reload Profiling: 910ms
  622. BeginReloadAssembly (141ms)
  623. ExecutionOrderSort (0ms)
  624. DisableScriptedObjects (8ms)
  625. BackupInstance (0ms)
  626. ReleaseScriptingObjects (0ms)
  627. CreateAndSetChildDomain (30ms)
  628. RebuildCommonClasses (23ms)
  629. RebuildNativeTypeToScriptingClass (8ms)
  630. initialDomainReloadingComplete (18ms)
  631. LoadAllAssembliesAndSetupDomain (288ms)
  632. LoadAssemblies (222ms)
  633. RebuildTransferFunctionScriptingTraits (0ms)
  634. AnalyzeDomain (128ms)
  635. TypeCache.Refresh (7ms)
  636. TypeCache.ScanAssembly (0ms)
  637. BuildScriptInfoCaches (112ms)
  638. ResolveRequiredComponents (6ms)
  639. FinalizeReload (432ms)
  640. ReleaseScriptCaches (0ms)
  641. RebuildScriptCaches (0ms)
  642. SetupLoadedEditorAssemblies (328ms)
  643. LogAssemblyErrors (0ms)
  644. InitializePlatformSupportModulesInManaged (6ms)
  645. SetLoadedEditorAssemblies (3ms)
  646. BeforeProcessingInitializeOnLoad (86ms)
  647. ProcessInitializeOnLoadAttributes (189ms)
  648. ProcessInitializeOnLoadMethodAttributes (41ms)
  649. AfterProcessingInitializeOnLoad (4ms)
  650. EditorAssembliesLoaded (0ms)
  651. ExecutionOrderSort2 (0ms)
  652. AwakeInstancesAfterBackupRestoration (8ms)
  653. Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins.
  654. Preloading 0 native plugins for Editor in 0.00 ms.
  655. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  656. Unloading 6923 unused Assets / (4.0 MB). Loaded Objects now: 7774.
  657. Memory consumption went from 163.4 MB to 159.4 MB.
  658. Total: 5.543700 ms (FindLiveObjects: 0.421400 ms CreateObjectMapping: 0.245400 ms MarkObjects: 3.412000 ms DeleteObjects: 1.463300 ms)
  659. Prepare: number of updated asset objects reloaded= 0
  660. ========================================================================
  661. Received Prepare
  662. Begin MonoManager ReloadAssembly
  663. [Licensing::Client] Successfully resolved entitlement details
  664. - Loaded All Assemblies, in 0.491 seconds
  665. Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
  666. Native extension for Android target not found
  667. Native extension for WindowsStandalone target not found
  668. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  669. [Package Manager] Unable to send message (not connected to server process).
  670. [Package Manager] Cannot connect to Unity Package Manager local server
  671. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  672. Mono: successfully reloaded assembly
  673. - Finished resetting the current domain, in 0.483 seconds
  674. Domain Reload Profiling: 974ms
  675. BeginReloadAssembly (144ms)
  676. ExecutionOrderSort (0ms)
  677. DisableScriptedObjects (10ms)
  678. BackupInstance (0ms)
  679. ReleaseScriptingObjects (0ms)
  680. CreateAndSetChildDomain (32ms)
  681. RebuildCommonClasses (23ms)
  682. RebuildNativeTypeToScriptingClass (8ms)
  683. initialDomainReloadingComplete (18ms)
  684. LoadAllAssembliesAndSetupDomain (297ms)
  685. LoadAssemblies (221ms)
  686. RebuildTransferFunctionScriptingTraits (0ms)
  687. AnalyzeDomain (136ms)
  688. TypeCache.Refresh (7ms)
  689. TypeCache.ScanAssembly (0ms)
  690. BuildScriptInfoCaches (120ms)
  691. ResolveRequiredComponents (6ms)
  692. FinalizeReload (483ms)
  693. ReleaseScriptCaches (0ms)
  694. RebuildScriptCaches (0ms)
  695. SetupLoadedEditorAssemblies (374ms)
  696. LogAssemblyErrors (0ms)
  697. InitializePlatformSupportModulesInManaged (8ms)
  698. SetLoadedEditorAssemblies (3ms)
  699. BeforeProcessingInitializeOnLoad (90ms)
  700. ProcessInitializeOnLoadAttributes (224ms)
  701. ProcessInitializeOnLoadMethodAttributes (45ms)
  702. AfterProcessingInitializeOnLoad (4ms)
  703. EditorAssembliesLoaded (0ms)
  704. ExecutionOrderSort2 (0ms)
  705. AwakeInstancesAfterBackupRestoration (10ms)
  706. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  707. Preloading 0 native plugins for Editor in 0.00 ms.
  708. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  709. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7777.
  710. Memory consumption went from 163.5 MB to 159.8 MB.
  711. Total: 5.250900 ms (FindLiveObjects: 0.385900 ms CreateObjectMapping: 0.243100 ms MarkObjects: 3.454400 ms DeleteObjects: 1.166900 ms)
  712. Prepare: number of updated asset objects reloaded= 0
  713. ========================================================================
  714. Received Prepare
  715. Begin MonoManager ReloadAssembly
  716. - Loaded All Assemblies, in 0.470 seconds
  717. Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
  718. Native extension for Android target not found
  719. Native extension for WindowsStandalone target not found
  720. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  721. [Package Manager] Unable to send message (not connected to server process).
  722. [Package Manager] Cannot connect to Unity Package Manager local server
  723. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  724. Mono: successfully reloaded assembly
  725. - Finished resetting the current domain, in 0.432 seconds
  726. Domain Reload Profiling: 902ms
  727. BeginReloadAssembly (138ms)
  728. ExecutionOrderSort (0ms)
  729. DisableScriptedObjects (9ms)
  730. BackupInstance (0ms)
  731. ReleaseScriptingObjects (0ms)
  732. CreateAndSetChildDomain (30ms)
  733. RebuildCommonClasses (22ms)
  734. RebuildNativeTypeToScriptingClass (8ms)
  735. initialDomainReloadingComplete (18ms)
  736. LoadAllAssembliesAndSetupDomain (284ms)
  737. LoadAssemblies (217ms)
  738. RebuildTransferFunctionScriptingTraits (0ms)
  739. AnalyzeDomain (127ms)
  740. TypeCache.Refresh (5ms)
  741. TypeCache.ScanAssembly (0ms)
  742. BuildScriptInfoCaches (112ms)
  743. ResolveRequiredComponents (6ms)
  744. FinalizeReload (432ms)
  745. ReleaseScriptCaches (0ms)
  746. RebuildScriptCaches (0ms)
  747. SetupLoadedEditorAssemblies (330ms)
  748. LogAssemblyErrors (0ms)
  749. InitializePlatformSupportModulesInManaged (6ms)
  750. SetLoadedEditorAssemblies (3ms)
  751. BeforeProcessingInitializeOnLoad (87ms)
  752. ProcessInitializeOnLoadAttributes (190ms)
  753. ProcessInitializeOnLoadMethodAttributes (40ms)
  754. AfterProcessingInitializeOnLoad (4ms)
  755. EditorAssembliesLoaded (0ms)
  756. ExecutionOrderSort2 (0ms)
  757. AwakeInstancesAfterBackupRestoration (9ms)
  758. Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
  759. Preloading 0 native plugins for Editor in 0.00 ms.
  760. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  761. Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7780.
  762. Memory consumption went from 163.6 MB to 159.8 MB.
  763. Total: 5.643200 ms (FindLiveObjects: 0.493800 ms CreateObjectMapping: 0.375300 ms MarkObjects: 3.571300 ms DeleteObjects: 1.200900 ms)
  764. Prepare: number of updated asset objects reloaded= 0
  765. ========================================================================
  766. Received Prepare
  767. Begin MonoManager ReloadAssembly
  768. [Licensing::Client] Successfully resolved entitlement details
  769. - Loaded All Assemblies, in 0.502 seconds
  770. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  771. Native extension for Android target not found
  772. Native extension for WindowsStandalone target not found
  773. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  774. [Package Manager] Unable to send message (not connected to server process).
  775. [Package Manager] Cannot connect to Unity Package Manager local server
  776. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  777. Mono: successfully reloaded assembly
  778. - Finished resetting the current domain, in 0.464 seconds
  779. Domain Reload Profiling: 965ms
  780. BeginReloadAssembly (146ms)
  781. ExecutionOrderSort (0ms)
  782. DisableScriptedObjects (9ms)
  783. BackupInstance (0ms)
  784. ReleaseScriptingObjects (0ms)
  785. CreateAndSetChildDomain (32ms)
  786. RebuildCommonClasses (23ms)
  787. RebuildNativeTypeToScriptingClass (8ms)
  788. initialDomainReloadingComplete (18ms)
  789. LoadAllAssembliesAndSetupDomain (305ms)
  790. LoadAssemblies (231ms)
  791. RebuildTransferFunctionScriptingTraits (0ms)
  792. AnalyzeDomain (136ms)
  793. TypeCache.Refresh (9ms)
  794. TypeCache.ScanAssembly (0ms)
  795. BuildScriptInfoCaches (118ms)
  796. ResolveRequiredComponents (6ms)
  797. FinalizeReload (465ms)
  798. ReleaseScriptCaches (0ms)
  799. RebuildScriptCaches (0ms)
  800. SetupLoadedEditorAssemblies (354ms)
  801. LogAssemblyErrors (0ms)
  802. InitializePlatformSupportModulesInManaged (7ms)
  803. SetLoadedEditorAssemblies (3ms)
  804. BeforeProcessingInitializeOnLoad (95ms)
  805. ProcessInitializeOnLoadAttributes (200ms)
  806. ProcessInitializeOnLoadMethodAttributes (45ms)
  807. AfterProcessingInitializeOnLoad (3ms)
  808. EditorAssembliesLoaded (0ms)
  809. ExecutionOrderSort2 (0ms)
  810. AwakeInstancesAfterBackupRestoration (10ms)
  811. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  812. Preloading 0 native plugins for Editor in 0.00 ms.
