AssetImportWorker8.log 20 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release'
  3. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T13:03:50.3361889Z"
  4. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-15T13:03:50Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker8
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker8.log
  20. -srvPort
  21. 49593
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -force-d3d12
  25. -job-worker-count
  26. 15
  27. -background-job-worker-count
  28. 8
  29. -gc-helper-count
  30. 1
  31. -name
  32. AssetImport
  33. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  34. C:/Users/Axel-PC/MazeWalkerTv
  35. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  36. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  37. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  38. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  39. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  40. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  41. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  42. "memorysetup-temp-allocator-size-audio-worker=65536"
  43. "memorysetup-temp-allocator-size-cloud-worker=32768"
  44. "memorysetup-temp-allocator-size-gfx=262144"
  45. "memorysetup-temp-allocator-size-preload-manager=33554432"
  46. "memorysetup-temp-allocator-size-job-worker=262144"
  47. "memorysetup-temp-allocator-size-background-worker=32768"
  48. "memorysetup-allocator-temp-initial-block-size-main=262144"
  49. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  50. "memorysetup-bucket-allocator-granularity=16"
  51. "memorysetup-bucket-allocator-bucket-count=8"
  52. "memorysetup-bucket-allocator-block-size=33554432"
  53. "memorysetup-bucket-allocator-block-count=8"
  54. "memorysetup-main-allocator-block-size=16777216"
  55. "memorysetup-thread-allocator-block-size=16777216"
  56. "memorysetup-gfx-main-allocator-block-size=16777216"
  57. "memorysetup-gfx-thread-allocator-block-size=16777216"
  58. "memorysetup-cache-allocator-block-size=4194304"
  59. "memorysetup-typetree-allocator-block-size=2097152"
  60. "memorysetup-profiler-bucket-allocator-granularity=16"
  61. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  62. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  63. "memorysetup-profiler-bucket-allocator-block-count=8"
  64. "memorysetup-profiler-allocator-block-size=16777216"
  65. "memorysetup-profiler-editor-allocator-block-size=1048576"
  66. "memorysetup-temp-allocator-size-main=16777216"
  67. "memorysetup-job-temp-allocator-block-size=2097152"
  68. "memorysetup-job-temp-allocator-block-size-background=1048576"
  69. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  70. Player connection [24908] Target information:
  71. Player connection [24908] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 4276788530 [EditorId] 4276788530 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  72. Player connection [24908] Host joined multi-casting on [225.0.0.222:54997]...
  73. Player connection [24908] Host joined alternative multi-casting on [225.0.0.222:34997]...
  74. JobSystem: Creating JobQueue using job-worker-count value 15
  75. Input System module state changed to: Initialized.
  76. [Physics::Module] Initialized fallback backend.
  77. [Physics::Module] Id: 0xdecafbad
  78. Library Redirect Path: Library/
  79. [Physics::Module] Selected backend.
  80. [Physics::Module] Name: PhysX
  81. [Physics::Module] Id: 0xf2b8ea05
  82. [Physics::Module] SDK Version: 4.1.2
  83. [Physics::Module] Integration Version: 1.0.0
  84. [Physics::Module] Threading Mode: Multi-Threaded
  85. Refreshing native plugins compatible for Editor in 5.08 ms, found 6 plugins.
  86. Initialize engine version: 6000.4.7f1 (f3c3c4248748)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. Forcing GfxDevice: Direct3D 12
  90. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  91. [Licensing::Client] Error: HandshakeResponse reported an error:
  92. ResponseCode: 505
  93. ResponseStatus: Unsupported protocol version '1.18.1'.
  94. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC"
  95. [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully.
  96. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-15T13:03:51.2627169Z"
  97. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 30440, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
  98. [Licensing::Module] LicensingClient has failed validation; ignoring
  99. [Licensing::Client] Handshaking with LicensingClient:
  100. Version: 1.18.1+9fbee8e
  101. Session Id: c3ed2aec2bf94089bda0379eaee430ce
  102. Correlation Id: 9fbbec42152296c11e94df60904b74cf
  103. External correlation Id: 686567383421750701
  104. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  105. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
  106. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-15T13:03:51.2691636Z"
  107. [Licensing::Module] Licensing Background thread has ended after 0.93s
  108. d3d12: failed to query info queue interface (0x80004002).
  109. Direct3D:
  110. Version: Direct3D 12 [level 12.2]
  111. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  112. Vendor: NVIDIA
  113. VRAM: 7989 MB
  114. App VRAM Budget: 7221 MB
  115. Driver: 32.0.15.8157
  116. Initialize mono
  117. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed'
  118. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  119. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc'
  120. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56148
  121. CodeReloadManager initialized
  122. Begin MonoManager ReloadAssembly
  123. Registering precompiled unity dll's ...
  124. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  125. [Licensing::Client] Successfully resolved entitlement details
  126. [Licensing::Module] License group:
  127. Id: 5772457397320-UnityPersXXXX
  128. Product: Unity Personal
  129. Type: Assigned
  130. Expiration: Unlimited
  131. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  132. Registered in 0.003828 seconds.
  133. Native extension for Android target not found
  134. Native extension for WindowsStandalone target not found
  135. Package Manager log level set to [2]
  136. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  137. [Package Manager] Unable to send message (not connected to server process).
