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- [Licensing::Module] Trying to connect to existing licensing client channel...
- Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
- OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
- [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-14T13:57:27.1744794Z"
- System architecture: x64
- Process architecture: x64
- Date: 2026-05-14T13:57:27Z
- COMMAND LINE ARGUMENTS:
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- -adb2
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- AssetImport
- Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
- C:/Users/Axel-PC/MazeWalkerTv
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
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- Player connection [3652] Target information:
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- Player connection [3652] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 15
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
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- Initialize engine version: 6000.3.7f1 (696ec25a53d1)
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- [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
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- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56400
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
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- [Licensing::Module] Licensing is not yet initialized.
- [Licensing::Client] Handshaking with LicensingClient:
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- Session Id: cd2a55b232b344118e78d372a60b373e
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- [Licensing::Client] Successfully resolved entitlement details
- [Licensing::Module] License group:
- Id: 5772457397320-UnityPersXXXX
- Product: Unity Personal
- Type: Assigned
- Expiration: Unlimited
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- Android Extension - Scanning For ADB Devices 1639 ms
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- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
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- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Package Manager log level set to [2]
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
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- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6925 unused Assets / (3.6 MB). Loaded Objects now: 7746.
- Memory consumption went from 161.6 MB to 158.0 MB.
- Total: 5.548000 ms (FindLiveObjects: 0.398200 ms CreateObjectMapping: 0.246600 ms MarkObjects: 3.659600 ms DeleteObjects: 1.242700 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 6783.208880 seconds.
- path: Packages/com.unity.2d.tilemap/Editor/UI/External/RenameableLabel.uss
- artifactKey: Guid(7a5950bc69d34eaa8b69e23a0219af0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Packages/com.unity.2d.tilemap/Editor/UI/External/RenameableLabel.uss using Guid(7a5950bc69d34eaa8b69e23a0219af0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd1c8a8081494755593a376ce15ef7b54') in 0.0224266 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Import Request.
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- path: Assets/Settings/Lit2DSceneTemplate.scenetemplate
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- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
- ========================================================================
- Received Import Request.
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- path: Packages/com.unity.2d.tilemap/Editor/UI/External/GridView.uss
- artifactKey: Guid(2d273e946d0b400a8bc9d2cb4c1946c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Packages/com.unity.2d.tilemap/Editor/UI/External/GridView.uss using Guid(2d273e946d0b400a8bc9d2cb4c1946c9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7cca560d47caca3449bd8fc46cf687a1') in 0.000927 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.907 seconds
- Refreshing native plugins compatible for Editor in 1.98 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
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- Domain Reload Profiling: 1730ms
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- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (16ms)
- Refreshing native plugins compatible for Editor in 2.03 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.5 MB). Loaded Objects now: 7753.
- Memory consumption went from 163.2 MB to 159.7 MB.
- Total: 8.826900 ms (FindLiveObjects: 0.864400 ms CreateObjectMapping: 0.330200 ms MarkObjects: 5.547300 ms DeleteObjects: 2.083800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.494 seconds
- Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.446 seconds
- Domain Reload Profiling: 940ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (300ms)
- LoadAssemblies (231ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (128ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (111ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (447ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (337ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (91ms)
- ProcessInitializeOnLoadAttributes (192ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.84 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7756.
- Memory consumption went from 163.2 MB to 159.4 MB.
- Total: 5.094200 ms (FindLiveObjects: 0.394600 ms CreateObjectMapping: 0.227400 ms MarkObjects: 3.318600 ms DeleteObjects: 1.153300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.493 seconds
- Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.446 seconds
- Domain Reload Profiling: 939ms
- BeginReloadAssembly (150ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (294ms)
- LoadAssemblies (227ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (131ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (116ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (446ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (341ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (195ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 1.37 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.6 MB). Loaded Objects now: 7759.
- Memory consumption went from 163.3 MB to 159.7 MB.
- Total: 5.641400 ms (FindLiveObjects: 0.428700 ms CreateObjectMapping: 0.250000 ms MarkObjects: 3.695500 ms DeleteObjects: 1.266200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.475 seconds
- Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.443 seconds
- Domain Reload Profiling: 918ms
- BeginReloadAssembly (140ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (286ms)
- LoadAssemblies (220ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (127ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (444ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (337ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (191ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.99 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7762.
- Memory consumption went from 163.3 MB to 159.5 MB.
