AssetImportWorker11.log 27 KB

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  1. [Licensing::Module] Trying to connect to existing licensing client channel...
  2. Built from '6000.4/staging' branch; Version is '6000.4.7f1 (f3c3c4248748) revision 15975364'; Using compiler version '194234433'; Build Type 'Release'
  3. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC" at "2026-05-15T13:03:50.353751Z"
  4. OS: 'Windows 11 (10.0.26200) Professional' Language: 'en' Physical Memory: 65321 MB
  5. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
  6. System architecture: x64
  7. Process architecture: x64
  8. Date: 2026-05-15T13:03:50Z
  9. COMMAND LINE ARGUMENTS:
  10. C:\Program Files\Unity\Hub\Editor\6000.4.7f1\Editor\Unity.exe
  11. -adb2
  12. -batchMode
  13. -noUpm
  14. -name
  15. AssetImportWorker11
  16. -projectPath
  17. C:/Users/Axel-PC/MazeWalkerTv
  18. -logFile
  19. Logs/AssetImportWorker11.log
  20. -srvPort
  21. 49593
  22. -licensingIpc
  23. LicenseClient-Axel-PC
  24. -force-d3d12
  25. -job-worker-count
  26. 15
  27. -background-job-worker-count
  28. 8
  29. -gc-helper-count
  30. 1
  31. -name
  32. AssetImport
  33. Successfully changed project path to: C:/Users/Axel-PC/MazeWalkerTv
  34. C:/Users/Axel-PC/MazeWalkerTv
  35. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  36. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  37. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  38. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  39. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  40. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  41. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  42. "memorysetup-temp-allocator-size-audio-worker=65536"
  43. "memorysetup-temp-allocator-size-cloud-worker=32768"
  44. "memorysetup-temp-allocator-size-gfx=262144"
  45. "memorysetup-temp-allocator-size-preload-manager=33554432"
  46. "memorysetup-temp-allocator-size-job-worker=262144"
  47. "memorysetup-temp-allocator-size-background-worker=32768"
  48. "memorysetup-allocator-temp-initial-block-size-main=262144"
  49. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  50. "memorysetup-bucket-allocator-granularity=16"
  51. "memorysetup-bucket-allocator-bucket-count=8"
  52. "memorysetup-bucket-allocator-block-size=33554432"
  53. "memorysetup-bucket-allocator-block-count=8"
  54. "memorysetup-main-allocator-block-size=16777216"
  55. "memorysetup-thread-allocator-block-size=16777216"
  56. "memorysetup-gfx-main-allocator-block-size=16777216"
  57. "memorysetup-gfx-thread-allocator-block-size=16777216"
  58. "memorysetup-cache-allocator-block-size=4194304"
  59. "memorysetup-typetree-allocator-block-size=2097152"
  60. "memorysetup-profiler-bucket-allocator-granularity=16"
  61. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  62. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  63. "memorysetup-profiler-bucket-allocator-block-count=8"
  64. "memorysetup-profiler-allocator-block-size=16777216"
  65. "memorysetup-profiler-editor-allocator-block-size=1048576"
  66. "memorysetup-temp-allocator-size-main=16777216"
  67. "memorysetup-job-temp-allocator-block-size=2097152"
  68. "memorysetup-job-temp-allocator-block-size-background=1048576"
  69. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  70. Player connection [31040] Target information:
  71. Player connection [31040] * "[IP] 100.71.12.54 [Port] 0 [Flags] 2 [Guid] 2864744640 [EditorId] 2864744640 [Version] 1048832 [Id] WindowsEditor(7,AxelsPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  72. Player connection [31040] Host joined multi-casting on [225.0.0.222:54997]...
  73. Player connection [31040] Host joined alternative multi-casting on [225.0.0.222:34997]...
  74. JobSystem: Creating JobQueue using job-worker-count value 15
  75. Input System module state changed to: Initialized.
  76. [Physics::Module] Initialized fallback backend.