  138. [Package Manager] Cannot connect to Unity Package Manager local server
  139. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  140. Mono: successfully reloaded assembly
  141. - Finished resetting the current domain, in 0.354 seconds
  142. Domain Reload Profiling: 753ms
  143. BeginReloadAssembly (108ms)
  144. RebuildCommonClasses (27ms)
  145. RebuildNativeTypeToScriptingClass (14ms)
  146. initialDomainReloadingComplete (59ms)
  147. LoadAllAssembliesAndSetupDomain (190ms)
  148. LoadAssemblies (104ms)
  149. AnalyzeDomain (180ms)
  150. TypeCache.Refresh (179ms)
  151. TypeCache.ScanAssembly (164ms)
  152. FinalizeReload (355ms)
  153. SetupLoadedEditorAssemblies (0ms)
  154. InitializePlatformSupportModulesInManaged (43ms)
  155. BeforeProcessingInitializeOnLoad (71ms)
  156. ProcessInitializeOnLoadAttributes (99ms)
  157. ProcessInitializeOnLoadMethodAttributes (70ms)
  158. ========================================================================
  159. Worker process is ready to serve import requests
  160. Import Worker Mode flag is 0x00
  161. Begin MonoManager ReloadAssembly
  162. [Licensing::Client] Successfully resolved entitlement details
  163. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
  164. Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
  165. Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
  166. Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
  167. Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
  168. Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
  169. Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
  170. Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
  171. Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
  172. Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
  173. Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
  174. Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
  175. Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped.
  176. Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped.
  177. Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped.
  178. Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
  179. Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
  180. Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
  181. Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
  182. Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
  183. Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
  184. Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
  185. Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
  186. Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
  187. Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
  188. Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  189. Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
  190. Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
  191. Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
  192. Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
  193. Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
  194. Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
  195. Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
  196. Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
  197. Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
  198. Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
  199. Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  200. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
  201. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
  202. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
  203. Symbol file LoadedFromMemory is not a mono symbol file
  204. Symbol file LoadedFromMemory is not a mono symbol file
  205. Refreshing native plugins compatible for Editor in 4.71 ms, found 6 plugins.
  206. Native extension for Android target not found
  207. Native extension for WindowsStandalone target not found
  208. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  209. [Package Manager] Unable to send message (not connected to server process).
  210. [Package Manager] Cannot connect to Unity Package Manager local server
  211. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  212. [Package Manager] Unable to send message (not connected to server process).
  213. [Package Manager] Cannot connect to Unity Package Manager local server
  214. Refreshing native plugins compatible for Editor in 4.16 ms, found 6 plugins.
  215. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.66 ms, found 6 plugins.
  216. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  217. [Package Manager] Unable to send message (not connected to server process).
  218. [Package Manager] Cannot connect to Unity Package Manager local server
  219. [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids)
  220. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  221. Mono: successfully reloaded assembly
  222. - Finished resetting the current domain, in 1.711 seconds
  223. Domain Reload Profiling: 2931ms
  224. BeginReloadAssembly (165ms)
  225. DisableScriptedObjects (4ms)
  226. CreateAndSetChildDomain (25ms)
  227. RebuildCommonClasses (37ms)
  228. RebuildNativeTypeToScriptingClass (12ms)
  229. initialDomainReloadingComplete (103ms)
  230. LoadAllAssembliesAndSetupDomain (901ms)
  231. LoadAssemblies (484ms)
  232. AnalyzeDomain (508ms)
  233. TypeCache.Refresh (403ms)
  234. TypeCache.ScanAssembly (376ms)
  235. BuildScriptInfoCaches (92ms)
  236. ResolveRequiredComponents (11ms)
  237. FinalizeReload (1712ms)
  238. SetupLoadedEditorAssemblies (0ms)
  239. InitializePlatformSupportModulesInManaged (9ms)
  240. BeforeProcessingInitializeOnLoad (204ms)
  241. ProcessInitializeOnLoadAttributes (941ms)
  242. ProcessInitializeOnLoadMethodAttributes (367ms)
  243. AfterProcessingInitializeOnLoad (10ms)
  244. AwakeInstancesAfterBackupRestoration (7ms)
  245. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  246. Refreshing native plugins compatible for Editor in 3.51 ms, found 6 plugins.
  247. Unloading 67 Unused Serialized files (Serialized files now loaded: 0)
  248. Unloading 11082 unused Assets / (20.0 MB). Loaded Objects now: 11939.
  249. Memory consumption went from 239.8 MB to 219.8 MB.
  250. Total: 18.363700 ms (FindLiveObjects: 1.277500 ms CreateObjectMapping: 1.070500 ms MarkObjects: 12.119300 ms DeleteObjects: 3.892200 ms)
  251. ========================================================================
  252. Received Import Request.
  253. Time since last request: 16209.085421 seconds.
  254. path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph
  255. importAddress: Guid(def488a52add6574d9f295a507032cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  256. Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Terrain Simple.shadergraph using Guid(def488a52add6574d9f295a507032cb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '2cf6b2ffa79f7d9bd55d34d0aac5efad') in 0.374031 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6a38c86388134fd57c43b7100b8d7480 DependenciesID=4271f659dfda3a034a823aceaf9e2f07 StaticDependenciesID=8abd5a11bba3c998c5792b490a23aa49
  257. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  258. ========================================================================
  259. Received Import Request.
  260. Time since last request: 0.000029 seconds.
  261. path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph
  262. importAddress: Guid(1a207e3bee00db44b940e6f362a8e148) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  263. Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph using Guid(1a207e3bee00db44b940e6f362a8e148) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'bfcd23e3c05614dfcec9138f5a98b437') in 0.2460649 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a54add3a619e48a718a6312dfef743a6 DependenciesID=50e5f6140589539c0ce34df6e112df1a StaticDependenciesID=d4ffeb1b60dbe06c373058435884fa7e
  264. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
  265. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  266. AssetImportWorker is now disconnected from the server
  267. Process exiting
  268. Exiting without the bug reporter. Application will terminate with return code 0