AssetImportWorker3.log 20 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  5. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-16T07:36:22.9886806Z"
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-16T07:36:22Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker3
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker3.log
  20. -srvPort
  21. 50284
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -force-d3d12
  25. -job-worker-count
  26. 15
  27. -background-job-worker-count
  28. 8
  29. -gc-helper-count
  30. 1
  31. -name
  32. AssetImport
  33. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  34. C:/Users/Axel-PC/MazeWalkerTv
  35. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  36. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  37. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  38. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  39. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  40. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  41. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  42. "memorysetup-temp-allocator-size-audio-worker=65536"
  43. "memorysetup-temp-allocator-size-cloud-worker=32768"
  44. "memorysetup-temp-allocator-size-gfx=262144"
  45. "memorysetup-temp-allocator-size-preload-manager=33554432"
  46. "memorysetup-temp-allocator-size-job-worker=262144"
  47. "memorysetup-temp-allocator-size-background-worker=32768"
  48. "memorysetup-allocator-temp-initial-block-size-main=262144"
  49. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  50. "memorysetup-bucket-allocator-granularity=16"
  51. "memorysetup-bucket-allocator-bucket-count=8"
  52. "memorysetup-bucket-allocator-block-size=33554432"
  53. "memorysetup-bucket-allocator-block-count=8"
  54. "memorysetup-main-allocator-block-size=16777216"
  55. "memorysetup-thread-allocator-block-size=16777216"
  56. "memorysetup-gfx-main-allocator-block-size=16777216"
  57. "memorysetup-gfx-thread-allocator-block-size=16777216"
  58. "memorysetup-cache-allocator-block-size=4194304"
  59. "memorysetup-typetree-allocator-block-size=2097152"
  60. "memorysetup-profiler-bucket-allocator-granularity=16"
  61. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  62. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  63. "memorysetup-profiler-bucket-allocator-block-count=8"
  64. "memorysetup-profiler-allocator-block-size=16777216"
  65. "memorysetup-profiler-editor-allocator-block-size=1048576"
  66. "memorysetup-temp-allocator-size-main=16777216"
  67. "memorysetup-job-temp-allocator-block-size=2097152"
  68. "memorysetup-job-temp-allocator-block-size-background=1048576"
  69. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  70. Player connection [21324] Target information:
  71. Player connection [21324] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2566650886 [EditorId] 2566650886 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  72. Player connection [21324] Host joined multi-casting on [225.0.0.222:54997]...
  73. Player connection [21324] Host joined alternative multi-casting on [225.0.0.222:34997]...
  74. JobSystem: Creating JobQueue using job-worker-count value 15
  75. Input System module state changed to: Initialized.
  76. [Physics::Module] Initialized fallback backend.
  77. [Physics::Module] Id: 0xdecafbad
  78. Library Redirect Path: Library/
  79. [Physics::Module] Selected backend.
  80. [Physics::Module] Name: PhysX
  81. [Physics::Module] Id: 0xf2b8ea05
  82. [Physics::Module] SDK Version: 4.1.2
  83. [Physics::Module] Integration Version: 1.0.0
  84. [Physics::Module] Threading Mode: Multi-Threaded
  85. Refreshing native plugins compatible for Editor in 5.35 ms, found 6 plugins.
  86. Initialize engine version: 6000.4.7f1 (f3c3c4248748)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. Forcing GfxDevice: Direct3D 12
  90. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  91. d3d12: failed to query info queue interface (0x80004002).
  92. Direct3D:
  93. Version: Direct3D 12 [level 12.2]
  94. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  95. Vendor: NVIDIA
  96. VRAM: 7989 MB
  97. App VRAM Budget: 7221 MB
  98. Driver: 32.0.15.8157
  99. [Licensing::Client] Error: HandshakeResponse reported an error:
  100. ResponseCode: 505
  101. ResponseStatus: Unsupported protocol version '1.18.1'.
  102. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC"
  103. [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully.
  104. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-16T07:36:23.664412Z"
  105. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 2900, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
  106. [Licensing::Module] LicensingClient has failed validation; ignoring
  107. [Licensing::Client] Handshaking with LicensingClient:
  108. Version: 1.18.1+9fbee8e
  109. Session Id: 85169ca667e442f3ba7b9bdd5db89d7a
  110. Correlation Id: 5dcf4bc71cc853fe7cc3ce77760d2032
  111. External correlation Id: 230481257120674886
  112. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  113. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.00s)
  114. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-16T07:36:23.6699644Z"
  115. [Licensing::Module] Licensing Background thread has ended after 0.68s
  116. Initialize mono
  117. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed'
  118. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  119. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc'
  120. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56592
  121. CodeReloadManager initialized
  122. Begin MonoManager ReloadAssembly
  123. Registering precompiled unity dll's ...
  124. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  125. [Licensing::Client] Successfully resolved entitlement details
  126. [Licensing::Module] License group:
  127. Id: 5772457397320-UnityPersXXXX
  128. Product: Unity Personal
  129. Type: Assigned
  130. Expiration: Unlimited
  131. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  132. Registered in 0.003229 seconds.
  133. Native extension for Android target not found
  134. Native extension for WindowsStandalone target not found
  135. Package Manager log level set to [2]
  136. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  137. [Package Manager] Unable to send message (not connected to server process).