- Total: 5.389600 ms (FindLiveObjects: 0.412500 ms CreateObjectMapping: 0.236900 ms MarkObjects: 3.564700 ms DeleteObjects: 1.175000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.477 seconds
- Refreshing native plugins compatible for Editor in 0.83 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.435 seconds
- Domain Reload Profiling: 912ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (285ms)
- LoadAssemblies (218ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (127ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (436ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (335ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (194ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.61 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7765.
- Memory consumption went from 163.4 MB to 159.6 MB.
- Total: 5.253400 ms (FindLiveObjects: 0.391100 ms CreateObjectMapping: 0.228600 ms MarkObjects: 3.418700 ms DeleteObjects: 1.213500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.475 seconds
- Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.437 seconds
- Domain Reload Profiling: 912ms
- BeginReloadAssembly (139ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (286ms)
- LoadAssemblies (216ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (438ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (338ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (88ms)
- ProcessInitializeOnLoadAttributes (193ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7768.
- Memory consumption went from 163.4 MB to 159.7 MB.
- Total: 5.275000 ms (FindLiveObjects: 0.410800 ms CreateObjectMapping: 0.233000 ms MarkObjects: 3.416000 ms DeleteObjects: 1.214300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.504 seconds
- Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.487 seconds
- Domain Reload Profiling: 991ms
- BeginReloadAssembly (148ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (306ms)
- LoadAssemblies (235ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (132ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (487ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (384ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (115ms)
- ProcessInitializeOnLoadAttributes (211ms)
- ProcessInitializeOnLoadMethodAttributes (43ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7771.
- Memory consumption went from 163.5 MB to 159.7 MB.
- Total: 5.971100 ms (FindLiveObjects: 0.501500 ms CreateObjectMapping: 0.496100 ms MarkObjects: 3.708700 ms DeleteObjects: 1.263700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.479 seconds
- Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.432 seconds
- Domain Reload Profiling: 910ms
- BeginReloadAssembly (141ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (288ms)
- LoadAssemblies (222ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (128ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (432ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (328ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (86ms)
- ProcessInitializeOnLoadAttributes (189ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.06 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (4.0 MB). Loaded Objects now: 7774.
- Memory consumption went from 163.4 MB to 159.4 MB.
- Total: 5.543700 ms (FindLiveObjects: 0.421400 ms CreateObjectMapping: 0.245400 ms MarkObjects: 3.412000 ms DeleteObjects: 1.463300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.491 seconds
- Refreshing native plugins compatible for Editor in 0.89 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.483 seconds
- Domain Reload Profiling: 974ms
- BeginReloadAssembly (144ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (297ms)
- LoadAssemblies (221ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (136ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (120ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (483ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (374ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (8ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7777.
- Memory consumption went from 163.5 MB to 159.8 MB.
- Total: 5.250900 ms (FindLiveObjects: 0.385900 ms CreateObjectMapping: 0.243100 ms MarkObjects: 3.454400 ms DeleteObjects: 1.166900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.470 seconds
- Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.432 seconds
- Domain Reload Profiling: 902ms
- BeginReloadAssembly (138ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (284ms)
- LoadAssemblies (217ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (127ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (432ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (330ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (190ms)
- ProcessInitializeOnLoadMethodAttributes (40ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.7 MB). Loaded Objects now: 7780.
- Memory consumption went from 163.6 MB to 159.8 MB.
- Total: 5.643200 ms (FindLiveObjects: 0.493800 ms CreateObjectMapping: 0.375300 ms MarkObjects: 3.571300 ms DeleteObjects: 1.200900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.502 seconds
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.464 seconds
- Domain Reload Profiling: 965ms
- BeginReloadAssembly (146ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (305ms)
- LoadAssemblies (231ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (136ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (118ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (465ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (354ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (95ms)
- ProcessInitializeOnLoadAttributes (200ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (3.8 MB). Loaded Objects now: 7783.
- Memory consumption went from 163.6 MB to 159.8 MB.
- Total: 5.890500 ms (FindLiveObjects: 0.414100 ms CreateObjectMapping: 0.251900 ms MarkObjects: 3.932500 ms DeleteObjects: 1.291200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.484 seconds
- Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.439 seconds
- Domain Reload Profiling: 923ms
- BeginReloadAssembly (140ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (293ms)
- LoadAssemblies (227ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (127ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (439ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (88ms)
- ProcessInitializeOnLoadAttributes (191ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.05 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6923 unused Assets / (4.1 MB). Loaded Objects now: 7786.