  813. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  814. Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7783.
  815. Memory consumption went from 163.6 MB to 159.8 MB.
  816. Total: 5.890500 ms (FindLiveObjects: 0.414100 ms CreateObjectMapping: 0.251900 ms MarkObjects: 3.932500 ms DeleteObjects: 1.291200 ms)
  817. Prepare: number of updated asset objects reloaded= 0
  818. ========================================================================
  819. Received Prepare
  820. Begin MonoManager ReloadAssembly
  821. - Loaded All Assemblies, in 0.484 seconds
  822. Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
  823. Native extension for Android target not found
  824. Native extension for WindowsStandalone target not found
  825. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  826. [Package Manager] Unable to send message (not connected to server process).
  827. [Package Manager] Cannot connect to Unity Package Manager local server
  828. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  829. Mono: successfully reloaded assembly
  830. - Finished resetting the current domain, in 0.439 seconds
  831. Domain Reload Profiling: 923ms
  832. BeginReloadAssembly (140ms)
  833. ExecutionOrderSort (0ms)
  834. DisableScriptedObjects (8ms)
  835. BackupInstance (0ms)
  836. ReleaseScriptingObjects (0ms)
  837. CreateAndSetChildDomain (31ms)
  838. RebuildCommonClasses (23ms)
  839. RebuildNativeTypeToScriptingClass (9ms)
  840. initialDomainReloadingComplete (19ms)
  841. LoadAllAssembliesAndSetupDomain (293ms)
  842. LoadAssemblies (227ms)
  843. RebuildTransferFunctionScriptingTraits (0ms)
  844. AnalyzeDomain (127ms)
  845. TypeCache.Refresh (5ms)
  846. TypeCache.ScanAssembly (0ms)
  847. BuildScriptInfoCaches (112ms)
  848. ResolveRequiredComponents (6ms)
  849. FinalizeReload (439ms)
  850. ReleaseScriptCaches (0ms)
  851. RebuildScriptCaches (0ms)
  852. SetupLoadedEditorAssemblies (333ms)
  853. LogAssemblyErrors (0ms)
  854. InitializePlatformSupportModulesInManaged (6ms)
  855. SetLoadedEditorAssemblies (3ms)
  856. BeforeProcessingInitializeOnLoad (88ms)
  857. ProcessInitializeOnLoadAttributes (191ms)
  858. ProcessInitializeOnLoadMethodAttributes (42ms)
  859. AfterProcessingInitializeOnLoad (4ms)
  860. EditorAssembliesLoaded (0ms)
  861. ExecutionOrderSort2 (0ms)
  862. AwakeInstancesAfterBackupRestoration (9ms)
  863. Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
  864. Preloading 0 native plugins for Editor in 0.00 ms.
  865. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  866. Unloading 6923 unused Assets / (4.1 MB). Loaded Objects now: 7786.
  867. Memory consumption went from 163.7 MB to 159.5 MB.
  868. Total: 5.987600 ms (FindLiveObjects: 0.495000 ms CreateObjectMapping: 0.371400 ms MarkObjects: 3.622300 ms DeleteObjects: 1.498500 ms)
  869. Prepare: number of updated asset objects reloaded= 0
  870. ========================================================================
  871. Received Prepare
  872. Refreshing native plugins compatible for Editor in 1.19 ms, found 4 plugins.
  873. Preloading 0 native plugins for Editor in 0.00 ms.
  874. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  875. Unloading 6913 unused Assets / (3.7 MB). Loaded Objects now: 7786.
  876. Memory consumption went from 163.8 MB to 160.1 MB.
  877. Total: 6.789000 ms (FindLiveObjects: 0.437000 ms CreateObjectMapping: 0.250400 ms MarkObjects: 4.887100 ms DeleteObjects: 1.213400 ms)
  878. Prepare: number of updated asset objects reloaded= 0
  879. ========================================================================
  880. Received Prepare
  881. Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
  882. Preloading 0 native plugins for Editor in 0.00 ms.
  883. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  884. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7787.
  885. Memory consumption went from 163.8 MB to 160.1 MB.
  886. Total: 5.492400 ms (FindLiveObjects: 0.400700 ms CreateObjectMapping: 0.240900 ms MarkObjects: 3.572000 ms DeleteObjects: 1.278300 ms)
  887. Prepare: number of updated asset objects reloaded= 0
  888. ========================================================================
  889. Received Prepare
  890. Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins.
  891. Preloading 0 native plugins for Editor in 0.00 ms.
  892. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  893. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7787.
  894. Memory consumption went from 163.8 MB to 160.0 MB.
  895. Total: 9.402300 ms (FindLiveObjects: 0.443400 ms CreateObjectMapping: 0.565900 ms MarkObjects: 6.249000 ms DeleteObjects: 2.142900 ms)
  896. Prepare: number of updated asset objects reloaded= 0
  897. ========================================================================
  898. Received Prepare
  899. Begin MonoManager ReloadAssembly
  900. [Licensing::Client] Successfully resolved entitlement details
  901. - Loaded All Assemblies, in 0.491 seconds
  902. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  903. Native extension for Android target not found
  904. Native extension for WindowsStandalone target not found
  905. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  906. [Package Manager] Unable to send message (not connected to server process).
  907. [Package Manager] Cannot connect to Unity Package Manager local server
  908. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  909. Mono: successfully reloaded assembly
  910. - Finished resetting the current domain, in 0.498 seconds
  911. Domain Reload Profiling: 989ms
  912. BeginReloadAssembly (141ms)
  913. ExecutionOrderSort (0ms)
  914. DisableScriptedObjects (9ms)
  915. BackupInstance (0ms)
  916. ReleaseScriptingObjects (0ms)
  917. CreateAndSetChildDomain (29ms)
  918. RebuildCommonClasses (23ms)
  919. RebuildNativeTypeToScriptingClass (8ms)
  920. initialDomainReloadingComplete (18ms)
  921. LoadAllAssembliesAndSetupDomain (300ms)
  922. LoadAssemblies (229ms)
  923. RebuildTransferFunctionScriptingTraits (0ms)
  924. AnalyzeDomain (131ms)
  925. TypeCache.Refresh (7ms)
  926. TypeCache.ScanAssembly (0ms)
  927. BuildScriptInfoCaches (113ms)
  928. ResolveRequiredComponents (7ms)
  929. FinalizeReload (498ms)
  930. ReleaseScriptCaches (0ms)
  931. RebuildScriptCaches (0ms)
  932. SetupLoadedEditorAssemblies (392ms)
  933. LogAssemblyErrors (0ms)
  934. InitializePlatformSupportModulesInManaged (6ms)
  935. SetLoadedEditorAssemblies (4ms)
  936. BeforeProcessingInitializeOnLoad (97ms)
  937. ProcessInitializeOnLoadAttributes (229ms)
  938. ProcessInitializeOnLoadMethodAttributes (52ms)
  939. AfterProcessingInitializeOnLoad (4ms)
  940. EditorAssembliesLoaded (0ms)
  941. ExecutionOrderSort2 (0ms)
  942. AwakeInstancesAfterBackupRestoration (9ms)
  943. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  944. Preloading 0 native plugins for Editor in 0.00 ms.
  945. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  946. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7790.
  947. Memory consumption went from 163.7 MB to 160.0 MB.
  948. Total: 5.191300 ms (FindLiveObjects: 0.435800 ms CreateObjectMapping: 0.241300 ms MarkObjects: 3.364600 ms DeleteObjects: 1.149000 ms)
  949. Prepare: number of updated asset objects reloaded= 0
  950. ========================================================================
  951. Received Prepare
  952. Begin MonoManager ReloadAssembly
  953. - Loaded All Assemblies, in 0.465 seconds
  954. Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
  955. Native extension for Android target not found
  956. Native extension for WindowsStandalone target not found
  957. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  958. [Package Manager] Unable to send message (not connected to server process).
  959. [Package Manager] Cannot connect to Unity Package Manager local server
  960. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  961. Mono: successfully reloaded assembly
  962. - Finished resetting the current domain, in 0.427 seconds
  963. Domain Reload Profiling: 893ms
  964. BeginReloadAssembly (134ms)
  965. ExecutionOrderSort (0ms)
  966. DisableScriptedObjects (8ms)
  967. BackupInstance (0ms)
  968. ReleaseScriptingObjects (0ms)
  969. CreateAndSetChildDomain (27ms)
  970. RebuildCommonClasses (23ms)
  971. RebuildNativeTypeToScriptingClass (9ms)
  972. initialDomainReloadingComplete (19ms)
  973. LoadAllAssembliesAndSetupDomain (281ms)
  974. LoadAssemblies (213ms)
  975. RebuildTransferFunctionScriptingTraits (0ms)
  976. AnalyzeDomain (126ms)
  977. TypeCache.Refresh (5ms)
  978. TypeCache.ScanAssembly (0ms)
  979. BuildScriptInfoCaches (112ms)
  980. ResolveRequiredComponents (6ms)
  981. FinalizeReload (428ms)
  982. ReleaseScriptCaches (0ms)
  983. RebuildScriptCaches (0ms)
  984. SetupLoadedEditorAssemblies (330ms)
  985. LogAssemblyErrors (0ms)
  986. InitializePlatformSupportModulesInManaged (6ms)
  987. SetLoadedEditorAssemblies (3ms)
  988. BeforeProcessingInitializeOnLoad (87ms)
  989. ProcessInitializeOnLoadAttributes (189ms)
  990. ProcessInitializeOnLoadMethodAttributes (41ms)
  991. AfterProcessingInitializeOnLoad (3ms)
  992. EditorAssembliesLoaded (0ms)
  993. ExecutionOrderSort2 (0ms)
  994. AwakeInstancesAfterBackupRestoration (8ms)
  995. Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
  996. Preloading 0 native plugins for Editor in 0.00 ms.
  997. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  998. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7793.
