0 (3).unity 27 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 10
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 3
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_UseRadianceAmbientProbe: 0
  42. --- !u!157 &3
  43. LightmapSettings:
  44. m_ObjectHideFlags: 0
  45. serializedVersion: 13
  46. m_BakeOnSceneLoad: 0
  47. m_GISettings:
  48. serializedVersion: 2
  49. m_BounceScale: 1
  50. m_IndirectOutputScale: 1
  51. m_AlbedoBoost: 1
  52. m_EnvironmentLightingMode: 0
  53. m_EnableBakedLightmaps: 0
  54. m_EnableRealtimeLightmaps: 0
  55. m_LightmapEditorSettings:
  56. serializedVersion: 12
  57. m_Resolution: 2
  58. m_BakeResolution: 40
  59. m_AtlasSize: 1024
  60. m_AO: 0
  61. m_AOMaxDistance: 1
  62. m_CompAOExponent: 1
  63. m_CompAOExponentDirect: 0
  64. m_ExtractAmbientOcclusion: 0
  65. m_Padding: 2
  66. m_LightmapParameters: {fileID: 0}
  67. m_LightmapsBakeMode: 1
  68. m_TextureCompression: 1
  69. m_ReflectionCompression: 2
  70. m_MixedBakeMode: 2
  71. m_BakeBackend: 0
  72. m_PVRSampling: 1
  73. m_PVRDirectSampleCount: 32
  74. m_PVRSampleCount: 500
  75. m_PVRBounces: 2
  76. m_PVREnvironmentSampleCount: 500
  77. m_PVREnvironmentReferencePointCount: 2048
  78. m_PVRFilteringMode: 2
  79. m_PVRDenoiserTypeDirect: 0
  80. m_PVRDenoiserTypeIndirect: 0
  81. m_PVRDenoiserTypeAO: 0
  82. m_PVRFilterTypeDirect: 0
  83. m_PVRFilterTypeIndirect: 0
  84. m_PVRFilterTypeAO: 0
  85. m_PVREnvironmentMIS: 0
  86. m_PVRCulling: 1
  87. m_PVRFilteringGaussRadiusDirect: 1
  88. m_PVRFilteringGaussRadiusIndirect: 5
  89. m_PVRFilteringGaussRadiusAO: 2
  90. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  91. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  92. m_PVRFilteringAtrousPositionSigmaAO: 1
  93. m_ExportTrainingData: 0
  94. m_TrainingDataDestination: TrainingData
  95. m_LightProbeSampleCountMultiplier: 4
  96. m_LightingDataAsset: {fileID: 0}
  97. m_LightingSettings: {fileID: 0}
  98. --- !u!196 &4
  99. NavMeshSettings:
  100. serializedVersion: 2
  101. m_ObjectHideFlags: 0
  102. m_BuildSettings:
  103. serializedVersion: 3
  104. agentTypeID: 0
  105. agentRadius: 0.5
  106. agentHeight: 2
  107. agentSlope: 45
  108. agentClimb: 0.4
  109. ledgeDropHeight: 0
  110. maxJumpAcrossDistance: 0
  111. minRegionArea: 2
  112. manualCellSize: 0
  113. cellSize: 0.16666667
  114. manualTileSize: 0
  115. tileSize: 256
  116. buildHeightMesh: 0
  117. maxJobWorkers: 0
  118. preserveTilesOutsideBounds: 0
  119. debug:
  120. m_Flags: 0
  121. m_NavMeshData: {fileID: 0}
  122. --- !u!1 &223406225
  123. GameObject:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. serializedVersion: 6
  129. m_Component:
  130. - component: {fileID: 223406226}
  131. - component: {fileID: 223406228}
  132. - component: {fileID: 223406227}
  133. m_Layer: 0
  134. m_Name: CombinedTilemap
  135. m_TagString: Untagged
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 0
  139. m_IsActive: 1
  140. --- !u!4 &223406226
  141. Transform:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInstance: {fileID: 0}
  145. m_PrefabAsset: {fileID: 0}
  146. m_GameObject: {fileID: 223406225}
  147. serializedVersion: 2
  148. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  149. m_LocalPosition: {x: 0, y: 0, z: 0}
  150. m_LocalScale: {x: 1, y: 1, z: 1}
  151. m_ConstrainProportionsScale: 0
  152. m_Children: []
  153. m_Father: {fileID: 1300483605}
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!483693784 &223406227
  156. TilemapRenderer:
  157. serializedVersion: 2
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 223406225}
  163. m_Enabled: 1
  164. m_CastShadows: 0
  165. m_ReceiveShadows: 0
  166. m_DynamicOccludee: 1
  167. m_StaticShadowCaster: 0
  168. m_MotionVectors: 1
  169. m_LightProbeUsage: 0