  77. [Physics::Module] Id: 0xdecafbad
  78. Library Redirect Path: Library/
  79. [Physics::Module] Selected backend.
  80. [Physics::Module] Name: PhysX
  81. [Physics::Module] Id: 0xf2b8ea05
  82. [Physics::Module] SDK Version: 4.1.2
  83. [Physics::Module] Integration Version: 1.0.0
  84. [Physics::Module] Threading Mode: Multi-Threaded
  85. Refreshing native plugins compatible for Editor in 5.90 ms, found 6 plugins.
  86. Initialize engine version: 6000.4.7f1 (f3c3c4248748)
  87. [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path C:/Users/Axel-PC/MazeWalkerTv/Assets
  89. Forcing GfxDevice: Direct3D 12
  90. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  91. [Licensing::Client] Error: HandshakeResponse reported an error:
  92. ResponseCode: 505
  93. ResponseStatus: Unsupported protocol version '1.18.1'.
  94. [Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Axel-PC"
  95. [Licensing::IpcConnector] LicenseClient-Axel-PC channel disconnected successfully.
  96. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7" at "2026-05-15T13:03:51.2970291Z"
  97. [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 30440, path: "C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
  98. [Licensing::Module] LicensingClient has failed validation; ignoring
  99. [Licensing::Client] Handshaking with LicensingClient:
  100. Version: 1.18.1+9fbee8e
  101. Session Id: 23e2ddf46bde46328e8bf5c35d5d1044
  102. Correlation Id: 9fbbec42152296c11e94df60904b74cf
  103. External correlation Id: 7679639875923031725
  104. Machine Id: dDb8GNlC0kjd+f2jBUs8lwdpVzs=
  105. [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Axel-PC-6000.4.7" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
  106. [Licensing::IpcConnector] Successfully connected to: "LicenseClient-Axel-PC-6000.4.7-notifications" at "2026-05-15T13:03:51.3032363Z"
  107. [Licensing::Module] Licensing Background thread has ended after 0.95s
  108. d3d12: failed to query info queue interface (0x80004002).
  109. Direct3D:
  110. Version: Direct3D 12 [level 12.2]
  111. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  112. Vendor: NVIDIA
  113. VRAM: 7989 MB
  114. App VRAM Budget: 7221 MB
  115. Driver: 32.0.15.8157
  116. Initialize mono
  117. Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/Managed'
  118. Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  119. Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/MonoBleedingEdge/etc'
  120. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56600
  121. CodeReloadManager initialized
  122. Begin MonoManager ReloadAssembly
  123. Registering precompiled unity dll's ...
  124. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  125. [Licensing::Client] Successfully resolved entitlement details
  126. [Licensing::Module] License group:
  127. Id: 5772457397320-UnityPersXXXX
  128. Product: Unity Personal
  129. Type: Assigned
  130. Expiration: Unlimited
  131. Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.4.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  132. Registered in 0.003058 seconds.
  133. Native extension for Android target not found
  134. Native extension for WindowsStandalone target not found
  135. Package Manager log level set to [2]
  136. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  137. [Package Manager] Unable to send message (not connected to server process).
  138. [Package Manager] Cannot connect to Unity Package Manager local server
  139. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  140. Mono: successfully reloaded assembly
  141. - Finished resetting the current domain, in 0.295 seconds
  142. Domain Reload Profiling: 614ms
  143. BeginReloadAssembly (89ms)
  144. RebuildCommonClasses (25ms)
  145. RebuildNativeTypeToScriptingClass (8ms)
  146. initialDomainReloadingComplete (50ms)
  147. LoadAllAssembliesAndSetupDomain (145ms)
  148. LoadAssemblies (87ms)
  149. AnalyzeDomain (139ms)
  150. TypeCache.Refresh (138ms)
  151. TypeCache.ScanAssembly (127ms)
  152. FinalizeReload (296ms)
  153. SetupLoadedEditorAssemblies (0ms)
  154. InitializePlatformSupportModulesInManaged (41ms)
  155. BeforeProcessingInitializeOnLoad (61ms)
  156. ProcessInitializeOnLoadAttributes (73ms)
  157. ProcessInitializeOnLoadMethodAttributes (58ms)
  158. ========================================================================
  159. Worker process is ready to serve import requests
  160. Import Worker Mode flag is 0x00
  161. Begin MonoManager ReloadAssembly
  162. [Licensing::Client] Successfully resolved entitlement details
  163. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Assembly Assembly-CSharp-Editor-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll not valid. Loading of assembly skipped.