  999. Memory consumption went from 165.7 MB to 161.9 MB.
  1000. Total: 5.845000 ms (FindLiveObjects: 0.500700 ms CreateObjectMapping: 0.388600 ms MarkObjects: 3.720000 ms DeleteObjects: 1.233600 ms)
  1001. Prepare: number of updated asset objects reloaded= 0
  1002. ========================================================================
  1003. Received Prepare
  1004. Begin MonoManager ReloadAssembly
  1005. [Licensing::Client] Successfully resolved entitlement details
  1006. - Loaded All Assemblies, in 0.497 seconds
  1007. Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
  1008. Native extension for Android target not found
  1009. Native extension for WindowsStandalone target not found
  1010. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1011. [Package Manager] Unable to send message (not connected to server process).
  1012. [Package Manager] Cannot connect to Unity Package Manager local server
  1013. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1014. Mono: successfully reloaded assembly
  1015. - Finished resetting the current domain, in 0.458 seconds
  1016. Domain Reload Profiling: 955ms
  1017. BeginReloadAssembly (144ms)
  1018. ExecutionOrderSort (0ms)
  1019. DisableScriptedObjects (10ms)
  1020. BackupInstance (0ms)
  1021. ReleaseScriptingObjects (0ms)
  1022. CreateAndSetChildDomain (30ms)
  1023. RebuildCommonClasses (23ms)
  1024. RebuildNativeTypeToScriptingClass (8ms)
  1025. initialDomainReloadingComplete (18ms)
  1026. LoadAllAssembliesAndSetupDomain (303ms)
  1027. LoadAssemblies (230ms)
  1028. RebuildTransferFunctionScriptingTraits (0ms)
  1029. AnalyzeDomain (133ms)
  1030. TypeCache.Refresh (7ms)
  1031. TypeCache.ScanAssembly (0ms)
  1032. BuildScriptInfoCaches (116ms)
  1033. ResolveRequiredComponents (6ms)
  1034. FinalizeReload (458ms)
  1035. ReleaseScriptCaches (0ms)
  1036. RebuildScriptCaches (0ms)
  1037. SetupLoadedEditorAssemblies (356ms)
  1038. LogAssemblyErrors (0ms)
  1039. InitializePlatformSupportModulesInManaged (6ms)
  1040. SetLoadedEditorAssemblies (3ms)
  1041. BeforeProcessingInitializeOnLoad (87ms)
  1042. ProcessInitializeOnLoadAttributes (213ms)
  1043. ProcessInitializeOnLoadMethodAttributes (42ms)
  1044. AfterProcessingInitializeOnLoad (3ms)
  1045. EditorAssembliesLoaded (0ms)
  1046. ExecutionOrderSort2 (0ms)
  1047. AwakeInstancesAfterBackupRestoration (8ms)
  1048. Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
  1049. Preloading 0 native plugins for Editor in 0.00 ms.
  1050. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1051. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7796.
  1052. Memory consumption went from 165.7 MB to 162.0 MB.
  1053. Total: 5.261600 ms (FindLiveObjects: 0.396400 ms CreateObjectMapping: 0.239900 ms MarkObjects: 3.445000 ms DeleteObjects: 1.179800 ms)
  1054. Prepare: number of updated asset objects reloaded= 0
  1055. ========================================================================
  1056. Received Prepare
  1057. Begin MonoManager ReloadAssembly
  1058. - Loaded All Assemblies, in 0.475 seconds
  1059. Refreshing native plugins compatible for Editor in 1.42 ms, found 4 plugins.
  1060. Native extension for Android target not found
  1061. Native extension for WindowsStandalone target not found
  1062. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1063. [Package Manager] Unable to send message (not connected to server process).
  1064. [Package Manager] Cannot connect to Unity Package Manager local server
  1065. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1066. Mono: successfully reloaded assembly
  1067. - Finished resetting the current domain, in 0.433 seconds
  1068. Domain Reload Profiling: 908ms
  1069. BeginReloadAssembly (136ms)
  1070. ExecutionOrderSort (0ms)
  1071. DisableScriptedObjects (9ms)
  1072. BackupInstance (0ms)
  1073. ReleaseScriptingObjects (0ms)
  1074. CreateAndSetChildDomain (28ms)
  1075. RebuildCommonClasses (23ms)
  1076. RebuildNativeTypeToScriptingClass (9ms)
  1077. initialDomainReloadingComplete (17ms)
  1078. LoadAllAssembliesAndSetupDomain (289ms)
  1079. LoadAssemblies (219ms)
  1080. RebuildTransferFunctionScriptingTraits (0ms)
  1081. AnalyzeDomain (130ms)
  1082. TypeCache.Refresh (7ms)
  1083. TypeCache.ScanAssembly (0ms)
  1084. BuildScriptInfoCaches (114ms)
  1085. ResolveRequiredComponents (6ms)
  1086. FinalizeReload (433ms)
  1087. ReleaseScriptCaches (0ms)
  1088. RebuildScriptCaches (0ms)
  1089. SetupLoadedEditorAssemblies (333ms)
  1090. LogAssemblyErrors (0ms)
  1091. InitializePlatformSupportModulesInManaged (6ms)
  1092. SetLoadedEditorAssemblies (3ms)
  1093. BeforeProcessingInitializeOnLoad (89ms)
  1094. ProcessInitializeOnLoadAttributes (190ms)
  1095. ProcessInitializeOnLoadMethodAttributes (41ms)
  1096. AfterProcessingInitializeOnLoad (3ms)
  1097. EditorAssembliesLoaded (0ms)
  1098. ExecutionOrderSort2 (0ms)
  1099. AwakeInstancesAfterBackupRestoration (8ms)
  1100. Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
  1101. Preloading 0 native plugins for Editor in 0.00 ms.
  1102. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1103. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7799.
  1104. Memory consumption went from 167.6 MB to 163.9 MB.
  1105. Total: 5.314700 ms (FindLiveObjects: 0.418000 ms CreateObjectMapping: 0.253100 ms MarkObjects: 3.459400 ms DeleteObjects: 1.183400 ms)
  1106. Prepare: number of updated asset objects reloaded= 0
  1107. ========================================================================
  1108. Received Prepare
  1109. Begin MonoManager ReloadAssembly
  1110. [Licensing::Client] Successfully resolved entitlement details
  1111. - Loaded All Assemblies, in 2.194 seconds
  1112. Refreshing native plugins compatible for Editor in 0.83 ms, found 4 plugins.
  1113. Native extension for Android target not found
  1114. Native extension for WindowsStandalone target not found
  1115. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1116. [Package Manager] Unable to send message (not connected to server process).
  1117. [Package Manager] Cannot connect to Unity Package Manager local server
  1118. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1119. Mono: successfully reloaded assembly
  1120. - Finished resetting the current domain, in 0.437 seconds
  1121. Domain Reload Profiling: 2631ms
  1122. BeginReloadAssembly (403ms)
  1123. ExecutionOrderSort (0ms)
  1124. DisableScriptedObjects (9ms)
  1125. BackupInstance (0ms)
  1126. ReleaseScriptingObjects (0ms)
  1127. CreateAndSetChildDomain (29ms)
  1128. RebuildCommonClasses (117ms)
  1129. RebuildNativeTypeToScriptingClass (8ms)
  1130. initialDomainReloadingComplete (20ms)
  1131. LoadAllAssembliesAndSetupDomain (1646ms)
  1132. LoadAssemblies (1762ms)
  1133. RebuildTransferFunctionScriptingTraits (0ms)
  1134. AnalyzeDomain (205ms)
  1135. TypeCache.Refresh (7ms)
  1136. TypeCache.ScanAssembly (0ms)
  1137. BuildScriptInfoCaches (188ms)
  1138. ResolveRequiredComponents (6ms)
  1139. FinalizeReload (437ms)
  1140. ReleaseScriptCaches (0ms)
  1141. RebuildScriptCaches (0ms)
  1142. SetupLoadedEditorAssemblies (336ms)
  1143. LogAssemblyErrors (0ms)
  1144. InitializePlatformSupportModulesInManaged (6ms)
  1145. SetLoadedEditorAssemblies (3ms)
  1146. BeforeProcessingInitializeOnLoad (89ms)
  1147. ProcessInitializeOnLoadAttributes (192ms)
  1148. ProcessInitializeOnLoadMethodAttributes (42ms)
  1149. AfterProcessingInitializeOnLoad (4ms)
  1150. EditorAssembliesLoaded (0ms)
  1151. ExecutionOrderSort2 (0ms)
  1152. AwakeInstancesAfterBackupRestoration (8ms)
  1153. Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
  1154. Preloading 0 native plugins for Editor in 0.00 ms.
  1155. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1156. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7802.
  1157. Memory consumption went from 167.7 MB to 164.0 MB.
  1158. Total: 5.451700 ms (FindLiveObjects: 0.445000 ms CreateObjectMapping: 0.268400 ms MarkObjects: 3.573900 ms DeleteObjects: 1.163800 ms)
  1159. Prepare: number of updated asset objects reloaded= 0
  1160. ========================================================================
  1161. Received Prepare
  1162. Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
  1163. Preloading 0 native plugins for Editor in 0.00 ms.
  1164. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1165. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7802.
