using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OnlinePlayerInfoScript : MonoBehaviour { public Text playerName; public Text playerStatus; public Button acceptButton; public Button declineButton; public Transform buttonPanel; public Transform statusPanel; private int gameId; private string PENDING = "ONLINE_PLAYER_STATUS_WAITING"; private string ACCEPTED = "ONLINE_PLAYER_STATUS_ACCEPTED"; private string DECLINED = "ONLINE_PLAYER_STATUS_DECLINED"; public int GameId { get => gameId; set => gameId = value; } private void Start() { acceptButton.onClick.AddListener(AcceptGame); declineButton.onClick.AddListener(DeclineGame); } private void DeclineGame() { OnlineDatabase.Instance.DeclineOnlineGame(playerName.text, gameId); } private void AcceptGame() { OnlineDatabase.Instance.AcceptOnlineGame(playerName.text, gameId); } public void SetPlayerName(string name) { playerName.text = name; } public void SetPlayerStatus(string status) { if ("WAITING".Equals(status)) { playerStatus.GetComponent().key = PENDING; playerStatus.text = LocalizationManager.Instance.GetText(PENDING); } else if ("ACCEPTED".Equals(status)) { playerStatus.GetComponent().key = ACCEPTED; playerStatus.text = LocalizationManager.Instance.GetText(ACCEPTED); } else if ("DECLINED".Equals(status)) { playerStatus.GetComponent().key = DECLINED; playerStatus.text = LocalizationManager.Instance.GetText(DECLINED); } } internal void ShowDecitionButtons() { statusPanel.GetComponent().alpha = 0f; CanvasGroup buttonCanvasGroup = buttonPanel.GetComponent(); buttonCanvasGroup.alpha = 1f; buttonCanvasGroup.interactable = true; buttonCanvasGroup.blocksRaycasts = true; } }