  164. Assembly Assembly-CSharp-Editor.dll at Library/ScriptAssemblies/Assembly-CSharp-Editor.dll not valid. Loading of assembly skipped.
  165. Assembly Assembly-CSharp-firstpass.dll at Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll not valid. Loading of assembly skipped.
  166. Assembly DocCodeExamples.dll at Library/ScriptAssemblies/DocCodeExamples.dll not valid. Loading of assembly skipped.
  167. Assembly TestNewCustomAssembly.dll at Library/ScriptAssemblies/TestNewCustomAssembly.dll not valid. Loading of assembly skipped.
  168. Assembly Unity.2D.Animation.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Animation.EditorTests.dll not valid. Loading of assembly skipped.
  169. Assembly Unity.2D.Aseprite.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Aseprite.EditorTests.dll not valid. Loading of assembly skipped.
  170. Assembly Unity.2D.Common.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Common.EditorTests.dll not valid. Loading of assembly skipped.
  171. Assembly Unity.2D.Psdimporter.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Psdimporter.EditorTests.dll not valid. Loading of assembly skipped.
  172. Assembly Unity.2D.Sprite.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Sprite.Package.EditorTests.dll not valid. Loading of assembly skipped.
  173. Assembly Unity.2D.SpriteShape.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.SpriteShape.EditorTests.dll not valid. Loading of assembly skipped.
  174. Assembly Unity.2D.Tilemap.Package.EditorTests.dll at Library/ScriptAssemblies/Unity.2D.Tilemap.Package.EditorTests.dll not valid. Loading of assembly skipped.
  175. Assembly Unity.AI.Assistant.Integrations.Sample.Editor.dll at Library/ScriptAssemblies/Unity.AI.Assistant.Integrations.Sample.Editor.dll not valid. Loading of assembly skipped.
  176. Assembly Unity.AppUI.Editor.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Editor.Tests.dll not valid. Loading of assembly skipped.
  177. Assembly Unity.AppUI.Tests.dll at Library/ScriptAssemblies/Unity.AppUI.Tests.dll not valid. Loading of assembly skipped.
  178. Assembly Unity.Collections.BurstCompatibilityGen.dll at Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll not valid. Loading of assembly skipped.
  179. Assembly Unity.Collections.DocCodeSamples.dll at Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll not valid. Loading of assembly skipped.
  180. Assembly Unity.Collections.PerformanceTests.dll at Library/ScriptAssemblies/Unity.Collections.PerformanceTests.dll not valid. Loading of assembly skipped.
  181. Assembly Unity.Collections.Tests.dll at Library/ScriptAssemblies/Unity.Collections.Tests.dll not valid. Loading of assembly skipped.
  182. Assembly Unity.Collections.Tests.Playmode.dll at Library/ScriptAssemblies/Unity.Collections.Tests.Playmode.dll not valid. Loading of assembly skipped.
  183. Assembly Unity.InputSystem.IntegrationTests.dll at Library/ScriptAssemblies/Unity.InputSystem.IntegrationTests.dll not valid. Loading of assembly skipped.
  184. Assembly Unity.Mathematics.Tests.dll at Library/ScriptAssemblies/Unity.Mathematics.Tests.dll not valid. Loading of assembly skipped.
  185. Assembly Unity.Multiplayer.Center.Editor.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Editor.Tests.dll not valid. Loading of assembly skipped.
  186. Assembly Unity.Multiplayer.Center.Tests.dll at Library/ScriptAssemblies/Unity.Multiplayer.Center.Tests.dll not valid. Loading of assembly skipped.
