using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ScrollViewScript : MonoBehaviour, IDropHandler { public GameObject prefab; public Transform contentPanel; // Start is called before the first frame update void Start() { SetGiventQuestion(); } public void SetGiventQuestion() { // if new game, create one question card to start with GameObject question = Instantiate(prefab, new Vector2(0,0), Quaternion.identity) as GameObject; QuestionCard questionCard = question.GetComponent(); questionCard.PrepareQuestion("QuestionText", "AnswerText"); questionCard.GetQuestion(true); questionCard.SetQuestionSafe(); questionCard.transform.SetSiblingIndex(0); questionCard.transform.SetParent(contentPanel); } public void OnDrop(PointerEventData eventData) { Draggable d = eventData.pointerDrag.GetComponent(); if (d == null || !d.gameObject.name.Contains("NewQuestion")) { return; } // Popup modal asking are you sure here or at onDragEnd? GameObject question = Instantiate(prefab, new Vector2(0, 0), Quaternion.identity) as GameObject; QuestionCard questionCard = question.GetComponent(); questionCard.PrepareQuestion("QuestionText", "AnswerText"); NewQuestion nq = d.GetComponent(); questionCard.SetAnswerText(nq.answerString); questionCard.SetQuestionText(nq.questionString); questionCard.questionString = nq.questionString; questionCard.answerString = nq.answerString; questionCard.categoryString = nq.categoryString; questionCard.idString = nq.idString; questionCard.transform.SetParent(contentPanel); questionCard.transform.SetSiblingIndex(d.placeholder.transform.GetSiblingIndex()); } }