  170. m_ReflectionProbeUsage: 0
  171. m_RayTracingMode: 0
  172. m_RayTraceProcedural: 0
  173. m_RayTracingAccelStructBuildFlagsOverride: 0
  174. m_RayTracingAccelStructBuildFlags: 1
  175. m_SmallMeshCulling: 1
  176. m_ForceMeshLod: -1
  177. m_MeshLodSelectionBias: 0
  178. m_RenderingLayerMask: 1
  179. m_RendererPriority: 0
  180. m_Materials:
  181. - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
  182. m_StaticBatchInfo:
  183. firstSubMesh: 0
  184. subMeshCount: 0
  185. m_StaticBatchRoot: {fileID: 0}
  186. m_ProbeAnchor: {fileID: 0}
  187. m_LightProbeVolumeOverride: {fileID: 0}
  188. m_ScaleInLightmap: 1
  189. m_ReceiveGI: 1
  190. m_PreserveUVs: 0
  191. m_IgnoreNormalsForChartDetection: 0
  192. m_ImportantGI: 0
  193. m_StitchLightmapSeams: 1
  194. m_SelectedEditorRenderState: 0
  195. m_MinimumChartSize: 4
  196. m_AutoUVMaxDistance: 0.5
  197. m_AutoUVMaxAngle: 89
  198. m_LightmapParameters: {fileID: 0}
  199. m_GlobalIlluminationMeshLod: 0
  200. m_SortingLayerID: 0
  201. m_SortingLayer: 0
  202. m_SortingOrder: 0
  203. m_MaskInteraction: 0
  204. m_ChunkSize: {x: 32, y: 32, z: 32}
  205. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  206. m_MaxChunkCount: 16
  207. m_MaxFrameAge: 16
  208. m_SortOrder: 0
  209. m_Mode: 0
  210. m_DetectChunkCullingBounds: 0
  211. --- !u!1839735485 &223406228
  212. Tilemap:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInstance: {fileID: 0}
  216. m_PrefabAsset: {fileID: 0}
  217. m_GameObject: {fileID: 223406225}
  218. m_Enabled: 1
  219. m_Tiles: {}
  220. m_AnimatedTiles: {}
  221. m_TileAssetArray: []
  222. m_TileSpriteArray: []
  223. m_TileMatrixArray: []
  224. m_TileColorArray: []
  225. m_TileObjectToInstantiateArray: []
  226. m_AnimationFrameRate: 1
  227. m_Color: {r: 1, g: 1, b: 1, a: 1}
  228. m_Origin: {x: 0, y: 0, z: 0}
  229. m_Size: {x: 0, y: 0, z: 1}
  230. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  231. m_TileOrientation: 0
  232. m_TileOrientationMatrix:
  233. e00: 1
  234. e01: 0
  235. e02: 0
  236. e03: 0
  237. e10: 0
  238. e11: 1
  239. e12: 0
  240. e13: 0
  241. e20: 0
  242. e21: 0
  243. e22: 1
  244. e23: 0
  245. e30: 0
  246. e31: 0
  247. e32: 0
  248. e33: 1
  249. --- !u!1 &262480512
  250. GameObject:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. serializedVersion: 6
  256. m_Component:
  257. - component: {fileID: 262480514}
  258. - component: {fileID: 262480513}
  259. - component: {fileID: 262480516}
  260. - component: {fileID: 262480515}
  261. m_Layer: 0
  262. m_Name: MazeController
  263. m_TagString: Untagged
  264. m_Icon: {fileID: 0}
  265. m_NavMeshLayer: 0
  266. m_StaticEditorFlags: 0
  267. m_IsActive: 1
  268. --- !u!114 &262480513
  269. MonoBehaviour:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 262480512}
  275. m_Enabled: 1
  276. m_EditorHideFlags: 0
  277. m_Script: {fileID: 11500000, guid: 60db0adf974888a4fa998a86ad9e404c, type: 3}
  278. m_Name:
  279. m_EditorClassIdentifier: Assembly-CSharp::MazeController
  280. mazeConfig:
  281. Width: 100
  282. Height: 100
  283. MinSize: 100
  284. MaxSize: 10000
  285. TargetRoomCount: 20
  286. MinRoomWidth: 5
  287. MaxRoomWidth: 25
  288. MinRoomHeight: 5
  289. MaxRoomHeight: 25
  290. MinRoomSpacing: 2
  291. MinStartPoints: 1
  292. MaxStartPoints: 3
  293. MinExits: 1
  294. MaxExits: 5
  295. MinHallwayWidth: 1
  296. MaxHallwayWidth: 3
  297. SafeRoomCount: 2
  298. RestRoomCount: 2
  299. BossRoomCount: 1
  300. NormalRoomPercentage: 50
  301. UseMonsterAreas: 1
  302. MonsterAreaDensity: 50
  303. RandomSeed: 0
  304. UseRandomSeed: 0
  305. generateOnStart: 1
  306. visualizeDebug: 1
  307. --- !u!4 &262480514
  308. Transform:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 262480512}