  1166. Memory consumption went from 167.9 MB to 164.2 MB.
  1167. Total: 7.009900 ms (FindLiveObjects: 0.446900 ms CreateObjectMapping: 0.249000 ms MarkObjects: 5.077000 ms DeleteObjects: 1.236200 ms)
  1168. Prepare: number of updated asset objects reloaded= 0
  1169. ========================================================================
  1170. Received Prepare
  1171. Begin MonoManager ReloadAssembly
  1172. [Licensing::Client] Successfully resolved entitlement details
  1173. - Loaded All Assemblies, in 0.487 seconds
  1174. Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
  1175. Native extension for Android target not found
  1176. Native extension for WindowsStandalone target not found
  1177. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1178. [Package Manager] Unable to send message (not connected to server process).
  1179. [Package Manager] Cannot connect to Unity Package Manager local server
  1180. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1181. Mono: successfully reloaded assembly
  1182. - Finished resetting the current domain, in 0.453 seconds
  1183. Domain Reload Profiling: 941ms
  1184. BeginReloadAssembly (143ms)
  1185. ExecutionOrderSort (0ms)
  1186. DisableScriptedObjects (9ms)
  1187. BackupInstance (0ms)
  1188. ReleaseScriptingObjects (0ms)
  1189. CreateAndSetChildDomain (29ms)
  1190. RebuildCommonClasses (22ms)
  1191. RebuildNativeTypeToScriptingClass (9ms)
  1192. initialDomainReloadingComplete (21ms)
  1193. LoadAllAssembliesAndSetupDomain (292ms)
  1194. LoadAssemblies (223ms)
  1195. RebuildTransferFunctionScriptingTraits (0ms)
  1196. AnalyzeDomain (130ms)
  1197. TypeCache.Refresh (7ms)
  1198. TypeCache.ScanAssembly (0ms)
  1199. BuildScriptInfoCaches (112ms)
  1200. ResolveRequiredComponents (7ms)
  1201. FinalizeReload (454ms)
  1202. ReleaseScriptCaches (0ms)
  1203. RebuildScriptCaches (0ms)
  1204. SetupLoadedEditorAssemblies (348ms)
  1205. LogAssemblyErrors (0ms)
  1206. InitializePlatformSupportModulesInManaged (6ms)
  1207. SetLoadedEditorAssemblies (3ms)
  1208. BeforeProcessingInitializeOnLoad (89ms)
  1209. ProcessInitializeOnLoadAttributes (201ms)
  1210. ProcessInitializeOnLoadMethodAttributes (45ms)
  1211. AfterProcessingInitializeOnLoad (4ms)
  1212. EditorAssembliesLoaded (0ms)
  1213. ExecutionOrderSort2 (0ms)
  1214. AwakeInstancesAfterBackupRestoration (8ms)
  1215. Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
  1216. Preloading 0 native plugins for Editor in 0.00 ms.
  1217. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1218. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7805.
  1219. Memory consumption went from 167.8 MB to 164.1 MB.
  1220. Total: 5.217200 ms (FindLiveObjects: 0.420000 ms CreateObjectMapping: 0.245900 ms MarkObjects: 3.465800 ms DeleteObjects: 1.085000 ms)
  1221. Prepare: number of updated asset objects reloaded= 0
  1222. ========================================================================
  1223. Received Prepare
  1224. Begin MonoManager ReloadAssembly
  1225. - Loaded All Assemblies, in 0.475 seconds
  1226. Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
  1227. Native extension for Android target not found
  1228. Native extension for WindowsStandalone target not found
  1229. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1230. [Package Manager] Unable to send message (not connected to server process).
  1231. [Package Manager] Cannot connect to Unity Package Manager local server
  1232. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1233. Mono: successfully reloaded assembly
  1234. - Finished resetting the current domain, in 0.436 seconds
  1235. Domain Reload Profiling: 911ms
  1236. BeginReloadAssembly (137ms)
  1237. ExecutionOrderSort (0ms)
  1238. DisableScriptedObjects (9ms)
  1239. BackupInstance (0ms)
  1240. ReleaseScriptingObjects (0ms)
  1241. CreateAndSetChildDomain (28ms)
  1242. RebuildCommonClasses (23ms)
  1243. RebuildNativeTypeToScriptingClass (9ms)
  1244. initialDomainReloadingComplete (18ms)
  1245. LoadAllAssembliesAndSetupDomain (287ms)
  1246. LoadAssemblies (214ms)
  1247. RebuildTransferFunctionScriptingTraits (0ms)
  1248. AnalyzeDomain (132ms)
  1249. TypeCache.Refresh (6ms)
  1250. TypeCache.ScanAssembly (0ms)
  1251. BuildScriptInfoCaches (115ms)
  1252. ResolveRequiredComponents (7ms)
  1253. FinalizeReload (437ms)
  1254. ReleaseScriptCaches (0ms)
  1255. RebuildScriptCaches (0ms)
  1256. SetupLoadedEditorAssemblies (333ms)
  1257. LogAssemblyErrors (0ms)
  1258. InitializePlatformSupportModulesInManaged (6ms)
  1259. SetLoadedEditorAssemblies (3ms)
  1260. BeforeProcessingInitializeOnLoad (87ms)
  1261. ProcessInitializeOnLoadAttributes (191ms)
  1262. ProcessInitializeOnLoadMethodAttributes (42ms)
  1263. AfterProcessingInitializeOnLoad (4ms)
  1264. EditorAssembliesLoaded (0ms)
  1265. ExecutionOrderSort2 (0ms)
  1266. AwakeInstancesAfterBackupRestoration (9ms)
  1267. Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
  1268. Preloading 0 native plugins for Editor in 0.00 ms.
  1269. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1270. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7808.
  1271. Memory consumption went from 169.7 MB to 166.1 MB.
  1272. Total: 5.225200 ms (FindLiveObjects: 0.398900 ms CreateObjectMapping: 0.242800 ms MarkObjects: 3.439300 ms DeleteObjects: 1.143800 ms)
  1273. Prepare: number of updated asset objects reloaded= 0
  1274. ========================================================================
  1275. Received Import Request.
  1276. Time since last request: 18459.291557 seconds.
  1277. path: Assets/Material/WallMaterial.mat
  1278. artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  1279. Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '812d2632c1af9588ca0852a0e5859534') in 0.4138215 seconds
  1280. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  1281. ========================================================================
  1282. Received Prepare
  1283. Begin MonoManager ReloadAssembly
  1284. [Licensing::Client] Successfully resolved entitlement details
  1285. - Loaded All Assemblies, in 0.964 seconds
  1286. Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
  1287. Native extension for Android target not found
  1288. Native extension for WindowsStandalone target not found
  1289. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1290. [Package Manager] Unable to send message (not connected to server process).
  1291. [Package Manager] Cannot connect to Unity Package Manager local server
  1292. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1293. Mono: successfully reloaded assembly
  1294. - Finished resetting the current domain, in 0.843 seconds
  1295. Domain Reload Profiling: 1800ms
  1296. BeginReloadAssembly (287ms)
  1297. ExecutionOrderSort (0ms)
  1298. DisableScriptedObjects (29ms)
  1299. BackupInstance (0ms)
  1300. ReleaseScriptingObjects (0ms)
  1301. CreateAndSetChildDomain (77ms)
  1302. RebuildCommonClasses (38ms)
  1303. RebuildNativeTypeToScriptingClass (16ms)
  1304. initialDomainReloadingComplete (40ms)
  1305. LoadAllAssembliesAndSetupDomain (577ms)
  1306. LoadAssemblies (460ms)
  1307. RebuildTransferFunctionScriptingTraits (0ms)
  1308. AnalyzeDomain (233ms)
  1309. TypeCache.Refresh (12ms)
  1310. TypeCache.ScanAssembly (1ms)
  1311. BuildScriptInfoCaches (203ms)
  1312. ResolveRequiredComponents (12ms)
  1313. FinalizeReload (844ms)
  1314. ReleaseScriptCaches (0ms)
  1315. RebuildScriptCaches (0ms)
  1316. SetupLoadedEditorAssemblies (654ms)
  1317. LogAssemblyErrors (0ms)
  1318. InitializePlatformSupportModulesInManaged (11ms)
  1319. SetLoadedEditorAssemblies (6ms)
  1320. BeforeProcessingInitializeOnLoad (183ms)
  1321. ProcessInitializeOnLoadAttributes (357ms)
  1322. ProcessInitializeOnLoadMethodAttributes (86ms)
  1323. AfterProcessingInitializeOnLoad (10ms)
  1324. EditorAssembliesLoaded (0ms)
  1325. ExecutionOrderSort2 (0ms)
  1326. AwakeInstancesAfterBackupRestoration (17ms)
  1327. Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
  1328. Preloading 0 native plugins for Editor in 0.00 ms.
  1329. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1330. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7872.
  1331. Memory consumption went from 171.4 MB to 167.7 MB.
  1332. Total: 8.618100 ms (FindLiveObjects: 0.928600 ms CreateObjectMapping: 0.333600 ms MarkObjects: 5.371500 ms DeleteObjects: 1.983400 ms)
  1333. Prepare: number of updated asset objects reloaded= 0
  1334. ========================================================================
  1335. Received Prepare
  1336. Begin MonoManager ReloadAssembly
  1337. [Licensing::Client] Successfully resolved entitlement details
  1338. - Loaded All Assemblies, in 0.506 seconds
  1339. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  1340. Native extension for Android target not found
  1341. Native extension for WindowsStandalone target not found
  1342. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1343. [Package Manager] Unable to send message (not connected to server process).
