AssetImportWorker3.log 10 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  5. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T08:40:10.6734061Z"
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-15T08:40:10Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.3.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker3
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker3.log
  20. -srvPort
  21. 64658
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -job-worker-count
  25. 15
  26. -background-job-worker-count
  27. 8
  28. -gc-helper-count
  29. 1
  30. -name
  31. AssetImport
  32. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  33. C:/Users/Axel-PC/MazeWalkerTv
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  36. "memorysetup-temp-allocator-size-audio-worker=65536"
  37. "memorysetup-temp-allocator-size-gfx=262144"
  38. "memorysetup-allocator-temp-initial-block-size-main=262144"
  39. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  40. "memorysetup-temp-allocator-size-background-worker=32768"
  41. "memorysetup-temp-allocator-size-job-worker=262144"
  42. "memorysetup-temp-allocator-size-preload-manager=33554432"
  43. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  44. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  45. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  46. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  47. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  48. "memorysetup-bucket-allocator-granularity=16"
  49. "memorysetup-bucket-allocator-bucket-count=8"
  50. "memorysetup-bucket-allocator-block-size=33554432"
  51. "memorysetup-bucket-allocator-block-count=8"
  52. "memorysetup-main-allocator-block-size=16777216"
  53. "memorysetup-thread-allocator-block-size=16777216"
  54. "memorysetup-gfx-main-allocator-block-size=16777216"
  55. "memorysetup-gfx-thread-allocator-block-size=16777216"
  56. "memorysetup-cache-allocator-block-size=4194304"
  57. "memorysetup-typetree-allocator-block-size=2097152"
  58. "memorysetup-profiler-bucket-allocator-granularity=16"
  59. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  60. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  61. "memorysetup-profiler-bucket-allocator-block-count=8"
  62. "memorysetup-profiler-allocator-block-size=16777216"
  63. "memorysetup-profiler-editor-allocator-block-size=1048576"
  64. "memorysetup-temp-allocator-size-main=16777216"
  65. "memorysetup-job-temp-allocator-block-size=2097152"
  66. "memorysetup-job-temp-allocator-block-size-background=1048576"
  67. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  68. "memorysetup-temp-allocator-size-cloud-worker=32768"
  69. Player connection [14172] Target information:
  70. Player connection [14172] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 975724623 [EditorId] 975724623 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  71. Player connection [14172] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [14172] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 15
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 2.65 ms, found 4 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.3.7f1 (696ec25a53d1)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. Direct3D:
  91. Version: Direct3D 11.0 [level 11.1]
  92. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  93. Vendor: NVIDIA
  94. VRAM: 7989 MB
  95. Driver: 32.0.15.8157
  96. Initialize mono
  97. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/Managed'
  98. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  99. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc'
  100. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56664
  101. Begin MonoManager ReloadAssembly
  102. Registering precompiled unity dll's ...
  103. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  104. [Licensing::Module] Licensing is not yet initialized.
  105. [Licensing::Client] Handshaking with LicensingClient:
  106. Version: 1.17.4+4293ba1
  107. Session Id: 592e6a492b1d4b2ea8bfb9c81d44c795
  108. Correlation Id: 8870e101dba35bca6633fa3d66988d03
  109. External correlation Id: 1386674560233165272
  110. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  111. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC" (connect: 0.00s, validation: 0.00s, handshake: 0.70s)
  112. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-notifications" at "2026-05-15T08:40:11.3744868Z"
  113. [Licensing::Module] Licensing Background thread has ended after 0.70s
  114. [Licensing::Module] Licensing is initialized (took 0.11s).
  115. [Licensing::Client] Successfully resolved entitlement details
  116. [Licensing::Module] License group:
  117. Id: 5772457397320-UnityPersXXXX
  118. Product: Unity Personal
  119. Type: Assigned
  120. Expiration: Unlimited
  121. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  122. Registered in 0.112487 seconds.
