using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManagerScript : MonoBehaviour { private int playerCount; private string gameMode; private int gameId; public Database db; public string GameMode { get => gameMode; set => gameMode = value; } public int GameId { get; internal set; } List> players; // Start is called before the first frame update void Start() { db = GameObject.Find("GameManager").GetComponent(); GameId = PlayerPrefs.GetInt("GameId"); db.SetLocalOrOnline("Local"); db.SetLastPlayedDate(gameId); StatsScript statsScript = GameObject.Find("StatsPanel").GetComponent(); statsScript.AddPlayersToStats(GetPlayersForGame()); } private List> GetPlayersForGame() { players = db.GetPlayersForGame(GameId); return players; } public List> GetPlayers() { if (players == null) { players = GetPlayersForGame(); } return players; } public Database GetDatabase() { if (db == null) { db = GameObject.Find("GameManager").GetComponent(); } return db; } }