  1344. [Package Manager] Cannot connect to Unity Package Manager local server
  1345. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1346. Mono: successfully reloaded assembly
  1347. - Finished resetting the current domain, in 0.482 seconds
  1348. Domain Reload Profiling: 988ms
  1349. BeginReloadAssembly (151ms)
  1350. ExecutionOrderSort (0ms)
  1351. DisableScriptedObjects (9ms)
  1352. BackupInstance (0ms)
  1353. ReleaseScriptingObjects (0ms)
  1354. CreateAndSetChildDomain (34ms)
  1355. RebuildCommonClasses (23ms)
  1356. RebuildNativeTypeToScriptingClass (9ms)
  1357. initialDomainReloadingComplete (23ms)
  1358. LoadAllAssembliesAndSetupDomain (300ms)
  1359. LoadAssemblies (233ms)
  1360. RebuildTransferFunctionScriptingTraits (0ms)
  1361. AnalyzeDomain (132ms)
  1362. TypeCache.Refresh (5ms)
  1363. TypeCache.ScanAssembly (0ms)
  1364. BuildScriptInfoCaches (117ms)
  1365. ResolveRequiredComponents (7ms)
  1366. FinalizeReload (482ms)
  1367. ReleaseScriptCaches (0ms)
  1368. RebuildScriptCaches (0ms)
  1369. SetupLoadedEditorAssemblies (375ms)
  1370. LogAssemblyErrors (0ms)
  1371. InitializePlatformSupportModulesInManaged (6ms)
  1372. SetLoadedEditorAssemblies (3ms)
  1373. BeforeProcessingInitializeOnLoad (94ms)
  1374. ProcessInitializeOnLoadAttributes (225ms)
  1375. ProcessInitializeOnLoadMethodAttributes (42ms)
  1376. AfterProcessingInitializeOnLoad (4ms)
  1377. EditorAssembliesLoaded (0ms)
  1378. ExecutionOrderSort2 (0ms)
  1379. AwakeInstancesAfterBackupRestoration (8ms)
  1380. Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
  1381. Preloading 0 native plugins for Editor in 0.00 ms.
  1382. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1383. Unloading 6924 unused Assets / (3.0 MB). Loaded Objects now: 7875.
  1384. Memory consumption went from 171.3 MB to 168.3 MB.
  1385. Total: 5.134000 ms (FindLiveObjects: 0.378900 ms CreateObjectMapping: 0.236100 ms MarkObjects: 3.461500 ms DeleteObjects: 1.057100 ms)
  1386. Prepare: number of updated asset objects reloaded= 0
  1387. ========================================================================
  1388. Received Prepare
  1389. Begin MonoManager ReloadAssembly
  1390. [Licensing::Client] Successfully resolved entitlement details
  1391. - Loaded All Assemblies, in 0.883 seconds
  1392. Refreshing native plugins compatible for Editor in 1.26 ms, found 4 plugins.
  1393. Native extension for Android target not found
  1394. Native extension for WindowsStandalone target not found
  1395. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1396. [Package Manager] Unable to send message (not connected to server process).
  1397. [Package Manager] Cannot connect to Unity Package Manager local server
  1398. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1399. Mono: successfully reloaded assembly
  1400. - Finished resetting the current domain, in 0.676 seconds
  1401. Domain Reload Profiling: 1556ms
  1402. BeginReloadAssembly (251ms)
  1403. ExecutionOrderSort (0ms)
  1404. DisableScriptedObjects (16ms)
  1405. BackupInstance (0ms)
  1406. ReleaseScriptingObjects (0ms)
  1407. CreateAndSetChildDomain (64ms)
  1408. RebuildCommonClasses (43ms)
  1409. RebuildNativeTypeToScriptingClass (15ms)
  1410. initialDomainReloadingComplete (35ms)
  1411. LoadAllAssembliesAndSetupDomain (535ms)
  1412. LoadAssemblies (406ms)
  1413. RebuildTransferFunctionScriptingTraits (0ms)
  1414. AnalyzeDomain (237ms)
  1415. TypeCache.Refresh (15ms)
  1416. TypeCache.ScanAssembly (1ms)
  1417. BuildScriptInfoCaches (206ms)
  1418. ResolveRequiredComponents (12ms)
  1419. FinalizeReload (677ms)
  1420. ReleaseScriptCaches (0ms)
  1421. RebuildScriptCaches (0ms)
  1422. SetupLoadedEditorAssemblies (500ms)
  1423. LogAssemblyErrors (0ms)
  1424. InitializePlatformSupportModulesInManaged (11ms)
  1425. SetLoadedEditorAssemblies (5ms)
  1426. BeforeProcessingInitializeOnLoad (143ms)
  1427. ProcessInitializeOnLoadAttributes (268ms)
  1428. ProcessInitializeOnLoadMethodAttributes (67ms)
  1429. AfterProcessingInitializeOnLoad (5ms)
  1430. EditorAssembliesLoaded (0ms)
  1431. ExecutionOrderSort2 (0ms)
  1432. AwakeInstancesAfterBackupRestoration (12ms)
  1433. Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
  1434. Preloading 0 native plugins for Editor in 0.00 ms.
  1435. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1436. Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7878.
  1437. Memory consumption went from 171.4 MB to 167.3 MB.
  1438. Total: 9.168300 ms (FindLiveObjects: 0.935800 ms CreateObjectMapping: 0.437400 ms MarkObjects: 5.441600 ms DeleteObjects: 2.352500 ms)
  1439. Prepare: number of updated asset objects reloaded= 0
  1440. ========================================================================
  1441. Received Prepare
  1442. Begin MonoManager ReloadAssembly
  1443. [Licensing::Client] Successfully resolved entitlement details
  1444. - Loaded All Assemblies, in 0.530 seconds
  1445. Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
  1446. Native extension for Android target not found
  1447. Native extension for WindowsStandalone target not found
  1448. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1449. [Package Manager] Unable to send message (not connected to server process).
  1450. [Package Manager] Cannot connect to Unity Package Manager local server
  1451. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1452. Mono: successfully reloaded assembly
  1453. - Finished resetting the current domain, in 0.519 seconds
  1454. Domain Reload Profiling: 1048ms
  1455. BeginReloadAssembly (153ms)
  1456. ExecutionOrderSort (0ms)
  1457. DisableScriptedObjects (10ms)
  1458. BackupInstance (0ms)
  1459. ReleaseScriptingObjects (0ms)
  1460. CreateAndSetChildDomain (32ms)
  1461. RebuildCommonClasses (23ms)
  1462. RebuildNativeTypeToScriptingClass (8ms)
  1463. initialDomainReloadingComplete (20ms)
  1464. LoadAllAssembliesAndSetupDomain (324ms)
  1465. LoadAssemblies (250ms)
  1466. RebuildTransferFunctionScriptingTraits (0ms)
  1467. AnalyzeDomain (138ms)
  1468. TypeCache.Refresh (6ms)
  1469. TypeCache.ScanAssembly (0ms)
  1470. BuildScriptInfoCaches (122ms)
  1471. ResolveRequiredComponents (6ms)
  1472. FinalizeReload (519ms)
  1473. ReleaseScriptCaches (0ms)
  1474. RebuildScriptCaches (0ms)
  1475. SetupLoadedEditorAssemblies (408ms)
  1476. LogAssemblyErrors (0ms)
  1477. InitializePlatformSupportModulesInManaged (6ms)
  1478. SetLoadedEditorAssemblies (2ms)
  1479. BeforeProcessingInitializeOnLoad (90ms)
  1480. ProcessInitializeOnLoadAttributes (242ms)
  1481. ProcessInitializeOnLoadMethodAttributes (62ms)
  1482. AfterProcessingInitializeOnLoad (5ms)
  1483. EditorAssembliesLoaded (0ms)
  1484. ExecutionOrderSort2 (0ms)
  1485. AwakeInstancesAfterBackupRestoration (10ms)
  1486. Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
  1487. Preloading 0 native plugins for Editor in 0.00 ms.
  1488. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1489. Unloading 6924 unused Assets / (4.4 MB). Loaded Objects now: 7881.
  1490. Memory consumption went from 171.4 MB to 167.0 MB.
  1491. Total: 6.770800 ms (FindLiveObjects: 0.449500 ms CreateObjectMapping: 0.320400 ms MarkObjects: 3.773200 ms DeleteObjects: 2.226600 ms)
  1492. Prepare: number of updated asset objects reloaded= 0
  1493. ========================================================================
  1494. Received Prepare
  1495. Begin MonoManager ReloadAssembly
  1496. [Licensing::Client] Successfully resolved entitlement details
  1497. - Loaded All Assemblies, in 0.498 seconds
  1498. Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
  1499. Native extension for Android target not found
  1500. Native extension for WindowsStandalone target not found
  1501. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1502. [Package Manager] Unable to send message (not connected to server process).
