using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class selectCategoriesPanelController : MonoBehaviour { [SerializeField] Button OpenDialogButton; [SerializeField] GameObject SelectCategoriesDialog; [SerializeField] Text SelectCategoriesText; private int selectedQuestionCount; private SelectCategoryScript selectCategoryScript; public int SelectedQuestionCount { get => selectedQuestionCount; set => selectedQuestionCount = value; } // Start is called before the first frame update void Start() { OpenDialogButton.onClick.AddListener(ShowDialog); selectCategoryScript = SelectCategoriesDialog.GetComponent(); SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT_ALL"), LocalizationManager.Instance.GetText("ALL")); } // Update is called once per frame void Update() { if (SelectCategoriesText.text.Contains("{")) { SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT_ALL"), LocalizationManager.Instance.GetText("ALL")); } } public void UpdateCategoryText(int questionCount) { SelectCategoriesText.text = string.Format(LocalizationManager.Instance.GetText("SELECT_CATEGORIES_TEXT"), selectCategoryScript.GetCategoriesSelectedCount(), questionCount); SelectedQuestionCount = questionCount; } internal void ShowDialog() { SelectCategoriesDialog.SetActive(true); } public List GetSelectedCategories() { List selectedCategories = selectCategoryScript.GetSelectedCategories(); return selectedCategories; } }