using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CategoryPanel : MonoBehaviour { [Serializable] public class Category { public string name; public int id; public Color32 color; public int questionCount; } [SerializeField] GameObject gameManager; string gameMode; GameManagerScript gms; List categories; // Start is called before the first frame update void Start() { PopulatePanel(); } private void PopulatePanel() { if (categories == null) { categories = new List(); Database.Instance.GetCategories(categories, GetGameMode(), gameManager.GetComponent().GameId); } foreach (Category cat in categories) { AddText(cat.name, cat.color); } } private void AddText(string text, Color32 color) { color.a = 255; GameObject go = new GameObject(text); go.transform.SetParent(this.transform, false); Text newText = go.AddComponent(); newText.text = text; newText.color = color; newText.font = Resources.GetBuiltinResource("Arial.ttf"); newText.resizeTextForBestFit = true; newText.resizeTextMaxSize = 40; newText.resizeTextMinSize = 8; newText.alignment = TextAnchor.MiddleCenter; } private string GetGameMode() { if (gameMode == null) { gameMode = PlayerPrefs.GetString("GameMode"); } return gameMode; } }