  314. serializedVersion: 2
  315. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  316. m_LocalPosition: {x: 0, y: 0, z: 0}
  317. m_LocalScale: {x: 1, y: 1, z: 1}
  318. m_ConstrainProportionsScale: 0
  319. m_Children: []
  320. m_Father: {fileID: 0}
  321. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  322. --- !u!114 &262480515
  323. MonoBehaviour:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. m_GameObject: {fileID: 262480512}
  329. m_Enabled: 1
  330. m_EditorHideFlags: 0
  331. m_Script: {fileID: 11500000, guid: de93e41ca0a03784aae0843e91b1c824, type: 3}
  332. m_Name:
  333. m_EditorClassIdentifier: Assembly-CSharp::MazeRenderer
  334. mazeController: {fileID: 262480513}
  335. combinedTilemap: {fileID: 223406228}
  336. floorTilemap: {fileID: 0}
  337. wallTilemap: {fileID: 0}
  338. decorationTilemap: {fileID: 1739063875}
  339. floorTile: {fileID: 11400000, guid: 4bd8f956179c61d4f8a571d2d77572d5, type: 2}
  340. wallTile: {fileID: 11400000, guid: 23c3f078e9c95864694b1ba48d5cd5ef, type: 2}
  341. swampTile: {fileID: 0}
  342. stoneTile: {fileID: 0}
  343. lavaTile: {fileID: 0}
  344. startMarkerSprite: {fileID: 0}
  345. exitMarkerSprite: {fileID: 0}
  346. --- !u!156049354 &262480516
  347. Grid:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. m_GameObject: {fileID: 262480512}
  353. m_Enabled: 1
  354. m_CellSize: {x: 1, y: 1, z: 1}
  355. m_CellGap: {x: 0, y: 0, z: 0}
  356. m_CellLayout: 0
  357. m_CellSwizzle: 0
  358. --- !u!1 &437324635
  359. GameObject:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. serializedVersion: 6
  365. m_Component:
  366. - component: {fileID: 437324638}
  367. - component: {fileID: 437324636}
  368. - component: {fileID: 437324637}
  369. m_Layer: 0
  370. m_Name: FloorTiles
  371. m_TagString: Untagged
  372. m_Icon: {fileID: 0}
  373. m_NavMeshLayer: 0
  374. m_StaticEditorFlags: 0
  375. m_IsActive: 1
  376. --- !u!1839735485 &437324636
  377. Tilemap:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 437324635}
  383. m_Enabled: 1
  384. m_Tiles: {}
  385. m_AnimatedTiles: {}
  386. m_TileAssetArray: []
  387. m_TileSpriteArray: []
  388. m_TileMatrixArray: []
  389. m_TileColorArray: []
  390. m_TileObjectToInstantiateArray: []
  391. m_AnimationFrameRate: 1
  392. m_Color: {r: 1, g: 1, b: 1, a: 1}
  393. m_Origin: {x: 0, y: 0, z: 0}
  394. m_Size: {x: 0, y: 0, z: 1}
  395. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  396. m_TileOrientation: 0
  397. m_TileOrientationMatrix:
  398. e00: 1
  399. e01: 0
  400. e02: 0
  401. e03: 0
  402. e10: 0
  403. e11: 1
  404. e12: 0
  405. e13: 0
  406. e20: 0
  407. e21: 0
  408. e22: 1
  409. e23: 0
  410. e30: 0
  411. e31: 0
  412. e32: 0
  413. e33: 1
  414. --- !u!483693784 &437324637
  415. TilemapRenderer:
  416. serializedVersion: 2
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. m_GameObject: {fileID: 437324635}
  422. m_Enabled: 1
  423. m_CastShadows: 0
  424. m_ReceiveShadows: 0
  425. m_DynamicOccludee: 1
  426. m_StaticShadowCaster: 0
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 0
  429. m_ReflectionProbeUsage: 0
  430. m_RayTracingMode: 0
  431. m_RayTraceProcedural: 0
  432. m_RayTracingAccelStructBuildFlagsOverride: 0
  433. m_RayTracingAccelStructBuildFlags: 1
  434. m_SmallMeshCulling: 1
  435. m_ForceMeshLod: -1
  436. m_MeshLodSelectionBias: 0
  437. m_RenderingLayerMask: 1
  438. m_RendererPriority: 0
  439. m_Materials:
  440. - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
  441. m_StaticBatchInfo:
  442. firstSubMesh: 0
  443. subMeshCount: 0
  444. m_StaticBatchRoot: {fileID: 0}
  445. m_ProbeAnchor: {fileID: 0}
  446. m_LightProbeVolumeOverride: {fileID: 0}
  447. m_ScaleInLightmap: 1
  448. m_ReceiveGI: 1
  449. m_PreserveUVs: 0