- Memory consumption went from 163.7 MB to 159.5 MB.
- Total: 5.987600 ms (FindLiveObjects: 0.495000 ms CreateObjectMapping: 0.371400 ms MarkObjects: 3.622300 ms DeleteObjects: 1.498500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.19 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6913 unused Assets / (3.7 MB). Loaded Objects now: 7786.
- Memory consumption went from 163.8 MB to 160.1 MB.
- Total: 6.789000 ms (FindLiveObjects: 0.437000 ms CreateObjectMapping: 0.250400 ms MarkObjects: 4.887100 ms DeleteObjects: 1.213400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.07 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7787.
- Memory consumption went from 163.8 MB to 160.1 MB.
- Total: 5.492400 ms (FindLiveObjects: 0.400700 ms CreateObjectMapping: 0.240900 ms MarkObjects: 3.572000 ms DeleteObjects: 1.278300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7787.
- Memory consumption went from 163.8 MB to 160.0 MB.
- Total: 9.402300 ms (FindLiveObjects: 0.443400 ms CreateObjectMapping: 0.565900 ms MarkObjects: 6.249000 ms DeleteObjects: 2.142900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.491 seconds
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.498 seconds
- Domain Reload Profiling: 989ms
- BeginReloadAssembly (141ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (300ms)
- LoadAssemblies (229ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (131ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (113ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (498ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (392ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (97ms)
- ProcessInitializeOnLoadAttributes (229ms)
- ProcessInitializeOnLoadMethodAttributes (52ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7790.
- Memory consumption went from 163.7 MB to 160.0 MB.
- Total: 5.191300 ms (FindLiveObjects: 0.435800 ms CreateObjectMapping: 0.241300 ms MarkObjects: 3.364600 ms DeleteObjects: 1.149000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.465 seconds
- Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.427 seconds
- Domain Reload Profiling: 893ms
- BeginReloadAssembly (134ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (27ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (281ms)
- LoadAssemblies (213ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (126ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (428ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (330ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (189ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7793.
- Memory consumption went from 165.7 MB to 161.9 MB.
- Total: 5.845000 ms (FindLiveObjects: 0.500700 ms CreateObjectMapping: 0.388600 ms MarkObjects: 3.720000 ms DeleteObjects: 1.233600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.497 seconds
- Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.458 seconds
- Domain Reload Profiling: 955ms
- BeginReloadAssembly (144ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (303ms)
- LoadAssemblies (230ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (133ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (116ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (458ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (356ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (213ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7796.
- Memory consumption went from 165.7 MB to 162.0 MB.
- Total: 5.261600 ms (FindLiveObjects: 0.396400 ms CreateObjectMapping: 0.239900 ms MarkObjects: 3.445000 ms DeleteObjects: 1.179800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.475 seconds
- Refreshing native plugins compatible for Editor in 1.42 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.433 seconds
- Domain Reload Profiling: 908ms
- BeginReloadAssembly (136ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (17ms)
- LoadAllAssembliesAndSetupDomain (289ms)
- LoadAssemblies (219ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (114ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (190ms)
- ProcessInitializeOnLoadMethodAttributes (41ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7799.
- Memory consumption went from 167.6 MB to 163.9 MB.
- Total: 5.314700 ms (FindLiveObjects: 0.418000 ms CreateObjectMapping: 0.253100 ms MarkObjects: 3.459400 ms DeleteObjects: 1.183400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 2.194 seconds
- Refreshing native plugins compatible for Editor in 0.83 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.437 seconds
- Domain Reload Profiling: 2631ms
- BeginReloadAssembly (403ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (117ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (1646ms)
- LoadAssemblies (1762ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (205ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (188ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (437ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (336ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (192ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7802.
- Memory consumption went from 167.7 MB to 164.0 MB.
- Total: 5.451700 ms (FindLiveObjects: 0.445000 ms CreateObjectMapping: 0.268400 ms MarkObjects: 3.573900 ms DeleteObjects: 1.163800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7802.
- Memory consumption went from 167.9 MB to 164.2 MB.
- Total: 7.009900 ms (FindLiveObjects: 0.446900 ms CreateObjectMapping: 0.249000 ms MarkObjects: 5.077000 ms DeleteObjects: 1.236200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.487 seconds
- Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.453 seconds
- Domain Reload Profiling: 941ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (29ms)
- RebuildCommonClasses (22ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (21ms)
- LoadAllAssembliesAndSetupDomain (292ms)
- LoadAssemblies (223ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (130ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (112ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (454ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (348ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7805.
