using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Linq; public class NewOnlineGameScript : MonoBehaviour { public Slider answerTimeSlider; public Slider daysToAnswerSlider; public Slider correctsToWinSlider; public GameObject invitePanel; [SerializeField] Button StartButton; [SerializeField] GameObject categoryPanel; private InvitePanelScript ips; // Start is called before the first frame update void Start() { StartButton.onClick.AddListener(StartNewOnlineGame); StartButton.interactable = false; ips = invitePanel.GetComponent(); } // Update is called once per frame void Update() { if (ips.AreThereInvites()) { StartButton.interactable = true; } // TODO, make sure there are enough questions selected in categories } void StartNewOnlineGame() { List inviteUsers = ips.GetSelectedUsersForInvite(); List selectedCategories = categoryPanel.GetComponent().GetSelectedCategories(); List selectedCategoryIds = selectedCategories.Select(c => c.id).ToList(); OnlineDatabase.Instance.SetupNewOnlineGame((int)answerTimeSlider.value, (int)daysToAnswerSlider.value, (int)correctsToWinSlider.value, inviteUsers, selectedCategoryIds); SceneManager.LoadScene("MainMenu"); } }