  450. m_IgnoreNormalsForChartDetection: 0
  451. m_ImportantGI: 0
  452. m_StitchLightmapSeams: 1
  453. m_SelectedEditorRenderState: 0
  454. m_MinimumChartSize: 4
  455. m_AutoUVMaxDistance: 0.5
  456. m_AutoUVMaxAngle: 89
  457. m_LightmapParameters: {fileID: 0}
  458. m_GlobalIlluminationMeshLod: 0
  459. m_SortingLayerID: 0
  460. m_SortingLayer: 0
  461. m_SortingOrder: 0
  462. m_MaskInteraction: 0
  463. m_ChunkSize: {x: 32, y: 32, z: 32}
  464. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  465. m_MaxChunkCount: 16
  466. m_MaxFrameAge: 16
  467. m_SortOrder: 0
  468. m_Mode: 0
  469. m_DetectChunkCullingBounds: 0
  470. --- !u!4 &437324638
  471. Transform:
  472. m_ObjectHideFlags: 0
  473. m_CorrespondingSourceObject: {fileID: 0}
  474. m_PrefabInstance: {fileID: 0}
  475. m_PrefabAsset: {fileID: 0}
  476. m_GameObject: {fileID: 437324635}
  477. serializedVersion: 2
  478. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  479. m_LocalPosition: {x: 0, y: 0, z: 0}
  480. m_LocalScale: {x: 1, y: 1, z: 1}
  481. m_ConstrainProportionsScale: 0
  482. m_Children: []
  483. m_Father: {fileID: 1886929360}
  484. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  485. --- !u!1 &519420028
  486. GameObject:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. serializedVersion: 6
  492. m_Component:
  493. - component: {fileID: 519420032}
  494. - component: {fileID: 519420031}
  495. - component: {fileID: 519420029}
  496. - component: {fileID: 519420030}
  497. m_Layer: 0
  498. m_Name: Main Camera
  499. m_TagString: MainCamera
  500. m_Icon: {fileID: 0}
  501. m_NavMeshLayer: 0
  502. m_StaticEditorFlags: 0
  503. m_IsActive: 1
  504. --- !u!81 &519420029
  505. AudioListener:
  506. m_ObjectHideFlags: 0
  507. m_CorrespondingSourceObject: {fileID: 0}
  508. m_PrefabInstance: {fileID: 0}
  509. m_PrefabAsset: {fileID: 0}
  510. m_GameObject: {fileID: 519420028}
  511. m_Enabled: 1
  512. --- !u!114 &519420030
  513. MonoBehaviour:
  514. m_ObjectHideFlags: 0
  515. m_CorrespondingSourceObject: {fileID: 0}
  516. m_PrefabInstance: {fileID: 0}
  517. m_PrefabAsset: {fileID: 0}
  518. m_GameObject: {fileID: 519420028}
  519. m_Enabled: 1
  520. m_EditorHideFlags: 0
  521. m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
  522. m_Name:
  523. m_EditorClassIdentifier:
  524. m_RenderShadows: 1
  525. m_RequiresDepthTextureOption: 2
  526. m_RequiresOpaqueTextureOption: 2
  527. m_CameraType: 0
  528. m_Cameras: []
  529. m_RendererIndex: -1
  530. m_VolumeLayerMask:
  531. serializedVersion: 2
  532. m_Bits: 1
  533. m_VolumeTrigger: {fileID: 0}
  534. m_VolumeFrameworkUpdateModeOption: 2
  535. m_RenderPostProcessing: 0
  536. m_Antialiasing: 0
  537. m_AntialiasingQuality: 2
  538. m_StopNaN: 0
  539. m_Dithering: 0
  540. m_ClearDepth: 1
  541. m_AllowXRRendering: 1
  542. m_AllowHDROutput: 1
  543. m_UseScreenCoordOverride: 0
  544. m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
  545. m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
  546. m_RequiresDepthTexture: 0
  547. m_RequiresColorTexture: 0
  548. m_TaaSettings:
  549. m_Quality: 3
  550. m_FrameInfluence: 0.1
  551. m_JitterScale: 1
  552. m_MipBias: 0
  553. m_VarianceClampScale: 0.9
  554. m_ContrastAdaptiveSharpening: 0
  555. m_Version: 2
  556. --- !u!20 &519420031
  557. Camera:
  558. m_ObjectHideFlags: 0
  559. m_CorrespondingSourceObject: {fileID: 0}
  560. m_PrefabInstance: {fileID: 0}
  561. m_PrefabAsset: {fileID: 0}
  562. m_GameObject: {fileID: 519420028}
  563. m_Enabled: 1
  564. serializedVersion: 2
  565. m_ClearFlags: 2
  566. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  567. m_projectionMatrixMode: 1
  568. m_GateFitMode: 2
  569. m_FOVAxisMode: 0
  570. m_Iso: 200
  571. m_ShutterSpeed: 0.005
  572. m_Aperture: 16