  138. [Package Manager] Cannot connect to Unity Package Manager local server
  139. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  140. Mono: successfully reloaded assembly
  141. - Finished resetting the current domain, in 0.239 seconds
  142. Domain Reload Profiling: 523ms
  143. BeginReloadAssembly (79ms)
  144. RebuildCommonClasses (25ms)
  145. RebuildNativeTypeToScriptingClass (8ms)
  146. initialDomainReloadingComplete (43ms)
  147. LoadAllAssembliesAndSetupDomain (129ms)
  148. LoadAssemblies (76ms)
  149. AnalyzeDomain (123ms)
  150. TypeCache.Refresh (122ms)
  151. TypeCache.ScanAssembly (113ms)
  152. FinalizeReload (240ms)
  153. SetupLoadedEditorAssemblies (0ms)
  154. InitializePlatformSupportModulesInManaged (36ms)
  155. BeforeProcessingInitializeOnLoad (54ms)
  156. ProcessInitializeOnLoadAttributes (64ms)
  157. ProcessInitializeOnLoadMethodAttributes (48ms)
  158. ========================================================================
  159. Worker process is ready to serve import requests
  160. Import Worker Mode flag is 0x00
  161. Begin MonoManager ReloadAssembly
  162. [Licensing::Client] Successfully resolved entitlement details
  163. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
  164. Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
  165. Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
  166. Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
  167. Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
  168. Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
  169. Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
  170. Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
  171. Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
  172. Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
  173. Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
  174. Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
  175. Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped.
  176. Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped.
  177. Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped.
  178. Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
  179. Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
  180. Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
  181. Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
  182. Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
  183. Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
  184. Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
  185. Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
  186. Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
  187. Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
  188. Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  189. Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
  190. Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
  191. Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
  192. Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
  193. Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
  194. Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
  195. Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
  196. Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
  197. Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
  198. Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
  199. Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  200. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
  201. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
  202. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
  203. Symbol file LoadedFromMemory is not a mono symbol file
  204. Symbol file LoadedFromMemory is not a mono symbol file
  205. Native extension for Android target not found
  206. Native extension for WindowsStandalone target not found
  207. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  208. [Package Manager] Unable to send message (not connected to server process).
  209. [Package Manager] Cannot connect to Unity Package Manager local server
  210. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  211. [Package Manager] Unable to send message (not connected to server process).
  212. [Package Manager] Cannot connect to Unity Package Manager local server
  213. Refreshing native plugins compatible for Editor in 2.21 ms, found 6 plugins.
  214. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.43 ms, found 6 plugins.
  215. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  216. [Package Manager] Unable to send message (not connected to server process).
  217. [Package Manager] Cannot connect to Unity Package Manager local server
  218. [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids)
  219. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  220. Mono: successfully reloaded assembly
  221. - Finished resetting the current domain, in 1.170 seconds
  222. Domain Reload Profiling: 1995ms
  223. BeginReloadAssembly (113ms)
  224. DisableScriptedObjects (3ms)
  225. CreateAndSetChildDomain (18ms)
  226. RebuildCommonClasses (23ms)
  227. RebuildNativeTypeToScriptingClass (8ms)
  228. initialDomainReloadingComplete (71ms)
  229. LoadAllAssembliesAndSetupDomain (610ms)
  230. LoadAssemblies (344ms)
  231. AnalyzeDomain (325ms)
  232. TypeCache.Refresh (256ms)
  233. TypeCache.ScanAssembly (237ms)
  234. BuildScriptInfoCaches (61ms)
  235. ResolveRequiredComponents (7ms)
  236. FinalizeReload (1170ms)
  237. SetupLoadedEditorAssemblies (0ms)
  238. InitializePlatformSupportModulesInManaged (8ms)
  239. BeforeProcessingInitializeOnLoad (135ms)
  240. ProcessInitializeOnLoadAttributes (644ms)
  241. ProcessInitializeOnLoadMethodAttributes (258ms)
  242. AfterProcessingInitializeOnLoad (4ms)
  243. AwakeInstancesAfterBackupRestoration (4ms)
  244. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  245. Refreshing native plugins compatible for Editor in 2.45 ms, found 6 plugins.
  246. Unloading 67 Unused Serialized files (Serialized files now loaded: 0)
  247. Unloading 11081 unused Assets / (20.4 MB). Loaded Objects now: 11938.
  248. Memory consumption went from 244.2 MB to 223.8 MB.
  249. Total: 14.959600 ms (FindLiveObjects: 0.786200 ms CreateObjectMapping: 0.585200 ms MarkObjects: 9.913200 ms DeleteObjects: 3.671600 ms)
  250. ========================================================================
  251. Received Import Request.
  252. Time since last request: 1593.755905 seconds.
  253. path: Assets/Scripts/AIAgent.cs
  254. importAddress: Guid(ed30c60df07db2449a0eec6260bf4418) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  255. Start importing Assets/Scripts/AIAgent.cs using Guid(ed30c60df07db2449a0eec6260bf4418) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: '81647535b7438c0df6681f959844b801') in 0.0479511 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f77ababdd9c98895b15c90093afc9d45 DependenciesID=58f51d1dc8da0976bce9dbc9ba8dd9ff StaticDependenciesID=fcaeba01f2cadcd134dc29899b620fb5
  256. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  257. ========================================================================
  258. Received Import Request.
  259. Time since last request: 0.000017 seconds.
  260. path: Assets/Scripts/MazeController.cs
  261. importAddress: Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
  262. Start importing Assets/Scripts/MazeController.cs using Guid(60db0adf974888a4fa998a86ad9e404c) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (Import Result ID: 'f6915db73ffde669fa082fb4781a259d') in 0.0115362 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9c59990176a04bd13788fb06f139adac DependenciesID=a040c19a5ac2739d16472621774c8b1b StaticDependenciesID=b2e7ea2b786ea90d929dfac0303804b3
  263. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  264. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  265. AssetImportWorker is now disconnected from the server
  266. Process exiting
  267. Exiting without the bug reporter. Application will terminate with return code 0