  123. - Loaded All Assemblies, in 0.392 seconds
  124. Native extension for Android target not found
  125. Android Extension - Scanning For ADB Devices 647 ms
  126. Native extension for WindowsStandalone target not found
  127. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  128. Mono: successfully reloaded assembly
  129. - Finished resetting the current domain, in 0.959 seconds
  130. Domain Reload Profiling: 1349ms
  131. BeginReloadAssembly (96ms)
  132. ExecutionOrderSort (0ms)
  133. DisableScriptedObjects (0ms)
  134. BackupInstance (0ms)
  135. ReleaseScriptingObjects (0ms)
  136. CreateAndSetChildDomain (1ms)
  137. RebuildCommonClasses (26ms)
  138. RebuildNativeTypeToScriptingClass (8ms)
  139. initialDomainReloadingComplete (143ms)
  140. LoadAllAssembliesAndSetupDomain (116ms)
  141. LoadAssemblies (94ms)
  142. RebuildTransferFunctionScriptingTraits (0ms)
  143. AnalyzeDomain (113ms)
  144. TypeCache.Refresh (112ms)
  145. TypeCache.ScanAssembly (103ms)
  146. BuildScriptInfoCaches (0ms)
  147. ResolveRequiredComponents (0ms)
  148. FinalizeReload (959ms)
  149. ReleaseScriptCaches (0ms)
  150. RebuildScriptCaches (0ms)
  151. SetupLoadedEditorAssemblies (934ms)
  152. LogAssemblyErrors (0ms)
  153. InitializePlatformSupportModulesInManaged (717ms)
  154. SetLoadedEditorAssemblies (3ms)
  155. BeforeProcessingInitializeOnLoad (55ms)
  156. ProcessInitializeOnLoadAttributes (108ms)
  157. ProcessInitializeOnLoadMethodAttributes (51ms)
  158. AfterProcessingInitializeOnLoad (0ms)
  159. EditorAssembliesLoaded (0ms)
  160. ExecutionOrderSort2 (0ms)
  161. AwakeInstancesAfterBackupRestoration (0ms)
  162. ========================================================================
  163. Worker process is ready to serve import requests
  164. Import Worker Mode flag is 0x00
  165. Begin MonoManager ReloadAssembly
  166. [Licensing::Client] Successfully resolved entitlement details
  167. - Loaded All Assemblies, in 0.585 seconds
  168. Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins.
  169. Native extension for Android target not found
  170. Native extension for WindowsStandalone target not found
  171. Package Manager log level set to [2]
  172. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  173. [Package Manager] Unable to send message (not connected to server process).
  174. [Package Manager] Cannot connect to Unity Package Manager local server
  175. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  176. Mono: successfully reloaded assembly
  177. - Finished resetting the current domain, in 0.580 seconds
  178. Domain Reload Profiling: 1161ms
  179. BeginReloadAssembly (133ms)
  180. ExecutionOrderSort (0ms)
  181. DisableScriptedObjects (5ms)
  182. BackupInstance (0ms)
  183. ReleaseScriptingObjects (0ms)
  184. CreateAndSetChildDomain (24ms)
  185. RebuildCommonClasses (29ms)
  186. RebuildNativeTypeToScriptingClass (9ms)
  187. initialDomainReloadingComplete (29ms)
  188. LoadAllAssembliesAndSetupDomain (382ms)
  189. LoadAssemblies (252ms)
  190. RebuildTransferFunctionScriptingTraits (0ms)
  191. AnalyzeDomain (203ms)
  192. TypeCache.Refresh (143ms)
  193. TypeCache.ScanAssembly (130ms)
  194. BuildScriptInfoCaches (50ms)
  195. ResolveRequiredComponents (7ms)
  196. FinalizeReload (580ms)
  197. ReleaseScriptCaches (0ms)
  198. RebuildScriptCaches (0ms)
  199. SetupLoadedEditorAssemblies (473ms)
  200. LogAssemblyErrors (0ms)
  201. InitializePlatformSupportModulesInManaged (6ms)
  202. SetLoadedEditorAssemblies (3ms)
  203. BeforeProcessingInitializeOnLoad (113ms)
  204. ProcessInitializeOnLoadAttributes (259ms)
  205. ProcessInitializeOnLoadMethodAttributes (86ms)
  206. AfterProcessingInitializeOnLoad (5ms)
  207. EditorAssembliesLoaded (0ms)
  208. ExecutionOrderSort2 (0ms)
  209. AwakeInstancesAfterBackupRestoration (4ms)
  210. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  211. Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
  212. Preloading 0 native plugins for Editor in 0.00 ms.
  213. Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
  214. Unloading 6926 unused Assets / (4.0 MB). Loaded Objects now: 7747.
  215. Memory consumption went from 154.0 MB to 150.0 MB.
  216. Total: 6.675000 ms (FindLiveObjects: 0.464400 ms CreateObjectMapping: 0.376200 ms MarkObjects: 4.482900 ms DeleteObjects: 1.350600 ms)
  217. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  218. AssetImportWorker is now disconnected from the server
  219. Process exiting
  220. Exiting without the bug reporter. Application will terminate with return code 0