  1503. [Package Manager] Cannot connect to Unity Package Manager local server
  1504. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1505. Mono: successfully reloaded assembly
  1506. - Finished resetting the current domain, in 0.465 seconds
  1507. Domain Reload Profiling: 962ms
  1508. BeginReloadAssembly (147ms)
  1509. ExecutionOrderSort (0ms)
  1510. DisableScriptedObjects (9ms)
  1511. BackupInstance (0ms)
  1512. ReleaseScriptingObjects (0ms)
  1513. CreateAndSetChildDomain (34ms)
  1514. RebuildCommonClasses (23ms)
  1515. RebuildNativeTypeToScriptingClass (8ms)
  1516. initialDomainReloadingComplete (18ms)
  1517. LoadAllAssembliesAndSetupDomain (301ms)
  1518. LoadAssemblies (229ms)
  1519. RebuildTransferFunctionScriptingTraits (0ms)
  1520. AnalyzeDomain (131ms)
  1521. TypeCache.Refresh (5ms)
  1522. TypeCache.ScanAssembly (0ms)
  1523. BuildScriptInfoCaches (116ms)
  1524. ResolveRequiredComponents (6ms)
  1525. FinalizeReload (465ms)
  1526. ReleaseScriptCaches (0ms)
  1527. RebuildScriptCaches (0ms)
  1528. SetupLoadedEditorAssemblies (356ms)
  1529. LogAssemblyErrors (0ms)
  1530. InitializePlatformSupportModulesInManaged (6ms)
  1531. SetLoadedEditorAssemblies (2ms)
  1532. BeforeProcessingInitializeOnLoad (86ms)
  1533. ProcessInitializeOnLoadAttributes (200ms)
  1534. ProcessInitializeOnLoadMethodAttributes (56ms)
  1535. AfterProcessingInitializeOnLoad (5ms)
  1536. EditorAssembliesLoaded (0ms)
  1537. ExecutionOrderSort2 (0ms)
  1538. AwakeInstancesAfterBackupRestoration (11ms)
  1539. Refreshing native plugins compatible for Editor in 1.35 ms, found 4 plugins.
  1540. Preloading 0 native plugins for Editor in 0.00 ms.
  1541. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1542. Unloading 6924 unused Assets / (4.1 MB). Loaded Objects now: 7884.
  1543. Memory consumption went from 171.5 MB to 167.4 MB.
  1544. Total: 7.065900 ms (FindLiveObjects: 0.476100 ms CreateObjectMapping: 0.255800 ms MarkObjects: 4.530100 ms DeleteObjects: 1.802700 ms)
  1545. Prepare: number of updated asset objects reloaded= 0
  1546. ========================================================================
  1547. Received Prepare
  1548. Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins.
  1549. Preloading 0 native plugins for Editor in 0.00 ms.
  1550. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1551. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7884.
  1552. Memory consumption went from 171.6 MB to 167.9 MB.
  1553. Total: 7.158400 ms (FindLiveObjects: 0.453400 ms CreateObjectMapping: 0.259200 ms MarkObjects: 5.146700 ms DeleteObjects: 1.297900 ms)
  1554. Prepare: number of updated asset objects reloaded= 0
  1555. ========================================================================
  1556. Received Prepare
  1557. Begin MonoManager ReloadAssembly
  1558. [Licensing::Client] Successfully resolved entitlement details
  1559. - Loaded All Assemblies, in 0.516 seconds
  1560. Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
  1561. Native extension for Android target not found
  1562. Native extension for WindowsStandalone target not found
  1563. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1564. [Package Manager] Unable to send message (not connected to server process).
  1565. [Package Manager] Cannot connect to Unity Package Manager local server
  1566. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1567. Mono: successfully reloaded assembly
  1568. - Finished resetting the current domain, in 0.456 seconds
  1569. Domain Reload Profiling: 971ms
  1570. BeginReloadAssembly (148ms)
  1571. ExecutionOrderSort (0ms)
  1572. DisableScriptedObjects (10ms)
  1573. BackupInstance (0ms)
  1574. ReleaseScriptingObjects (0ms)
  1575. CreateAndSetChildDomain (30ms)
  1576. RebuildCommonClasses (24ms)
  1577. RebuildNativeTypeToScriptingClass (9ms)
  1578. initialDomainReloadingComplete (20ms)
  1579. LoadAllAssembliesAndSetupDomain (315ms)
  1580. LoadAssemblies (240ms)
  1581. RebuildTransferFunctionScriptingTraits (0ms)
  1582. AnalyzeDomain (137ms)
  1583. TypeCache.Refresh (7ms)
  1584. TypeCache.ScanAssembly (0ms)
  1585. BuildScriptInfoCaches (119ms)
  1586. ResolveRequiredComponents (6ms)
  1587. FinalizeReload (456ms)
  1588. ReleaseScriptCaches (0ms)
  1589. RebuildScriptCaches (0ms)
  1590. SetupLoadedEditorAssemblies (347ms)
  1591. LogAssemblyErrors (0ms)
  1592. InitializePlatformSupportModulesInManaged (7ms)
  1593. SetLoadedEditorAssemblies (2ms)
  1594. BeforeProcessingInitializeOnLoad (87ms)
  1595. ProcessInitializeOnLoadAttributes (201ms)
  1596. ProcessInitializeOnLoadMethodAttributes (45ms)
  1597. AfterProcessingInitializeOnLoad (4ms)
  1598. EditorAssembliesLoaded (0ms)
  1599. ExecutionOrderSort2 (0ms)
  1600. AwakeInstancesAfterBackupRestoration (8ms)
  1601. Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
  1602. Preloading 0 native plugins for Editor in 0.00 ms.
  1603. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1604. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7887.
  1605. Memory consumption went from 171.5 MB to 167.7 MB.
  1606. Total: 5.892200 ms (FindLiveObjects: 0.420000 ms CreateObjectMapping: 0.244600 ms MarkObjects: 4.026900 ms DeleteObjects: 1.200100 ms)
  1607. Prepare: number of updated asset objects reloaded= 0
  1608. ========================================================================
  1609. Received Prepare
  1610. Begin MonoManager ReloadAssembly
  1611. - Loaded All Assemblies, in 0.512 seconds
  1612. Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
  1613. Native extension for Android target not found
  1614. Native extension for WindowsStandalone target not found
  1615. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1616. [Package Manager] Unable to send message (not connected to server process).
  1617. [Package Manager] Cannot connect to Unity Package Manager local server
  1618. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1619. Mono: successfully reloaded assembly
  1620. - Finished resetting the current domain, in 0.516 seconds
  1621. Domain Reload Profiling: 1029ms
  1622. BeginReloadAssembly (143ms)
  1623. ExecutionOrderSort (0ms)
  1624. DisableScriptedObjects (8ms)
  1625. BackupInstance (0ms)
  1626. ReleaseScriptingObjects (0ms)
  1627. CreateAndSetChildDomain (30ms)
  1628. RebuildCommonClasses (25ms)
  1629. RebuildNativeTypeToScriptingClass (9ms)
  1630. initialDomainReloadingComplete (20ms)
  1631. LoadAllAssembliesAndSetupDomain (315ms)
  1632. LoadAssemblies (240ms)
  1633. RebuildTransferFunctionScriptingTraits (0ms)
  1634. AnalyzeDomain (137ms)
  1635. TypeCache.Refresh (6ms)
  1636. TypeCache.ScanAssembly (0ms)
  1637. BuildScriptInfoCaches (121ms)
  1638. ResolveRequiredComponents (7ms)
  1639. FinalizeReload (517ms)
  1640. ReleaseScriptCaches (0ms)
  1641. RebuildScriptCaches (0ms)
  1642. SetupLoadedEditorAssemblies (398ms)
  1643. LogAssemblyErrors (0ms)
  1644. InitializePlatformSupportModulesInManaged (7ms)
  1645. SetLoadedEditorAssemblies (3ms)
  1646. BeforeProcessingInitializeOnLoad (91ms)
  1647. ProcessInitializeOnLoadAttributes (232ms)
  1648. ProcessInitializeOnLoadMethodAttributes (59ms)
  1649. AfterProcessingInitializeOnLoad (6ms)
  1650. EditorAssembliesLoaded (0ms)
  1651. ExecutionOrderSort2 (0ms)
  1652. AwakeInstancesAfterBackupRestoration (12ms)
  1653. Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
  1654. Preloading 0 native plugins for Editor in 0.00 ms.
  1655. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1656. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7890.
  1657. Memory consumption went from 171.6 MB to 167.7 MB.
  1658. Total: 6.100600 ms (FindLiveObjects: 0.472400 ms CreateObjectMapping: 0.299900 ms MarkObjects: 3.941800 ms DeleteObjects: 1.385500 ms)
  1659. Prepare: number of updated asset objects reloaded= 0
  1660. ========================================================================
  1661. Received Prepare
  1662. Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
  1663. Preloading 0 native plugins for Editor in 0.00 ms.
  1664. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1665. Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7890.
  1666. Memory consumption went from 171.7 MB to 167.9 MB.
  1667. Total: 5.891100 ms (FindLiveObjects: 0.479900 ms CreateObjectMapping: 0.261200 ms MarkObjects: 3.863600 ms DeleteObjects: 1.285300 ms)
  1668. Prepare: number of updated asset objects reloaded= 0
  1669. ========================================================================
  1670. Received Prepare
  1671. Begin MonoManager ReloadAssembly
  1672. [Licensing::Client] Successfully resolved entitlement details
  1673. - Loaded All Assemblies, in 0.508 seconds
  1674. Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins.
  1675. Native extension for Android target not found
  1676. Native extension for WindowsStandalone target not found
  1677. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1678. [Package Manager] Unable to send message (not connected to server process).
