using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using System; using System.Security.Cryptography; using System.Text; public class Login : MonoBehaviour { public GameObject username; public GameObject password; public Button loginButton; public Text errorText; private string Username; private string Password; private string loginUrl = "http://nordh.xyz/narKampen/dbFiles/Login.php?"; private Color errorColor; private EventSystem system; [Serializable] public class User { public string userId; public string pass; public string salt; } private void Start() { loginButton.onClick.AddListener(loginAction); errorColor = errorText.color; system = EventSystem.current; } private void Update() { Username = username.GetComponent().text; Password = password.GetComponent().text; if (Input.GetKeyDown(KeyCode.Tab)) { Selectable next = system.currentSelectedGameObject.GetComponent().FindSelectableOnDown(); if (next != null) { InputField inputfield = next.GetComponent(); if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); //if it's an input field, also set the text caret system.SetSelectedGameObject(next.gameObject, new BaseEventData(system)); } } } void loginAction() { string errorMessage = ""; if (Username == "") { errorMessage = "Username is required"; } if (Password == "") { if (errorMessage != "") { errorMessage += "\n"; } errorMessage += "Password is required"; } if (errorMessage == "") { errorColor.a = 0; StartCoroutine(loginCall()); } else { errorText.text = errorMessage; errorColor.a = 1; } errorText.color = errorColor; } IEnumerator loginCall() { string postUrl = loginUrl + "name=" + UnityWebRequest.EscapeURL(Username); UnityWebRequest www = UnityWebRequest.Get(postUrl); yield return www.SendWebRequest(); if (www.error != null) { errorText.text = "There was an error logging in " + www.error; } string result = www.downloadHandler.text; User u = new User(); JsonUtility.FromJsonOverwrite(result, u); if (!u.userId.Equals("")) { byte[] pwd = Encoding.UTF8.GetBytes(u.salt + Password); SHA1CryptoServiceProvider sha1 = new SHA1CryptoServiceProvider(); string pass = Convert.ToBase64String(sha1.ComputeHash(pwd)); if (pass.Equals(u.pass)) { errorColor.a = 0; errorText.color = errorColor; Int32.TryParse(u.userId, out int userId); PlayerPrefs.SetInt("UserId", userId); // load next scene SceneManager.LoadScene("MainMenu"); } else { errorText.text = "Felaktig användare/lösenord"; errorColor.a = 1; errorText.color = errorColor; } } else { errorText.text = "Användaren hittades inte"; errorColor.a = 1; errorText.color = errorColor; } } }