using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerSetting : MonoBehaviour { public Text nameText; public InputField nameInput; internal void SetPlayerText(int v) { nameText.text = "Player " + v + " name"; } internal void SetPlayerName(int v) { string text = "Player " + v.ToString(); nameInput.text = text; } }