using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using System; using System.Security.Cryptography; using System.Text; using UnityEngine.Events; using Firebase; public class Login : MonoBehaviour { public InputField usernameInputField; public InputField passwordInputField; [SerializeField] Button swedishLangButton; [SerializeField] Button englishLangButton; public Button loginButton; public Toggle keepSignedIn; public Text errorText; private string Username; private string Password; private string loginUrl = "http://nordh.xyz/narKampen/dbFiles/Login.php?"; private Color errorColor; private EventSystem system; [SerializeField] GameObject firebaseController; [Serializable] public class User { public string userId; public string pass; public string salt; } private void Start() { if (Database.Instance.IsKeepSignedIn()) { SceneManager.LoadScene("MainMenu"); } loginButton.onClick.AddListener(loginAction); errorColor = errorText.color; system = EventSystem.current; swedishLangButton.onClick.AddListener(() => SwitchLanguage(0)); englishLangButton.onClick.AddListener(() => SwitchLanguage(1)); } private void Awake() { usernameInputField.Select(); usernameInputField.gameObject.SetActive(true); } private void SwitchLanguage(int langId) { LocalizationManager.Instance.currentLanguageID = langId; TextLocalization[] texts = FindObjectsOfType(typeof(TextLocalization)) as TextLocalization[]; foreach (TextLocalization tl in texts) { tl.UpdateText(); } InputFieldLocalization[] inputFields = FindObjectsOfType(typeof(InputFieldLocalization)) as InputFieldLocalization[]; foreach (InputFieldLocalization ifl in inputFields) { ifl.UpdateText(); } ButtonLocalization[] buttonLocale = FindObjectsOfType(typeof(ButtonLocalization)) as ButtonLocalization[]; foreach (ButtonLocalization bl in buttonLocale) { bl.UpdateText(); } } private void Update() { Username = usernameInputField.text; Password = passwordInputField.text; if (Input.GetKeyDown(KeyCode.Tab)) { Selectable next = system.currentSelectedGameObject.GetComponent().FindSelectableOnDown(); if (next != null) { InputField inputfield = next.GetComponent(); if (inputfield != null) inputfield.OnPointerClick(new PointerEventData(system)); system.SetSelectedGameObject(next.gameObject, new BaseEventData(system)); } } } void loginAction() { string errorMessage = ""; if (Username == "") { errorMessage = LocalizationManager.Instance.GetText("REGISTER_ERROR_USERNAME_EMPTY"); } if (Password == "") { if (errorMessage != "") { errorMessage += "\n"; } errorMessage += LocalizationManager.Instance.GetText("REGISTER_ERROR_PASSWORD_EMPTY"); } if (errorMessage == "") { errorColor.a = 0; StartCoroutine(loginCall()); } else { errorText.text = errorMessage; errorColor.a = 1; } errorText.color = errorColor; } IEnumerator loginCall() { string postUrl = loginUrl + "name=" + UnityWebRequest.EscapeURL(Username); StringBuilder sb = new StringBuilder(postUrl); FirebaseStart fs = firebaseController.GetComponent(); UnityWebRequest www = UnityWebRequest.Get(postUrl); yield return www.SendWebRequest(); if (www.error != null) { errorText.text = "There was an error logging in " + www.error; } string result = www.downloadHandler.text; User u = new User(); if (!result.Equals("")) { JsonUtility.FromJsonOverwrite(result, u); } if (u.userId != null && !u.userId.Equals("")) { byte[] pwd = Encoding.UTF8.GetBytes(u.salt + Password); SHA1CryptoServiceProvider sha1 = new SHA1CryptoServiceProvider(); string pass = Convert.ToBase64String(sha1.ComputeHash(pwd)); if (pass.Equals(u.pass)) { errorColor.a = 0; errorText.color = errorColor; Int32.TryParse(u.userId, out int userId); Database.Instance.SignIn(Username, userId, keepSignedIn.isOn); if (fs != null && fs.MyToken != null && !fs.MyToken.Equals("")) { OnlineDatabase.Instance.UpdatePlayerToken(userId, fs.MyToken); } SceneManager.LoadScene("MainMenu"); } else { errorText.text = LocalizationManager.Instance.GetText("LOGIN_WRONG_USERNAME_PASSWORD"); errorColor.a = 1; errorText.color = errorColor; } } else { errorText.text = LocalizationManager.Instance.GetText("LOGIN_USER_NOT_FOUND"); errorColor.a = 1; errorText.color = errorColor; } } }