  573. m_FocusDistance: 10
  574. m_FocalLength: 50
  575. m_BladeCount: 5
  576. m_Curvature: {x: 2, y: 11}
  577. m_BarrelClipping: 0.25
  578. m_Anamorphism: 0
  579. m_SensorSize: {x: 36, y: 24}
  580. m_LensShift: {x: 0, y: 0}
  581. m_NormalizedViewPortRect:
  582. serializedVersion: 2
  583. x: 0
  584. y: 0
  585. width: 1
  586. height: 1
  587. near clip plane: 0.3
  588. far clip plane: 1000
  589. field of view: 34
  590. orthographic: 1
  591. orthographic size: 5
  592. m_Depth: -1
  593. m_CullingMask:
  594. serializedVersion: 2
  595. m_Bits: 4294967295
  596. m_RenderingPath: -1
  597. m_TargetTexture: {fileID: 0}
  598. m_TargetDisplay: 0
  599. m_TargetEye: 0
  600. m_HDR: 1
  601. m_AllowMSAA: 0
  602. m_AllowDynamicResolution: 0
  603. m_ForceIntoRT: 0
  604. m_OcclusionCulling: 0
  605. m_StereoConvergence: 10
  606. m_StereoSeparation: 0.022
  607. --- !u!4 &519420032
  608. Transform:
  609. m_ObjectHideFlags: 0
  610. m_CorrespondingSourceObject: {fileID: 0}
  611. m_PrefabInstance: {fileID: 0}
  612. m_PrefabAsset: {fileID: 0}
  613. m_GameObject: {fileID: 519420028}
  614. serializedVersion: 2
  615. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  616. m_LocalPosition: {x: 0, y: 0, z: -10}
  617. m_LocalScale: {x: 1, y: 1, z: 1}
  618. m_ConstrainProportionsScale: 0
  619. m_Children: []
  620. m_Father: {fileID: 0}
  621. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  622. --- !u!1 &619394800
  623. GameObject:
  624. m_ObjectHideFlags: 0
  625. m_CorrespondingSourceObject: {fileID: 0}
  626. m_PrefabInstance: {fileID: 0}
  627. m_PrefabAsset: {fileID: 0}
  628. serializedVersion: 6
  629. m_Component:
  630. - component: {fileID: 619394802}
  631. - component: {fileID: 619394801}
  632. m_Layer: 0
  633. m_Name: Global Light 2D
  634. m_TagString: Untagged
  635. m_Icon: {fileID: 0}
  636. m_NavMeshLayer: 0
  637. m_StaticEditorFlags: 0
  638. m_IsActive: 1
  639. --- !u!114 &619394801
  640. MonoBehaviour:
  641. m_ObjectHideFlags: 0
  642. m_CorrespondingSourceObject: {fileID: 0}
  643. m_PrefabInstance: {fileID: 0}
  644. m_PrefabAsset: {fileID: 0}
  645. m_GameObject: {fileID: 619394800}
  646. m_Enabled: 1
  647. m_EditorHideFlags: 0
  648. m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
  649. m_Name:
  650. m_EditorClassIdentifier:
  651. m_ComponentVersion: 2
  652. m_LightType: 4
  653. m_BlendStyleIndex: 0
  654. m_FalloffIntensity: 0.5
  655. m_Color: {r: 1, g: 1, b: 1, a: 1}
  656. m_Intensity: 1
  657. m_LightVolumeIntensity: 1
  658. m_LightVolumeEnabled: 0
  659. m_ApplyToSortingLayers: 00000000
  660. m_LightCookieSprite: {fileID: 0}
  661. m_DeprecatedPointLightCookieSprite: {fileID: 0}
  662. m_LightOrder: 0
  663. m_AlphaBlendOnOverlap: 0
  664. m_OverlapOperation: 0
  665. m_NormalMapDistance: 3
  666. m_NormalMapQuality: 2
  667. m_UseNormalMap: 0
  668. m_ShadowsEnabled: 0
  669. m_ShadowIntensity: 0.75
  670. m_ShadowSoftness: 0
  671. m_ShadowSoftnessFalloffIntensity: 0.5
  672. m_ShadowVolumeIntensityEnabled: 0
  673. m_ShadowVolumeIntensity: 0.75
  674. m_LocalBounds:
  675. m_Center: {x: 0, y: -0.00000011920929, z: 0}
  676. m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
  677. m_PointLightInnerAngle: 360
  678. m_PointLightOuterAngle: 360
  679. m_PointLightInnerRadius: 0
  680. m_PointLightOuterRadius: 1
  681. m_ShapeLightParametricSides: 5
  682. m_ShapeLightParametricAngleOffset: 0
  683. m_ShapeLightParametricRadius: 1
  684. m_ShapeLightFalloffSize: 0.5
  685. m_ShapeLightFalloffOffset: {x: 0, y: 0}
  686. m_ShapePath:
  687. - {x: -0.5, y: -0.5, z: 0}
  688. - {x: 0.5, y: -0.5, z: 0}
  689. - {x: 0.5, y: 0.5, z: 0}
  690. - {x: -0.5, y: 0.5, z: 0}
  691. --- !u!4 &619394802
  692. Transform:
  693. m_ObjectHideFlags: 0
  694. m_CorrespondingSourceObject: {fileID: 0}