- Memory consumption went from 167.8 MB to 164.1 MB.
- Total: 5.217200 ms (FindLiveObjects: 0.420000 ms CreateObjectMapping: 0.245900 ms MarkObjects: 3.465800 ms DeleteObjects: 1.085000 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.475 seconds
- Refreshing native plugins compatible for Editor in 1.01 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.436 seconds
- Domain Reload Profiling: 911ms
- BeginReloadAssembly (137ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (28ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (287ms)
- LoadAssemblies (214ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (132ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (115ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (437ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (333ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (191ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7808.
- Memory consumption went from 169.7 MB to 166.1 MB.
- Total: 5.225200 ms (FindLiveObjects: 0.398900 ms CreateObjectMapping: 0.242800 ms MarkObjects: 3.439300 ms DeleteObjects: 1.143800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 18459.291557 seconds.
- path: Assets/Material/WallMaterial.mat
- artifactKey: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '812d2632c1af9588ca0852a0e5859534') in 0.4138215 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.964 seconds
- Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.843 seconds
- Domain Reload Profiling: 1800ms
- BeginReloadAssembly (287ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (29ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (77ms)
- RebuildCommonClasses (38ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (577ms)
- LoadAssemblies (460ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (233ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (203ms)
- ResolveRequiredComponents (12ms)
- FinalizeReload (844ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (654ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (11ms)
- SetLoadedEditorAssemblies (6ms)
- BeforeProcessingInitializeOnLoad (183ms)
- ProcessInitializeOnLoadAttributes (357ms)
- ProcessInitializeOnLoadMethodAttributes (86ms)
- AfterProcessingInitializeOnLoad (10ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (17ms)
- Refreshing native plugins compatible for Editor in 2.12 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7872.
- Memory consumption went from 171.4 MB to 167.7 MB.
- Total: 8.618100 ms (FindLiveObjects: 0.928600 ms CreateObjectMapping: 0.333600 ms MarkObjects: 5.371500 ms DeleteObjects: 1.983400 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.506 seconds
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.482 seconds
- Domain Reload Profiling: 988ms
- BeginReloadAssembly (151ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (23ms)
- LoadAllAssembliesAndSetupDomain (300ms)
- LoadAssemblies (233ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (132ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (482ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (375ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (94ms)
- ProcessInitializeOnLoadAttributes (225ms)
- ProcessInitializeOnLoadMethodAttributes (42ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.0 MB). Loaded Objects now: 7875.
- Memory consumption went from 171.3 MB to 168.3 MB.
- Total: 5.134000 ms (FindLiveObjects: 0.378900 ms CreateObjectMapping: 0.236100 ms MarkObjects: 3.461500 ms DeleteObjects: 1.057100 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.883 seconds
- Refreshing native plugins compatible for Editor in 1.26 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.676 seconds
- Domain Reload Profiling: 1556ms
- BeginReloadAssembly (251ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (64ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (35ms)
- LoadAllAssembliesAndSetupDomain (535ms)
- LoadAssemblies (406ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (237ms)
- TypeCache.Refresh (15ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (206ms)
- ResolveRequiredComponents (12ms)
- FinalizeReload (677ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (500ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (11ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (143ms)
- ProcessInitializeOnLoadAttributes (268ms)
- ProcessInitializeOnLoadMethodAttributes (67ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 2.26 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7878.
- Memory consumption went from 171.4 MB to 167.3 MB.
- Total: 9.168300 ms (FindLiveObjects: 0.935800 ms CreateObjectMapping: 0.437400 ms MarkObjects: 5.441600 ms DeleteObjects: 2.352500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.530 seconds
- Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.519 seconds
- Domain Reload Profiling: 1048ms
- BeginReloadAssembly (153ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (32ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (324ms)
- LoadAssemblies (250ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (138ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (519ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (408ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (242ms)
- ProcessInitializeOnLoadMethodAttributes (62ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 1.49 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.4 MB). Loaded Objects now: 7881.
- Memory consumption went from 171.4 MB to 167.0 MB.
- Total: 6.770800 ms (FindLiveObjects: 0.449500 ms CreateObjectMapping: 0.320400 ms MarkObjects: 3.773200 ms DeleteObjects: 2.226600 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.498 seconds
- Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.465 seconds
- Domain Reload Profiling: 962ms
- BeginReloadAssembly (147ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (301ms)
- LoadAssemblies (229ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (131ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (116ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (465ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (356ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (86ms)
- ProcessInitializeOnLoadAttributes (200ms)
- ProcessInitializeOnLoadMethodAttributes (56ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (11ms)
- Refreshing native plugins compatible for Editor in 1.35 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.1 MB). Loaded Objects now: 7884.