  187. Assembly Unity.Nuget.Mono-Cecil.dll at Library/ScriptAssemblies/Unity.Nuget.Mono-Cecil.dll not valid. Loading of assembly skipped.
  188. Assembly Unity.PathTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  189. Assembly Unity.PathTracing.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.PathTracing.Runtime.Tests.dll not valid. Loading of assembly skipped.
  190. Assembly Unity.RenderPipelines.Core.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.Tests.dll not valid. Loading of assembly skipped.
  191. Assembly Unity.RenderPipelines.Core.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.Tests.dll not valid. Loading of assembly skipped.
  192. Assembly Unity.RenderPipelines.Universal.Config.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Config.Editor.Tests.dll not valid. Loading of assembly skipped.
  193. Assembly Unity.RenderPipelines.Universal.Editor.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.Tests.dll not valid. Loading of assembly skipped.
  194. Assembly Unity.RenderPipelines.Universal.Runtime.Tests.dll at Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.Tests.dll not valid. Loading of assembly skipped.
  195. Assembly Unity.Searcher.EditorTests.dll at Library/ScriptAssemblies/Unity.Searcher.EditorTests.dll not valid. Loading of assembly skipped.
  196. Assembly Unity.ShaderGraph.Editor.Tests.dll at Library/ScriptAssemblies/Unity.ShaderGraph.Editor.Tests.dll not valid. Loading of assembly skipped.
  197. Assembly Unity.TextMeshPro.Editor.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Editor.Tests.dll not valid. Loading of assembly skipped.
  198. Assembly Unity.TextMeshPro.Tests.dll at Library/ScriptAssemblies/Unity.TextMeshPro.Tests.dll not valid. Loading of assembly skipped.
  199. Assembly Unity.UnifiedRayTracing.Editor.Tests.dll at Library/ScriptAssemblies/Unity.UnifiedRayTracing.Editor.Tests.dll not valid. Loading of assembly skipped.
  200. Assembly UnityEditor.UI.Common.Tests.dll at Library/ScriptAssemblies/UnityEditor.UI.Common.Tests.dll not valid. Loading of assembly skipped.
  201. Assembly UnityEditor.UI.EditorTests.dll at Library/ScriptAssemblies/UnityEditor.UI.EditorTests.dll not valid. Loading of assembly skipped.
  202. Assembly UnityEngine.UI.Tests.dll at Library/ScriptAssemblies/UnityEngine.UI.Tests.dll not valid. Loading of assembly skipped.
  203. Symbol file LoadedFromMemory is not a mono symbol file
  204. Symbol file LoadedFromMemory is not a mono symbol file
  205. Refreshing native plugins compatible for Editor in 2.29 ms, found 6 plugins.
  206. Native extension for Android target not found
  207. Native extension for WindowsStandalone target not found
  208. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  209. [Package Manager] Unable to send message (not connected to server process).
  210. [Package Manager] Cannot connect to Unity Package Manager local server
  211. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  212. [Package Manager] Unable to send message (not connected to server process).
  213. [Package Manager] Cannot connect to Unity Package Manager local server
  214. Refreshing native plugins compatible for Editor in 2.51 ms, found 6 plugins.
  215. Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 2.46 ms, found 6 plugins.
  216. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
  217. [Package Manager] Unable to send message (not connected to server process).