  695. m_PrefabInstance: {fileID: 0}
  696. m_PrefabAsset: {fileID: 0}
  697. m_GameObject: {fileID: 619394800}
  698. serializedVersion: 2
  699. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  700. m_LocalPosition: {x: 0, y: 0, z: 0}
  701. m_LocalScale: {x: 1, y: 1, z: 1}
  702. m_ConstrainProportionsScale: 0
  703. m_Children: []
  704. m_Father: {fileID: 0}
  705. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  706. --- !u!1 &1300483603
  707. GameObject:
  708. m_ObjectHideFlags: 0
  709. m_CorrespondingSourceObject: {fileID: 0}
  710. m_PrefabInstance: {fileID: 0}
  711. m_PrefabAsset: {fileID: 0}
  712. serializedVersion: 6
  713. m_Component:
  714. - component: {fileID: 1300483605}
  715. - component: {fileID: 1300483604}
  716. m_Layer: 0
  717. m_Name: Grid
  718. m_TagString: Untagged
  719. m_Icon: {fileID: 0}
  720. m_NavMeshLayer: 0
  721. m_StaticEditorFlags: 0
  722. m_IsActive: 1
  723. --- !u!156049354 &1300483604
  724. Grid:
  725. m_ObjectHideFlags: 0
  726. m_CorrespondingSourceObject: {fileID: 0}
  727. m_PrefabInstance: {fileID: 0}
  728. m_PrefabAsset: {fileID: 0}
  729. m_GameObject: {fileID: 1300483603}
  730. m_Enabled: 1
  731. m_CellSize: {x: 1, y: 1, z: 0}
  732. m_CellGap: {x: 0, y: 0, z: 0}
  733. m_CellLayout: 0
  734. m_CellSwizzle: 0
  735. --- !u!4 &1300483605
  736. Transform:
  737. m_ObjectHideFlags: 0
  738. m_CorrespondingSourceObject: {fileID: 0}
  739. m_PrefabInstance: {fileID: 0}
  740. m_PrefabAsset: {fileID: 0}
  741. m_GameObject: {fileID: 1300483603}
  742. serializedVersion: 2
  743. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  744. m_LocalPosition: {x: 0, y: 0, z: 0}
  745. m_LocalScale: {x: 1, y: 1, z: 1}
  746. m_ConstrainProportionsScale: 0
  747. m_Children:
  748. - {fileID: 223406226}
  749. m_Father: {fileID: 0}
  750. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  751. --- !u!1 &1687624906
  752. GameObject:
  753. m_ObjectHideFlags: 0
  754. m_CorrespondingSourceObject: {fileID: 0}
  755. m_PrefabInstance: {fileID: 0}
  756. m_PrefabAsset: {fileID: 0}
  757. serializedVersion: 6
  758. m_Component:
  759. - component: {fileID: 1687624909}
  760. - component: {fileID: 1687624907}
  761. - component: {fileID: 1687624908}
  762. m_Layer: 0
  763. m_Name: WallTiles
  764. m_TagString: Untagged
  765. m_Icon: {fileID: 0}
  766. m_NavMeshLayer: 0
  767. m_StaticEditorFlags: 0
  768. m_IsActive: 1
  769. --- !u!1839735485 &1687624907
  770. Tilemap:
  771. m_ObjectHideFlags: 0
  772. m_CorrespondingSourceObject: {fileID: 0}
  773. m_PrefabInstance: {fileID: 0}
  774. m_PrefabAsset: {fileID: 0}
  775. m_GameObject: {fileID: 1687624906}
  776. m_Enabled: 1
  777. m_Tiles: {}
  778. m_AnimatedTiles: {}
  779. m_TileAssetArray: []
  780. m_TileSpriteArray: []
  781. m_TileMatrixArray: []
  782. m_TileColorArray: []
  783. m_TileObjectToInstantiateArray: []
  784. m_AnimationFrameRate: 1
  785. m_Color: {r: 1, g: 1, b: 1, a: 1}
  786. m_Origin: {x: 0, y: 0, z: 0}
  787. m_Size: {x: 0, y: 0, z: 1}
  788. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  789. m_TileOrientation: 0
  790. m_TileOrientationMatrix:
  791. e00: 1
  792. e01: 0
  793. e02: 0
  794. e03: 0
  795. e10: 0
  796. e11: 1
  797. e12: 0
  798. e13: 0
  799. e20: 0
  800. e21: 0
  801. e22: 1
  802. e23: 0
  803. e30: 0
  804. e31: 0
  805. e32: 0
  806. e33: 1
  807. --- !u!483693784 &1687624908
  808. TilemapRenderer:
  809. serializedVersion: 2
  810. m_ObjectHideFlags: 0
  811. m_CorrespondingSourceObject: {fileID: 0}
  812. m_PrefabInstance: {fileID: 0}
  813. m_PrefabAsset: {fileID: 0}
  814. m_GameObject: {fileID: 1687624906}
  815. m_Enabled: 1
  816. m_CastShadows: 0
  817. m_ReceiveShadows: 0
  818. m_DynamicOccludee: 1
  819. m_StaticShadowCaster: 0