- Memory consumption went from 171.5 MB to 167.4 MB.
- Total: 7.065900 ms (FindLiveObjects: 0.476100 ms CreateObjectMapping: 0.255800 ms MarkObjects: 4.530100 ms DeleteObjects: 1.802700 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7884.
- Memory consumption went from 171.6 MB to 167.9 MB.
- Total: 7.158400 ms (FindLiveObjects: 0.453400 ms CreateObjectMapping: 0.259200 ms MarkObjects: 5.146700 ms DeleteObjects: 1.297900 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.516 seconds
- Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.456 seconds
- Domain Reload Profiling: 971ms
- BeginReloadAssembly (148ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (315ms)
- LoadAssemblies (240ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (119ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (456ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (347ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (87ms)
- ProcessInitializeOnLoadAttributes (201ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (8ms)
- Refreshing native plugins compatible for Editor in 1.03 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7887.
- Memory consumption went from 171.5 MB to 167.7 MB.
- Total: 5.892200 ms (FindLiveObjects: 0.420000 ms CreateObjectMapping: 0.244600 ms MarkObjects: 4.026900 ms DeleteObjects: 1.200100 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.512 seconds
- Refreshing native plugins compatible for Editor in 1.14 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.516 seconds
- Domain Reload Profiling: 1029ms
- BeginReloadAssembly (143ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (25ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (315ms)
- LoadAssemblies (240ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (121ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (517ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (398ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (91ms)
- ProcessInitializeOnLoadAttributes (232ms)
- ProcessInitializeOnLoadMethodAttributes (59ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7890.
- Memory consumption went from 171.6 MB to 167.7 MB.
- Total: 6.100600 ms (FindLiveObjects: 0.472400 ms CreateObjectMapping: 0.299900 ms MarkObjects: 3.941800 ms DeleteObjects: 1.385500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 0.96 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.8 MB). Loaded Objects now: 7890.
- Memory consumption went from 171.7 MB to 167.9 MB.
- Total: 5.891100 ms (FindLiveObjects: 0.479900 ms CreateObjectMapping: 0.261200 ms MarkObjects: 3.863600 ms DeleteObjects: 1.285300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.508 seconds
- Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.460 seconds
- Domain Reload Profiling: 968ms
- BeginReloadAssembly (144ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (311ms)
- LoadAssemblies (238ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (136ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (460ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (351ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (91ms)
- ProcessInitializeOnLoadAttributes (203ms)
- ProcessInitializeOnLoadMethodAttributes (44ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 0.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.1 MB). Loaded Objects now: 7893.
- Memory consumption went from 171.6 MB to 167.5 MB.
- Total: 5.882100 ms (FindLiveObjects: 0.428200 ms CreateObjectMapping: 0.266000 ms MarkObjects: 3.716400 ms DeleteObjects: 1.470800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.501 seconds
- Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.528 seconds
- Domain Reload Profiling: 1030ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (18ms)
- LoadAllAssembliesAndSetupDomain (307ms)
- LoadAssemblies (232ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (137ms)
- TypeCache.Refresh (6ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (121ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (529ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (404ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (92ms)
- ProcessInitializeOnLoadAttributes (238ms)
- ProcessInitializeOnLoadMethodAttributes (60ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (11ms)
- Refreshing native plugins compatible for Editor in 1.21 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7896.
- Memory consumption went from 171.6 MB to 167.8 MB.
- Total: 6.974200 ms (FindLiveObjects: 0.452300 ms CreateObjectMapping: 0.529700 ms MarkObjects: 4.537100 ms DeleteObjects: 1.454300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6914 unused Assets / (3.7 MB). Loaded Objects now: 7896.
- Memory consumption went from 171.8 MB to 168.0 MB.
- Total: 6.402900 ms (FindLiveObjects: 0.430800 ms CreateObjectMapping: 0.256600 ms MarkObjects: 4.453600 ms DeleteObjects: 1.260800 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.499 seconds
- Refreshing native plugins compatible for Editor in 0.90 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.466 seconds
- Domain Reload Profiling: 964ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (21ms)
- LoadAllAssembliesAndSetupDomain (304ms)
- LoadAssemblies (228ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (117ms)
- ResolveRequiredComponents (6ms)
- FinalizeReload (466ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (358ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (210ms)
- ProcessInitializeOnLoadMethodAttributes (46ms)
- AfterProcessingInitializeOnLoad (5ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (9ms)
- Refreshing native plugins compatible for Editor in 1.02 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7899.
