using System.Collections;
using UnityEngine;

public class NewQuestionData {

    public string Answer { get; set; }
    public string Question { get; set; }
    public string CategoryName { get; set; }
    public int CategoryId { get; set; }
    public int Id { get; set; }
    public Color32 CategoryColor { get; set; }

    public bool QuestionSafe {get; set;}

    public NewQuestionData(string answer, string question, string categoryName, int categoryId, int id, Color categoryColor, bool questionSafe) {
        Answer = answer;
        Question = question;
        CategoryName = categoryName;
        CategoryId = categoryId;
        Id = id;
        CategoryColor = categoryColor;
        QuestionSafe = questionSafe;
    }
}