  1679. [Package Manager] Cannot connect to Unity Package Manager local server
  1680. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1681. Mono: successfully reloaded assembly
  1682. - Finished resetting the current domain, in 0.460 seconds
  1683. Domain Reload Profiling: 968ms
  1684. BeginReloadAssembly (144ms)
  1685. ExecutionOrderSort (0ms)
  1686. DisableScriptedObjects (9ms)
  1687. BackupInstance (0ms)
  1688. ReleaseScriptingObjects (0ms)
  1689. CreateAndSetChildDomain (30ms)
  1690. RebuildCommonClasses (23ms)
  1691. RebuildNativeTypeToScriptingClass (8ms)
  1692. initialDomainReloadingComplete (20ms)
  1693. LoadAllAssembliesAndSetupDomain (311ms)
  1694. LoadAssemblies (238ms)
  1695. RebuildTransferFunctionScriptingTraits (0ms)
  1696. AnalyzeDomain (136ms)
  1697. TypeCache.Refresh (8ms)
  1698. TypeCache.ScanAssembly (0ms)
  1699. BuildScriptInfoCaches (117ms)
  1700. ResolveRequiredComponents (7ms)
  1701. FinalizeReload (460ms)
  1702. ReleaseScriptCaches (0ms)
  1703. RebuildScriptCaches (0ms)
  1704. SetupLoadedEditorAssemblies (351ms)
  1705. LogAssemblyErrors (0ms)
  1706. InitializePlatformSupportModulesInManaged (6ms)
  1707. SetLoadedEditorAssemblies (2ms)
  1708. BeforeProcessingInitializeOnLoad (91ms)
  1709. ProcessInitializeOnLoadAttributes (203ms)
  1710. ProcessInitializeOnLoadMethodAttributes (44ms)
  1711. AfterProcessingInitializeOnLoad (4ms)
  1712. EditorAssembliesLoaded (0ms)
  1713. ExecutionOrderSort2 (0ms)
  1714. AwakeInstancesAfterBackupRestoration (9ms)
  1715. Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
  1716. Preloading 0 native plugins for Editor in 0.00 ms.
  1717. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1718. Unloading 6924 unused Assets / (4.1 MB). Loaded Objects now: 7893.
  1719. Memory consumption went from 171.6 MB to 167.5 MB.
  1720. Total: 5.882100 ms (FindLiveObjects: 0.428200 ms CreateObjectMapping: 0.266000 ms MarkObjects: 3.716400 ms DeleteObjects: 1.470800 ms)
  1721. Prepare: number of updated asset objects reloaded= 0
  1722. ========================================================================
  1723. Received Prepare
  1724. Begin MonoManager ReloadAssembly
  1725. - Loaded All Assemblies, in 0.501 seconds
  1726. Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
  1727. Native extension for Android target not found
  1728. Native extension for WindowsStandalone target not found
  1729. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1730. [Package Manager] Unable to send message (not connected to server process).
  1731. [Package Manager] Cannot connect to Unity Package Manager local server
  1732. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1733. Mono: successfully reloaded assembly
  1734. - Finished resetting the current domain, in 0.528 seconds
  1735. Domain Reload Profiling: 1030ms
  1736. BeginReloadAssembly (142ms)
  1737. ExecutionOrderSort (0ms)
  1738. DisableScriptedObjects (9ms)
  1739. BackupInstance (0ms)
  1740. ReleaseScriptingObjects (0ms)
  1741. CreateAndSetChildDomain (30ms)
  1742. RebuildCommonClasses (24ms)
  1743. RebuildNativeTypeToScriptingClass (9ms)
  1744. initialDomainReloadingComplete (18ms)
  1745. LoadAllAssembliesAndSetupDomain (307ms)
  1746. LoadAssemblies (232ms)
  1747. RebuildTransferFunctionScriptingTraits (0ms)
  1748. AnalyzeDomain (137ms)
  1749. TypeCache.Refresh (6ms)
  1750. TypeCache.ScanAssembly (0ms)
  1751. BuildScriptInfoCaches (121ms)
  1752. ResolveRequiredComponents (6ms)
  1753. FinalizeReload (529ms)
  1754. ReleaseScriptCaches (0ms)
  1755. RebuildScriptCaches (0ms)
  1756. SetupLoadedEditorAssemblies (404ms)
  1757. LogAssemblyErrors (0ms)
  1758. InitializePlatformSupportModulesInManaged (7ms)
  1759. SetLoadedEditorAssemblies (2ms)
  1760. BeforeProcessingInitializeOnLoad (92ms)
  1761. ProcessInitializeOnLoadAttributes (238ms)
  1762. ProcessInitializeOnLoadMethodAttributes (60ms)
  1763. AfterProcessingInitializeOnLoad (5ms)
  1764. EditorAssembliesLoaded (0ms)
  1765. ExecutionOrderSort2 (0ms)
  1766. AwakeInstancesAfterBackupRestoration (11ms)
  1767. Refreshing native plugins compatible for Editor in 1.21 ms, found 4 plugins.
  1768. Preloading 0 native plugins for Editor in 0.00 ms.
  1769. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1770. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7896.
  1771. Memory consumption went from 171.6 MB to 167.8 MB.
  1772. Total: 6.974200 ms (FindLiveObjects: 0.452300 ms CreateObjectMapping: 0.529700 ms MarkObjects: 4.537100 ms DeleteObjects: 1.454300 ms)
  1773. Prepare: number of updated asset objects reloaded= 0
  1774. ========================================================================
  1775. Received Prepare
  1776. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  1777. Preloading 0 native plugins for Editor in 0.00 ms.
  1778. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1779. Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7896.
  1780. Memory consumption went from 171.8 MB to 168.0 MB.
  1781. Total: 6.402900 ms (FindLiveObjects: 0.430800 ms CreateObjectMapping: 0.256600 ms MarkObjects: 4.453600 ms DeleteObjects: 1.260800 ms)
  1782. Prepare: number of updated asset objects reloaded= 0
  1783. ========================================================================
  1784. Received Prepare
  1785. Begin MonoManager ReloadAssembly
  1786. [Licensing::Client] Successfully resolved entitlement details
  1787. - Loaded All Assemblies, in 0.499 seconds
  1788. Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
  1789. Native extension for Android target not found
  1790. Native extension for WindowsStandalone target not found
  1791. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1792. [Package Manager] Unable to send message (not connected to server process).
  1793. [Package Manager] Cannot connect to Unity Package Manager local server
  1794. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1795. Mono: successfully reloaded assembly
  1796. - Finished resetting the current domain, in 0.466 seconds
  1797. Domain Reload Profiling: 964ms
  1798. BeginReloadAssembly (142ms)
  1799. ExecutionOrderSort (0ms)
  1800. DisableScriptedObjects (9ms)
  1801. BackupInstance (0ms)
  1802. ReleaseScriptingObjects (0ms)
  1803. CreateAndSetChildDomain (30ms)
  1804. RebuildCommonClasses (23ms)
  1805. RebuildNativeTypeToScriptingClass (8ms)
  1806. initialDomainReloadingComplete (21ms)
  1807. LoadAllAssembliesAndSetupDomain (304ms)
  1808. LoadAssemblies (228ms)
  1809. RebuildTransferFunctionScriptingTraits (0ms)
  1810. AnalyzeDomain (135ms)
  1811. TypeCache.Refresh (7ms)
  1812. TypeCache.ScanAssembly (0ms)
  1813. BuildScriptInfoCaches (117ms)
  1814. ResolveRequiredComponents (6ms)
  1815. FinalizeReload (466ms)
  1816. ReleaseScriptCaches (0ms)
  1817. RebuildScriptCaches (0ms)
  1818. SetupLoadedEditorAssemblies (358ms)
  1819. LogAssemblyErrors (0ms)
  1820. InitializePlatformSupportModulesInManaged (6ms)
  1821. SetLoadedEditorAssemblies (3ms)
  1822. BeforeProcessingInitializeOnLoad (89ms)
  1823. ProcessInitializeOnLoadAttributes (210ms)
  1824. ProcessInitializeOnLoadMethodAttributes (46ms)
  1825. AfterProcessingInitializeOnLoad (5ms)
  1826. EditorAssembliesLoaded (0ms)
  1827. ExecutionOrderSort2 (0ms)
  1828. AwakeInstancesAfterBackupRestoration (9ms)
  1829. Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
  1830. Preloading 0 native plugins for Editor in 0.00 ms.
  1831. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1832. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7899.
  1833. Memory consumption went from 171.7 MB to 167.9 MB.
  1834. Total: 5.415600 ms (FindLiveObjects: 0.421200 ms CreateObjectMapping: 0.238600 ms MarkObjects: 3.510600 ms DeleteObjects: 1.244300 ms)
  1835. Prepare: number of updated asset objects reloaded= 0
  1836. ========================================================================
  1837. Received Prepare
  1838. Begin MonoManager ReloadAssembly
  1839. - Loaded All Assemblies, in 0.507 seconds
  1840. Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
  1841. Native extension for Android target not found
  1842. Native extension for WindowsStandalone target not found
  1843. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1844. [Package Manager] Unable to send message (not connected to server process).
  1845. [Package Manager] Cannot connect to Unity Package Manager local server
  1846. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1847. Mono: successfully reloaded assembly
  1848. - Finished resetting the current domain, in 0.505 seconds
  1849. Domain Reload Profiling: 1012ms
  1850. BeginReloadAssembly (145ms)
  1851. ExecutionOrderSort (0ms)
  1852. DisableScriptedObjects (10ms)
  1853. BackupInstance (0ms)
  1854. ReleaseScriptingObjects (0ms)
  1855. CreateAndSetChildDomain (31ms)
  1856. RebuildCommonClasses (24ms)
  1857. RebuildNativeTypeToScriptingClass (9ms)
  1858. initialDomainReloadingComplete (20ms)
  1859. LoadAllAssembliesAndSetupDomain (309ms)
  1860. LoadAssemblies (236ms)
  1861. RebuildTransferFunctionScriptingTraits (0ms)
  1862. AnalyzeDomain (135ms)
  1863. TypeCache.Refresh (5ms)
  1864. TypeCache.ScanAssembly (0ms)
  1865. BuildScriptInfoCaches (120ms)
  1866. ResolveRequiredComponents (7ms)
  1867. FinalizeReload (505ms)
  1868. ReleaseScriptCaches (0ms)
  1869. RebuildScriptCaches (0ms)
  1870. SetupLoadedEditorAssemblies (387ms)
  1871. LogAssemblyErrors (0ms)
  1872. InitializePlatformSupportModulesInManaged (6ms)
  1873. SetLoadedEditorAssemblies (2ms)
  1874. BeforeProcessingInitializeOnLoad (89ms)
  1875. ProcessInitializeOnLoadAttributes (224ms)
  1876. ProcessInitializeOnLoadMethodAttributes (59ms)
  1877. AfterProcessingInitializeOnLoad (6ms)
  1878. EditorAssembliesLoaded (0ms)
  1879. ExecutionOrderSort2 (0ms)
  1880. AwakeInstancesAfterBackupRestoration (12ms)
  1881. Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
  1882. Preloading 0 native plugins for Editor in 0.00 ms.
  1883. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1884. Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7902.