  218. [Package Manager] Cannot connect to Unity Package Manager local server
  219. [Licensing::Client] Error: Code 404 while processing request (status: Found 0 entitlement groups and 0 free entitlements matching requested entitlement ids)
  220. ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
  221. Mono: successfully reloaded assembly
  222. - Finished resetting the current domain, in 1.353 seconds
  223. Domain Reload Profiling: 2308ms
  224. BeginReloadAssembly (135ms)
  225. DisableScriptedObjects (3ms)
  226. CreateAndSetChildDomain (26ms)
  227. RebuildCommonClasses (27ms)
  228. RebuildNativeTypeToScriptingClass (9ms)
  229. initialDomainReloadingComplete (83ms)
  230. LoadAllAssembliesAndSetupDomain (700ms)
  231. LoadAssemblies (396ms)
  232. AnalyzeDomain (373ms)
  233. TypeCache.Refresh (297ms)
  234. TypeCache.ScanAssembly (276ms)
  235. BuildScriptInfoCaches (66ms)
  236. ResolveRequiredComponents (8ms)
  237. FinalizeReload (1353ms)
  238. SetupLoadedEditorAssemblies (0ms)
  239. InitializePlatformSupportModulesInManaged (7ms)
  240. BeforeProcessingInitializeOnLoad (152ms)
  241. ProcessInitializeOnLoadAttributes (760ms)
  242. ProcessInitializeOnLoadMethodAttributes (286ms)
  243. AfterProcessingInitializeOnLoad (6ms)
  244. AwakeInstancesAfterBackupRestoration (4ms)
  245. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  246. Refreshing native plugins compatible for Editor in 2.55 ms, found 6 plugins.
  247. Unloading 67 Unused Serialized files (Serialized files now loaded: 0)
  248. Unloading 11082 unused Assets / (21.0 MB). Loaded Objects now: 11939.
  249. Memory consumption went from 245.6 MB to 224.6 MB.
  250. Total: 17.092100 ms (FindLiveObjects: 0.859500 ms CreateObjectMapping: 0.569100 ms MarkObjects: 11.751700 ms DeleteObjects: 3.907700 ms)
  251. ========================================================================
  252. Received Import Request.
  253. Time since last request: 16208.131451 seconds.
  254. path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph
  255. importAddress: Guid(af66091e0eca0c04a9c3584ae867418a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  256. Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/0_Particle Unlit.shadergraph using Guid(af66091e0eca0c04a9c3584ae867418a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '276c52b957695cdfd8d26d796655f0e9') in 0.5817882 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7e3850550e000b24a9fcaafe60b1d990 DependenciesID=3e6f08e0731b78fc36cea6a37a143408 StaticDependenciesID=2cc92fbcfb9245d0a5835440072b1b52
  257. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
  258. ========================================================================
  259. Received Import Request.
  260. Time since last request: 0.000031 seconds.
  261. path: Packages/com.unity.render-pipelines.universal/Editor/SceneTemplates/Materials/Gold.mat
  262. importAddress: Guid(c2e40fa84d53ccd428f640eac126b1fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  263. Start importing Packages/com.unity.render-pipelines.universal/Editor/SceneTemplates/Materials/Gold.mat using Guid(c2e40fa84d53ccd428f640eac126b1fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '64db03ad13152237adb1c42cf5e886ad') in 0.022001 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e916ecd9e0b63b8c93679de6936dca28 DependenciesID=42b147252225f0baac00a7b657e815f3 StaticDependenciesID=857d9a79f0f38d30a7f890e7478a1c4c
  264. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  265. ========================================================================
  266. Received Import Request.
  267. Time since last request: 0.000033 seconds.
  268. path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/SpatialMappingOcclusion.mat
  269. importAddress: Guid(b51db210fe78df745a372851b3db949e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  270. Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/SpatialMappingOcclusion.mat using Guid(b51db210fe78df745a372851b3db949e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'ff3ab56f1aa5a953891802134e72c32f') in 0.0136369 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=04bb8b73002f24a946cd7bc9bfeb5f07 DependenciesID=2e62eb304827c53641f32b6e4f3ffbff StaticDependenciesID=d1f7e4e158b3d8075c659803abd3d34f
  271. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  272. ========================================================================