  820. m_MotionVectors: 1
  821. m_LightProbeUsage: 0
  822. m_ReflectionProbeUsage: 0
  823. m_RayTracingMode: 0
  824. m_RayTraceProcedural: 0
  825. m_RayTracingAccelStructBuildFlagsOverride: 0
  826. m_RayTracingAccelStructBuildFlags: 1
  827. m_SmallMeshCulling: 1
  828. m_ForceMeshLod: -1
  829. m_MeshLodSelectionBias: 0
  830. m_RenderingLayerMask: 1
  831. m_RendererPriority: 0
  832. m_Materials:
  833. - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
  834. m_StaticBatchInfo:
  835. firstSubMesh: 0
  836. subMeshCount: 0
  837. m_StaticBatchRoot: {fileID: 0}
  838. m_ProbeAnchor: {fileID: 0}
  839. m_LightProbeVolumeOverride: {fileID: 0}
  840. m_ScaleInLightmap: 1
  841. m_ReceiveGI: 1
  842. m_PreserveUVs: 0
  843. m_IgnoreNormalsForChartDetection: 0
  844. m_ImportantGI: 0
  845. m_StitchLightmapSeams: 1
  846. m_SelectedEditorRenderState: 0
  847. m_MinimumChartSize: 4
  848. m_AutoUVMaxDistance: 0.5
  849. m_AutoUVMaxAngle: 89
  850. m_LightmapParameters: {fileID: 0}
  851. m_GlobalIlluminationMeshLod: 0
  852. m_SortingLayerID: 0
  853. m_SortingLayer: 0
  854. m_SortingOrder: 0
  855. m_MaskInteraction: 0
  856. m_ChunkSize: {x: 32, y: 32, z: 32}
  857. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  858. m_MaxChunkCount: 16
  859. m_MaxFrameAge: 16
  860. m_SortOrder: 0
  861. m_Mode: 0
  862. m_DetectChunkCullingBounds: 0
  863. --- !u!4 &1687624909
  864. Transform:
  865. m_ObjectHideFlags: 0
  866. m_CorrespondingSourceObject: {fileID: 0}
  867. m_PrefabInstance: {fileID: 0}
  868. m_PrefabAsset: {fileID: 0}
  869. m_GameObject: {fileID: 1687624906}
  870. serializedVersion: 2
  871. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  872. m_LocalPosition: {x: 0, y: 0, z: 0}
  873. m_LocalScale: {x: 1, y: 1, z: 1}
  874. m_ConstrainProportionsScale: 0
  875. m_Children: []
  876. m_Father: {fileID: 1886929360}
  877. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  878. --- !u!1 &1739063874
  879. GameObject:
  880. m_ObjectHideFlags: 0
  881. m_CorrespondingSourceObject: {fileID: 0}
  882. m_PrefabInstance: {fileID: 0}
  883. m_PrefabAsset: {fileID: 0}
  884. serializedVersion: 6
  885. m_Component:
  886. - component: {fileID: 1739063877}
  887. - component: {fileID: 1739063875}
  888. - component: {fileID: 1739063876}
  889. m_Layer: 0
  890. m_Name: DecorationTiles
  891. m_TagString: Untagged
  892. m_Icon: {fileID: 0}
  893. m_NavMeshLayer: 0
  894. m_StaticEditorFlags: 0
  895. m_IsActive: 1
  896. --- !u!1839735485 &1739063875
  897. Tilemap:
  898. m_ObjectHideFlags: 0
  899. m_CorrespondingSourceObject: {fileID: 0}
  900. m_PrefabInstance: {fileID: 0}
  901. m_PrefabAsset: {fileID: 0}
  902. m_GameObject: {fileID: 1739063874}
  903. m_Enabled: 1
  904. m_Tiles: {}
  905. m_AnimatedTiles: {}
  906. m_TileAssetArray: []
  907. m_TileSpriteArray: []
  908. m_TileMatrixArray: []
  909. m_TileColorArray: []
  910. m_TileObjectToInstantiateArray: []
  911. m_AnimationFrameRate: 1
  912. m_Color: {r: 1, g: 1, b: 1, a: 1}
  913. m_Origin: {x: 0, y: 0, z: 0}
  914. m_Size: {x: 0, y: 0, z: 1}
  915. m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
  916. m_TileOrientation: 0
  917. m_TileOrientationMatrix:
  918. e00: 1
  919. e01: 0
  920. e02: 0
  921. e03: 0
  922. e10: 0
  923. e11: 1
  924. e12: 0
  925. e13: 0
  926. e20: 0
  927. e21: 0
  928. e22: 1
  929. e23: 0
  930. e30: 0
  931. e31: 0
  932. e32: 0
  933. e33: 1
  934. --- !u!483693784 &1739063876
  935. TilemapRenderer:
  936. serializedVersion: 2
  937. m_ObjectHideFlags: 0
  938. m_CorrespondingSourceObject: {fileID: 0}
  939. m_PrefabInstance: {fileID: 0}
  940. m_PrefabAsset: {fileID: 0}
  941. m_GameObject: {fileID: 1739063874}
  942. m_Enabled: 1
  943. m_CastShadows: 0
  944. m_ReceiveShadows: 0
  945. m_DynamicOccludee: 1