  1885. Memory consumption went from 171.7 MB to 167.7 MB.
  1886. Total: 6.340200 ms (FindLiveObjects: 0.444300 ms CreateObjectMapping: 0.258500 ms MarkObjects: 4.049700 ms DeleteObjects: 1.586500 ms)
  1887. Prepare: number of updated asset objects reloaded= 0
  1888. ========================================================================
  1889. Received Prepare
  1890. Begin MonoManager ReloadAssembly
  1891. [Licensing::Client] Successfully resolved entitlement details
  1892. - Loaded All Assemblies, in 0.507 seconds
  1893. Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
  1894. Native extension for Android target not found
  1895. Native extension for WindowsStandalone target not found
  1896. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1897. [Package Manager] Unable to send message (not connected to server process).
  1898. [Package Manager] Cannot connect to Unity Package Manager local server
  1899. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1900. Mono: successfully reloaded assembly
  1901. - Finished resetting the current domain, in 0.462 seconds
  1902. Domain Reload Profiling: 970ms
  1903. BeginReloadAssembly (150ms)
  1904. ExecutionOrderSort (0ms)
  1905. DisableScriptedObjects (9ms)
  1906. BackupInstance (0ms)
  1907. ReleaseScriptingObjects (0ms)
  1908. CreateAndSetChildDomain (31ms)
  1909. RebuildCommonClasses (23ms)
  1910. RebuildNativeTypeToScriptingClass (9ms)
  1911. initialDomainReloadingComplete (19ms)
  1912. LoadAllAssembliesAndSetupDomain (307ms)
  1913. LoadAssemblies (226ms)
  1914. RebuildTransferFunctionScriptingTraits (0ms)
  1915. AnalyzeDomain (141ms)
  1916. TypeCache.Refresh (8ms)
  1917. TypeCache.ScanAssembly (0ms)
  1918. BuildScriptInfoCaches (122ms)
  1919. ResolveRequiredComponents (7ms)
  1920. FinalizeReload (463ms)
  1921. ReleaseScriptCaches (0ms)
  1922. RebuildScriptCaches (0ms)
  1923. SetupLoadedEditorAssemblies (350ms)
  1924. LogAssemblyErrors (0ms)
  1925. InitializePlatformSupportModulesInManaged (6ms)
  1926. SetLoadedEditorAssemblies (2ms)
  1927. BeforeProcessingInitializeOnLoad (89ms)
  1928. ProcessInitializeOnLoadAttributes (203ms)
  1929. ProcessInitializeOnLoadMethodAttributes (45ms)
  1930. AfterProcessingInitializeOnLoad (4ms)
  1931. EditorAssembliesLoaded (0ms)
  1932. ExecutionOrderSort2 (0ms)
  1933. AwakeInstancesAfterBackupRestoration (10ms)
  1934. Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
  1935. Preloading 0 native plugins for Editor in 0.00 ms.
  1936. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1937. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7905.
  1938. Memory consumption went from 171.8 MB to 168.0 MB.
  1939. Total: 5.397400 ms (FindLiveObjects: 0.434500 ms CreateObjectMapping: 0.250000 ms MarkObjects: 3.520200 ms DeleteObjects: 1.192200 ms)
  1940. Prepare: number of updated asset objects reloaded= 0
  1941. ========================================================================
  1942. Received Prepare
  1943. Begin MonoManager ReloadAssembly
  1944. - Loaded All Assemblies, in 0.494 seconds
  1945. Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
  1946. Native extension for Android target not found
  1947. Native extension for WindowsStandalone target not found
  1948. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  1949. [Package Manager] Unable to send message (not connected to server process).
  1950. [Package Manager] Cannot connect to Unity Package Manager local server
  1951. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  1952. Mono: successfully reloaded assembly
  1953. - Finished resetting the current domain, in 0.502 seconds
  1954. Domain Reload Profiling: 996ms
  1955. BeginReloadAssembly (140ms)
  1956. ExecutionOrderSort (0ms)
  1957. DisableScriptedObjects (8ms)
  1958. BackupInstance (0ms)
  1959. ReleaseScriptingObjects (0ms)
  1960. CreateAndSetChildDomain (30ms)
  1961. RebuildCommonClasses (23ms)
  1962. RebuildNativeTypeToScriptingClass (9ms)
  1963. initialDomainReloadingComplete (19ms)
  1964. LoadAllAssembliesAndSetupDomain (304ms)
  1965. LoadAssemblies (225ms)
  1966. RebuildTransferFunctionScriptingTraits (0ms)
  1967. AnalyzeDomain (138ms)
  1968. TypeCache.Refresh (5ms)
  1969. TypeCache.ScanAssembly (0ms)
  1970. BuildScriptInfoCaches (122ms)
  1971. ResolveRequiredComponents (7ms)
  1972. FinalizeReload (502ms)
  1973. ReleaseScriptCaches (0ms)
  1974. RebuildScriptCaches (0ms)
  1975. SetupLoadedEditorAssemblies (385ms)
  1976. LogAssemblyErrors (0ms)
  1977. InitializePlatformSupportModulesInManaged (7ms)
  1978. SetLoadedEditorAssemblies (2ms)
  1979. BeforeProcessingInitializeOnLoad (89ms)
  1980. ProcessInitializeOnLoadAttributes (224ms)
  1981. ProcessInitializeOnLoadMethodAttributes (58ms)
  1982. AfterProcessingInitializeOnLoad (4ms)
  1983. EditorAssembliesLoaded (0ms)
  1984. ExecutionOrderSort2 (0ms)
  1985. AwakeInstancesAfterBackupRestoration (11ms)
  1986. Refreshing native plugins compatible for Editor in 1.29 ms, found 4 plugins.
  1987. Preloading 0 native plugins for Editor in 0.00 ms.
  1988. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  1989. Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7908.
  1990. Memory consumption went from 171.8 MB to 168.0 MB.
  1991. Total: 6.286900 ms (FindLiveObjects: 0.534800 ms CreateObjectMapping: 0.261200 ms MarkObjects: 4.158900 ms DeleteObjects: 1.331100 ms)
  1992. Prepare: number of updated asset objects reloaded= 0
  1993. ========================================================================
  1994. Received Prepare
  1995. Begin MonoManager ReloadAssembly
  1996. - Loaded All Assemblies, in 0.503 seconds
  1997. Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
  1998. Native extension for Android target not found
  1999. Native extension for WindowsStandalone target not found
  2000. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  2001. [Package Manager] Unable to send message (not connected to server process).
  2002. [Package Manager] Cannot connect to Unity Package Manager local server
  2003. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  2004. Mono: successfully reloaded assembly
  2005. - Finished resetting the current domain, in 0.485 seconds
  2006. Domain Reload Profiling: 988ms
  2007. BeginReloadAssembly (142ms)
  2008. ExecutionOrderSort (0ms)
  2009. DisableScriptedObjects (9ms)
  2010. BackupInstance (0ms)
  2011. ReleaseScriptingObjects (0ms)
  2012. CreateAndSetChildDomain (31ms)
  2013. RebuildCommonClasses (23ms)
  2014. RebuildNativeTypeToScriptingClass (8ms)
  2015. initialDomainReloadingComplete (21ms)
  2016. LoadAllAssembliesAndSetupDomain (308ms)
  2017. LoadAssemblies (229ms)
  2018. RebuildTransferFunctionScriptingTraits (0ms)
  2019. AnalyzeDomain (140ms)
  2020. TypeCache.Refresh (7ms)
  2021. TypeCache.ScanAssembly (0ms)
  2022. BuildScriptInfoCaches (122ms)
  2023. ResolveRequiredComponents (7ms)
  2024. FinalizeReload (485ms)
  2025. ReleaseScriptCaches (0ms)
  2026. RebuildScriptCaches (0ms)
  2027. SetupLoadedEditorAssemblies (369ms)
  2028. LogAssemblyErrors (0ms)
  2029. InitializePlatformSupportModulesInManaged (6ms)
  2030. SetLoadedEditorAssemblies (3ms)
  2031. BeforeProcessingInitializeOnLoad (90ms)
  2032. ProcessInitializeOnLoadAttributes (208ms)
  2033. ProcessInitializeOnLoadMethodAttributes (57ms)
  2034. AfterProcessingInitializeOnLoad (4ms)
  2035. EditorAssembliesLoaded (0ms)
  2036. ExecutionOrderSort2 (0ms)
  2037. AwakeInstancesAfterBackupRestoration (13ms)
  2038. Refreshing native plugins compatible for Editor in 1.17 ms, found 4 plugins.
  2039. Preloading 0 native plugins for Editor in 0.00 ms.
  2040. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  2041. Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7911.
  2042. Memory consumption went from 171.8 MB to 168.2 MB.
  2043. Total: 5.866700 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.258200 ms MarkObjects: 3.844700 ms DeleteObjects: 1.255100 ms)
  2044. Prepare: number of updated asset objects reloaded= 0