  273. Received Import Request.
  274. Time since last request: 0.000021 seconds.
  275. path: Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph
  276. importAddress: Guid(24a73dccd7b6fad4798be282f96a21f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  277. Start importing Packages/com.unity.render-pipelines.universal/Shaders/2D/VFXSpriteLit.shadergraph using Guid(24a73dccd7b6fad4798be282f96a21f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '31c876ca9691f6f52bf54a2598a789ff') in 0.1232715 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c0626c907b8da97c8a741b7c4a3c2ac9 DependenciesID=7898c5a415d7c75f31bf16d8632b9310 StaticDependenciesID=a4cc09574cdcd3047200efe0701ea250
  278. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
  279. ========================================================================
  280. Received Import Request.
  281. Time since last request: 0.000019 seconds.
  282. path: Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph
  283. importAddress: Guid(bc3def193b270c649b041063a70a1a1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  284. Start importing Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/GraphTemplates/Terrain Standard 4 Layers URP.shadergraph using Guid(bc3def193b270c649b041063a70a1a1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '76fa58d7786ed112647db4831d6b1b6a') in 0.1319625 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7b4ff88058b11ccab05a18bcc76a96e9 DependenciesID=a1b7d88cffa1e078e1a250db5e182914 StaticDependenciesID=d6873bd008b12b07a2a018496dd3f546
  285. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  286. ========================================================================
  287. Received Import Request.
  288. Time since last request: 0.000025 seconds.
  289. path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph
  290. importAddress: Guid(2476a2d151e824143af40dce1fc93a12) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  291. Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/Unlit Simple.shadergraph using Guid(2476a2d151e824143af40dce1fc93a12) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'f909ab2c2cadb2794a2fb21ec9aa3186') in 0.2196994 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=002b73ac93aa30369972c7025a911464 DependenciesID=3d212b271429c94ceb52292bb36fcdb6 StaticDependenciesID=7bec063104f93214d88745198cd40185
  292. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
  293. ========================================================================
  294. Received Import Request.
  295. Time since last request: 0.000039 seconds.
  296. path: Packages/com.unity.render-pipelines.universal/Runtime/Materials/Sprite-Lit-Default.mat
  297. importAddress: Guid(a97c105638bdf8b4a8650670310a4cd3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  298. Start importing Packages/com.unity.render-pipelines.universal/Runtime/Materials/Sprite-Lit-Default.mat using Guid(a97c105638bdf8b4a8650670310a4cd3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: 'd5c363e411ad25ae2500f86df6bba40b') in 0.0222012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=848ea01d200145639fc1afc0f5aebc50 DependenciesID=f3c50a0cba5dfbc0fb17029981844b8c StaticDependenciesID=b5d50dd01e70dcc64c50db3aad8639e7
  299. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  300. ========================================================================
  301. Received Import Request.
  302. Time since last request: 0.000020 seconds.
  303. path: Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph
  304. importAddress: Guid(5a4a765e921b8554eb959f7cf697b3be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  305. Start importing Packages/com.unity.shadergraph/GraphTemplates/Cross Pipeline/UGUI Canvas Basic.shadergraph using Guid(5a4a765e921b8554eb959f7cf697b3be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '61bc912edc1421cd08f37a589ac11f90') in 0.1302725 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=f7c168c5aeeedf4bac725a4b3403c98d DependenciesID=d2550ae994589b10f580bfdb63e4c775 StaticDependenciesID=e0029e60d03b50fcf90e51d40745d934
  306. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
  307. ========================================================================
  308. Received Import Request.
  309. Time since last request: 0.068518 seconds.
  310. path: Assets/Material/WallMaterial.mat
  311. importAddress: Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  312. Start importing Assets/Material/WallMaterial.mat using Guid(e96a8b0661d20c34b9ea1152974134fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (Import Result ID: '4cbe2a8c2f38f93c413e6288836bc0f1') in 0.0167831 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=6d1e415d0eff23cb5d40efb1cbc03ce4 DependenciesID=ccb0d4b7185744b6695b0483a4f6f0d1 StaticDependenciesID=4a8dced29d1acfa8486adf9e5d0a0f5e
  313. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
  314. Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
  315. AssetImportWorker is now disconnected from the server
  316. Process exiting
  317. Exiting without the bug reporter. Application will terminate with return code 0