  946. m_StaticShadowCaster: 0
  947. m_MotionVectors: 1
  948. m_LightProbeUsage: 0
  949. m_ReflectionProbeUsage: 0
  950. m_RayTracingMode: 0
  951. m_RayTraceProcedural: 0
  952. m_RayTracingAccelStructBuildFlagsOverride: 0
  953. m_RayTracingAccelStructBuildFlags: 1
  954. m_SmallMeshCulling: 1
  955. m_ForceMeshLod: -1
  956. m_MeshLodSelectionBias: 0
  957. m_RenderingLayerMask: 1
  958. m_RendererPriority: 0
  959. m_Materials:
  960. - {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
  961. m_StaticBatchInfo:
  962. firstSubMesh: 0
  963. subMeshCount: 0
  964. m_StaticBatchRoot: {fileID: 0}
  965. m_ProbeAnchor: {fileID: 0}
  966. m_LightProbeVolumeOverride: {fileID: 0}
  967. m_ScaleInLightmap: 1
  968. m_ReceiveGI: 1
  969. m_PreserveUVs: 0
  970. m_IgnoreNormalsForChartDetection: 0
  971. m_ImportantGI: 0
  972. m_StitchLightmapSeams: 1
  973. m_SelectedEditorRenderState: 0
  974. m_MinimumChartSize: 4
  975. m_AutoUVMaxDistance: 0.5
  976. m_AutoUVMaxAngle: 89
  977. m_LightmapParameters: {fileID: 0}
  978. m_GlobalIlluminationMeshLod: 0
  979. m_SortingLayerID: 0
  980. m_SortingLayer: 0
  981. m_SortingOrder: 0
  982. m_MaskInteraction: 0
  983. m_ChunkSize: {x: 32, y: 32, z: 32}
  984. m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
  985. m_MaxChunkCount: 16
  986. m_MaxFrameAge: 16
  987. m_SortOrder: 0
  988. m_Mode: 0
  989. m_DetectChunkCullingBounds: 0
  990. --- !u!4 &1739063877
  991. Transform:
  992. m_ObjectHideFlags: 0
  993. m_CorrespondingSourceObject: {fileID: 0}
  994. m_PrefabInstance: {fileID: 0}
  995. m_PrefabAsset: {fileID: 0}
  996. m_GameObject: {fileID: 1739063874}
  997. serializedVersion: 2
  998. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  999. m_LocalPosition: {x: 0, y: 0, z: 0}
  1000. m_LocalScale: {x: 1, y: 1, z: 1}
  1001. m_ConstrainProportionsScale: 0
  1002. m_Children: []
  1003. m_Father: {fileID: 1886929360}
  1004. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1005. --- !u!1 &1886929357
  1006. GameObject:
  1007. m_ObjectHideFlags: 0
  1008. m_CorrespondingSourceObject: {fileID: 0}
  1009. m_PrefabInstance: {fileID: 0}
  1010. m_PrefabAsset: {fileID: 0}
  1011. serializedVersion: 6
  1012. m_Component:
  1013. - component: {fileID: 1886929360}
  1014. - component: {fileID: 1886929359}
  1015. m_Layer: 0
  1016. m_Name: Grid
  1017. m_TagString: Untagged
  1018. m_Icon: {fileID: 0}
  1019. m_NavMeshLayer: 0
  1020. m_StaticEditorFlags: 0
  1021. m_IsActive: 1
  1022. --- !u!156049354 &1886929359
  1023. Grid:
  1024. m_ObjectHideFlags: 0
  1025. m_CorrespondingSourceObject: {fileID: 0}
  1026. m_PrefabInstance: {fileID: 0}
  1027. m_PrefabAsset: {fileID: 0}
  1028. m_GameObject: {fileID: 1886929357}
  1029. m_Enabled: 1
  1030. m_CellSize: {x: 1, y: 1, z: 0}
  1031. m_CellGap: {x: 0, y: 0, z: 0}
  1032. m_CellLayout: 0
  1033. m_CellSwizzle: 0
  1034. --- !u!4 &1886929360
  1035. Transform:
  1036. m_ObjectHideFlags: 0
  1037. m_CorrespondingSourceObject: {fileID: 0}
  1038. m_PrefabInstance: {fileID: 0}
  1039. m_PrefabAsset: {fileID: 0}
  1040. m_GameObject: {fileID: 1886929357}
  1041. serializedVersion: 2
  1042. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1043. m_LocalPosition: {x: 0, y: 0, z: 0}
  1044. m_LocalScale: {x: 1, y: 1, z: 1}
  1045. m_ConstrainProportionsScale: 0
  1046. m_Children:
  1047. - {fileID: 437324638}
  1048. - {fileID: 1687624909}
  1049. - {fileID: 1739063877}
  1050. m_Father: {fileID: 0}
  1051. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1052. --- !u!1660057539 &9223372036854775807
  1053. SceneRoots:
  1054. m_ObjectHideFlags: 0
  1055. m_Roots:
  1056. - {fileID: 519420032}
  1057. - {fileID: 619394802}
  1058. - {fileID: 262480514}
  1059. - {fileID: 1886929360}
  1060. - {fileID: 1300483605}