- Memory consumption went from 171.7 MB to 167.9 MB.
- Total: 5.415600 ms (FindLiveObjects: 0.421200 ms CreateObjectMapping: 0.238600 ms MarkObjects: 3.510600 ms DeleteObjects: 1.244300 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.507 seconds
- Refreshing native plugins compatible for Editor in 0.98 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.505 seconds
- Domain Reload Profiling: 1012ms
- BeginReloadAssembly (145ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (10ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (24ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (20ms)
- LoadAllAssembliesAndSetupDomain (309ms)
- LoadAssemblies (236ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (135ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (120ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (505ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (387ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (59ms)
- AfterProcessingInitializeOnLoad (6ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (12ms)
- Refreshing native plugins compatible for Editor in 1.08 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (4.0 MB). Loaded Objects now: 7902.
- Memory consumption went from 171.7 MB to 167.7 MB.
- Total: 6.340200 ms (FindLiveObjects: 0.444300 ms CreateObjectMapping: 0.258500 ms MarkObjects: 4.049700 ms DeleteObjects: 1.586500 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- [Licensing::Client] Successfully resolved entitlement details
- - Loaded All Assemblies, in 0.507 seconds
- Refreshing native plugins compatible for Editor in 0.95 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.462 seconds
- Domain Reload Profiling: 970ms
- BeginReloadAssembly (150ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (307ms)
- LoadAssemblies (226ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (141ms)
- TypeCache.Refresh (8ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (463ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (350ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (203ms)
- ProcessInitializeOnLoadMethodAttributes (45ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (10ms)
- Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7905.
- Memory consumption went from 171.8 MB to 168.0 MB.
- Total: 5.397400 ms (FindLiveObjects: 0.434500 ms CreateObjectMapping: 0.250000 ms MarkObjects: 3.520200 ms DeleteObjects: 1.192200 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.494 seconds
- Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.502 seconds
- Domain Reload Profiling: 996ms
- BeginReloadAssembly (140ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (9ms)
- initialDomainReloadingComplete (19ms)
- LoadAllAssembliesAndSetupDomain (304ms)
- LoadAssemblies (225ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (138ms)
- TypeCache.Refresh (5ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (502ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (385ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (7ms)
- SetLoadedEditorAssemblies (2ms)
- BeforeProcessingInitializeOnLoad (89ms)
- ProcessInitializeOnLoadAttributes (224ms)
- ProcessInitializeOnLoadMethodAttributes (58ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (11ms)
- Refreshing native plugins compatible for Editor in 1.29 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.8 MB). Loaded Objects now: 7908.
- Memory consumption went from 171.8 MB to 168.0 MB.
- Total: 6.286900 ms (FindLiveObjects: 0.534800 ms CreateObjectMapping: 0.261200 ms MarkObjects: 4.158900 ms DeleteObjects: 1.331100 ms)
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.503 seconds
- Refreshing native plugins compatible for Editor in 0.91 ms, found 4 plugins.
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
- [Package Manager] Unable to send message (not connected to server process).
- [Package Manager] Cannot connect to Unity Package Manager local server
- ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 0.485 seconds
- Domain Reload Profiling: 988ms
- BeginReloadAssembly (142ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (9ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (31ms)
- RebuildCommonClasses (23ms)
- RebuildNativeTypeToScriptingClass (8ms)
- initialDomainReloadingComplete (21ms)
- LoadAllAssembliesAndSetupDomain (308ms)
- LoadAssemblies (229ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (140ms)
- TypeCache.Refresh (7ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (122ms)
- ResolveRequiredComponents (7ms)
- FinalizeReload (485ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (369ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (6ms)
- SetLoadedEditorAssemblies (3ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (208ms)
- ProcessInitializeOnLoadMethodAttributes (57ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (13ms)
- Refreshing native plugins compatible for Editor in 1.17 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6924 unused Assets / (3.7 MB). Loaded Objects now: 7911.
- Memory consumption went from 171.8 MB to 168.2 MB.
- Total: 5.866700 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.258200 ms MarkObjects: 3.844700 ms DeleteObjects: 1.255100 ms)
- Prepare: number of updated asset objects reloaded= 0
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